PROCITY/docs/LANES
m3ultra 74d6257940 Lane E R38 s2: the three GLBs PUBLISHED + sha1-verified off the public depot; the magpie is a magpie
A. DEPOT — closed, under John's R22 standing Lane-E authorization (the authority that
   shipped sit.glb in R28 and the nine R36 sweep assets). Pushed via the passwordless
   tailnet ingress: _published.json 53 -> 56, drift check clean. Then verified the way
   this lane verifies — FETCHED BACK OFF THE PUBLIC DEPOT and hashed, not "the upload
   said 200": magpie/paling_fence/water_tank all HTTP 200, byte counts exact, sha1
   identical to local, 3/3. _r38_results.PENDING_PUBLISH.json renamed, build_manifest
   re-run (GLBs 33 -> 36), validate_manifest 0 errors / 0 warnings.

B. THE MAGPIE TINT — done, not offered. The bird shipped as an all-black crow (R38 4d
   traced the loss to trellis2_mlx's PBR bake). "Hand-tint the atlas" is not a paint job:
   the bake is a smart-UV unwrap of ~100 islands and none of them announces itself as a
   nape. So pipeline/tint_atlas.py defines the tint in the MESH's frame and projects it
   through the UVs — rasterize every UV triangle to texel->(position,normal), evaluate
   soft anatomical windows on the positions (white nape behind a black crown, shoulder
   bar on the flanks only so the dorsal midline stays black, rump + tail base stopping
   short of the black terminal band), paint keeping the bake's own luminance as shading,
   then dilate 5 texels into the UV padding so no black fringe survives bilinear/mip.
   3-D masks give one consistent soft edge across every island at once; a 2-D blur could
   not (it would bleed island-to-island through the black background).
   GEOMETRY UNTOUCHED byte for byte: still 894 tris / 1 mtl / 1 img / 512^2 WebP / no
   Draco / 0.155x0.358x0.404 m. Painted luma median 0.84 (p90 0.95) vs the bake's 0.13.
   VERIFIED IN THE GAME'S OWN RENDERER: the PUBLISHED file loaded off digalot.fyi through
   the vendored GLTFLoader + three.js — 1 mesh, 894 tris, 512x512 texture decoded (which
   also proves the PIL-written WebP decodes in a browser).
   VERDICT: it reads. Pied and unmistakable at 64 and 48 px, still black-and-white at 32.
   Honest caveat: from directly below-and-in-front it stays dark — correct, a real
   magpie's bib and belly ARE black. Render: docs/shots/laneE/r38_magpie_tint.png.
   Standing after B's 4514cb9: an UPGRADE PATH, not a dependency — B's 182-tri procedural
   bird is 4.9x lighter and the right call. Nothing probes for the GLB and nothing should.

C. CORRECTIONS FOLDED INTO THE RECORD so the next asset round does not re-learn them:
   skins are 9.7 s not 5.7 s (1024^2, 1.78x the pixels, per-pixel identical) - the reuse
   list's "one line each" holds for 5 of 9 (extractGLB keeps only the FIRST material) -
   normalize.py's collapse decimator floors at the shell count on TRELLIS output while
   bake_lowpoly.py clears it every time - the 489 s outlier at 3.8x median means
   throughput plans on a tail, not a mean - furniture.js:30's stale comment is fixed by B.
   NEW, and the one worth keeping: an asset's tri budget is tris x THE INSTANCE COUNT THE
   PLACEMENT RULE IMPLIES. paling_fence is a good 1,121-tri panel and a rejected asset —
   905 instances = 1.01M tris, ~47x over. Ask the consuming lane for the instance count
   BEFORE generating anything that tiles, edges or repeats per-lot.

New tools, all on-device and $0: tint_atlas.py, render_views.py (view sheet + --eevee +
roster-consistent --thumb), view_sheet.py (the distance strip no 256px thumbnail can make).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 19:02:06 +10:00
..
