Commit Graph

  • 2a923b61e6 Lane B round-5 (v2): parallax interior-mapping window glass behind ?winmap=1 m3ultra 2026-07-14 21:00:57 +1000
  • c52246444d Lane E round 5 (E1): bake 6 hero props to <=8k tris (288k->48k), live on depot m3ultra 2026-07-14 20:56:07 +1000
  • aa9c140eca Lane C R5 C1: v1.1 re-map — record_crate (fixed) + counter_till m3ultra 2026-07-14 20:56:00 +1000
  • 5485d67ae8 Lane F R5 start: archive R3/R4 instruction claims + v2 flags table + v1.1 watch m3ultra 2026-07-14 20:48:19 +1000
  • 039c179c0e Fable: round-5 update — fal.ai spend authorized (John topped up $22); Lane E runs glass-case/bus-shelter fallbacks m3ultra 2026-07-14 20:38:25 +1000
  • fd8b0bfcfc Fable: correct stale fal.ai budget — Hunyuan v2 ~14-17¢/gen, remainder is 2-3 props (~$0.30-0.50, ~$1 ceiling), not $2.70 m3ultra 2026-07-14 20:36:12 +1000
  • 130c183910 Fable (integrator): round-5 lane instructions — v1.1 close-out + v2 foundations behind flags m3ultra 2026-07-14 20:32:48 +1000
  • 2698b402d1 Lane F R4 finalize: gate table all-6-green + v1 tour shots + interior-shot fix v1.0 m3ultra 2026-07-14 20:22:23 +1000
  • 6323d58736 Lane B round-4: closed facades (§3.5) + shot poses/letterbox + furniture GLB + novelty_record m3ultra 2026-07-14 19:59:27 +1000
  • dafb079ff4 Lane E round 4 (E2): fix record_crate + ship counter-with-till, both live on depot m3ultra 2026-07-14 19:07:15 +1000
  • aad9baa584 Lane F R4: gate 3 PASS (draws 138/tris 31k) + remove dead setExposure call m3ultra 2026-07-14 19:02:19 +1000
  • a5e4b64a9d Lane D round-4: in-shell verify (D1) + decimated-ped validation (D2) + impostor tone-map fix (D3) m3ultra 2026-07-14 18:56:28 +1000
  • 34926324bd Lane C R4: hero props into rooms (arcade/booth/fridge/mixer/register) m3ultra 2026-07-14 18:44:09 +1000
  • 518678d4e4 Lane E round 4 (E1): decimate 19 ped rigs 924k→46k tris (≤3k each) for gate 3 m3ultra 2026-07-14 18:29:50 +1000
  • 5b8c806271 Lane A round 4: harden openLate contract (hours>=22 ⟺ openLate == the video), confirm F2 m3ultra 2026-07-14 18:26:30 +1000
  • 9416d0ae08 Lane F R4: wire citizens.setExposure (F1) + permittedMax storeys-checker fix (F2) m3ultra 2026-07-14 18:15:42 +1000
  • 5899924da1 Fable (integrator): round-4 lane instructions — v1-tag round (gate 3 tris + gate 6 shots critical path) m3ultra 2026-07-14 18:06:37 +1000
  • bd40ec7e7a Lane E round 3 (landed by Fable after review): 5 hero props gen'd local + published, local-depot mode, manifest 14 fittings + 8 furniture m3ultra 2026-07-14 18:03:03 +1000
  • 53f472d0d7 Lane F R3: hours/closed-shops + manifest/rig-fleet/?noassets + --depot + QA harness fixes m3ultra 2026-07-14 17:19:11 +1000
  • fe40ea7d0a Lane C: round-3 GLB hero-prop validation (useGLB path) m3ultra 2026-07-14 16:18:12 +1000
  • fafd5a700a Lane B (Streetscape): round-3 — scene.environment for PBR peds + budget re-measure with citizens m3ultra 2026-07-14 16:00:22 +1000
  • 0985b05790 Lane D (Citizens): round-3 support — setExposure day/night hook + design notes m3ultra 2026-07-14 15:55:25 +1000
  • 918a968185 Lane A: add LANE_A_NOTES.md — answer Lane F's storeys-warning + hours contract questions m3ultra 2026-07-14 15:54:16 +1000
  • b20b3b08f5 Lane A round 3: verify F finding #5 (storeys) stale, harden selfcheck + document corner-anchor rule m3ultra 2026-07-14 15:52:30 +1000
  • 862bbcd8de Lane E publish landed: 16 GLBs + thumbs live on 3GOD depot; pipeline fixes m3ultra 2026-07-14 15:35:28 +1000
  • ae6017ca11 Fable (integrator): round-3 update — publish authorized, hero props go local m3ultra 2026-07-14 14:41:50 +1000
  • 90bd06c328 Fable (integrator): round-3 lane instructions + archive round-1 lane prompts m3ultra 2026-07-14 14:30:36 +1000
  • aa4ed4fdca Lane F: integration — interiors + keepers + street peds + QA harness m3ultra 2026-07-14 14:29:03 +1000
  • 5313402e43 Lane B (Streetscape): chunk-streamed walkable town shell m3ultra 2026-07-14 14:28:47 +1000
  • 8577c48594 Lane C: keeper stand pose on the counter contract (re-land on main) m3ultra 2026-07-14 14:27:58 +1000
  • 063a959e29 Lane E (assets): pipeline, manifest + 23 on-device facade skins m3ultra 2026-07-14 13:48:25 +1000
  • 3e98f05a52 Lane A: flag commit-4235060 mislabel for Fable (shared-tree race note) m3ultra 2026-07-14 13:45:24 +1000
  • 9eb1acc61b Lane D (Citizens): deterministic LOD crowd — rigs/impostors/keepers + test page m3ultra 2026-07-14 13:43:05 +1000
  • 42350607a0 Lane C: keeper stand pose on the counter contract (Lane D/F integration) m3ultra 2026-07-14 13:37:26 +1000
  • 0e9d3fb0f2 Lane C: on-demand seeded shop interiors (library + test page) m3ultra 2026-07-14 12:08:12 +1000
  • 8b7ca9aae4 Lane A (CityGen): deterministic town generator, registry, names, 2D map, self-check m3ultra 2026-07-14 12:06:41 +1000
  • a702a69f1e PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins jing 2026-07-14 10:46:40 +1000