Fable: R20 kickoff ruling — density widening approved (John), directive: subtle, texture not takeover

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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m3ultra 2026-07-16 18:14:53 +10:00
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@ -88,12 +88,14 @@ pinned"; B→F tram verdict + selector; C/D→F density verdicts.
## Standing
- **John — one ruling to veto (kickoff):** the density widening (ledger #2) — real towns will
gain their real cafes, bakeries, chemists etc. as enterable shops wearing existing interior
archetypes. It changes the texture of real towns from "secondhand crawl" toward "real main
street" (the charter's vision). Veto or trim the class list before C/E start if you want the
towns to stay pure-secondhand. FYI: tram routes by shop adjacency (B may fence per-town); the
selector ships from an index; poster density gets capped.
- **John — the density widening is APPROVED (kickoff, 2026-07-16), with one directive: SUBTLE.**
John: "subtle changes are great." Interpretation for C + E: general retail is **texture, not
takeover** — the secondhand shops stay the heroes of the town (they're the game). Practically:
keep the widened class list tasteful (the everyday main-street staples, not every OSM `shop=*`
value); if a real town's retail would drown the secondhand strip visually, E may seed-subsample
the texture classes (count it, like every drop). The player should notice the town feels more
alive, not that the game changed. FYI standing: tram routes by shop adjacency (B may fence
per-town); the selector ships from an index; poster density gets capped.
- **v4.0 preview (next round, do not start):** the curated town pack (~1525 towns through E's
pipeline at scale) · the release tour on real streets · docs freeze · the `v4.0` tag.
- **Backlog:** instrument LOD · tram tri diet · audioEmitter · flag retirement · awning ripple ·