§40.1 — the R39 blind spot, closed with both arms fired. Before: check_transmission()
parsed pipeline/_normalized/<file> only and returned SILENTLY when absent — so a
depot-only transmissive GLB (the longbench/streetlight shape) or a stale glass copy in
web/assets/models/ (what ?localdepot=1 actually serves) shipped unseen. After: all four
surfaces scanned — _normalized/ always, web/assets/models/ always, the DEPOT copy via
ranged GET of the GLB JSON chunk whenever no local file exists (206-aware, slices the
tailnet's 200-full), plus a sweep of every non-manifest .glb in both dirs (ped rigs and
dance clips load by literal path). A depot fetch failure is a LOUD warn, never a skip.
Controls demonstrated, not asserted:
arm 1 (served path): glass box_crate planted in web/assets/models/ only →
R39 gate rc 0 (the blind spot, live) · R40 gate rc 1 · fixture removed → rc 0
arm 2 (depot path): both local copies held aside, local mock depot serving glass →
rc 1 (depot copy) · clean bytes → rc 0 · REAL tailnet depot, local absent →
rc 0 / 0 warnings (production fetch path proven)
Nothing was ever published to the real depot namespace; sha1 6c327d86 restored both
copies; final validator on the real tree rc 0, 0 errors, 0 warnings, 39 manifest GLBs
+ 40 swept.
§40.4 — the arcade is a PLACEMENT rule, not an asset. Measured: one 42.00 × 5m arcade
edge, posts at d/2+2.2-0.2 = ±0.50m from the centreline — two rows 1.00m apart, 34
colliderless posts, 0.60m open slot. The kit designed as one thing: the roof spans
(depth 2.5 = half-lane, slabs meet flush) and a spanned roof has no posts. Proved
without touching B's tree — rule applied in-flight by a rewriting no-store server,
shot from inside the lane: draws 124→124 (+0), tris unchanged. Rule handed to B with
file:line; B applied it this round.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
|
||
|---|---|---|
| .. | ||
| before | ||
| laneA | ||
| laneB | ||
| laneB_r4 | ||
| laneB_r37_kerb | ||
| laneB_r38 | ||
| laneB_r39 | ||
| laneB_r40 | ||
| laneC | ||
| laneD | ||
| laneE | ||
| laneF | ||
| laneF_r39 | ||
| references | ||
| release_v3 | ||
| release_v3_1 | ||
| release_v4 | ||
| release_v5 | ||
| v1_tour | ||
| v2_tour | ||
| v4_alpha | ||
| v4_beta | ||
| v7_alpha | ||
| v7_beta | ||
| v7_tour | ||
| contact.html | ||
| README.md | ||
| v2_contact.html | ||
docs/shots — visual regression + devlog reference tree
Owned by Lane F (each lane also drops its own acceptance screenshots here).
docs/shots/
laneA/ … laneE/ … per-lane acceptance screenshots (each lane owns its dir)
v1_tour/ … F: the v1 beauty shots (tools/shots.py) — frozen devlog set
v2_tour/ … F: the v2 tour (tools/v2_tour.py) — the CURRENT canonical set (see below)
before/ … F: last known-good capture, for side-by-side regression
references/ … real-world reference photos named per shot
v2_contact.html … generated contact sheet for the v2 tour
v2 tour — stable filenames (do not rename; the v3 site links these)
cd web && python3 -m http.server 8130 then tools/.venv/bin/python tools/v2_tour.py
→ 1280×720 PNGs in v2_tour/ + docs/shots/v2_contact.html.
| file | what it documents |
|---|---|
street_noon.png |
main strip at midday |
crossroads_busy.png |
busiest intersection, peds about |
shopfront_detail.png |
verandah + sign + window up close |
patronage_door.png |
streamed peds at an open shop's door (Lane D patronage) |
rain_verandah.png |
rain outside a lit ?winmap video-shop window |
rain_street.png |
wet strip, rain down the street |
tram_stop.png |
the v2 tram paused at a shelter (?tram=1) |
night_crowd.png |
VIDEO REGAL glowing amid CLOSED neighbours at night — the §3.5 hours story (clean-night boot). NB: no visible street crowd — see the note below. |
browsers.png |
an occupied shop's interior life — a browser at the rack + the keeper at the counter, both human-sized (R10 giant-rig fix). figures human-sized vs door/fittings: yes. |
dig_real.png |
riffling a real-cover record bin (?dig=1&stock=real) |
katoomba_main.png |
plan-agnostic main strip (?plansrc=osm&town=katoomba) |
Note on night_crowd (Lane F, R10)
Re-framed to the tighter, readable "one lit shop in a closed town" composition. It does not show a
standing street crowd, and that is not a framing bug: Lane D's night patronage parks ducked-in patrons
hidden inside the shop (they become the interior browsers seen in browsers.png), and seed 20261990's
video shop sits on a low-traffic corner, so none gather visibly outside (tested: 0 patronage / 0 visible
at night). The town's night life is the interior presence + the neon-vs-CLOSED mood. A visible outdoor
night queue would need a new Lane-D mechanic (loiter-outside-the-openLate-shop) — parked for v3. The
~20 fps in night captures is a headless-chromium software-GL artifact (the scene is light, ~128
draws / 65k tris); on real hardware the night scene is not a perf concern.
Regression workflow
Before a risky change, snapshot the good state into before/, then re-run v2_tour.py and eyeball
v2_contact.html. Process rule (R10): any shot containing a humanoid gets an explicit
"figures human-sized relative to doors/fittings: yes" line in the progress note — actually look.