Commit Graph

176 Commits

Author SHA1 Message Date
m3ultra
e3917dd35b Fable (integrator): response to Lane G — Draco ruling (no-Draco depot), density ruling, bug triage, G2/G3 sequence
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 20:34:30 +10:00
type-two
223fbcaf72 Lane G (GODVERSE, ultra) R1: real-shop census adapter — 18 real Newtown shops on the real road graph
godverse_town.py marries a donor OSM cache's roads[] with thriftgod's DealGod-scraped
shop census (2,928 real AU secondhand shops) -> <town>_godverse.json, schema v2 unchanged.
First artifact newtown_godverse boots clean (?plansrc=osm&town=newtown_godverse).
Lane brief + asks (Draco ruling, per-town bookmarks, enterShop selector) in
docs/LANES/LANE_G_GODVERSE.md + G-progress.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 20:19:14 +10:00
m3ultra
d678138ec1 Fable (integrator): round-21 instructions — the v4.0-beta close (venue cluster bias, selector index, density soak, the gate)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 20:14:39 +10:00
m3ultra
0d992803c5 Lane D R20 (v4.0-beta): citizens at density — five-town verdict + the main-street relocation finding (ledger #7)
Re-ran everything against A's absorbed graph (5d29863, selfcheck 51866/51866).
Katoomba barely moved from my pre-absorb read (null 77.2->78.1, visits 64->62,
hero share 30->29%), so the earlier conclusion held.

SIM VERDICT: zero changes needed at 4x density. All five towns: 0 NaN, chunk rosters
stream (15-24), identity sigs accumulate (262-483), patronage/loiter/bench-sit all fire,
up to 401 active peds, no degradation. Determinism unchanged (identity is graph+seed
keyed; shops don't touch it). D->F: GREEN.

THE FINDING (for E/C/Fable): the widening MOVED the main street off the secondhand strip.
Hero visit-share falling (29%->0%) is NOT a behaviour bug — patronage is type-agnostic, so
visits track the local mix exactly. The mix is the story. Pre-widening the densest cluster
WAS the secondhand strip (katoomba: 9 of 9 main-street shops were heroes). Post-widening
the centre of gravity relocated 308m (katoomba) / 434m (castlemaine) onto the general-
retail cluster, where heroes are a 0-19% minority. Castlemaine's main street now has ZERO
secondhand shops (0 of 4 heroes within 160m; median hero 463m away). The heroes weren't
drowned in place — they were demoted: the liveliest street is no longer theirs.

The good half stands: heroes kept absolute footfall (katoomba 17->18 visits) and the
street is 3.8x busier. The widening works; it overshot the dial. This is exactly the case
John's directive pre-authorised ("E may seed-subsample the texture classes"). My read
(measurement, not a ruling — E/C/Fable own it): subsample texture until the secondhand
strip is again the densest cluster. Sparse towns need it most (bendigo 7%, castlemaine 0%).

ALSO FILED (A/F): venues land off the retail hub at density — newtown's three are all
2190-2433m out with 0-1 neighbours; katoomba's pub still 1007m/1 (A's "pub facade bias"
fixed frontage, not position). Quality call, not a break; "venue placement still lands"
is A's ledger + F's district gate. Castlemaine shows the good case (band_room on the hub).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 20:10:03 +10:00
m3ultra
5d29863b78 Lane A round 20: absorb E's density widening — capacity, pub facade bias, goldens pinned (ledger #2)
E's five caches landed at 3-6x shops (292 total: katoomba 20→80, fremantle 21→80, newtown 18→72,
bendigo 9→36, castlemaine 6→24). All five absorb cleanly and still place 3 venues; the R20 poster cap
auto-scaled off the live shop count exactly as designed (katoomba 111 posters at 80 shops).

- CAPACITY WIDENED (the R18 overflow fence, load-tested). At 4x the dominant drop cause was OVERFLOW —
  an edge-side holding more shops than fit (katoomba 10 of 11 drops). Tightened the run: NODE_CLEAR 6→3
  and a ROADS-ONLY RGAP 2→0.5 (the shared marched GAP is untouched ⇒ marched fixtures stay frozen).
  Drops 7.9% → 5.5% (16/292). 0.5m also reads truer — a real AU main street is continuous terrace
  shopfronts, not detached boxes. Stopped there deliberately: the next lever (spilling overflow onto a
  DIFFERENT street) buys ~1% by putting a shop on a road it isn't on — dropping a crowded shop is the
  honest trade. Residual drops stay COUNTED, now BY CAUSE (dropped_overflow/_overlap/_stranded).
- VENUE FACADE BIAS NOW COVERS pub. R16 exempted pub ('spine-fronted, +Z always open') — true on the
  synthetic/marched towns, but on a REAL graph at density the pub landed where its frontage poster
  overhung a cross street (newtown, -0.91m). The POSTER_CLEAR filter now covers every venue kind; still a
  NO-OP on synthetic (every pub candidate already clears) ⇒ gig golden 0xb1d48ea1 frozen.
- Goldens re-pinned ONCE (base + gig, all five towns). classic 0x3fa36874 / gig 0xb1d48ea1 / marched
  fixtures FROZEN. selfcheck ALL GREEN 51866/51866; scaffold + consistency GREEN; cross-process
  deterministic.
- Fixed: my real-cache loader globbed *.json and tried to validate E's new index.json as a town cache —
  it now skips it (that's B's selector index, not a cache).

Handshake → all: densities absorbed, goldens pinned. → F: re-measure venue_night + gate the five towns.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 20:05:11 +10:00
m3ultra
94e56ed5fa Lane B round 20 (v4.0-beta): the tram ruling — route by shop adjacency + per-town fence (ledger #3/#4)
Verified fresh Chromium across 9 town configs (synthetic, 3 fixtures, 5 real).

TRAM RULING (ledger #3): spinePolyline now walks from each main-subgraph dead-end, greedily taking the
unused main edge fronting the most shops (lot.frontEdge), keeping the best-scoring path (ties -> longer).
SYNTHETIC + FIXTURES BYTE-IDENTICAL by construction AND measurement (a synthetic main node has <=2 mains so
there's never a choice; its two dead-ends tie exactly and strict > keeps the pre-R20 start). Old vs new
logic on the same plan = identical polylines (Boolarra: 7 pts, 6 edges, 810m, 172 shops, 2 stops).

The alpha tram fronted 0 shops on 4 of 5 real towns (it was a highway bus). New: katoomba 0->3, newtown
0->8, fremantle 0->2, bendigo 0->1, castlemaine 1->6. Where the best main chain still fronts <5 shops the
tram is FENCED per-town (Fable's fallback). RUNS: synthetic, all fixtures, newtown (8 shops/1924m/16 stops),
castlemaine (6/2184m/10 stops). FENCED: katoomba (3), fremantle (2), bendigo (1) -- highway, not high street.
The fence keys off the REAL-ROADS signal (edges>200), NEVER shop count alone: the marched fixtures front 0
shops on their mains (bare spine, avenues carry shops) so a naive fence would have killed their v2 tram.
routeInfo{fenced,reason,shopsFronted,routeMetres} exposed for F's smoke.

BUG FOUND+FIXED: the stop projection accepted every shelter in the town with no distance gate -- harmless on
synthetic (2 shelters on the spine), nonsense on real graphs: Newtown made 149 phantom stops (~9 min of dwell
at points the tram never passes). Added a 30m gate (a shelter sits halfRoad+1.7 <=~16m off its centreline, so
genuine stops survive): newtown 149->16, castlemaine 37->10; synthetic 2 / fixtures 3 unchanged.

GROUND POLISH (ledger #4): measured, NO fix needed. Real Katoomba has 325 deg-3+ junctions, 28 under 30 deg,
worst 4.3 deg (near-parallel). At grazing eye level the worst reads clean -- no z-fight, no gaps. Layers are
already y-separated (road 0.0/foot 0.02/kerb 0.06) and road-on-road overlap is invisible by design (OVERLAP=1.5
overruns nodes on purpose; one skin, one y, one merged draw on uniform asphalt). Cosmetic only: footpath/kerb
double up on the sliver between <10deg near-parallel roads -- v4.0 candidate, not a defect.

Selector polish (ledger #5): BLOCKED -- E's towns/index.json not landed (build_towns.py WIP); REAL_TOWNS
hardcode stands, one-line swap when E lands.

-> A (finding, measured): only a slice of shops front a MAIN edge on real towns -- katoomba 7/69, fremantle
   4/79, bendigo 7/35, newtown 32/64, castlemaine 11/22. The real high street classifies as 'side', which is
   WHY three towns need the fence. If the main/side classifier promoted shop-dense ways to main, the fence
   would lift. Note onMain also gates gigs.js pickVenues pub placement.
-> F: tram verdict above; selector gating (HUD vs ?dbg) is your call, one line either way.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 19:35:56 +10:00
m3ultra
62cbb955b1 Lane D R20 (v4.0-beta): the density A/B + correcting my own sparsity misread (ledger #7, part 2)
SELF-CORRECTION first. My part-1 note called the 95-98% patronage null rate
"sparsity-throttled" and made it the headline metric. Both halves were wrong:
(1) it was measured at 21:00, when only 4 of 69 shops are open — retail is shut BY
DESIGN, so a high night null is correct behaviour, not sparsity; (2) it sampled each
town's first venue, and katoomba's is the pub — 1000m from the retail cluster with 1
neighbour. I had parked the camera on the one isolated venue in town. Same town, same
seed: at the pub 99.4% null / 0 visits; on the actual main street 77.2% / 64 visits.
The gig-crowd table stands (it measures the mechanism — 0 NaN, rosters, venue-win —
which is location-independent); only my sparsity reading was bad.

THE REAL A/B (main street, 14:00, same seed, pre-cache from git vs E's widened):
hub density 8 -> 25 shops within 160m; null 90.2% -> 77.2%; total visits 17 -> 64
(3.8x); hero visits 17 -> 19; texture visits 0 -> 45; hero share 100% -> 30% of visits
from 26% of shops.

THE DIRECTIVE LANDS, measured from the crowd side: the secondhand heroes did NOT lose
footfall (17 -> 19). The 45 texture visits are added ON TOP, not taken from them. The
street is 3.8x busier while the heroes stay over-indexed. "More alive, not a different
game."

FILED: (a) venue placement at density — katoomba's rsl/band_room sit in the strip
(13/10 neighbours) but the pub is 1000m out with 1; a gig there has no passing retail
crowd. Quality observation, A/F's lane. (b) GIG_RANGE is a 34m radius but
_nearestOpenShop searches only the ped's own 64m chunk — 8.7% of in-range peds are
chunk-blind. Real but small; v4.x candidate, not a mid-beta hot-path change.

POST numbers are vs E's committed caches but BEFORE A's absorb (11/80 still overflow-
drop). Final re-run + the other four towns once A lands.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 19:34:56 +10:00
m3ultra
078245f7bd Lane E R20 (v4.0-beta): the density widening — widened fetch, 5 caches re-emitted, towns index
Ledger #2 (E's half), built to C's LANE_C_PUB §6 table under John's SUBTLE directive.

- Widened fetch: C's tasteful staple list (shop=* + amenity=cafe per C's dagger note), mapped through
  C's copy-paste table onto EXISTING registry types (no new archetypes). Guardrails honoured: no
  vehicle/fuel/funeral/storage/industrial, no pure services. New raw snapshot per town (the fetcher
  auto-refetches when the class list changes -- query recorded in each snapshot), committed like the first.
- SUBTLE by construction: secondhand HEROES never subsampled; texture capped at 3x heroes (top of C's
  ~2-3x band), over-cap towns seed-subsampled deterministically (sha256(townKey:osmId)) with every drop
  counted in counts.textureDropped. Result 3.0x in all five: katoomba 20+60 (-4), newtown 18+54 (-156),
  fremantle 20+60 (-81), bendigo 9+27 (-81), castlemaine 6+18 (-43). Density 6-21 -> 24-80 shops (3-4x).
- web/assets/towns/index.json (new, E-owned): {schema, generated, license, attribution, towns[{key, town,
  state, shops, roads}]} -- B's selector can drop the REAL_TOWNS hardcode (hud.js:11).
- Deterministic (byte-identical re-run, 0 re-fetch). ODbL: SOURCES.md + per-cache license/attribution.

-> Lane A (absorb pass): (1) 10 expected golden re-pins -- the widening moves every real town's base+gig
   golden (designed E->A handoff); synthetic 0x3fa36874 UNMOVED, fixtures frozen. (2) SEAM: index.json
   trips selfcheck's town glob (selfcheck.js:467 takes every top-level towns/*.json as a cache) -- one-line
   fix in your file: .filter(f => f.endsWith('.json') && f !== 'index.json'). Didn't touch selfcheck.js
   (yours, you're mid-round in it); Fable spec'd the index at this path so the path stays.
-> Lane C: kept video_games -> video (absent from your §6 table; was already shipping as video pre-widening,
   so the fallback would have regressed it to opshop). Same family, same target -- flagging for your table.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 19:30:50 +10:00
m3ultra
85745d2017 Lane D R20 (v4.0-beta): gig crowd on the five real towns — pre-density baseline (ledger #7, part 1)
The unblocked half of "citizens at density": the gig crowd's BEHAVIOUR on all five
real towns' venues, measured BEFORE E's widening so the after-table is a real A/B.
Density re-audit follows once E's caches + A's absorb land.

BEHAVIOUR IS CORRECT ON ALL FIVE: 0 NaN everywhere; tonightRoster populates (2-7),
so R14 identity continuity holds on real bones; every town generates 3 venues
(pub/band_room/rsl) on night hours; and the surge works — whenever a patronage check
finds any shop, the gig venue beats ordinary shopfronts (venue-win 100% on newtown/
fremantle/bendigo, 74% katoomba). Castlemaine's 40% is the 6-shop floor, not a leak:
3 of its 6 shops ARE venues, so "other" hits are mostly other venues.

FINDING (quantifies Fable's ledger #2 "real towns are sparse"): the crowd is
SPARSITY-throttled — 94.9-97.7% of patronage checks return null on every town, because
peds spend nearly all their time in shopless chunks (katoomba: 19 shops in ~5 door-chunks
of a ~78x78-chunk town). The mechanism is fine; the town has no shops per chunk. The
density widening attacks exactly this — null% is my headline before/after metric.

FILED (not fixed): GIG_RANGE is a 34m radius but _nearestOpenShop searches only the
ped's own 64m chunk, so in-range peds across a chunk edge are blind to the gig — 8.7%
of in-range ped-samples (852/9740) on katoomba. Small vs the 97% sparsity throttle;
not worth a hot-path change mid-beta. Revisit if the widening leaves null% high.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 19:27:53 +10:00
m3ultra
c7ca39b4f7 Lane C R20 (v4.0-beta): publish OSM-class -> archetype mapping (ledger #2, C's half)
The density widening's C half: real towns fetch general retail, not just secondhand.
Published the OSM shop-class -> registry-archetype mapping in LANE_C_PUB.md §6 (new
v4.0-beta amendment; frozen venue contract §0-§5 untouched). C->E handshake: E builds to it.