FABLE_TO_LANE_G.md Fable (integrator): response to Lane G — Draco ruling (no-Draco depot), density ruling, bug triage, G2/G3 sequence 2026-07-16 20:34:30 +10:00
LANE_A_CITYGEN.md PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
LANE_A_NOTES.md Lane A R37 (v8 wave 0 §0.1, ruling-side): the poster gate was VACUOUS — corrected to three arms with a permanent control 2026-08-03 16:25:04 +10:00
LANE_B_NOTES.md Lane B R38 (v8 WAVE 1, INHABITATION): all four runtime items — the whole round costs +1 walked draw 2026-08-03 18:53:26 +10:00
LANE_B_STREETSCAPE.md PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
LANE_C_AUDIO.md Lane C R28: audioEmitter — the till rings from the counter; the panner was inert 2026-07-17 17:39:54 +10:00
LANE_C_GLB_VALIDATION.md Lane C R5 C3: re-measure interiors after Lane E's hero-prop bake 2026-07-14 21:16:15 +10:00
LANE_C_INTERIORS.md PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
LANE_C_NOTES.md Lane C round-9: draw-headroom note for D's browser rigs (F1 handoff) 2026-07-15 09:57:55 +10:00
LANE_C_PUB.md Lane C R30 (v7.0-alpha ledger #2, contract first): LANE_C_PUB §9 — the sell counter. Offer = min(p−1, max(1, floor(p·0.5))): the no-pump law structural, not tuned; type=type strict, fail-closed on untyped items; onSell mirrors onBuy (the proven wallet seam); collection read-only, removal via the game API 2026-07-18 14:04:59 +10:00
LANE_D_CITIZENS.md PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
LANE_D_NOTES.md Lane D R36 w2.5 (Fable ruling): CLASSIC KEEPS ITS PEOPLE — the 5 DJ bodies gate out of ?classic's pool 2026-07-25 23:20:52 +10:00
LANE_E_ASSETS.md PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
LANE_E_NOTES.md Lane E R38 s2: the three GLBs PUBLISHED + sha1-verified off the public depot; the magpie is a magpie 2026-08-03 19:02:06 +10:00
LANE_F_INTEGRATION.md PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
LANE_F_NOTES.md Lane F R37 (v8 wave 0, CLOSE): the round gate — QA GREEN 7/0/0/0, flags harness 0 fails / 0 warns, MATRIX GREEN 10 towns x 7 gates 2026-08-03 17:42:08 +10:00
LANE_G_GODVERSE.md Lane G (GODVERSE, ultra) R1: real-shop census adapter — 18 real Newtown shops on the real road graph 2026-07-16 20:19:14 +10:00
ROUND3_INSTRUCTIONS.md Lane F R5 start: archive R3/R4 instruction claims + v2 flags table + v1.1 watch 2026-07-14 20:48:19 +10:00
ROUND4_INSTRUCTIONS.md Lane F R5 start: archive R3/R4 instruction claims + v2 flags table + v1.1 watch 2026-07-14 20:48:19 +10:00
ROUND5_INSTRUCTIONS.md Fable (integrator): round-6 lane instructions — finish v2 wiring + pay review debts (A plansrc carried, F enforcement harness, C draw batching, orphaned assets) 2026-07-14 22:21:31 +10:00
ROUND6_INSTRUCTIONS.md Fable (integrator): round-7 lane instructions — roster default-on flip + GODVERSE real stock + weather + strict harness 2026-07-14 23:53:54 +10:00
ROUND7_INSTRUCTIONS.md Fable (integrator): round-8 lane instructions — catch-up (A/B carried) + the town comes alive (patronage, buy loop, weather, pack breadth) 2026-07-15 02:06:34 +10:00
ROUND8_INSTRUCTIONS.md Fable (integrator): round-9 lane instructions — the v2.0 ship round (interior presence, buy-anywhere, tram, tour, docs freeze) 2026-07-15 09:16:59 +10:00
ROUND9_INSTRUCTIONS.md Fable (integrator): round-9 lane instructions — the v2.0 ship round (interior presence, buy-anywhere, tram, tour, docs freeze) 2026-07-15 09:16:59 +10:00
ROUND10_INSTRUCTIONS.md Fable (integrator): round-10 instructions — interior giant-rig blocker, v2.0 tag pulled 2026-07-15 12:12:55 +10:00
ROUND11_INSTRUCTIONS.md Fable (integrator): v2.0 shipped; round-11 instructions — the audio round 2026-07-15 14:08:32 +10:00
ROUND12_INSTRUCTIONS.md Fable (integrator): round-12 instructions — v3.0-alpha, one pub end-to-end 2026-07-15 17:32:34 +10:00
ROUND13_INSTRUCTIONS.md Fable (integrator): round-13 instructions — v3.0-beta, the district 2026-07-15 21:30:01 +10:00
ROUND14_INSTRUCTIONS.md Fable: R14 kickoff rulings recorded (push done, flag stays opt-in, genres final) + gitignore local session files 2026-07-16 00:59:42 +10:00
