type-two
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c19bf48e5e
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JUNKTOWN: the map lives — DOOMSDAY tileset (48 tiles from eldamar materials), 5 monster types sliced from Doomsday Horrors 21x21 sheets (stand/run/attack/die, 8 facings), 2 16-facing vehicles from Apocalyptic Autos, doodads, records-as-resource layer with procedural vinyl sprites, machine-gun combat with FX pack audio, generated 50x50 map with roads/plazas/record fields/mutant camps
Runtime lessons: FrozenActorLayer required by AutoTarget, Immobile for doodad spatial presence, effect palette + attack cursors, WithFacingSpriteBody explicit Sequence
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-08-31 13:20:57 +10:00 |
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type-two
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e4b88dd464
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first strike fixes: PathFinder + move cursors, AlwaysVisible, QuantizeFacingsFromSequence stand, swat squad on the shellmap — boots clean, zero yaml errors
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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2026-08-31 01:47:14 +10:00 |
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penev92
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639dbbbe8b
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Resaved maps to update them
Because of OpenRA PR 19891.
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2023-11-03 16:54:35 +02:00 |
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IceReaper
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98eec41578
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Modernized the SDK.
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2023-03-27 20:24:23 +02:00 |
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penev92
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2b8e5175de
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Updated the example mod
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2023-01-15 21:44:53 +01:00 |
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abcdefg30
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96e0597dce
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Fix the make test utility errors
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2017-05-27 12:01:28 +02:00 |
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Paul Chote
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5410acfbd3
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Add lobby support to dummy map to test servers.
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2017-04-28 19:12:15 +01:00 |
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Paul Chote
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782b5133ef
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Add basic mod template.
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2017-01-28 16:59:57 +00:00 |
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