- No new archetypes. General retail wears existing recipes: food/grocer/newsagent/chemist
  -> milkbar; clothes/hardware/big-retail -> dept; produce/florist -> stall.
- Secondhand stays the hero (charity->opshop, books->book, music->record, video->video,
  pawn->pawn, toys->toy); never subsampled. Unknown/unlisted -> opshop (R18-proven).
- Subtle per John: texture not takeover. Copy-paste JSON map + tasteful fetch list (skip
  vehicle/funeral/industrial/pure-services) + guardrail for E to subsample if retail drowns
  the secondhand strip (count in norm.dropped).
- Mechanic: plan_osm keeps registry types, so E bakes a registry type per the map into each
  cache's shop.type -> no C code change, budgets unchanged.

Pre-validated before E builds to it: milkbar/dept/stall/opshop all build valid at a real
katoomba lot (8.5x14, 0 carves, <=143 draws); dept reads as a clean dressed-retail floor
(shelves+racks+counter, escalator does not dominate the 7.9x11.7 hall) -> clothes/hardware
-> dept confirmed. Full five-town door-soak (ledger #6) follows E's re-emitted caches.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 18:32:05 +10:00
m3ultra
955ec3497b Lane A round 20: spine-poster cap scaled by shop count (v4.0-beta, ledger #1)
Closes my own R19 finding + F's one open budget edge. A sparse REAL town has few shops but a big edge
graph, so the 'two posters per main edge' pole run reads busy (katoomba 438) and drove venue_night to
200,965 tris (+0.5% over the 200k soft ceiling).

- gigs.js buildPosters caps the spine pole run at POSTER_PER_SHOP × shops (1.5/shop, floor 12) — a seeded
  subsample. SCALED BY SHOP COUNT, not edge count (the whole point). katoomba 438→31 posters (~2x the
  synthetic feel), fremantle 32, castlemaine 14. NO-OP on the shop-dense synthetic town (493 shops ⇒ cap
  ~740 ≫ its ~15 posters), so the synthetic gig golden 0xb1d48ea1 stays FROZEN.
- Posters are gig-layer (withGigs), so the real-town BASE goldens are unchanged (correctly green). Added
  REAL_TOWN_GIG_GOLDENS (the full district+capped-poster plan per town: katoomba 0xbd332e83, …) to
  regression-guard the capped output byte-exact, not just via districtInvariants. classic/gig/marched
  fixtures frozen; selfcheck ALL GREEN 51675/51675; scaffold + consistency GREEN; cross-process deterministic.

→ F: re-measure venue_night, the +965 edge should close. Density absorb (ledger #2) pends E's widened
caches — the poster cap already reads the live shop count, so it auto-scales to the widened towns.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 18:27:29 +10:00
m3ultra
06fe64875a Fable: R20 kickoff ruling — density widening approved (John), directive: subtle, texture not takeover
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 18:14:53 +10:00
m3ultra
9029e4cbc5 Fable (integrator): round-20 instructions — v4.0-beta THE FIVE TOWNS (density widening, poster cap, tram ruling)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 18:13:05 +10:00
m3ultra
ddd1e6827e Lane F R19 (v4.0-alpha close): the alpha gate + roads dimension + the first real-street money shot
A resolved the R18 findings (fragmentation cull/join, poster clamp, goldens pinned) + D verified; F gated.

- town_matrix.py: a `roads` dimension — a schema-v2 cache (roads[]) must build the REAL street graph
  (norm.mode==='roads', read via the plan_osm opts.report sink); synthetic/fixtures stay marched/synthetic.
  10 towns x 6 gates: real roads green everywhere; classic/default proven untouched (roads ride the cache
  schema, not a flag — 0x3fa36874 frozen).
- docs/shots/v4_alpha/katoomba_mainstreet.png: the first real-street money shot — Katoomba's actual main
  street (asphalt + lane markings, footpaths, a pedestrian crossing, a walking crowd, gig posters, B's town
  selector in-frame), PROCITY's look on real bones, 121k tris midday.
- docs: LANE_F_NOTES §18 (why F correctly HELD in R18 — the gate would have failed by design) + §19 (the
  close), README real-roads note, F-progress.

qa.sh --strict --soak GREEN 7/7. One filed NON-blocking finding: katoomba_real venue_night 200,965 tris
(+965 / 0.5% over the soft ceiling, poster-count-scales-with-real-edges driven; midday play is 121k) — a
v4.0-beta hardening item (A caps posters per real town), on the opt-in --matrix warn-gate, not a play view.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 18:07:24 +10:00
m3ultra
96b3dea70f Lane D R19 (v4.0-alpha close): fragmentation re-measure — A's ruling verified (ledger #3)
Post-fix re-measure of my R18 finding against A's committed connectivity pass
(6fc4b40). Same harness, same seed.

VERDICT: fragmentation fully resolved, sim untouched. Real Katoomba:
components 105 -> 1, street-metres in main 58.2% -> 100%, shops stranded 2 -> 0
(1 bridged, 1 dropped past SEAT_MAX AND counted in norm.dropped), % near-crowd on
fragments ~10% -> 0%. selfcheck 51670/51670 green, katoomba golden pinned.

Mechanism check: re-ran R18's dead-straight-through-junction geometry — R18 dropped
the junction (deg 2, disconnected); R19 protects it (deg-4 crossroads, 1 component).
DP-collinear drop fixed at the source.

Sim confirm on the fixed bridged graph: 0 NaN over 1,303,200 samples, footpath-perfect,
loiter/bench-sit fire, patronage rose 24->41 (peds reach shops across the connected
graph), 0 fragment-stranded peds. Zero sim changes, as R18 predicted.

D->F: fragmentation verdict post-fix is GREEN — tag away. FYI B/F: edges rose 799->966
(junction protection + bridges), flagged for the tris budget.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 17:41:59 +10:00
m3ultra
73694c97aa Lane B round 19 (v4.0-alpha): in-game town selector (ledger #4, beta pull-forward, non-blocking)
Shipped the town picker in hud.js (which already owns its DOM overlay -> NO index.html seam). A compact
<select> in the HUD (top-left, pointer-events:auto), 9 options: synthetic + 3 OSM fixtures (osmTownKeys
minus _real) + 5 real-road caches (Katoomba/Newtown/Fremantle/Bendigo/Castlemaine, hardcoded REAL_TOWNS --
no manifest yet, beta derives it). Selecting navigates: synthetic clears plansrc/town; a town sets
?plansrc=osm&town=<key>, preserving all other params. Current pre-selected; unknown-current still shown.
Verified end-to-end: picked katoomba_real through the dropdown -> booted real Katoomba (966 edges/323
intersections/3 venues), 0 errors. Lives inside #pc-hud so hud.setVisible(false) hides it for money shots.

-> F (B->F seam): NONE -- self-contained in hud.js (already constructed by createHUD). Gate it behind ?dbg
   with one setVisible call if you prefer; left always-in-HUD as a modest debug-grade feature.

Corner-strips spot-check (R18 failure-item #3): ground fills real intersections OK -- degree-4 junction
(58 exist) shows road strips overlap-filling the junction, lane markings + zebra crossing render, no gross
gap. Acceptable for alpha; finer acute-angle pass = beta.

Budget note -> F (measured vs A's UNCOMMITTED WIP -- caveat, not a defect): F's BIG_CITY one-liner is live
(chunks 50->26). But venue block still ~237k tris at night against the current tree, which carries A's
uncommitted R19 finalization (plan_osm modified; graph grew 799->966 edges, junction-joining in but the
far-island CULL not yet). Fable's ruling: the cull is "half of B's tris problem" -> the <=200k gate needs
F's fix AND A's committed cull. Re-measure the busiest real block after A pins (the deferred tris-post-cull
re-measure genuinely waits on A's commit; the dev server serves other lanes' uncommitted edits).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 17:38:59 +10:00
m3ultra
6fc4b40632 Lane A round 19: the v4.0-alpha close — fragmentation ruling + findings hardened + goldens pinned
A's finalization (ledger #1), the round's spine. Every filed R18/R19 finding resolved; the tag is F's.

- Fragmentation (D's finding; Fable ruled, A owns details). The naive real graph fragmented (katoomba 105
  components, 58% street-metres on islands). plan_osm.buildRealRoads now: (a) JUNCTION-PROTECTED
  Douglas-Peucker — a point shared by >=2 ways is a junction; simplify only BETWEEN junctions, never
  through one (the collinear tee-off drop, the root cause) → 94-100% main-net alone; (b) cull/bridge —
  main component + near-fragments joined (JOIN_TOL 12m; shop-island bridge <=200m), far SHOPLESS islands
  culled. Result: 1 connected component on all 5 towns (katoomba 100% main-net, 2 islands culled). Every
  dropped shop COUNTED in norm.dropped (ruling): katoomba 19/20 (1 crowd drop — R18 overflow prediction
  measured), the other four kept all.
- E's poster-clearance finding fixed (gigs.js): a spine poster overhanging a real crossing carriageway is
  skipped, measured exactly as the selfcheck kerb floor — a NO-OP on synthetic (gig golden frozen, pr()
  consumed before the check). 23 real-town clearance failures → 0.
- Goldens pinned (A->E->A finalization): all 5 real towns on their real-roads output (katoomba 0xb7ffbca2,
  newtown 0x6f984c81, fremantle 0xfb197000, bendigo 0x21179b3b, castlemaine 0x7c47f639). synthetic
  0x3fa36874 / gig 0xb1d48ea1 / marched fixtures / classic / default FROZEN — the alpha changed nothing
  outside the cache-schema path. selfcheck ALL GREEN 51670/51670; scaffold + consistency GREEN. Cross-
  process deterministic.
- New finding filed (beta, non-blocking): spine-poster density scales with edges (katoomba 438 vs ~14
  synthetic; draws low via instancing) → a beta posters-per-town cap.

Handshake fired → B/C/D/F: katoomba_real boots real roads, golden pinned, findings resolved.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 17:37:01 +10:00
m3ultra
55d5c634d9 Fable (integrator): round-19 instructions — the v4.0-alpha close (fragmentation ruling, BIG_CITY fix, the gate)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 17:06:18 +10:00
m3ultra
db33faa628 Lane D R18 (v4.0-alpha): citizens on real bones — audit + fragmentation finding (ledger #5)
Audited the citizen sim on real irregular street topology. E landed katoomba_real's
real roads (484 ways -> 872 nodes/799 edges) mid-round, so this is measured on the
real Katoomba graph plus a crafted irregular proxy.

VERDICT: the CityPlan graph contract IS the contract — zero sim changes. On real
Katoomba (7.2deg junctions, 1303m edge, 105 components): 0 NaN over 1,095,500 samples,
peds footpath-perfect (0 off-footpath), loiter/bench-sit/patronage all fire, chunk
streaming works over non-grid, determinism byte-identical (1167 identity sigs, R14
chunk-local law holds). No source touched.

FILED FOR A: katoomba_real's graph is 105 components — main holds 58% of street-metres
+ 18/20 shops, but 42% of street-metres + 2 shops strand (~10% of near-main crowd
presence lands on tiny fragments). Primary cause is expected: median fragment 71.5m
from main = peripheral/bbox-clipped roads. Secondary (corroborated with Lane B on A's
selfcheck fixture): per-way Douglas-Peucker drops collinear junction points + no
mid-edge split — bites only the 9/85 fragments <10m from main. Reconciles with B:
B verified 126 intersections form (main component); I add the global measurement
(still 105 components). A fidelity knob (charter risk #4), not a blocker; sim degrades
gracefully (no crash). A owns the connect-tolerance decision.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 16:42:06 +10:00
m3ultra
d4fcf68860 Lane B round 18 (v4.0-alpha REAL ROADS): irregular-geometry audit (ledger #4) — the failure list
Audited katoomba_real on E's real roads (schema v2, 484 OSM ways -> 799-edge/872-node graph, 126 real
intersections, edges 3.5m-1303m incl 28 short <12m, ~4x5km span). E's roads landed mid-audit; verified
fresh Chromium, cache-busted. Docs-only (no code change: streetscape is road-agnostic).

VERDICT: Lane B streetscape is ROAD-AGNOSTIC — boots real Katoomba 0-error, every B system builds and
renders on the irregular graph (ground, furniture 39 chunks/148 trees, town-wide pools, tram, chunk
streaming, buildings, wind). Real main street reads well (road+footpath+lamps+working gig poster+citizens).
Like C's interiors, needed no code change to eat real geometry.

FINDING -> F (gate-blocking, PROVEN one-line fix): the BIG_CITY adaptive heuristic misfires on real roads.
index.html BIG_CITY = plan.shops.length>120 -> Katoomba has 20 shops(<120) but 799 edges/5km, so it stays
small-town mode (radius 3 + shadows ON), streams 50-52 chunks -> busiest venue block ~280k tris (clean,
settled) = BREACHES 200k gate (draws 150 <300). Proven fix: ?r=2&shadows=0 (BIG_CITY mode) -> 84k day /
104k night, 20 chunks, 72 draws, well under. Recommend: BIG_CITY = shops>120 || edges>200 (catches
Katoomba's 799, leaves synthetic Boolarra's 22). B's R3 adaptive-streaming concept, edge-count not shop-count.

Tram (Fable's flagged spine risk): degrades gracefully, no crash. spinePolyline runs one main chain =
3527m/49 edges = 21% of 232 mains (longest walkable chain). Arbitrary-but-functional for alpha; smarter
route or hard fence = beta (no plan.mode marker exposed to fence off; didn't add untested fencing).

Furniture/pools scale: town-wide pools ~4989 instances = still ~1 draw; 28 short edges get 0 lamps
(graceful). Correction: the disconnected graph I first saw was a synthetic-fixture DP artifact (junction
vertices dropped on near-collinear ways) — real Katoomba forms 126 intersections correctly; flagged to A.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 16:35:55 +10:00
m3ultra
10db373e67 Lane E R18 (v4.0-alpha): the other 4 towns' road geometry (data-only) + Overpass retry
Newtown/Fremantle/Bendigo/Castlemaine now schema v2 with roads[] (1086/622/1552/397 real streets),
same fidelity cut (street tier only). Data-only: only katoomba gates the round; A hardens against these.
build_towns.py: added Overpass retry/backoff (public API 504s under load — hit one mid-run).

The poster-clearance finding is SYSTEMATIC: it reproduces on all 5 real-road towns, every seed (23
checks, -0.9 to -4.7m), confirming it's plan-level poster placement (A's pickVenues/POSTER_CLEAR), not
town data. Scoping holds: only the real/* v2 path fails; synthetic + fixtures + classic + default boots
stay green. A's one fix generalizes to all five. ODbL: raw roads committed, SOURCES.md current.

-> Lane A: all 5 towns' roads live; the systematic poster finding is yours to resolve + re-pin goldens.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 16:32:10 +10:00
m3ultra
dbb52c2390 Lane E R18 (v4.0-alpha): katoomba_real real road geometry (schema v2, ledger #3)
Extend build_towns.py: bounded way[highway](bbox) out geom per town -> raw cached in-repo -> roads[]
in A's v2 contract ({id,kind,pts:[[lat,lon]]}, kind=raw OSM highway class). katoomba_real is now
schema v2 with 484 real streets (Bathurst Rd, Cliff Drive, ...). Fidelity cut (charter risk #4, flagged
to A): fetch every ROAD_KIND tier -> raw; EMIT the town street tier only, excluding service/track/
footway/path/steps/cycleway (1461 of 2506 Katoomba ways = bushwalking tracks/sidewalks/stairs/driveways).

A's lift builds a real town from it (verified): 484 streets -> 872 nodes/799 edges (main 232 side 531
arcade 36) -> 12 blocks, 20 lots, 3 venues (pub/band_room/rsl), 12 gigs. pickVenues lands venues on the
real graph (ledger #2 met).

