Fable (integrator): round-3 update — publish authorized, hero props go local
John authorized origin push (done) + depot publish (he runs it; GOD3_PW stays out of agent hands). Hero props switch from the gated $2.70 fal.ai batch to the free MODELBEAST path: sf3d + TRELLIS.2 weights verified already cached on-device (the round-2 'HF-gated, setup needed' note was stale) — flux_local concepts -> trellis_mac GLBs -> normalize.py, fal.ai only as per-reject fallback. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -19,8 +19,13 @@ validation, and the last two integration steps** (LANE_F_NOTES §3.4/§3.5).
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2. **True closed residential ring → v2** (stays in V2_IDEAS).
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3. **F finding #4 (doubled possessives) is CLOSED** — verified 0 across 2,418 shop names /
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5 seeds on current main. It predated Lane A's round-1 fix.
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4. **Depot publish and the ~$2.70 MeshGod hero batch remain gated on John** — do not publish,
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do not spend. Local validation paths below unblock everything else.
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4. **John has authorized the depot publish** (2026-07-14). It needs `GOD3_PW` in the env, which
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agents don't have and must not hunt for — John runs `pipeline/publish.py` himself (dry-run
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verified: 16 GLBs + thumbs ready). After it lands, Lane F adds `--depot` to the QA gate.
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5. **Hero props: free-first on MODELBEAST — the local path is READY, no setup needed.** The
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round-2 "HF-gated, setup needed" note is stale: `sf3d` (3.7 GB) and `TRELLIS.2-4B` (14 GB)
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weights are already cached on this box with working venvs. Do not spend the ~$2.70 fal.ai
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batch up front; it's the fallback for local rejects only.
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## Process rules (unchanged, they matter)
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@ -84,18 +89,27 @@ in `pipeline/_normalized/` — you don't need the depot publish.
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chunk build/dispose) — design only, no implementation; it's the v1.5 fix for big-town
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street emptiness.
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## Lane E (Assets) — local depot mode + near-misses
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## Lane E (Assets) — hero props on MODELBEAST + local depot mode
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Publish stays gated (needs `GOD3_PW` + provenance recording — John's call).
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1. **Unblock local validation**: make `core/loaders.js` (or a manifest/URL flag, e.g.
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Publish is **authorized** but John runs it himself (`GOD3_PW`): record the per-asset
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provenance list in AUDIT.md first, then hand him the two-liner. Your new headline task:
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1. **Hero props, free, on-device.** The `meshgod_batch.json` gap list (glass case, fridge,
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till, listening booth, …) now goes through MODELBEAST instead of fal.ai:
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`gen_skins.py`-style concept images via `flux_local` (proven on the facades) →
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`trellis_mac` image→GLB (`1024_cascade`, ~3–5 min/gen; use `sf3d` for seconds-fast drafts
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to iterate the concept image before committing to a TRELLIS run) → `normalize.py` house
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law → thumbnails → manifest. Weights are already cached (verified 2026-07-14); both
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operator venvs exist under `~/Documents/MODELBEAST/server/operators/`. **Eyeball every
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thumbnail**; anything unusable after 2 local attempts goes on the fal.ai fallback list
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(still gated, ask John — budget ≤$2.70 total).
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First check the DealGod cache / depot for reuse (cash-register + glass-case may exist).
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2. **Unblock local validation**: make `core/loaders.js` (or a manifest/URL flag, e.g.
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`?localdepot=1`) resolve `depot:<file>` to the locally staged GLBs so Lanes B/C/F can
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validate before publish. Keep the placeholder-on-miss behaviour.
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2. Support Lane C's visual validation — fix any origin/footprint mismatch they report
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validate before/without the depot. Keep the placeholder-on-miss behaviour.
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3. Support Lane C's visual validation — fix any origin/footprint mismatch they report
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(your normalize.py now handles hierarchies; re-run per asset).
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3. Optional: manual Blender re-origin pass on the 3 near-misses (garage_shelves, radiogram,
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4. Optional: manual Blender re-origin pass on the 3 near-misses (garage_shelves, radiogram,
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market_stall) if C wants more variety; otherwise leave to primitives.
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4. Have the publish command + per-asset provenance list **staged and documented** so the
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moment John says go it's a 5-minute job.
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## Lane F (Integration) — lead lane this round
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@ -116,8 +130,13 @@ Priority order, per your own §3 plan:
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## Needs a human (John)
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- **Push to origin** — main is now 10 commits ahead of origin/main (only the scaffold is pushed).
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- **Depot publish go/no-go** (needs `GOD3_PW`; E will have it staged).
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- **~$2.70 MeshGod hero-prop batch** go/no-go (pure polish; primitives cover everything).
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- **A real pointer-lock playtest** — automation can't engage pointer lock;
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- ~~Push to origin~~ — **done** (2026-07-14, Fable).
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- **Run the depot publish** (authorized; agents don't hold the cred):
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```bash
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cd /Users/m3ultra/Documents/procity
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export GOD3_PW=<the depot password>
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python3 pipeline/publish.py # idempotent; dry-run already verified 16 GLBs + thumbs
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```
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- **fal.ai spend**: only if MODELBEAST hero-prop rejects need it (≤$2.70, per-prop go).
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- **A real pointer-lock playtest** (after the current Opus round, per John) —
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`cd web && python3 -m http.server 8130` → http://localhost:8130?seed=20261990.
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