Fable: correct stale fal.ai budget — Hunyuan v2 ~14-17¢/gen, remainder is 2-3 props (~$0.30-0.50, ~$1 ceiling), not $2.70
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -101,7 +101,7 @@ John the two-liner"). The hero props have the **cleanest provenance in the whole
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| **5 generated** — listening_booth, drinks_fridge, arcade_cabinet, milkshake_mixer (fit) · novelty_record (street) | **fully synthetic, local**: concept image = MODELBEAST `flux_local` (FLUX.2-klein-4B, Apache-2.0 model) → mesh = `trellis_mac` (TRELLIS.2, an original reconstruction of that concept image). No scanned/third-party geometry, no copyrighted source asset. | 🟢 original work (CC0-equivalent) |
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| cash_register (`vintage-cash-register.glb`) | **reuse** of John's own `thriftgod_hero` asset, already live on 3GOD (round-3 reuse check) — not regenerated. | 🟢 same as existing depot set |
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| magazine_rack | **not shipped** — TRELLIS wire rack floored ~112k tris (thin-wire gotcha) → in-engine primitive. | n/a |
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| glass_case, bus_shelter | **not shipped** — TRELLIS failed on the transparent glass → fal.ai fallback list (John's go, ≤$2.70) or primitive. | n/a |
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| glass_case, bus_shelter | **not shipped** — TRELLIS failed on the transparent glass → fal.ai fallback list (John's go — Hunyuan v2 ~14–17¢/gen: ~$0.28–0.34 for the pair, ~$1 worst case w/ retries) or primitive. | n/a |
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- **Prompts were generic period objects with explicit `no text, no brands, no people`.** Every kept
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prop was eyeballed for accidental baked branding (contact sheet `docs/shots/laneE/props_gen_local.png`).
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@ -1,6 +1,9 @@
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# PROCITY bespoke hero props — MeshGod batch (Step 5)
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> **Budget-gated. Do NOT run without John's go.** ≈ 9 solids × ~30¢ ≈ **$2.70**. Everything
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> **Budget-gated. Do NOT run without John's go.** Pricing corrected (2026-07-14, John): fal
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> Hunyuan v2 is **~14–17¢/gen, not 30¢**. Post-R3/R4 the batch is mostly filled free on
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> MODELBEAST; the fal remainder is only **glass-case + bus-shelter** (+ optionally
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> magazine-rack) ≈ **$0.28–0.51 one-pass, ~$1 worst case** with the ≤2-attempts rule. Everything
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> here has an in-engine primitive fallback, so the game never blocks on it. The batch spec is
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> `pipeline/meshgod_batch.json` (djsim_home / thriftgod_hero pattern).
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