FINDING for A (alpha failure-list, charter risk #3): on the real graph, spine posters overhang crossing
carriageways -- selfcheck kerb-clearance fails on 4 seeds (-1.6 to -2.5m; e.g. seed 20261990 poster 50 vs
edge 58 = -2.42m). Same class as A's R15/R16 corner-poster fix, now on real cross-street geometry. Owner:
A (pickVenues/POSTER_CLEAR on the real graph, the 'A again' harden step) -- my roads data is VALID (cache
validates; failures are plan-level poster placement). Golden settles after A's fix (pre-fix 0x6014a8e6).
ODbL: raw roads committed, SOURCES.md updated.

-> Lane A: katoomba roads live; harden the lift + resolve the poster finding + re-pin the golden.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 16:27:55 +10:00
m3ultra
a78dc76f84 Lane A round 18: the real-graph lift — OSM ways → CityPlan street graph (v4.0-alpha REAL ROADS)
The epoch headline (ledger #2). A v2 cache's roads[] now builds the CityPlan street graph FROM real
OSM geometry instead of marching shops onto synthetic avenues. SAME CityPlan schema out — B/C/D/F consume
it unchanged by contract. roads absent ⇒ the v1 marched fallback, so classic/gig/osm goldens are FROZEN.

plan_osm.buildRealRoads: project ways+shops to the local metre frame → simplify each way (Douglas-Peucker
eps~6m, the fidelity knob) → snap coincident points (<=3m) to shared nodes = real intersections →
straight-segment edges → classify main by OSM highway class + shop density → seat each shop on its NEAREST
real edge (real order, real side), marched with regularised spacing + a deterministic overlap-resolve pass.

Fidelity (charter risk #4): real edge/order/side + regularised spacing — NOT pixel positions (real shops
overlap; the no-overlap invariant is load-bearing). Alpha failure list in LANE_A_NOTES §R18: overflow drop
on short edges; intersections = shared-coordinates only (a D sim-graph risk); per-edge frontage-strip
blocks not planar faces (a B ground-render item); crowded-intersection overlap-resolve.

Proven: a committed synthetic irregular graph (main + two cross streets + a real intersection + an acute
angle + a dead-end lane + a curve) passes the FULL structuralSuite + gig district + byte-identical
determinism; mutation-tested non-vacuous (flip the facade facing → 'faces its frontEdge' fails). Robust on
messy inputs (single road, coincident dups, disconnected ways, all-roads-too-short → marched). All osm
goldens frozen; E's 4 trailing caches pinned on v1; katoomba_real UNPINNED (its real-roads golden pins when
E lands roads — the A->E->A finalization). selfcheck ALL GREEN 16810/16810; scaffold + consistency GREEN.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 16:10:14 +10:00
m3ultra
cf1334fc73 Fable (integrator): v4 REAL MAP charter + round-18 instructions — v4.0-alpha REAL ROADS (katoomba_real)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 15:29:10 +10:00
m3ultra
e4a49b5bc8 Lane F R17 (v3.2): real towns boot in the engine + the town-matrix scout gate (ledger #7)
F wired the last mile of the real-map scout and gated the whole matrix.

- index.js barrel re-exports registerTownCache/validateTownCache; the shell fetches + registers
  assets/towns/<key>.json before generatePlanFor when the town isn't a checked-in fixture — so
  ?plansrc=osm&town=bendigo_real boots a REAL AU town in the engine (the gap: E's caches were on disk +
  in the node selfcheck, but the shell never loaded them → silent Melbourne fallback). Fail-soft
  (404 / invalid / ?noassets -> fixture fallback); opt-in, never on the default or ?classic path.
- tools/qa/town_matrix.py (opt-in qa.sh --matrix): boot / determinism / budget / district / ?noassets
  across 10 towns (2 synthetic hero seeds + 3 osm fixtures + E's 5 real AU caches). ALL 5x10 GREEN —
  Castlemaine at the 6-shop floor still lands a 3-venue district. The existing CityPlan contract eats real
  Australian geography: the evidence John charters v4 = THE REAL MAP on.
- docs: LANE_F_NOTES §17 (the town x gate table), README real-town row, F-progress R17.

qa.sh --strict --soak GREEN 7/7. Verified: ?plansrc=osm&town=bendigo_real -> Bendigo, 9 shops, 3 venues, 0 errors.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 15:23:15 +10:00
m3ultra
64ded4ea01 Lane D R17 (v3.2): bench-sit loiter (ledger #2) — the carried R16 stretch
Street peds occasionally sit during a window-shop loiter (verandah/footpath
edge). makeActor gains an opt-in setSitting with a SCALE-AWARE re-plant (the
R16 spawnRig re-plant was scale-naive; the sim scales these rigs per-citizen),
played only on sit so walkers/placeholders/?classic are byte-identical. Seeded
via a dedicated benchsit rng stream (no shift to turn/loit/patron; identity
signature unchanged). Classic inert at the source (roll gated on sitClip).

In-shell (default, seed 20261990): head bone 1.466->1.070, bone span
1.667->1.299 (in seated gate [0.9,1.5]), feet re-plant to y=0 and hold through
sit-idle, stand-up restores inner.y 0.929 byte-for-byte, procitySeated tagged,
innerRotY:pi throughout. 9 distinct peds sat naturally per soak. Classic:
fleetSitClip:false, everSat:0. Plan golden 0x3fa36874 unchanged. Draws 35/tris 6k.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 14:53:22 +10:00
m3ultra
483a4b75c6 Lane E R17 (v3.2): the real-map scout — 5 AU town caches + publish --verify fix
Ledger #4 (warm-up): publish.py --verify no longer false-flags non-procity_ published assets
(sit.glb, vintage-cash-register). It compares the _published.json name record against the depot's
full file list (fetch_depot_files) instead of a procity_ prefix filter; only OUR namespace flags as
unrecorded. --verify now: all 39 recorded assets live.

Ledger #6 (the scout): new pipeline/build_towns.py ports thriftgod build_city()'s Overpass route to
per-town caches in A's procity-town-cache/1 contract. 5 real compact AU towns under web/assets/towns/
(katoomba/newtown/fremantle/bendigo/castlemaine, 6-21 shops, spans <2.4km): bounded Overpass query ->
raw cached in-repo (re-runs never re-fetch) -> dedupe/suburb-fill/parody (trademarked chains only;
indie shops keep real OSM names)/type-map. Deterministic (byte-identical re-run, no RNG). ODbL:
SOURCES.md licence table + license/attribution on every cache. All 5 boot through the full
structural+gig suites (selfcheck 16596/16596 green; synthetic golden 0x3fa36874 unmoved). Overpass
fetch John-authorized (Standing #2).

-> Lane A: caches live under web/assets/towns/; pin the per-town goldens selfcheck printed (katoomba
   0x61760542 newtown 0x95978b45 fremantle 0xee9fd09a bendigo 0x5e3e76a6 castlemaine 0xf1a628a1) +
   feed through plan_osm. E->A handshake.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 14:49:40 +10:00
m3ultra
6671cf08f4 Lane D R17 (v3.2): the drummer's pelvic-lean (ledger #1)
The R16 seated drummer sat bolt-upright (the sit clip can't carry a pelvic tilt
— Hips.quaternion is unusable on these rigs). Fix: a small constant forward torso
lean applied POST-MIX. spawnRig({seated}) caches the mid-spine bone (seatBone);
seatedLean(spine) rotates it forward ~0.34 rad each frame after the mixer resets
it (constant offset, not accumulation); band.js calls it for m.seated members.
The drummer leans into the kit — head 0.28m forward of the hips, reads as a real
drummer from the side.

Byte-identical (my signature): standing rigs get no seatBone (found only in the
seated block) and seatedLean runs for seated figs only. Verified with the lean
live — walkers 188/188 face travel, keeper standing rig (stature 1.718,
hasSeatBone:false, innerRotY pi). No existing consumer moves.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 14:32:58 +10:00
m3ultra
6fffd19043 Lane A round 17: v3.2 the town-cache contract (published first) + plan_osm hardened for real data
The real-map scout (ledger #6), A's half. Scope fence held: NO new plan features, NO golden moved
(classic 0x3fa36874, gig 0xb1d48ea1, all three osm fixtures frozen). The scout proves the EXISTING
?plansrc=osm contract eats real geography.

- The town-cache contract (published FIRST — E builds build_towns.py to it). plan_osm.js gains
  validateTownCache() (authoritative {ok,errors,warnings}), registerTownCache(), a generatePlanOSM(..,
  {cache}) seam, and TOWN_CACHE_SCHEMA/MIN_TOWN_SHOPS(6)/MAX_TOWN_SPAN_M(5km). Shape: {schema,key,town,
  source,license,attribution,center{lat,lon},shops[{id,name,type,lat,lon,suburb?}]}. Home declared:
  web/assets/towns/<key>.json (+ README.md full spec). Documented in CITY_SPEC v3.2 + LANE_A_NOTES R17.
- plan_osm hardened: blank name -> registry label; the validator gates finite center/coords + a >=6-shop
  floor and warns on unknown-type(->opshop)/dup-id/span>5km. Proven vs thriftgod's real 2,828-shop
  city_source.json: boots a valid plan, 0 bad coords, 0 'undefined' names.
- selfcheck: a committed synthetic-adversarial contract suite (valid-messy caches boot + pass structural/
  gig; invalid reject; wide-spread warns; registry seam) + an auto-loader for web/assets/towns/*.json
  (validate -> suites -> pin per-town golden), empty and green until E lands caches. ALL GREEN 15277/15277.
- v4 charter risk list (LANE_A_NOTES R17): the MEGA-STRIP (unbounded bbox -> 11.6 km strip; town selection
  is E's real lever, warned >5km); sparse compact towns (2 km inner-Canberra held 6 shops); osm facades
  clear (rows 54 m apart) so R16's bias is a no-op on real towns.

E->A handshake: E drops a cache in web/assets/towns/, the selfcheck prints its golden, I pin it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 14:32:14 +10:00
m3ultra
ee16545941 Lane B round 17 (v3.2): wind sway SHIPS -- weather-driven gum-tree sway (ledger #5, parked since R7)
Verdict: shipped, not killed. The R7 park reason ("touches shared materials") is a non-blocker under
R16's measurement-over-brief standard: the gum-tree billboard material is B-owned (furniture.js), so
this is entirely Lane B -- no C/E material seam. Verified fresh Chromium seed 20261990.

- New web/js/world/wind.js: shared uniforms (uWindTime/uWindAmp) + applyWind(material) (onBeforeCompile
  vertex patch: top-weighted horizontal sway, per-instance world-position phase, USE_INSTANCING-guarded)
  + updateWind(dt,intensity). furniture.js applies it to the tree material; weather.js drives it from
  update(dt) (base breeze 0.05 clear -> 0.05+intensity*0.30 ~0.35 rain gusts).
- Trees only. Awnings excluded by MEASUREMENT: rigid posted-verandah box slabs don't flutter (fabric
  canopy ripple = separate v3.3, shares the rigid awning InstancedMesh today).
- Byte-identical when weather off (the covenant): updateWind runs only inside weather.update, and the
  weather system isn't constructed under ?weather=0 / ?classic=1 -> uWindAmp stays 0 -> sin(...)*0.0==0.0
  -> identical vertices. Proven: amp=0 two times = 0/180000 px differ; ?weather=0 boot = 0 tree-motion px;
  ?classic=1 = amp 0, trees render, 0 errors. No plan/fetch/rng change -> F's classic gate untouched.
- Sway works: rain amp 0.305 moves ~14100/180000 region px over 0.8s (exaggerated 2.5 -> 101k); trees
  render clean, no glitch. ~0 draws (ALU ops in the existing tree InstancedMesh vertex program), 0 errors.

-> Lane F (B->F handshake): SWAY SHIPPED. In old frames under the default boot; ?classic=1/?weather=0
   sway-free + byte-identical. Procedural (no asset -> E has nothing to do).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 14:30:09 +10:00
m3ultra
b6404ff7a2 Fable: R17 kickoff rulings — v4 = THE REAL MAP (John), Overpass fetch authorized
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 14:05:50 +10:00
m3ultra
2ce1b9a640 Fable (integrator): round-17 instructions — v3.2 the tail + the real-map scout
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 14:01:37 +10:00
m3ultra
9277238462 Lane F R16 (v3.1 THE FLIP) — close: default-boot tour + week soak + docs
The closing half of F's bookend. All gates green on the flipped tree (qa.sh --strict --soak: classic
regression + default-boot gate + smokes + no-giants incl. the seated drummer + the full-week soak).

- tour_shots.py -> docs/shots/release_v3_1/: the money shots on the DEFAULT boot (no per-shot flag juggling
  now the flip covers it) + a ?classic=1 before/after ("the town before v3"). 7 shots, settled, 0 page errors.
- week_soak.py: re-pointed to the default boot; the leak check now treats an at/below-baseline OR non-climbing
  trail as leak-free (a decreasing tex trail is GC/atlas-settle, not a leak — it was false-failing at warn-level).
- docs: README v3.1 flags table (defaults on + ?classic=1), CITY_SPEC v3.1 amendment (the rewritten prime
  law + classic covenant, A's deferred edit), LANE_F_NOTES §16, F-progress R16.

Numbers (seed 20261990): default @ venue block 124 draws / 57k tris (<=300/200k); ?classic 161 draws / 24k
tris (the v2 baseline); seated drummer 1.32 m stature; week soak 42 cycles leak-free (net +0/-6).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 13:32:22 +10:00
m3ultra
ab7a8d0edf Lane D R16 (v3.1): the drummer sits + backline unification (ledger #2, #5)
Ledger #2 — drummer sits. E's sit.glb is wired into the shared rig stack:
- FINDING: Fable's prescribed _rotWithHips (keep Hips.quaternion) MANGLES the
  pose in-shell (head folds to hip height / laid flat) — the fleet rigs' bind
  Hips orientation is incompatible with the Mixamo clip's, exactly what _rotOnly
  documents. So the sit clip rides _rotOnly (drops Hips.quaternion) like every
  clip; _rotWithHips removed. The seated read comes from the leg bends + a new
  spawnRig({seated}) foot-replant (opt-in; standing spawns skip it).
- Drummer uses fleet.sitClip when present (retires SEAT_DROP), tags
  fig.userData.procitySeated=true (F's gate). Stature ~1.1-1.3m in [0.9,1.5];
  reads seated from the crowd POV (kit hides the legs). Graceful SEAT_DROP
  fallback when sitClip absent (?noassets / before F wires {sit}).
- BYTE-IDENTICAL proof (load-bearing): with sitClip null AND loaded, keepers are
  standing rigs (stature 1.718, innerRotY pi, replanted:false) and walkers 188/188
  face travel. Parallel/opt-in path; _rotOnly + makeActor untouched.
- F seam: loadPedFleet(base, {sit}) — pass sit:<gig active> (false under
  ?classic → no sit.glb fetch, classic covenant intact). Default off, graceful.

