PROCITY/docs/LANES
m3ultra fbc8ffa1c8 Lane C round-8: buy loop v0 + book/toy real stock (?stock=real)
C1 — buy loop v0 (new wallet.js): runtime-only economy — seeded cash
(~$60–200), buy()/broke-gate/in-memory bag, onChange for a cash chip.
World gen untouched (purchases never re-enter the plan/seeded build).
Test page: #cashChip HUD + I-toggle inventory + dig BUY IT button
(pull → bag, cash down, bin depletes); digSoak buys ≤2/visit.

C2 — book spines + toy boxes wired to ?stock=real. stockpack.js keys
each pack to a slot (record→sleeve, book→spine, toy→box); stock.js
shelfLine builds real atlas-UV cover planes for book/toy shelves
(static, no dig), fail-soft per pack. E's packs live: record 350/6,
book 311/4, toy 273/5 (items/atlases).

C3 — validated: draws ≤350 (record 41, book 42, toy 51), determinism
0 fails, leak-free (0 geo/tex delta ×20; buy-soak 12 visits/5 bought,
leakGeo0/tex0), reload resets wallet, flag-off + ?noassets untouched,
qa.sh --strict GREEN 5/5. Shot: docs/shots/laneC/buyloop_r8.jpg.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 04:33:00 +10:00
..
LANE_A_CITYGEN.md PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
LANE_A_NOTES.md Lane A round 8: OSM to parity + a second town (Katoomba) — carried R7 brief, full 2026-07-15 04:15:12 +10:00
LANE_B_NOTES.md Lane B round-8: weather (?weather=1) — seeded rain/overcast/clear, exposes PROCITY.weather for D 2026-07-15 02:34:14 +10:00
LANE_B_STREETSCAPE.md PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
LANE_C_GLB_VALIDATION.md Lane C R5 C3: re-measure interiors after Lane E's hero-prop bake 2026-07-14 21:16:15 +10:00
LANE_C_INTERIORS.md PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
LANE_C_NOTES.md Lane C round-8: buy loop v0 + book/toy real stock (?stock=real) 2026-07-15 04:33:00 +10:00
LANE_D_CITIZENS.md PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
LANE_D_NOTES.md Lane D round-7: validate ped-merge → GO for roster flip + full-density defaults + escape hatch 2026-07-15 00:51:51 +10:00
LANE_E_ASSETS.md PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
LANE_E_NOTES.md Lane E round 8: REAL stock packs (record 350 / book 311 / toy 273) live on depot 2026-07-15 04:09:14 +10:00
LANE_F_INTEGRATION.md PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
LANE_F_NOTES.md Fable R5 review: regenerate _published.json from live depot (27 GLBs — publish.py rewrite had clobbered it to 1 entry) + true-up v2 flags table 2026-07-14 22:17:32 +10:00
ROUND3_INSTRUCTIONS.md Lane F R5 start: archive R3/R4 instruction claims + v2 flags table + v1.1 watch 2026-07-14 20:48:19 +10:00
ROUND4_INSTRUCTIONS.md Lane F R5 start: archive R3/R4 instruction claims + v2 flags table + v1.1 watch 2026-07-14 20:48:19 +10:00
ROUND5_INSTRUCTIONS.md Fable (integrator): round-6 lane instructions — finish v2 wiring + pay review debts (A plansrc carried, F enforcement harness, C draw batching, orphaned assets) 2026-07-14 22:21:31 +10:00
ROUND6_INSTRUCTIONS.md Fable (integrator): round-7 lane instructions — roster default-on flip + GODVERSE real stock + weather + strict harness 2026-07-14 23:53:54 +10:00
ROUND7_INSTRUCTIONS.md Fable (integrator): round-8 lane instructions — catch-up (A/B carried) + the town comes alive (patronage, buy loop, weather, pack breadth) 2026-07-15 02:06:34 +10:00
ROUND8_INSTRUCTIONS.md Fable (integrator): round-8 lane instructions — catch-up (A/B carried) + the town comes alive (patronage, buy loop, weather, pack breadth) 2026-07-15 02:06:34 +10:00