PROCITY/docs
m3ultra cf6ac64d75 Lane E R40 §40.1+§40.4: the gate now watches every door the glass could walk through
§40.1 — the R39 blind spot, closed with both arms fired. Before: check_transmission()
parsed pipeline/_normalized/<file> only and returned SILENTLY when absent — so a
depot-only transmissive GLB (the longbench/streetlight shape) or a stale glass copy in
web/assets/models/ (what ?localdepot=1 actually serves) shipped unseen. After: all four
surfaces scanned — _normalized/ always, web/assets/models/ always, the DEPOT copy via
ranged GET of the GLB JSON chunk whenever no local file exists (206-aware, slices the
tailnet's 200-full), plus a sweep of every non-manifest .glb in both dirs (ped rigs and
dance clips load by literal path). A depot fetch failure is a LOUD warn, never a skip.

Controls demonstrated, not asserted:
  arm 1 (served path): glass box_crate planted in web/assets/models/ only →
    R39 gate rc 0 (the blind spot, live) · R40 gate rc 1 · fixture removed → rc 0
  arm 2 (depot path): both local copies held aside, local mock depot serving glass →
    rc 1 (depot copy) · clean bytes → rc 0 · REAL tailnet depot, local absent →
    rc 0 / 0 warnings (production fetch path proven)
Nothing was ever published to the real depot namespace; sha1 6c327d86 restored both
copies; final validator on the real tree rc 0, 0 errors, 0 warnings, 39 manifest GLBs
+ 40 swept.

§40.4 — the arcade is a PLACEMENT rule, not an asset. Measured: one 42.00 × 5m arcade
edge, posts at d/2+2.2-0.2 = ±0.50m from the centreline — two rows 1.00m apart, 34
colliderless posts, 0.60m open slot. The kit designed as one thing: the roof spans
(depth 2.5 = half-lane, slabs meet flush) and a spanned roof has no posts. Proved
without touching B's tree — rule applied in-flight by a rewriting no-store server,
shot from inside the lane: draws 124→124 (+0), tris unchanged. Rule handed to B with
file:line; B applied it this round.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-07 12:28:43 +10:00
..
LANES Lane E R40 §40.1+§40.4: the gate now watches every door the glass could walk through 2026-08-07 12:28:43 +10:00
shots Lane E R40 §40.1+§40.4: the gate now watches every door the glass could walk through 2026-08-07 12:28:43 +10:00
A-progress.md Lane A R40 §40.2: D1-D4 settled — the poster that stood in the road, and no silent carry 2026-08-07 12:27:51 +10:00
ANIMALS_ANSWER.md Fable: the animal ruling — generate, don't download (foreign-skeleton proven on our own bytes; economics cut tier 2); charter gains the budget re-pin + classic network allow-list 2026-08-03 15:30:43 +10:00
CITY_SPEC.md Lane A R40 §40.2: D1-D4 settled — the poster that stood in the road, and no silent carry 2026-08-07 12:27:51 +10:00
G3_ECONOMY_DESIGN.md Lane G R27 (v5.0): tier 2 — the two read endpoints, the three fences, and the gate's missing subject 2026-07-17 13:56:02 +10:00
RESEARCH.md PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
RETRO_V4.md Fable (integrator): the v4 epoch retro — what worked, what cost us, the v4.x ledger, the v5 recommendation 2026-07-16 22:39:47 +10:00
RETRO_V5.md Fable (integrator): the v5 epoch retro — five holds, nine vacuous gates, the covenant amendment, the case law 2026-07-17 17:04:41 +10:00
RETRO_V7.md Fable (integrator): the v7 epoch retro — hands before tags, classic keeps its people, the fork famine chapter 2026-07-26 00:34:18 +10:00
REVIEW_CITY_PATTERNS.md Fable (integrator): budget PINNED 292/124,793 (the 280-vs-191 split was camera bearing) + ruling on classic's post-v2 fetch delta; stale numbers corrected in Fable-owned docs 2026-08-03 17:22:59 +10:00
SALE_RED_TICKET_DAY.md Fable: own the stale-344 error (I verified a doc, not the tree — margin is 21 not 6) + amend RED TICKET DAY with C's stall findings 2026-08-03 21:01:42 +10:00
THE_FRONTIER.md Fable (integrator): budget PINNED 292/124,793 (the 280-vs-191 split was camera bearing) + ruling on classic's post-v2 fetch delta; stale numbers corrected in Fable-owned docs 2026-08-03 17:22:59 +10:00
V2_IDEAS.md Lane F: integration — interiors + keepers + street peds + QA harness 2026-07-14 14:29:03 +10:00
V3_VENUES.md Fable (integrator): v3 epoch charter — venues & gigs (John's pick) 2026-07-15 14:18:26 +10:00
V4_REAL_MAP.md Lane A round 22: CITY_SPEC v4 amendments final + charter risk-list retired-or-carried (ledger #6) 2026-07-16 22:01:31 +10:00
V5_REAL_SHOP.md Lane A round 27 (v5.0): the docs freeze — CITY_SPEC v5 + the risk list judged (ledger #6) 2026-07-17 13:52:47 +10:00
V6_LIVING_STREET.md Fable (integrator): round-29 instructions — the v6 spikes (wave 0 now, the rest gated on John's footage) + charter amended (lean doesn't exist) 2026-07-17 18:13:01 +10:00
V7_THE_GAME.md Lane F R36 w2 (v7.0 close): THE FREEZE — README v7 section, charter risk verdicts, notes §36 2026-07-25 23:10:34 +10:00
V8_SOMEONE_LIVES_HERE.md Fable (integrator): budget PINNED 292/124,793 (the 280-vs-191 split was camera bearing) + ruling on classic's post-v2 fetch delta; stale numbers corrected in Fable-owned docs 2026-08-03 17:22:59 +10:00
V9_THE_CITY_IS_THE_GAME.md Fable: THE CITY IS THE GAME — John's reframe designed and judged; 17,835 named streets sit unused in the caches, and the interior margin is 6 draws not 191 2026-08-03 20:06:05 +10:00