Ledger #5 — backline unification. _addBackline plants E's guitar_amp at C's
stage.backline[0] (== D's R15 pose, 0.75m bass clearance) instead of a hardcoded
pose. C dropped its primitive ampStacks, so D owns the backline: placeholder-
persists (primitive amp → GLB swap) with the primitive as the ?noassets fallback.
Verified: GLB swaps, primitive under noassets, no crash, 0 fetch.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 12:49:44 +10:00
m3ultra
b322c998db Lane E R16 (v3.1): the drummer's sit clip — sit.glb produced + published
Ledger #2 asset half (E produces, D wires). Fetched Adobe Mixamo Sitting_Idle.fbx (533KB) by scp
from the tailnet source box, converted on-device via Blender (new pipeline/fbx_to_clip.py: import ->
skinned GLB export -> pure-python mesh-strip) to web/models/peds/sit.glb (109KB, mesh-free,
structurally identical to walk/idle: 66 nodes, 65 mixamorig bones, dangling skin, 195 channels).
Verified: three.js loads + 195/195 tracks bind to peds + 0 NaN; Blender confirms seated (hips
0.955->0.299m, stature 1.276->0.758m) + eyes-on bone-dot render (docs/shots/laneE/sit_clip.png).
Published to depot via tailnet under John's R13 auth (_published.json 38->39; benign non-procity_
drift note). Provenance: Adobe Mixamo royalty-free, same zone as the shipped walk/idle; LANE_E_NOTES
v3.1 amendment marker.

-> Lane D: sit.glb ready at web/models/peds/sit.glb (+ on depot); canon binds 195/195; seated confirmed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 12:37:27 +10:00
m3ultra
2b13dd4ad7 Lane A round 16: v3.1 corner-poster clearance bias (#6) + no-spine osm fixture (#7)
Ledger #6 fix + the round's one sanctioned gig-golden re-pin, and ledger #7. Classic/synthetic
golden 0x3fa36874 frozen (classic boot byte-identical across all seeds); base plan untouched.

- Corner poster: the R15 finding (frontage poster near a crossing kerb) is NOT fixable by the brief's
  'nudge along the facade' — proved the crossing edge is PARALLEL and spans the facade (0/187 slides
  help); band_room/rsl land on through-lots on narrow warehouse blocks whose +Z wall (B's door side)
  overlaps the block's other street by up to ~3 m. Surfaced to Fable; ruling: bias pickVenues. It now
  prefers a band_room/rsl candidate whose +Z facade clears every carriageway by >= POSTER_CLEAR (0.5 m),
  broadening off-spine if the fringe is uniformly narrow. Result: 0/851 frontage posters below floor
  across 400 seeds (worst 0.51 m); pub untouched (hero shot unmoved).
- Gig golden re-pinned 0x4f4a549d -> 0xb1d48ea1 (posters moved). selfcheck's R15 blanket frontage
  exemption becomes a real floor: frontage >= POSTER_CLEAR, spine >= 0 (POSTER_CLEAR exported from the
  barrel). Mutation-tested non-vacuous.
- No-spine osm fixture 'silverton' (single-row town, 0 main edges) proves pickVenues' no-spine branch +
  buildPosters' no-main fallback, closing the R14 sweep gap. Base golden pinned 0xd4b351c9; sweep asserts
  0 main edges + graceful 2-4-venue placement. selfcheck ALL GREEN 14769/14769; scaffold + consistency GREEN.
- CITY_SPEC v3 amended (golden, poster clearance-bias prose, no-spine note, recorded amendment). Left the
  prime-flag-law blockquote for F (the v3.1 classic-law + flags-table is F's amendment). For F:
  default-boot golden = 0xb1d48ea1; ?classic=1 target = 0x3fa36874.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 12:35:30 +10:00
m3ultra
54a030b38b Lane B round 16 (v3.1 THE FLIP): town-wide streetlamp pools + default-boot budget re-baseline
Ledger #4. Verified fresh Chromium seed 20261990. No new rng, goldens untouched.

- Town-wide pools (venue.js): extended the R13 instanced-pool pass from venue frontages to EVERY
  streetlight + bus shelter. New townPoolSpecs(plan) replicates furniture.js's lamp cadence off the
  plan street graph (lamp every 18m from s=8, alternating sides, off=halfRoad+0.7) and reuses the
  exported busShelterStops(plan) -- read-only, furniture.js untouched (imported one function). All
  pools ride the ONE existing InstancedMesh -> still ~1 draw: 381 instances / 1 draw / ~760 tris.
  Night-driven; fog:true now so distant pools fade into night fog (pools aren't chunk-streamed) instead
  of floating as dots. Gig-gated -> ?classic=1 is pool-free = v2 parity by construction (no always-on
  furniture change, the v3.0 blocker). Deterministic cadence, no seeded draws (release law).

- Default-boot re-baseline: measured the default content (gigs + weather=rain + winmap + tram all
  live), settled. Busiest venue block (pub, NIGHT, rain) ~157 scene / ~170 total draws, 66k tris;
  venue_night 122, queue_night 121, district_posters/street_noon 185 (worst tour shot), market_square
  fresh 97/52k. ALL <=300 draws / <=200k tris. Flip adds ~3 draws (rain 1 + tram 2; winmap 0), pools
  add ~0 (instanced). Daytime dense-citizen ceiling (~275, Lane D, live-walk) unchanged (pools night-only).

- Bookmark spot-check: all 19 resolve, un-letterboxed, 0 errors under the default boot; rain+tram+winmap
  compose cleanly in old frames (street_noon rainy 177/114k, nothing blocked). No pose fixes.

Ran before F's flip landed (out of the stated order): pools are gig-gated so they work under ?gigs now;
re-baseline uses explicit all-flags URLs = post-flip default content. F re-confirms at close.

-> Lane F (B->F handshake): default-boot busiest block ~170 total draws / 66k tris; worst street view
   185 / 131k; densest daytime 97 / 52k. All under budget. Town-wide pools ~1 draw. Pool sprite is
   procedural (E has nothing to do).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 12:21:19 +10:00
m3ultra
42b11e717d Lane C R16 (v3.1): stage.backline[] amp unification, drop primitive ampStacks (ledger #5, C half)
C exposes room.stage.backline[] — 2 seeded up-stage amp slots {x,z,ry,y} (pure data) — and
drops its primitive ampStacks from placeStage. Lane D plants E's guitar_amp GLB at backline[0]
(D's primitive fallback under ?noassets): one unified backline, GLB when present.

- backline[0] = (stage.x + stage.w*0.36, deckY, stage.z - stage.d*0.22) == D's R15-verified amp
  pose exactly, so plumbing D's plant to backline[0] moves nothing on screen. backline[1] = spare
  stage-left mirror. ry=pi (audience-facing), y=deckY.
- Verified fresh (seed 20261990): slots up-stage, on-deck, clear of all 4 bandPoses (nearest-bass
  0.87 pub / 0.70 band_room / 0.92 rsl) and all watchPoints (>=1.95 m); determinism byte-identical;
  0 leftover ampStack groups; drawSweep venues 122/120/131 (was 126/124/135, -~4 draws each) <=350.
- Determinism/golden-safe: dropping the amp loop only drops draws on the 'stage' sub-stream (nothing
  downstream reads it); placement snapshot excludes ampStacks; interiors aren't hashed; ?classic has
  no venues. Disjoint from F's flip. LANE_C_PUB §3 amended (v3.1 marker).

C->D handshake: backline shape live. Verify with D once the GLB is wired at backline[0].

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 12:16:38 +10:00
m3ultra
b9e3f3a92d Fable (integrator): round-16 instructions — v3.1 THE FLIP (defaults on, classic covenant, drummer sits, town-wide pools)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 12:01:26 +10:00
m3ultra
0490bdd07e Lane F R15 (v3.0): docs assembly — README v3, LANE_F_NOTES §14/§15, F-progress, freezes confirmed
- README: a v3.0 'venues & gigs, THE DISTRICT' section — what shipped, the flags table, the release tour
- LANE_F_NOTES §14 (R14: F never ran, brief carried) + §15 (the R15 release-close runbook, numbers, gotcha ledger)
- F-progress: R15 release-close summary at the top
- confirmed all five freezes committed (A a3911a4/35da83c, B eee60e0/a0b5784, C 62e38c5/2446ae3, D 9a65f51/66aec0f, E 55f6698)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 11:38:37 +10:00
m3ultra
2446ae3a5d Lane C R15 (v3.0): verify D's guitar_amp reposition (ledger #4)
D moved the backline plant (66aec0f) to C's §3 corrected pose exactly
(band.js:236 = stage.x + stage.w*0.36, deckY, stage.z - stage.d*0.22).

Verified fresh (port-isolated context, seed 20261990, D's real GigCrew + GLB backline):
- matches §3 both venues; bass clearance 0.87 m (pub) / 0.92 m (rsl) — the R14
  interpenetration (0.29 m) is resolved; on-deck; flanks C's primitive ampStack
  (4.4 m pub / 3.5 m rsl) as a clean up-stage backline; no band/crowd clash.
- rendered pub gig confirms the read (amp up-stage behind the bassist).

LANE_C_PUB §3 updated RESOLVED; freeze otherwise stands. No code change (docs only).
Nothing else blocks on C — F runs the release (continuity wiring, alias delete, week
soak, tour, tag v3.0).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 10:49:20 +10:00
m3ultra
66aec0f83c Lane D R15 (v3.0): guitar_amp up-stage per C's §3 ruling (ledger #4)
The R13 backline plant sat down-stage (stage.z + 0.15), 0.29 m from the bass rig
— it interpenetrated the bassist (C's R14 audit caught it). Move it up-stage-right
to C's blessed pose (stage.x + w*0.36, deckY, stage.z - d*0.22): 0.75 m clear of
the bass, behind the front line, flanking C's primitive ampStacks. Pose-only.

Verified: draw/tri delta 0 (same GLB moved — pub 50 draws / ~183k tris, <=350);
?noassets unaffected (amp is fleet-gated dressing → 0 props, band placeholders,
no crash). No other code — continuity + the ratified sit-clip deferral are closed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 10:25:08 +10:00
m3ultra
a0b578477c Lane B round 15: verify hero after A's poster flip + night poster readability (?gigs=1)
Verified A's ledger-#1 flip (35da83c): the pub's own-frontage poster moved from 15.9m behind the
building to 0.09m from the door on the +Z street face, facing the reader -- no queue_night pose
change needed (R14 prediction held). Gig golden 0x1f636349->0x4f4a549d consumed cleanly.

Fix (John-sanctioned exception to the R14 freeze): posters were unlit MeshStandardMaterial and
rendered pure black at NIGHT (measured frontage poster centre [183,71,59] day -> [4,0,1] night), so
queue_night + district_posters showed no readable bill even after A's flip. venue.js now gives posters
emissiveMap = the poster art, emissiveIntensity ramped in update() by night (0 day -> 0.55 night, same
lerp as glow/pools). Self-lights the bill after dark; daylight byte-identical (verified midday spine
poster pixel-unchanged). No new rng, no plan change, goldens frozen. ?noassets fallback self-lights too.

Verified fresh Chromium seed 20261990: queue_night (seg5, live queue) frames marquee + window glow +
streetlamp pools + a readable red poster by the door + queue punters (90 draws/29k tris);
district_posters night now shows a poster (was black, 180/138k); daylight unregressed.

-> Lane F (B->F handshake): HERO VERIFIED. Shoot queue_night at seg 5 (NIGHT) -- poster now reads there
   and night is needed for pools+glow; drive the queue live (rAF throttled in automation). Poster
   night-emissive rides the shell's per-frame venuePresentation.update(gigState.byVenue).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 10:11:53 +10:00
m3ultra
35da83c347 Lane A round 15: frontage poster +Z street-face flip (ledger #1) + gig golden re-pin
R14 review found every venue's own-frontage poster on the building's −Z BACK since R13 (~16 m
behind the street face, B measured 15.9 m) — invisible from the street, why queue_night framed no
poster. Ledger #1, A-first (B's hero re-shoot + F's tour hang off this).

- gigs.js buildPosters item 1: flip to the +Z street facade (B's canon: buildings.js facade zf=+d/2
  + venue.js door/queue/camera are +Z) AND ry=lot.ry+π so the printed face points +Z at the queue-side
  camera (else DoubleSide shows a mirrored band name). Proven: pub+rsl frontage posters now sit 0.06 m
  from B's door, printed-face·(+Z street)=1.000. Spine posters untouched.
- Gig golden re-pinned 0x1f636349 → 0x4f4a549d (the round's ONE sanctioned move; posters moved).
  Synthetic golden 0x3fa36874 frozen. §v3 FROZEN marker records the amendment (amendment law).
- selfcheck: the +Z facade is the block-interior side in plan coords, so corner venues (band_room/rsl
  fronting one street with another behind — seed 1 lot#481, 1.58 m from a crossing centreline) seat the
  frontage poster near that street. That's B's building geometry (the door is there too), not a mid-road
  defect — so the no-bitumen assert now EXEMPTS building-bound frontage posters, keeps it for spine
  posters. 400-seed sweep green again: 14264/14264.
- CITY_SPEC §v3 amended (poster prose → +Z facade + ry+π; golden line; frontage/spine carriageway split;
  recorded amendment in the FROZEN marker). LANE_A_NOTES §R15 hands B/F the new golden + a corner-venue
  eyeball note. Convention settled: visible venue face is +Z; selfcheck's −Z 'faces frontEdge' is the
  sim/GLB convention (π-off the visual front, the R13 RY_FLIP ambiguity).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 09:48:17 +10:00
m3ultra
e466491300 Fable (integrator): round-15 instructions — close the v3.0 release (F's carried brief + poster-face fix + amp fix)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 09:21:39 +10:00
m3ultra
9a65f51a88 Lane D R14 (v3.0): identity continuity — the ped you followed is in the crowd
The last charter promise. A per-venue tonight roster (sim.js _venueRoster) of
who entered a gig venue tonight — surge occupants self-record in _enter, queue
admits relay via citizens.recordVenueEntry — is consumed by GigCrew.spawn: the
crowd's front slots BECOME the roster identities (same pedIndex, same height),
seeded strangers fill the rest.

- No golden move: both goldens are plan-gen hashes; each crowd slot is an
  independently-keyed rng stream, so a roster override touches only that slot and
  an EMPTY roster is byte-identical to R13 (verified). Roster heights 1.55-1.95m
  stay inside the no-giants [1.4,2.0] gate. Pure bookkeeping: 0 rng, 0 GPU.
- Roster persists across interior exit/re-enter, bounded, auto-clears on the
  setGig(id,false) transition (per-night). Deduped by stable key.
- queue.js: admitOne() returns {pedIndex,height,key} + fires an onAdmit callback
  (auto-drain AND explicit) so F relays every walked-in punter to the roster;
  _spawnAt stashes the identity. band.js: _make returns pedIndex; members carry
  it for F's continuity smoke; crew.spawn is now null-gig-safe.
- Verified: surge 8/8 + queue 4/4 real identities land in the crowd; empty-roster
  == R13; 7-night x 3-venue soak leak geo0/tex0, roster bounded, no identity
  churn; interior 64 draws <=350 (0 new rigs); ?noassets placeholders, 0 fetch.
- F seam in LANE_D_NOTES: crew.spawn({roster}) + queue onAdmit relay + the
  tonightRoster(venueShopId) accessor.
- Debt #2 (sit clip): investigated, deferred to v3.1 — the clip converts+binds
  (tailnet Sitting_Idle.fbx -> 394KB sit.glb) but a real seated pose is ~1.2m
  stature (fails F's no-giants floor) and needs a _rotWithHips loader + replant
  (shared rig-stack) + an F smoke exemption; not a freeze-week change. SEAT_DROP
  hack kept (reads seated from the money-shot front).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 09:04:06 +10:00
m3ultra
eee60e05a5 Lane B (Streetscape) round 14: v3.0 release — alpha-alias retirement + tour audit + queue_night hero (?gigs=1)
Release round: no new systems, no rng, goldens frozen (0x3fa36874 / gig 0x1f636349 both unmoved).
Files: audio.js, venue.js, dbg.js (+ LANE_B_NOTES). Verified fresh Chromium, seed 20261990.

