Fable: R20 kickoff ruling — density widening approved (John), directive: subtle, texture not takeover
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -88,12 +88,14 @@ pinned"; B→F tram verdict + selector; C/D→F density verdicts.
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## Standing
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- **John — one ruling to veto (kickoff):** the density widening (ledger #2) — real towns will
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gain their real cafes, bakeries, chemists etc. as enterable shops wearing existing interior
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archetypes. It changes the texture of real towns from "secondhand crawl" toward "real main
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street" (the charter's vision). Veto or trim the class list before C/E start if you want the
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towns to stay pure-secondhand. FYI: tram routes by shop adjacency (B may fence per-town); the
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selector ships from an index; poster density gets capped.
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- **John — the density widening is APPROVED (kickoff, 2026-07-16), with one directive: SUBTLE.**
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John: "subtle changes are great." Interpretation for C + E: general retail is **texture, not
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takeover** — the secondhand shops stay the heroes of the town (they're the game). Practically:
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keep the widened class list tasteful (the everyday main-street staples, not every OSM `shop=*`
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value); if a real town's retail would drown the secondhand strip visually, E may seed-subsample
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the texture classes (count it, like every drop). The player should notice the town feels more
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alive, not that the game changed. FYI standing: tram routes by shop adjacency (B may fence
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per-town); the selector ships from an index; poster density gets capped.
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- **v4.0 preview (next round, do not start):** the curated town pack (~15–25 towns through E's
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pipeline at scale) · the release tour on real streets · docs freeze · the `v4.0` tag.
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- **Backlog:** instrument LOD · tram tri diet · audioEmitter · flag retirement · awning ripple ·
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