ROUND15_INSTRUCTIONS.md Fable (integrator): round-15 instructions — close the v3.0 release (F's carried brief + poster-face fix + amp fix) 2026-07-16 09:21:39 +10:00
ROUND16_INSTRUCTIONS.md Fable (integrator): round-16 instructions — v3.1 THE FLIP (defaults on, classic covenant, drummer sits, town-wide pools) 2026-07-16 12:01:26 +10:00
ROUND17_INSTRUCTIONS.md Fable: R17 kickoff rulings — v4 = THE REAL MAP (John), Overpass fetch authorized 2026-07-16 14:05:50 +10:00
ROUND18_INSTRUCTIONS.md Fable (integrator): v4 REAL MAP charter + round-18 instructions — v4.0-alpha REAL ROADS (katoomba_real) 2026-07-16 15:29:10 +10:00
ROUND19_INSTRUCTIONS.md Fable (integrator): round-19 instructions — the v4.0-alpha close (fragmentation ruling, BIG_CITY fix, the gate) 2026-07-16 17:06:18 +10:00
ROUND20_INSTRUCTIONS.md Fable: R20 kickoff ruling — density widening approved (John), directive: subtle, texture not takeover 2026-07-16 18:14:53 +10:00
ROUND21_INSTRUCTIONS.md Fable (integrator): round-21 instructions — the v4.0-beta close (venue cluster bias, selector index, density soak, the gate) 2026-07-16 20:14:39 +10:00
ROUND22_INSTRUCTIONS.md Fable (integrator): round-22 instructions — v4.0 THE EPOCH CLOSE (tri diet first, pack absorb, release tour, G items) 2026-07-16 21:44:03 +10:00
ROUND23_INSTRUCTIONS.md Fable (integrator): v5 THE REAL SHOP charter + round-23 instructions — v5.0-alpha THE FIRST REAL CRATE 2026-07-16 22:48:59 +10:00
ROUND24_INSTRUCTIONS.md Fable (integrator): round-24 instructions — the alpha completion (contract fix, identity field, redhill, honest gates) + two new laws 2026-07-17 00:21:51 +10:00
ROUND25_INSTRUCTIONS.md Fable (integrator): round-25 instructions — the tag, earned (sweep vs Ruling 2, licence line, sku ids, F closes) 2026-07-17 02:14:02 +10:00
ROUND26_INSTRUCTIONS.md Fable (integrator): R26 wave 4 — the mint-id ruling (prefixes are namespace fences); C one line, E one line, F tags 2026-07-17 11:49:38 +10:00
ROUND27_INSTRUCTIONS.md Fable (integrator): R27 wave-5 — THE SPEC RULING (facade = +Z, B's canon canonical); A one-commit fix+pins+cross-convention gate; F re-gates and tags 2026-07-17 16:01:31 +10:00
ROUND28_INSTRUCTIONS.md Fable (integrator): round-28 instructions — THE SPIKE AND THE SWEEP (spike 1 + parked polish, tag v5.1) 2026-07-17 17:07:52 +10:00
ROUND29_INSTRUCTIONS.md Fable (integrator): round-29 instructions — the v6 spikes (wave 0 now, the rest gated on John's footage) + charter amended (lean doesn't exist) 2026-07-17 18:13:01 +10:00
ROUND30_INSTRUCTIONS.md Fable (integrator): ROUND 30 CLOSED — v7.0-alpha wave 1 complete, all green, 7/0/0; the game remembers, spends, and cannot cheat 2026-07-18 15:11:54 +10:00
ROUND31_INSTRUCTIONS.md Fable (integrator): ROUND 31 CLOSED — v7.0-alpha tagged and pushed; the playtest found what the gates couldn't 2026-07-18 16:42:36 +10:00
ROUND32_INSTRUCTIONS.md Fable (integrator): ROUND 32 CLOSED — v7.0-beta wave 1 all green; smoke_bible + the routing amendment 2026-07-20 18:27:19 +10:00
ROUND33_INSTRUCTIONS.md Fable (integrator): ROUND 33 CLOSED — THE HUNT lands, all green; the beta's last system is in 2026-07-20 19:01:40 +10:00
ROUND34_INSTRUCTIONS.md Fable (integrator): ROUND 34 CLOSED — GODBAY hammers, all green; v7.0 needs only the first five minutes 2026-07-20 19:32:06 +10:00
ROUND35_INSTRUCTIONS.md Fable (integrator): ROUND 35 CLOSED — the first five minutes land; every v7.0 SYSTEM is built 2026-07-20 20:13:02 +10:00
ROUND36_INSTRUCTIONS.md Fable (integrator): ROUND 36 CLOSED — v7.0 tagged on 4709cfe; the hold's arc complete; the fork-famine record kept 2026-07-26 00:33:02 +10:00
ROUND37_INSTRUCTIONS.md Fable (integrator): ROUND 37 CLOSED — v8 wave 0, the floor is level; 14 posters out of the road at +0 draws, two vacuous gates dead, the budget pinned 2026-08-03 17:43:45 +10:00
ROUND38_INSTRUCTIONS.md Fable (integrator): round-38 instructions — v8 WAVE 1, INHABITATION (audio layer, 23-town character, the magpie, backyard Australia) 2026-08-03 17:49:28 +10:00