- Alpha-alias readers dropped (debt #1, B first): audio.js venueGigState() loses the alias hop
  (g.venueShopId===id -> g.state); byVenue + clock fallback only. venue.js stateGetter() loses the
  bare-string arm (F passes gigState.byVenue since R13, confirmed index.html:379); seed = update(null).
  Verified live: byVenue {116:on,404:on,490:quiet} at NIGHT drives the marquee with no string arm;
  audio resolves gig-<genreKey> per venue with no alias hop. F is UNBLOCKED to delete the getters.
- Bookmark/tour audit under ?gigs=1: all 19 bookmarks resolve, frame un-letterboxed, 0 page errors,
  <=300 draws. District venue-conversions hijacked none (night_neon->Video Regal, dig_real->Retro
  Groove). No pose fixes needed. (Orphan-chunk teleport inflates tris across sequential shots -- fresh
  counts <=153k; tram_stop's real ~293k is close-range Lane D GLB ped rigs, framing fine, not a venue block.)
- queue_night bookmark added (dbg.js): John's release hero -- close 3/4 on the pub door at seg 5
  ('on'), biased to the queue side; new poseForVenueQueue() recomputes venue.js frontage geometry.
  Frames marquee + window glow + streetlamp pools + the queue (spawned live by the shell loop; F's
  gig_shot.py drives it live -- verified by manually spawning D's VenueQueue: 2 punters at the door).
- Poster-repetition call (debt #4): FINE, no ask to E -- 2 gigs tonight => 2 distinct designs
  (screenprint/Screaming Utes x7, xerox/The Dead Ringers x7); variety scales with venues playing.
- Town-wide streetlamp pools: v3.1 candidate per Fable ruling (venue-scoped for v3.0; no code).

-> Lane F: cross-lane alias sweep is CLEAN (no A/C/D/E reads it); only your own 20 tool lines in
   flags_check.py + gig_shot.py remain -- migrate to *Of(id)/venueShopIds[0] when you delete the
   gig_state.js:141-151 getters + the CITY_SPEC alias line (with A).
-> Lane A (now gates John's hero-shot poster): buildPosters item 1 still seats each venue's own
   frontage poster on local -Z (back wall, 15.9m from the +Z street facade). Flip to +sin,+cos and it
   seats by the door -- in the existing queue_night frame, no pose change. Per "don't touch world
   code," B did not work around it. Re-flagged from R13.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 08:43:22 +10:00
m3ultra
62e38c5df8 Lane C R14 (v3.0 release): venue audit + docs freeze + guitar_amp ruling
Light release round — C interior code unchanged since R13 (venue geometry stable by
construction); this is the audit, the amp ruling, and the v3.0-FROZEN docs.

- Re-verified vs the current tree (D's continuity + RY-fix + real instrument GLBs landed):
  contract byte-identical (caps 8/8/12, deckY/riserY, gigKeys, determinism), drawSweep <=350
  (worst 161), gig-night draws pub 60 / band_room 52 / rsl 71 <=350. Release-law confirmed:
  D's rng namespace is disjoint from C's ctx.stream; no golden can move.
- guitar_amp ruling (LANE_C_PUB §3): NOT blessed as-is. D's pose (stage.z+0.15, down-stage)
  interpenetrates the bass rig by 0.29 m; move it up-stage-right ~ (stage.w*0.36, deckY,
  stage.z - stage.d*0.22), clear of the bass + C's primitive ampStacks. Full amp unification
  = v3.1. Cosmetic + ?gigs opt-in -> not a tag blocker. C->D handshake.
- Docs freeze: LANE_C_PUB.md + LANE_C_AUDIO.md marked v3.0-FROZEN; RY §0 reframed past-tense
  (the +Z fleet was fixed at source in D's buildFigure, R13 - no per-consumer flips); budgets
  updated to R14; in-flight handoffs removed.
- Comment-only code (zero runtime/golden/rng change): fixed stale R12 inline return-shape
  comments (watchPoints 6..8 -> 8/8/12; stage bandPoses[3] -> [4] + riserY) in interiors.js +
  layout.js; documented the standalone gigKey hand-build. theme.js untouched.

Note for E/F: settled gig-night interior is ~182k tris (E instruments 14k each x5); F's smoke
reports ~34k measuring before the async GLBs load. Interior draw gate passes; v3.1 LOD candidate.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 08:40:42 +10:00
m3ultra
a3911a4590 Lane A round 14: v3.0 release — 400-seed district invariant sweep + CITY_SPEC §v3 frozen
Release round: harden + freeze, no new systems. No golden moved (synthetic 0x3fa36874, gig
0x1f636349 both re-verified frozen); selfcheck.js is the only code touched, so no seeded generation
stream gained a draw (release-round law).

- selfcheck.js: factored the district checks out of gigSuite into districtInvariants(plan,label)
  (behaviour-preserving — hero-seed gigSuite runs byte-identical), then added a 400-seed synthetic
  sweep + the large edge seeds asserting the full district contract each (2-4 venues, >=1 pub, never
  the openLate shop, no band twice/night town-wide, per-venue 4-6 nights, every poster off the
  carriageway). Asserts the seeded count spans {2,3,4} across 400 seeds (146/121/133 — range is
  exercised, not pinned). osm graceful placement: katoomba (19 shops, no warehouse district) still
  lands 2-4 valid venues incl. a pub for every hero seed. Poster check kept at roadWidth/2 (a literal
  poleOffset compare would false-fail corner posters); added -1e-6 epsilon on the strict boundary.
  ALL GREEN 14264/14264 in ~0.7s.
- CITY_SPEC §v3: final wording pass, marked FROZEN at v3.0 (round 14) with a v2-style marker + an
  explicit carve-out for F's pending alias-line deletion. Fixed the roadWidth prose (full carriageway
  width, not 'half-corridor'). Genres final (pubrock/grunge/covers).

Coordination: the R12 single-venue alias line stays in §v3 for F to delete atomically with the
gig_state.js getters (debt #1) — deleting now would be doc-ahead-of-code (alias still live) and race F.
Flagged to F that the runtime block omits nightOf(id); to B that venue.js:228 is a 2nd bare-string
site. Verified: mutation-tested the sweep (non-vacuous — catches 5-venue/7-night/on-road violations)
+ adversarial pass (goldens frozen, freeze matches code, deterministic).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 08:36:31 +10:00
m3ultra
55f6698fb2 Lane E R14 (v3.0 release): provenance freeze + doc-consistency fixes
Provenance close-out for the v3.0 tag. Verified via a 6-agent inventory+audit workflow
(both adversarial audits PASS, 0 blockers) cross-checked against glb_stat/ffprobe/manifest.

- LANE_E_NOTES: v3.0-FROZEN provenance table + full audio(28)/GLB(38)/skins(96)/packs(3)
  inventories; by-design notes + v3.1 deferrals (street_bin decimation).
- AUDIT.md: add R13 gig-layer finalization section (14k decimation, _hi published, gigKey
  rename + 2 beds, depot publish done) — ledger was stale at R12.
- manifest glb_law string: state the documented <=8k-hero / <=14k-instrument tiers so the
  frozen contract is self-consistent (regenerated; 1-line diff, Gate 3 still 0/0).
- gen_audio: roomtone-video gain 0.3 -> 0.35 to match the shipped manifest.

Gate 3 GREEN; publish.py --verify clean; 0 quarantine assets in manifest; goldens unmoved
(synthetic 0x3fa36874, gig 0x1f636349). No new synthesis (genres final); no poster templates
(no ask from B).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 01:18:40 +10:00
m3ultra
f8ab837985 Fable: R14 kickoff rulings recorded (push done, flag stays opt-in, genres final) + gitignore local session files
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 00:59:42 +10:00
m3ultra
e4e16c34ed Fable (integrator): round-14 instructions — v3.0 release round
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 00:56:00 +10:00
m3ultra
a358c5d9ef Lane F R13 (v3.0-beta, the district): per-venue gig state + walla/applause + queue wiring; qa --strict 6/6
Wires A–E + D's district together and fires it. Seed 20261990 → "Boolarra Heads": 3 venues, 2 playing
tonight (The Exchange Hotel pub gig-pubrock + an RSL gig-covers, one dark), Screaming Utes $10 on the door.

- gig_state.js → PER-VENUE latches off the shared procity:segment spine (one per venueShopId); all three
  hard-won R12 laws kept. New runtime surface window.PROCITY.gigs.byVenue + onOf/openOf/gigOf/coverOf/
  bandNameOf/paidOf(id) + markPaidOf/venueShopIds; the R12 single-venue alias kept for one round.
- interior_mode.js: crowd-walla rides the interior tone layer under the live band bed while `on`; an
  applause sting fires once on the on->done edge. DELETE the GIG_BED bridge — debt #1, and it was a LIVE
  BUG: E renamed pubrock-live->gig-pubrock, so the bridge (gig-pubrock->pubrock-live) pointed at a dead
  key => the band would have mimed in silence. room.audio.gigKey (already the manifest key) feeds directly.
- index.html: per-venue cover charge (a night at two venues is two covers), concurrent per-venue setGig
  surges, and the outdoor VenueQueue lifecycle (D shipped the class + left the street-side seam to F:
  spawn at doors off B's queueZoneFor, drive each frame, dispose by done), exposed as queueCountOf(id).
- interior_scale_check.py: human-size assert now measures STATURE (crown-foot, platform-independent);
  world-crown ceiling-clip assert kept as its own line (debt #6).
- flags_check.py smoke_gigs -> THE DISTRICT: band->4, per-venue loop (every gigKey resolves across 3
  genres, crowd <= its own watchPoints, no-giants by stature), street budget at the busiest venue block,
  the queue assert; plus the R12 determinism/cover/noassets/flags-off arms.
- CITY_SPEC: pin the window.PROCITY.gigs runtime surface. gig_shot.py -> r13 interior + venue_night shots.

qa.sh --strict GREEN 6/6, 0 warn. Interior 63 draws/35k tris; street @ venue block 121 draws/51k tris;
band+crowd stature 1.61-1.81 m under a 4 m ceiling; flags-off fingerprint 0x3fa36874 unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 00:22:03 +10:00
m3ultra
fefbb4b806 Lane D R13 (v3.0-beta): 4-piece + instruments, outdoor queue, multi-venue surge, RY fix
- RY audit (debt #4): the ped GLB fleet's visual front is +Z but the whole
  system assumed -Z (sim heading math, C's pose ry, placeholder, impostor).
  Fixed at the source (rigs.js buildFigure normalises every rig to -Z front)
  and dropped band.js RY_FLIP. Corrects keepers/browsers (faced the back wall)
  and streamed walkers (moon-walked): 223/223 gig + 188/188 flags-off now face
  travel. Visual only, no golden move. keepers.js/placeholder.js/impostor.js
  unchanged (fixed for free). Canonical convention -> LANE_D_NOTES for C.
- Instruments (debt #2): E's manifest GLBs swap over the primitives async
  (placeholder-persists, fleet-gated -> 0 fetch under ?noassets), guitar/bass
  held, mic + kit planted, guitar_amp dressing.
- Drummer (debt #3): 4-piece, seated at C's drums pose (sink + kit occlusion;
  reads from the front/crowd POV - a sit clip is the polish).
- Outdoor queue (new queue.js): seeded 2-6 line at the frontage, drains on
  admitOne() + auto-drain, consumes B's queueZone or a frontage-hugging door
  fallback. F wiring seam documented in LANE_D_NOTES.
- Multi-venue surge (sim.js): setGig -> Set of concurrent venues.
- Interior gig 56 draws <=350; ?noassets+?gigs placeholders, silent-and-fine.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 00:00:05 +10:00
m3ultra
5dac2cac5a Lane E R13: publish decimated instruments + _hi originals to depot
John OK'd direct publish. Pushed the 5 base instruments (14k) + 5 _hi hi-poly originals
via the passwordless tailnet ingress (this box is allowlisted). Public digalot.fyi now
serves the 14k bytes (amp 5.9MB->1.3MB) + the _hi originals; -70% decimation win is live
in production. _published.json 33->38; validate_manifest --depot GREEN. Gate-3 flag cleared.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 23:12:48 +10:00
m3ultra
46127c7e95 Lane B (Streetscape) round 13: v3.0-beta the district — N-venue frontage + night pass + posters + queue zone (?gigs=1)
Generalises the R12 one-pub slice to all 2-4 venues and lands the night-readability polish. All
gig-gated (flags-off byte-identical, verified in a fresh browser context). Files: venue.js, audio.js, dbg.js.

- venue.js -> N venues: per-venue lit marquee/frontage on B's +Z facade side + window-light spill;
  streetlamp pools on venue blocks (one instanced warm-pool mesh, night-driven -> the Friday-night
  walk reads); town-wide posters instanced per gig (14 posters = 2 draws / 2 textures, band-name
  overprint, flat printed-poster fallback). Town-wide pools deferred (would need always-on
  furniture.js -> breaks flags-off parity).
- Queue-zone marker per venue: venue.queueZone = {x,z,ry,len} for Lane D (head at the door, extends
  along the frontage; queuer faces -ry). queueZones{} + queueZoneFor(id).
- audio.js muffled spill per-genre (debt #1): import gigKeyFor; the nearest venue at doors/on within
  26 m spills its gig-<genreKey> through the 470 Hz lowpass, so pub/band_room/RSL crossfade genre.
  F: delete the GIG_BED bridge.
- update(gigStates) polymorphic: per-venue map {[venueShopId]:state} (F wires PROCITY.gigs.byVenue)
  or alpha-compat bare string (primary pub). Contract documented for F in LANE_B_NOTES.
- ?noassets fetch fix (latent R12 bug): gate the poster JPEG fetch behind !noassets -> 0 gig-layer
  network over the 22-JPEG facade/ground baseline.
- dbg.js: venue_night + district_posters bookmarks (seg 5) so tools/qa/gig_shot.py scripts the
  street money shot; poseForVenue resolves from the live plan.

Budget (fresh Chromium, gigs-on NIGHT, busiest pub block, all frontages lit): worst 154 scene /
~167 total draws, 64k tris -- <=300 / <=200k. 0 console errors (gigs / gigs+noassets / flags-off).
Verified 3 venues seed 20261990: pub->gig-pubrock, RSL->gig-covers, band_room->gig-grunge (all in
E's manifest).

Finding for Lane A: buildPosters item 1 seats each venue-frontage poster on the lot -Z (back wall,
measured 15.9 m from the +Z street facade) -- flip to +sin,+cos. Spine/pole posters render correctly
and face the footpath ("SCREAMING UTES" readable). Non-blocking (marquee + pools carry the shot).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 23:11:10 +10:00
m3ultra
82b711f962 Lane C R13 (v3.0-beta, the district): band_room + rsl archetypes, 4-piece band, RY audit (?gigs=1)
- theme.js: band_room (small/scuzzy tin shed) + rsl (carpet-and-flock club) venue recipes,
  reusing the pub machinery via a new per-kind venueSpec (deck size/height + crowd cap).
- layout.js: parametrized placeStage/placeWatchPoints; 4th `drums` pose seated on the riser
  (debt #3 — the band is now a 4-piece across all venues), stage.riserY + per-pose y.
- interiors.js: robust gig-<genreKey> resolution (gig.genreKey -> shop.genreKey -> kind
  default) matching E's renamed manifest beds (debt #1); API doc for the 4-piece + riserY.
- LANE_C_PUB.md: 3-kind venue contract + pinned ry convention and the empirically-verified
  keeper/browser back-to-front finding + source-normalise fix for Lane D (debt #4).

Verified fresh (seed 20261990 + 90-build soak): watch caps 8/8/12, gigKeys
gig-pubrock/gig-grunge/gig-covers, determinism 0, path/carve 0, gig-night worst RSL 237 draws
asset-free (16 rigs) / 77 GLB <=350, leak geo0/tex0. Shot: docs/shots/laneC/rsl_gig_r13.jpg.
Lane F: bump flags_check band==3 -> ==4 (tools/flags_check.py:674,794) — RED by design.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 23:05:03 +10:00
m3ultra
bf98b41b16 Lane E R13 (v3.0-beta): gigKey rename + grunge/covers beds + instrument decimation
- debt #1: the manifest music key IS the gigKey, always gig-<genreKey>. Renamed
  pubrock-live -> gig-pubrock (files + gen_audio + build_manifest); old files deleted.
  B/F switch readers, F deletes the GIG_BED bridge (both fail soft to silence til then).
- two new gig beds: gig-grunge (band_room, quiet-loud dynamic) + gig-covers (RSL, mellow
  organ-led); procedural/seeded/loopable/$0. New organ() + grungechord() synth helpers.
- decimate the 5 instrument GLBs to 14k tris each (was 43-96k; fleet 236k->70k, -70%) via
  collapse (thin features survive); _hi hi-poly originals kept for depot; thumbs re-rendered.
- manifest regen (validates 0/0 incl --depot); app boots clean flags-off / ?gigs=1 (3-venue
  district, all 3 beds resolve) / ?noassets=1&gigs=1 (0 audio+GLB fetches).
- depot re-publish (14k bytes + _hi originals) gated on John's OK.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 23:03:14 +10:00
m3ultra
6fba79a1cb Lane A round 13: v3.0-beta the district (?gigs=1) — 2–4 venues, week schedule, town-wide posters, verge fix
Publishes the multi-venue plan.gigs interface C/D/B/F hang off (half-day handshake, A first).

- pickVenues: seeded 2–4 shops converted in place → pub (spine end) / band_room (warehouse
  fringe) / rsl (off-spine); 4th = 2nd pub at far end. Registry gains weight-0 band_room+rsl
  kinds + venueKind/genreKey/placement. Never the openLate landmark; osm-safe fallbacks.
- gigKey contract (debt #1): gigKeyFor(genreKey) => 'gig-'+genreKey, the single exported
  genre→bed mapping. No table anywhere; F deletes the GIG_BED bridge.
- plan.gigs goes district: 7 nights × every venue, each plays a seeded 4–6 (dark reads true);
  cover skewed by kind; no band plays two venues on one night; custom names spread night-major.
- plan.posters goes town-wide: tonight's playing venues each get frontage + seeded spine run.
- Verge fix (debt #5): new corridor law roadWidth/vergeBand/poleOffset(edge) in registry.js
  (road-vs-verge split of edge.width, published as functions ⇒ base goldens frozen). Posters
  seat on the verge, never bitumen; selfcheck asserts no poster on a carriageway.
- registry pub.interior 'band_room'→'pub' (unread field; avoids collision with band_room type).

Gig golden re-pinned 0xa6ae5a5e→0x1f636349 (multi-venue changed output; in-commit per amendment
law). selfcheck ALL GREEN 3273/3273; scaffold_check + consistency GREEN; flags-off byte-identical.
CITY_SPEC §v3.0-beta + LANE_A_NOTES §Round 13 updated in this commit.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 22:35:05 +10:00
jing
79852ca220 Fable (integrator): round-13 instructions — v3.0-beta, the district
v3.0-alpha re-verified green (qa.sh --strict 6/6, 0 warn) on the shipped tree. Round 13
opens the beta: 2-4 venues (pub/band_room/rsl), full week schedule, posters town-wide,
the outdoor queue, walla+applause, night-readability pass — all behind ?gigs=1.

All six R12 debts assigned: gigKey contract (manifest key IS the gigKey, gig-<genre>),
D wires E's instrument GLBs, the drummer (band goes 4-piece — John may veto), the
RY_FLIP facing audit, A's poster verge offset, F's stature-gate hardening.

Three items for John, only the depot-publish OK blocks anything.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 21:30:01 +10:00
jing
2498fdc892 Lane F R12: wire the v3.0-alpha gig layer (?gigs=1) — state machine, cover charge, band+crowd, gig audio
F last: five landed lanes → one Friday night. Seed 20261990 → The Thornbury Hotel,
tonight SCREAMING UTES, $10 on the door. qa.sh --strict GREEN 6/6.

- gig_state.js (new, F-owned): quiet → doors (DUSK) → on (NIGHT) → done (DAWN) → quiet.
  Rides lighting's procity:segment event (a poll only sees the segments it samples, and
  missed the night roll entirely); `state` is a getter because B's audio reads it from its
  own rAF while the player is inside a shop.
- ?gigs=1 seam: custom_bands.json fetched in the bootstrap (no fetch flag-off or ?noassets)
  → generatePlanFor(seed, src, {gigs:true, customBands}). 7 of John's 10 names fill the week.
- Cover charge on the R8 buy seam, zero new UI: paid debits once with a toast, re-entry the
  same night is free, broke → polite knockback, free nights walk straight in.
- interior_mode: opts.gig → C's gigKey; D's GigCrew (band 3 + crowd 8, 3 dancing) at C's
  stage/watch points; both disposed with the room (leak-free over 4 cycles).
- Cross-lane fix at the glue: C emits gigKey 'gig-pubrock', E shipped the bed as
  'pubrock-live' — unresolved the pub plays to a silent room and nothing errors. Bridged
  here; C/E/Fable owe CITY_SPEC a contract line. Details + 2 more findings in LANE_F_NOTES §12.
- smoke_gigs (16 gates): schedule determinism, band==3, crowd ≤ watchPoints, dance mix, bed
  resolves, ≤350 draws (47 rig / 171 placeholder), no-giants by STATURE (the band stands on a
  0.32m deck, so world-crown fails a correct band), cover ruling, ?noassets+?gigs.
  Flags-off regression gains a v3 arm: no state machine, no plan.gigs, no pub, no venue geo.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 21:09:56 +10:00
m3ultra
f0a0a99207 Lane B (Streetscape): round-12 v3.0-alpha — venue frontage + posters + muffled-gig spill (?gigs=1)
- web/js/world/venue.js (new): createVenuePresentation — renders E's poster skins at plan.posters with band-name overprint (nameZone, seeded template, flat fallback if JPEG missing); lit pub marquee + bulb row over the door, update(gigState) ramps the glow. Constructed by the shell/F under ?gigs (like weather/tram).
- web/js/world/audio.js: muffled-gig spill — near the venue (<=26m) while a gig is at doors/on, pubrock-live plays through a 470Hz lowpass at low distance-gain. Reads window.PROCITY.gigs (F) with a plan.gigs+clock fallback.
- Prime flag law: inert/absent without the gig layer; goldens frozen (no citygen edits, selfcheck 3074/3074); byte-identical flags-off boot.
- Verified live on a gig plan: THE WOMBATTS posters over band-photo art, The Thornbury Hotel lit at night, spill gain ~0.14. F wiring documented in LANE_B_NOTES; streetlamp-pool stretch deferred.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 20:15:40 +10:00
m3ultra
05e020e3b8 Lane C: round-12 pub venue — archetype + watchPoints + audio.gigKey (?gigs=1)
v3.0-alpha band room. New pub recipe (venue:true): stage + PA + amps at the back wall (new stage/paSpeaker/ampStack fittings, GLB slots stage/pa_speaker/amp for E), bar counter (keeper), sticky carpet, blocked back door = green room.

buildInterior returns for venues: room.watchPoints[] (6-8 seeded audience poses {x,z,ry,dance} facing the stage, dance ~1/3, counter.stand ry convention); room.stage {x,z,w,d,deckY,frontZ,bandPoses[3]} for Lane D's band; room.audio.gigKey ('gig-'+genreKey) set when Lane F passes opts.gig.

Flags-off byte-identical: venue code runs only for recipe.venue on its own seed sub-streams; non-pub rooms have watchPoints:[], stage:null, unchanged placement/audio.

Verified: 40-seed pub sweep (0 throws/carves/path-fails, 8 watchPoints, dance 0.38) + 60-room mixed soak (0 det/path fails, leak geo0/tex0, worst 19ms). Non-pub unchanged. Interface for D/F: docs/LANES/LANE_C_PUB.md. scaffold + manifest green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 18:59:48 +10:00
m3ultra
acf734a1e5 Lane A round 12: v3.0-alpha gig layer (?gigs=1) — venue, plan.gigs, band names, closing-time debt
Publishes the gig interface the whole round hangs off (A runs first). Everything is
behind ?gigs=1 as a POST-HOC augmentation (gigs.js withGigs, applied by the selector),
so generatePlan is untouched and all v2 goldens stay frozen (synthetic 0x3fa36874, osm
melbourne 0x34cfdec0, katoomba 0x0f652510). Source-agnostic (synthetic + osm).

- Venue: one 'pub' per town — a spine-end plain shop converted in place (keeps lot
  id/geometry, enterable), shop.venue=true, never the openLate landmark. Registry gains
  a weight-0 'pub' type (interior:'band_room' for Lane C) → never auto-placed → base
  plan byte-identical.
- plan.gigs: 7 nightly {gigId,venueShopId,bandName,genreKey:'pubrock',night,startSeg:5,
  endSeg:5,cover}; cover ~half free / half $2-$10 (F charges at the door).
- Band names: bandName(seed) generator (90s pub-rock) + OPTIONAL web/assets/custom_bands.json
  drop-in (priority into the pool; absent → pure generator, no fetch under ?noassets).
- plan.posters: ~6 seeded {id,gigId,x,z,ry} for Lane B.
- Closing-time debt paid: isOpen(shopOrHours,hour) exported (half-open law as code, D consumes).
- map.html?gigs=1: venue ring + poster pins + gig panel line. Flags-off unchanged.

Self-check ALL GREEN 3074/3074 (gigSuite ×2 sources, flags-off≡base, gig golden
0xa6ae5a5e). qa.sh --strict GREEN 6/6. Verified in-browser both modes. CITY_SPEC v3
section + LANE_A_NOTES handshake for C/D/B/F. Atomic pathspec commit (shared-tree race).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 18:33:53 +10:00
m3ultra
22a0741ad1 Fable (integrator): round-12 instructions — v3.0-alpha, one pub end-to-end
R11 reviewed: clean audio round, v2.1 tagged+pushed by F, E's pack fully procedural
(numpy synthesis, 23 assets, 8.7MB, $0). R12 opens the venues epoch behind ?gigs=1
with John's three charter rulings encoded: crowd = stand-and-watch + seeded ~1/3
dancing; events = mixed free/paid (seeded cover $0 or $2-10, wallet door charge,
knockback on skint, no re-charge same night); band names = generator + optional
web/assets/custom_bands.json drop-in (asset-law compliant, deterministic given
seed+file). A publishes plan.gigs first; C watchPoints; D band trio + crowd;
E instruments/posters/pub-rock bed; B lit frontage + muffled spill; F gig state
machine + door charge + smokes + v3.0-alpha tag.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 17:32:34 +10:00
m3ultra
f7dd44f55a Lane B (Streetscape): round-11 audio — WebAudio engine (street side)
- web/js/world/audio.js: one AudioContext unlocked on first gesture; day/night ambience crossfade, rain (weather.intensity), footsteps, shop-door music spill (nearest open music-shop, distance-gain), tram rumble+bell, enterShop SFX. Consumes Lane E manifest.audio (3x retry). Self-ticks off window.PROCITY.
- House audio law verified live: silent pre-gesture (0 fetches), ?mute=1 silent surface (0 fetches), ?noassets=1 zero audio/manifest fetches, lazy-load (8.7MB<=25MB), no per-frame alloc.
- window.PROCITY.audio for Lane F: playInterior({musicKey,toneKey})/stopInterior (street beds duck while inside), playSfx, setMasterGain, mute, state diag. Confirms Lane C room.audio={musicKey,toneKey} contract.
- Small guarded [Lane B R11 audio] loader in index.html.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 16:00:31 +10:00
m3ultra
89f278b603 Lane C: round-11 audio contract — room.audio on buildInterior
buildInterior returns room.audio = { musicKey, toneKey }, seeded per shop: keys into Lane E's manifest.audio (interior music bed + room-tone). Lane F's interior_mode plays it, B's audio.js resolves keys->files. Keys not files: buildInterior stays synchronous + asset-free; silence on missing/mute/noassets (house audio law).

Maps mirror the manifest per-type types arrays: record/milkbar/video/dept/arcade always play their bed; other types room-tone-only except a seeded ~1-in-3 general radio (the 'general'-tagged milk-bar bed).

Verified 9 types x 8 seeds: 0 bad keys, 0 nondeterminism, all keys resolve + match manifest type membership, deterministic per shop. Contract + F wiring: docs/LANES/LANE_C_AUDIO.md.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 15:46:58 +10:00
m3ultra
aa322365a9 Fable (integrator): v2.0 shipped; round-11 instructions — the audio round
R10 review: D's span-normalize fix verified (fresh-Chromium gate 24/24 human-sized,
re-shot tour eyeballed, served-file check); F's stale-cache diagnosis confirmed by
reproduction. v2.0 tagged at 9b1c54e and pushed. R11 = audio, greenlit by John
('generate freely'): E generates the pack on MODELBEAST (gen_audio.py, house audio
law: silent-and-happy without assets, autoplay-safe, seeded, <=25MB, free-first),
B builds audio.js (layers wired to day/weather/tram/footsteps + door spill),
C answers the room.audio contract, F wires interiors + smokes and tags v2.1.
A + D rest. v3 epoch pick pending John (editor / venues+gigs / multiplayer).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 14:08:32 +10:00
m3ultra
8bd4676593 Fable (integrator): round-10 instructions — interior giant-rig blocker, v2.0 tag pulled
Round-9 review: engineering landed but the headline feature is visibly broken — interior
rigs (keepers + browsers) render ~2x room scale, heads through the ceiling. Verified live:
head bone at world Y=3.83m in a 3.4m room vs requested 1.58-1.92m. Root cause narrowed to
bind-pose head measurement in rigs.js buildFigure (raw headY 82 at bind vs 180 animated,
~2.2x underestimate -> giant after normalize). Visible in D's own r9 acceptance shot and
F's tour 'browsers.png'; neither lane flagged it. Local v2.0 tag deleted (never pushed;
origin still ends at v2.0-rc). R10: D fixes pose-aware + adds a head-height QA gate, F
re-shoots browsers + night_crowd and re-tags v2.0 on the fixed commit.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 12:12:55 +10:00
m3ultra
cb3aed196a Lane F R9 F3+F4: v2.0 tour (11 shots) + full-default & all-on soaks + docs freeze
F3: tools/v2_tour.py shoots 12-shot-class tour across flag-groups → docs/shots/v2_tour/ (11 shots,
all un-letterboxed 1280x720) incl. the rain-verandah money shot (night rain + winmap-lit open video
shop + CLOSED dark neighbours), browsers-in-a-shop, dig-real, katoomba, tram_stop + contact sheet.
soak.py gained --flags; full-default soak PASS (37 chunks/20 shops/heap stable/0 errors/leak-free)
and all-on soak (winmap+dig+stock=real+weather=rain+tram) PASS identically.

F4: F-progress round-9 section + FINAL v2 flags table (roster/patronage default-on; dig/winmap/
stock/weather/plansrc/tram/noassets opt-in; goldens frozen). LANE_F_NOTES v2.0 freeze note. CityPlan
v2 contract (A's CITY_SPEC freeze) validated live: selfcheck 1727/1727 + goldens. qa.sh --strict GREEN 5/5.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 11:57:11 +10:00
m3ultra
16c4450cd9 Lane B round-9: v2 tram (?tram=1) + tour bookmarks + rain-drop polish
- tram.js: 1 small bus, seeded out-and-back loop on the main-street spine,
  door-dwell at each busShelterStops stop, ping-pong at ends. Deterministic,
  exactly 2 draws, night headlights via lighting.isNight(). Flag-off identical.
  Shell wiring (2 lines) documented for F in LANE_B_NOTES.
- dbg.js: 8 v2 tour bookmarks (16 total) incl. rain_verandah hero shot;
  tram_stop now frames the nearest-origin (open) shelter stop.
- weather.js: cap rain gl_PointSize (clamp 2-22px) - near drops are thin
  streaks now, not blobs. Rain smoke still GREEN.
- qa.sh --strict GREEN, golden hash frozen, flags-off byte-identical.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 11:09:41 +10:00
m3ultra
23c0667dca Lane E round 9 (E1+E2): VRAM/texture audit + half-res book/toy atlases
E1 memory audit: measured all texture sources (decoded RGBA+mips). Resident VRAM
~240MB default boot / ~420MB worst case (all flags + all shop types); stock packs
the swing. Cheap win: half-res'd book+toy atlases (quick pull-cards, not the deep
record dig — covers verified legible) → stock VRAM 323->181MB, no index/UV change,
re-published to depot. Verdict: fine to ship v2.0; flagged stockpack cache-cap (C)
+ KTX2/Basis (4-8x) for v3. E2 hygiene: validate --depot 0 err, pack-QA 3/3,
provenance-drift clean (27 live), 0 orphan atlases. Numbers + verdict in AUDIT.md.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 10:59:22 +10:00
m3ultra
e5d4679471 Lane A round 9: freeze CityPlan v2 contract in CITY_SPEC + closing-time occupant ruling
Ship round. Docs + one selfcheck log-line only; no generator change ⇒ all three goldens
unchanged (synthetic 0x3fa36874, osm/melbourne 0x34cfdec0, osm/katoomba 0x0f652510).

1. CITY_SPEC v2 contract FROZEN — new "CityPlan v2 — frozen producer contract" section: producer
   API, goldens table (keyed seed/plansrc/town) + how to pin a new one, town-key mechanism, osm
   normalization rules, hours/openLate/storeys laws. Matches code as shipped (F diffs claims vs
   code). Refreshed the stale round-6 Plan-sources blockquote to multi-town reality. Layer-1
   changes now require a CITY_SPEC amendment + golden re-pin in the same commit.
2. Recipe sanity — DRY-RAN end-to-end: appended a throwaway Newtown (42 shops), selfcheck auto-ran
   the full parity suite (1931/1932, only golden unpinned) and printed a paste-ready
   `newtown: 0x9045e577,`. Reverted; no 3rd town shipped. Added the selfcheck `⚠ UNPINNED — add to
   OSM_GOLDENS` line so the recipe is mechanical; fixed the recipe wording to match.
3. Closing-time occupant ruling (D's on-call Q) — ratifies + freezes what D's sim.js already does:
   half-open hours, no new entry when closed, occupants DRAIN (finish bounded dwell) never popped,
   player not force-ejected, openLate video is the night crowd. In CITY_SPEC + LANE_A_NOTES. No
   code change asked of D.

qa.sh --strict GREEN; selfcheck 1727/1727.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 10:56:19 +10:00
m3ultra
34145e24a7 Lane D round-9: interior presence — occupancy truth + browser rigs (C->D->F seam)
Follow a ped into a shop and find them browsing. D owns occupancy truth; C owns browse points;
F wires the handoff. Validated end-to-end in-shell (?stock=real). qa --strict GREEN; v1 untouched.

Occupancy (D1): patronage records who's inside which shop by shopId. New
citizens.occupancyOf(shopId) -> {count, occupants:[{seed,enteredAt,pedIndex}]} (pedIndex = the
exact ped who ducked in, for identity continuity). Cleaned on emerge/chunk-drop/stream-toggle.
Deterministic: 17 shops + occupants byte-equal across two runs (fixed a stale-occupancy leak on
stream toggle).

Browsers: keepers.js gained browse:true (faces the shelf via ry, no player-greet) + pedIndex +
seedKey. Each = a merged ped ~1 draw. 12 enter/exit cycles: count == min(occupancy,3) 12/12,
worst 61 draws <=350 (C's headroom holds), leak-free (0 GPU delta after warmup), disposed every
exit via keepers.disposeAll().

Consistency (D2): inside peds hidden on the street (0 rendered), re-emerge at the door.

F handoff verified by running F's exact interior_mode wiring (enter -> occupancyOf ->
browsePoints.slice(0,min(count,3)) -> keepers.spawn). index.html setShops door points need
shopId:s.id added. Closing-time handled by the dwell model (pending A's explicit ruling).

Evidence: docs/shots/laneD/r9_browsers_in_shop.jpg. Changed sim.js + keepers.js + test page.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 10:21:10 +10:00
m3ultra
9c7c65f57c Lane C round-9: draw-headroom note for D's browser rigs (F1 handoff)
Measured worst interior with 3 two-draw rig proxies at browse points:
68 draws (opshop/hall) in the ?stock=real path — browsers add ≤6, ample
headroom. Flags the one tight spot for D/F: pre-existing GLB-on opshop/
hall is 344/350, so keep rigs impostor-cheap if ever stacked on GLB
hero-props there; F's sweep-with-browsers confirms ≤350.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 09:57:55 +10:00
m3ultra
c68bba8f32 Lane C round-9 C2: buy-anywhere — pull-and-buy on book spines + toy boxes
Book/toy shelves get pull-and-buy over the SAME wallet; records keep the
deep dig. New stockpack.buildBuyableShelf(): a real shelf is merged,
per-item-ADDRESSABLE meshes — one per atlas (all covers drawn from one
seeded atlas → one draw/shelf), tagged noBatch so batch.js leaves them
intact. Aim a spine/box → pull card (title/author-or-maker/$price/band
from the pack index) → BUY debits the wallet, adds to inventory, and
collapseBuyItem() zero-areas the item's quad in place (removed from the
shelf, no geometry churn). Parody stock → no buy mesh → no card. Fail-
soft per pack; atlasPool() keeps each shelf single-atlas (one draw).

Test page: E interacts (bin→dig, shelf→card) + a #shelfBuy pull card;
shelfBuySoak() buys one item per book/toy seed. Validated: raycast→card
→BUY end-to-end (quad collapses to centre, cash/inventory update),
buy-soak 6/6 collapseOk leak geo0/tex0, ?stock=real draws record 41/
book 58/toy 57 ≤350, drawSweep GLB-off 168/on 344 unchanged, placement
determinism 0 fails, qa --strict GREEN 5/5. Shot: browse_buy_r9.jpg.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 09:56:21 +10:00
m3ultra
5529d62263 Lane C round-9 handshake: browse-points interface (C→D→F seam)
Publishes decision #1's contract FIRST (before code) so D and F build
in parallel: room.browsePoints[] (0..3, deterministic per shop.seed) —
{x,z,ry,atKind,slotIndex}, same coord frame + ry convention as
counter.stand. Guarantees: walkable, reachable (door→counter flood-
fill), ≥0.6m spaced, every archetype. C adds no meshes/draws; D's rigs
ride the ≤350 interior budget. Includes the D→F→C handoff (occupancy
count → browsePoints.slice(0,min(count,3)) → one rig per point).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 09:27:12 +10:00
m3ultra
e8f92a0da2 Fable (integrator): round-9 lane instructions — the v2.0 ship round (interior presence, buy-anywhere, tram, tour, docs freeze)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 09:16:59 +10:00
m3ultra
3daf8df3ec Lane D round-8: shop patronage v0 + weather reaction
The crowd comes alive. Default-on for the streamed roster (behind ?patronage=0); v1 path
(?roster=v1) untouched — no patron fields, golden identity holds. qa --strict GREEN.

Patronage (D1): per-ped state machine walking -> going (steer to a nearby open shop's door,
seeded ~every 10m within 18m) -> inside (hidden, 5-20s seeded dwell) -> emerge (resumes walk).
Hours-aware: noon = all types (up to ~38 inside, 7 types); night = video-only (the openLate shop
draws the crowd, roll ramps up as streets empty). Deterministic (150 chunk-keyed ids), leak-free
(0 GPU delta over the churn), budget-neutral (inside peds hidden -> draws -1).

Weather (D2): reads Lane B's PROCITY.weather contract (no import). setWeather({state,intensity}).
Rain -> density -56% (40-60% target), walk speed +14%, more sheltering (inside 6->25); overcast
-10%; clear = v1.

Also this session: R7 post-flip shell verification (no-flag boot streams, determinism, leak-free,
?roster=v1 restores golden roster) and pushed main + v1.0/v1.1/v2.0-alpha/v2.0-beta to origin.

F wiring (setShops door-point recipe, setWeather, ?patronage=0) documented in LANE_D_NOTES.
Only web/js/citizens/sim.js + web/citizens_test.html changed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 04:42:34 +10:00
m3ultra
fbc8ffa1c8 Lane C round-8: buy loop v0 + book/toy real stock (?stock=real)
C1 — buy loop v0 (new wallet.js): runtime-only economy — seeded cash
(~$60–200), buy()/broke-gate/in-memory bag, onChange for a cash chip.
World gen untouched (purchases never re-enter the plan/seeded build).
Test page: #cashChip HUD + I-toggle inventory + dig BUY IT button
(pull → bag, cash down, bin depletes); digSoak buys ≤2/visit.

C2 — book spines + toy boxes wired to ?stock=real. stockpack.js keys
each pack to a slot (record→sleeve, book→spine, toy→box); stock.js
shelfLine builds real atlas-UV cover planes for book/toy shelves
(static, no dig), fail-soft per pack. E's packs live: record 350/6,
book 311/4, toy 273/5 (items/atlases).

C3 — validated: draws ≤350 (record 41, book 42, toy 51), determinism
0 fails, leak-free (0 geo/tex delta ×20; buy-soak 12 visits/5 bought,
leakGeo0/tex0), reload resets wallet, flag-off + ?noassets untouched,
qa.sh --strict GREEN 5/5. Shot: docs/shots/laneC/buyloop_r8.jpg.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 04:33:00 +10:00
m3ultra
f952f513d0 Lane A round 8: OSM to parity + a second town (Katoomba) — carried R7 brief, full
The carried brief (slipped R7) lands complete — all four items, qa.sh --strict GREEN.

1. Selfcheck PARITY: extracted structuralSuite(plan,label) and run the FULL invariant suite
   on every (source, town) — synthetic + both OSM towns get identical coverage (storeys,
   one-shop-per-lot, facing, within/cross-block overlap, corridor coverage, determinism,
   exactly-one-openLate). ALL GREEN 1727/1727 (was 1362; OSM went subset → full ×2 towns).
2. SECOND TOWN: Katoomba (Blue Mountains, 19 shops, op-shop/book heavy) — regional contrast
   to inner-Melbourne. osm_fixture.js → OSM_TOWNS{melbourne,katoomba}+DEFAULT_TOWN;
   generatePlanFor(seed, source, {town}); ?plansrc=osm&town=katoomba. Golden 0x0f652510.
   Melbourne 0x34cfdec0 + synthetic 0x3fa36874 UNCHANGED (town key kept off the plan).
3. "Add a town" recipe in LANE_A_NOTES (R8): extract → OSM_TOWNS → pin golden → tell F.
4. Normalization + LOG: importer bends real data to the contracts (unknown kind→opshop,
   hours-clamp so only one shop is openLate, video-preferred landmark w/ fallback) and logs
   it via {report}; selfcheck prints per-town (e.g. melbourne hoursClamped:5, openLate:video).

For F: three goldens to pin, gate keyed (seed, plansrc, town); selector gained {town} — see
LANE_A_NOTES R8. Screenshots docs/shots/laneA/osm-{melbourne,katoomba}.png.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 04:15:12 +10:00
m3ultra
a667283cf3 Lane E round 8: REAL stock packs (record 350 / book 311 / toy 273) live on depot
John unblocked GODVERSE DB access (m1ultra native-Postgres clones, read-only SELECT,
peer auth). All 3 packs rebuilt from real data:
- record 350: discogs_full.inventory (real store stock) join release/release_image,
  real Discogs cover art.
- book 311 + toy 273: dealgod.products by category_path, real product photos + prices.
Metadata parody-transformed (deterministic, no source-token leak -> no real trademarks
in pack text); cover images are real release/product art (read-only, non-economy,
decision #2); book prices seeded (source is info-only, John's call). 15 atlases
published to the depot; indexes committed (the C contract) + staged for ?localdepot;
all pass the pack-QA gate. build_stock_pack.py gained --from-tsv (extract-on-DB-box ->
build-here), portrait 176x256 book cell, seeded-price fallback. qa --strict GREEN 5/5.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 04:09:14 +10:00
m3ultra
900b274a9a Lane B round-8: weather (?weather=1) — seeded rain/overcast/clear, exposes PROCITY.weather for D
New js/world/weather.js + a one-line lighting.setSky(). Seeded per citySeed (weatherFor):
~57/24/19% clear/overcast/rain over 400 seeds, deterministic. Rain = ONE draw (camera-following
Points + procedural streak/fall/wind shader) + wet ground (roughness/darken on shared ground mats,
restored on dispose) + matching rainy sky dome via lighting.setSky. Fully procedural (0 depot fetch).

- Exposes window.PROCITY.weather = { state:'clear'|'overcast'|'rain', intensity:0..1 } for Lane D's
  weather-reactive crowds (decision #1). Documented the contract + the exact 3-line shell wiring for F
  in LANE_B_NOTES (I don't touch index.html). ?weather=1 seeded (default town rolls clear);
  ?weather=rain|overcast|clear forces a state for demos/smokes.
- Worst view 141 draws day / 126 night (<=300); composes with ?winmap + night (rain outside a lit
  interior-mapped window = the money shot, screenshotted); deterministic; 0 console errors; flag-off
  byte-identical (shell never constructs it). Deferred cut line: vertex-shader wind sway on
  trees/awnings (touches other lanes' materials) — noted, not done. Tram stretch not attempted.

qa.sh --strict GREEN (5/5).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 02:34:14 +10:00
m3ultra
081755bb71 Lane E round 8 (E1+E2): book/toy stock packs + pack-QA gate
E1: build_stock_pack.py generalized over kinds — record (256x256 sleeves), book
(96x256 tall-thin spines), toy (256x256 boxes), per-kind parody word banks, same
build-time/parody/atlas/index laws. Book+toy sample packs built + staged (?localdepot)
+ indexes committed to pipeline/packs/ so Lane C wires book/toy shelves now. Parody
deterministic + no distinctive-token leak across all 3 kinds.
E2: validate_pack.py QA gate (wired into validate_manifest -> qa gate 3) — bad UV /
empty title / bad price_band / dangling atlas / dup id fails qa (proven). qa strict
GREEN 5/5.
Real 150-250-item packs blocked on GODVERSE_DSN (flagged to Fable); samples are
placeholders in the real index format. No fal spend.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 02:27:50 +10:00
m3ultra
1a20501e55 Fable (integrator): round-8 lane instructions — catch-up (A/B carried) + the town comes alive (patronage, buy loop, weather, pack breadth)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 02:06:34 +10:00
m3ultra
3724a65505 Lane C R7 C1: ?stock=real — real GODVERSE sleeves in the crates
The stockAdapter seam built in v1 finally eats. Lane E's stock pack (parody-
transformed Discogs metadata + cover atlas) feeds record-shop bins + the dig
riffle behind ?stock=real. Economy stays a stub (buying = toast).

- Contract handshake (task 1, unblocked E): confirmed E's index schema as-is
  in LANE_C_NOTES (items[{id,title,artist,price,price_band,atlas,uv}]; uv
  origin top-left, C flips V for WebGL; fail-soft; per-type packs).
- stockpack.js (new): preloadStockPack/getStockPack (cached) + makeStockAdapter.
  Atlas texture + material are shared/cached (like depot GLBs); each sleeve is
  a cover PLANE sampling the atlas at its baked UV, so all real sleeves in a
  room batch to ONE draw (record: 59 draws).
- stock.js binFan: real cover planes (else parody canvas). dig.js: riffles real
  covers, pull card shows title/artist/$price/band. interiors.js: opts.stock=
  'real' wires the adapter (warn-once + parody fallback if pack absent). Test
  page reads ?stock=real, preloads record/book/toy, passes the adapter to the dig.

Validated (E's staged 24-sample; real covers drop in unchanged when E gets the
DB): determinism 0/30, leak-free rooms + real dig (0/0 over 25 cycles), draws
<=139 all rooms (record 59), fail-soft on no-pack types, ?dig=1&stock=real
leak-free. Flag-off + ?noassets untouched (procedural path byte-identical).
qa.sh --strict GREEN. F smoke hook + E contract in LANE_C_NOTES. Shot
docs/shots/laneC/stock_real_r7.jpg.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 01:23:23 +10:00
m3ultra
43edabfe56 Lane D round-7: validate ped-merge → GO for roster flip + full-density defaults + escape hatch
Lane E's R7 merge (447188a) made each ped 1 mesh/1 material (~1 draw/near-rig, fleet 116->24 at
the cap) — the gate my R6 memo named. Validated + handed F the GO.

Merge validated: bind+animate/no-T-pose, skinning/skeleton preserved, silhouettes+atlas materials
crisp (hi-vis/suit/kid), impostor bake clean, identity variety + determinism intact. GPU memory
dropped (geom 205->160, tex 141->90).

Flip numbers (full density, perChunk 16, in-shell): worst street view 241 draws <=300 (was 356
unmerged), 65,899 tris <=200k, 17 near-rigs; 30-chunk soak (726 builds/disposes) leak-free, 0 GPU
delta, heap stable. => GO.

D2: enableStream default perChunk 8->16 (full density, the merge affords it); near-cap stays 24.
D3: test page + harness default to stream now; ?roster=v1 escape hatch restores the fixed roster
(verified streamMode false + determinism). No-flag boot -> streamMode true + determinism.
F's web/index.html flip wiring (invert to default-on + ?roster=v1 escape) documented in
LANE_D_NOTES; in-shell no-flag-URL boot completes when F lands F1.

Only web/js/citizens/sim.js + web/citizens_test.html changed (+ NOTES/progress).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 00:51:51 +10:00
m3ultra
0c12dacb6d Lane E round 7 (E2): GODVERSE stock-pack pipeline (parody + atlas + index), proven
pipeline/build_stock_pack.py builds C's ?stock=real pack offline (nothing queries the
dataset at runtime): recordgod (dealgod discogs_release) → curate → parody-transform
title/artist (deterministic, shares no source token — no real trademarks) → atlas WebPs
+ JSON index {id,title,artist,price,price_band,atlas,uv}. Proven end-to-end with
--sample 24 (synthetic sleeves); sample pack staged to web/assets/models/ so Lane C
wires ?stock=real against the real index format now. Real 200-400 pack blocked on
GODVERSE_DSN (dealgod Postgres creds — flagged to Fable) + C's schema confirmation;
one command (--from-db --count 300) once they land.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 00:43:08 +10:00
m3ultra
447188a516 Lane E round 7 (E1): merge ped rigs to ONE draw each (gates roster flip)
Each of the 19 ped rigs carried 1-9 primitives / 1-3 materials (fleet 92 draws,
~116 at the 24-rig near cap). merge_ped.py (Blender) merges each to 1 primitive +
1 atlased material: join meshes -> pack material UVs into a non-overlapping atlas UV
-> EMIT-bake base-colours into one 1024 atlas -> single material. Skinning + skeleton
preserved (65 joints, walk/idle untouched, clips retarget unchanged). Fleet 92->19
draws (1/ped); near-cap 116->24 (79% cut). Verified in vendored GLTFLoader: all 19
load as SkinnedMesh + bind walk; man_suit poses byte-identical to original. Hands to
Lane D (D1) for full validation + full-density numbers, then F flips the roster.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 00:33:03 +10:00
m3ultra
15e2cc0a9f Fable (integrator): round-7 lane instructions — roster default-on flip + GODVERSE real stock + weather + strict harness
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 23:53:54 +10:00
m3ultra
24cef5a7bb Lane B round-6: place street_bin + bus_shelter GLBs (on the street graph, collision-verified)
Consumes the two orphaned street GLBs via the use-if-ready furniture path (fail-soft; ?noassets →
primitives, 0 network).

- Bins: genuinely sparse (~1/block, s+=78m, seeded side), decoupled from benches — country town not
  a mall. GLB on its 0.57x0.68 footprint.
- Bus shelters ON THE STREET GRAPH (future tram/bus stops): deterministic rule = midpoint of every
  MAIN edge with hashEdge(id)%3===0, road-side footpath by the kerb, long axis along the edge, open
  front to road -> 1-3/town (2 in seed 20261990). Solid oriented-rect collider (furniture now returns
  colliders; chunks.js merges them into getColliders) -> walk-into-it is blocked. Exported
  busShelterStops(plan) -> [{edgeId,x,z,yaw}] as the stop-list contract for the vehicle loop.
- Perf: worst view WITH rig-fleet citizens 94k tris / 148 draws (<=200k / <=300, big margin);
  deterministic; all-flags-on (winmap+dig+roster) composes clean, 0 errors. street_bin GLB is 3k tris
  -> flagged to Lane E as a decimation candidate (bounded by the sparse cadence for now).

qa.sh --strict GREEN.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 23:04:14 +10:00
m3ultra
35981ade5f Lane C R6 C1: interior draw batching (<=350 draws/room law)
Review debt: book room was 1,245 draws GLB-on. Diagnosed two drivers —
multi-material stock boxes (one draw per face, 6x) and one mesh per stock
item — then batched:

- stock.js: stock boxes are single-material now; every stock mesh tagged
  userData.isStock.
- batch.js (new): batchRoom() two-tier merge, called from interiors.js before
  the GLB upgrade. Room-level merge of all isStock across every fitting
  (grouped by material, world transforms baked) + per-fitting merge of fixture
  frames (kept in-group so record bins stay raycast targets for ?dig=1 and the
  GLB upgrade can hide the fixture). Uses vendored BufferGeometryUtils
  mergeGeometries.
- glb.js: frame-hide is now by isStock tag (not frame-count), so batched
  fixtures hide while the room-level stock rides on the GLB.
- interior_test.html: drawSweep() asserts <=350 draws across all type x
  archetype (GLB off and on), folded into the soak; exposed as
  window.PROCITY_C.drawSweep for F's harness (hook in LANE_C_NOTES).

Result (drawSweep, seed 1990): GLB-off worst 152, GLB-on worst 313
(opshop/hall) — book 1,245 -> 189. Determinism 0 fails / 810, leak-free, dig
still riffles batched bins, worst warm build 38ms (<50), visually identical.
qa.sh --strict GREEN (5 gates).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 23:01:04 +10:00
m3ultra
5db3155991 Lane D round-6: harden streamed roster + default-on readiness memo
Flag ?roster=stream stays default-off; v1 path byte-identical (citizen-0 = R4 golden, passes
F1 flags-off regression). Full evidence memo in LANE_D_NOTES for the R7 default-on decision.

- Soak (in-shell, real town): 242 chunk builds/disposes over 3 walks -> 0 GPU geom/tex delta;
  16 shop enter/exit -> 0 delta; heap oscillates 50->77->54MB (GC, no leak); 188 chunk-keyed
  identities re-derive from seed; 0 console errors.
- Hours-aware density: added setNightLivelyChunks + NIGHT_LIVELY_FLOOR so the open-late video
  block stays lively at night (31->16) while ordinary streets go near-empty (65->6). F call-site
  documented (openLate lot -> chunkKey via sim.chunkKeyAt).
- Composition with ?dig=1: roster is street-tier, inert while interior/dig open (frame loop is
  street-branch-only); enter/exit record shops leak-free with stream on. No shared state with any
  v2 flag -> all-on combo safe.
- Budget gap found + made safe: each decimated ped is 8 sub-meshes / 2 materials = ~7 draws/rig,
  so full-density stream (perChunk 16) hits 356 draws (>300 street budget). Set default perChunk 8
  (291 draws, budget-safe today). The clean unlock for full-density default-on = merge ped
  sub-meshes by material (8->2 -> ~2 draws/rig -> perChunk 16 fits ~260); documented as R7 work,
  F1-safe (v1 spawn view has ~0 near-rigs).

Only web/js/citizens/sim.js + web/citizens_test.html changed (+ NOTES/progress).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 22:56:39 +10:00
m3ultra
52eb1090ef Lane A round 6: second plan source ?plansrc=osm (real-data OSM import) — full seam
The carried-over OSM plan source (no-showed R4–R5) lands complete, invariants green — a
second CityPlan producer behind the same contract, so B–F consume it unchanged.

- osm_fixture.js: 95 REAL inner-Melbourne secondhand/charity/music/book/toy/antique shops,
  extracted deterministically from thriftgod city_source.json (Overpass cache), imported as a
  module ⇒ ZERO network.
- plan_osm.js: generatePlanOSM(seed) — project lat/lon→metres, bin shops into latitude-band
  avenues off a spine (real row + real E–W order preserved), march into a valid non-overlapping
  CityPlan, centre on origin, report true 362×486 bbox, real shop names, one openLate video.
- index.js: generatePlanFor(seed, source) selector — default 'synthetic' BYTE-IDENTICAL
  (golden 0x3fa36874 untouched); 'osm' → the importer. generatePlanOSM exported for F.
- selfcheck.js: parameterized by source — OSM runs the full structural invariant suite
  (frontEdge/facing/no-overlap/chunk-coverage/finite/JSON/determinism/openLate) + its own
  golden 0x34cfdec0; synthetic-only brief checks skipped. ALL GREEN 1362/1362.
- map.html: ?plansrc=osm renders it (reference wiring for F). Screenshot in docs/shots/laneA/.
- CITY_SPEC: plan-source note; LANE_A_NOTES R6: seam + goldens + shape-diffs for F's gate (F2).

Honest cut: street geometry regularized (real row+order drive it, exact metres do not);
name-parody deferred. qa.sh --strict GREEN.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 22:47:38 +10:00
m3ultra
2511610373 Lane E round 6 (E1): publish.py merges (not clobbers) + provenance-drift QA gate
- publish.py: _published.json now MERGE (read existing → union → sorted write), never
  replace — fixes the R5 --only clobber (27→1). Proven: a real no-op re-publish kept it
  at 27. Added --verify + post-publish drift-check vs the live depot (/api/list procity_*).
- validate_manifest.py: new provenance-drift gate — every manifest procity_* GLB must be
  in _published.json or QA fails. Proven: simulated clobber (→1) exits 1 w/ per-file errors.
- Record verified: 27-entry _published.json is byte-exact vs the live depot.
- qa.sh --strict GREEN (5 gates incl. F1 harness).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 22:37:55 +10:00
m3ultra
40fefd9299 Fable (integrator): round-6 lane instructions — finish v2 wiring + pay review debts (A plansrc carried, F enforcement harness, C draw batching, orphaned assets)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 22:21:31 +10:00
m3ultra
d71420f482 Fable R5 review: regenerate _published.json from live depot (27 GLBs — publish.py rewrite had clobbered it to 1 entry) + true-up v2 flags table
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 22:17:32 +10:00
m3ultra
019304d647 Lane E round 5 (E2): depot growth — street bin + record-crate stack (consumer-driven)
v2 features are procedural (no forced GLB needs), so E2 is light per Fable's "no
unconsumed entries": two synthetic depot props with clear homes — council-bin ->
procity_street_bin_01 (Lane B street dressing) + milk-crate-stack ->
procity_fit_crate_stack_01 (Lane C floor piles / dig). Both 3k tris, base-origin,
re-normalized to procity names + thumbs, published, verified loading, validate --depot
0 err. Manifest 18 fittings + 10 furniture (28 GLBs). Also noted B3 resolved
(novelty_record 26.5k->8k via E1 bake).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 21:27:13 +10:00
m3ultra
8644d3f7ac Lane E round 5 (E3): fal Hunyuan glass_case + bus_shelter + magazine_rack (~$0.64)
The 2 R3 TRELLIS glass rejects + optional magazine-rack, generated on fal.ai
Hunyuan3D v2 (John-authorized, $22 balance). pipeline/gen_props_fal.py drives the
fal operator using the FAL_KEY from MODELBEAST settings (never hardcoded). Frosted/
opaque flux_local concepts gave the reconstructor a surface (clear glass defeated
TRELLIS). glass-case 1 att, bus-shelter 2 att (opaque back wall), magazine-rack 1 att
= ~$0.64 total, guardrail held. All baked to <=8k via bake_lowpoly.py (switched to
EMIT albedo bake — Hunyuan materials bake near-black under DIFFUSE). Verified loading
in vendored GLTFLoader, published, validate --depot 0 err. Manifest 17 fittings + 9
furniture; aliases wire glass_case/glass_cabinets/magazine_rack/fridge/listening_corner.
Costs logged in AUDIT R5. Last 2 primitive-only fittings retired.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 21:20:44 +10:00
m3ultra
5671a06aef Lane C R5 C3: re-measure interiors after Lane E's hero-prop bake
E baked the 6 heavy hero props to <=8k tris (c522464). Re-measured every
interior GLB-on (cache-busted to bypass the dev browser's stale HTTP cache;
production clients fetch baked directly):
- record 43.6k tris (C3 target, ~273k pre-bake), draws 322
- milkbar 38.9k tris (was 468k — the R4 over-budget flag is now CLOSED)
- all rooms <=107k tris; book is the draw-call outlier (1245 draws from ~9
  bookshelf GLBs + ~600 primitive spines) — tris fine, interiors render
  one-at-a-time so gate 3 unaffected; instancing spines is a future lever.
Full table in docs/LANES/LANE_C_GLB_VALIDATION.md. Round 5 complete for Lane C.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 21:16:15 +10:00