Commit Graph

279 Commits

Author SHA1 Message Date
type-two
37773bc81d Lane F R33 (v7.0-beta wave 2): wants on the save · the keeper's rumor · TRAVEL COSTS A DAY
save.js: optional wants:[{artist?|title?|sku?}] on procity-save/1 (validated exact-and-loud,
≥1 string field per entry, cap 40, absent-when-empty — the same back-compat law as pulls).
recordWant (case-insensitive dedupe) / findWant (a want covers an item when every field the
WANT names matches) / removeWant (identity). TRAVEL in adopt(): the adopted save's town !==
this boot's townKey (town OR seed — a new seed is a new town) ⇒ day += 1, traveled = true,
prunePulls — load AND import both pay the fare; same-town adoption is FREE, so reloads and
export→import round trips keep the save-determinism gate's byte equality untouched. The 23
towns are a map you spend days crossing now, not a dropdown.
interior_mode.js: onWant/isWanted seams into dig.open; buying a matching item clears its want
('✓ off the wantlist'). THE RUMOR (charter #6 — the keeper finally gossips): seeded
xmur3('rumor:citySeed:shopId:day') → ~45% of shop entries mutter a hunted want + a real
cached town in the banner. Runtime-only stream, freshly keyed — A's rotation boundary holds;
no game / empty wantlist ⇒ the line never exists. Full persona lines stay D's for the v6
clip epoch; the banner is the keeper's voice until then.
2026-07-20 19:01:40 +10:00
type-two
ce71908bb5 Lane C R33 (v7.0-beta wave 2): ☆ WANT IT on the pull card
The wantlist grows from the card, not a search box the 90s didn't have: you pulled it, it's
dear, you'll hunt one cheaper. ☆ WANT IT → ★ ON THE WANTLIST (a stamp once wanted, not a
button). Construction-gated on opts.onWant/isWanted — ?game=0 / classic cards carry ZERO
wantlist DOM, the classic-pure pattern.
2026-07-20 19:01:40 +10:00
type-two
9aae167d64 Fable (integrator): ROUND 32 CLOSED — v7.0-beta wave 1 all green; smoke_bible + the routing amendment
qa.sh --strict --matrix on the final tree: 7 passed · 0 failed · 0 warn · 0 skipped, MATRIX 10
towns green. New STRICT gate smoke_bible: band law over EVERY bin off the digOffers surface
(80 offers/5 bins), the buy-everything ledger runs on THE GEM'S BIN so the finder-margin leg is
non-vacuous (bin1: 2 gems, grail asking $19 vs keeper $30; ledger closes to the cent — Σask
$333 → Σoffer $135, gems alone +$21, every non-gem strictly negative), scarcity measured
(emptied bin 0/16 on re-open AND across a full reload; 16 pulls in the save) with the ?game=0
negative control re-opening 16/16 (the detector discriminates). sell_routing amended from the
alpha inequality (credited < paid) to the exact formula (credited == min(basis−1, basis//2),
basis = bandLow-or-pricePaid) — the fence moved from the receipt to the band, which is what
charter law #2 always said; it passed on a banded standard item (+$4 on basis $8). _at_bin
grows an idx param (back-compatible). Money shots in docs/shots/v7_beta/ (the guide card + the
crate at the counter). LANE_F_NOTES §32 (incl. the JING5 fresh-checkout trap: gitignored
web/assets/models synced from m3ultra — also un-warned the validator's 15 cross-pack checks).
README manual: the guide/gem/scarcity rows. Remaining beta charter queued in the round doc:
wantlist + rumors · travel costs a day · Esc-in-person · then GodBay.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 18:27:19 +10:00
type-two
bb30767b62 Lane B R32 (§31.6 queue 1–3): the crate lives in shops · cluster-pose spawn · dawn reads dawn
hud.js: #pc-game rides document.body (position:fixed, z 30) instead of the mode-hidden street
root — day/cash/CRATE/SLEEP are YOURS inside a shop too (the playtest's 'crate at the counter').
C toggles the crate ANYWHERE; the surface yields to the dig/sell cards and the map (they own
the screen). tickGame() exported so the interior/map frame branches keep it live (buys update
the count while you shop); dispose removes the body-mounted wrap.
index.html: the frozen spawn (-96,9,east) was tuned for the synthetic fixture — on real towns
it faced dirt (§31.6-1). Non-classic boots now spawn ON the main-street footpath door-line
(block kind 'mainstreet', both generators; every-door fallback) at the door nearest the shop
cluster's heart, facing the LONGER run of shopfronts down the strip's dominant axis. Pure plan
math, zero draws — no stream moves; ?classic=1 keeps the frozen pose forever.
lighting.js: dawnSky opt (shell passes high-cirrus, null under classic) — the DAWN segment
swaps the dome off the golden-SUNSET default that read dusk-orange (§31.6-3), and swaps back.
setSky() is now an explicit override: weather's rain/overcast dome always wins over base+dawn.
2026-07-20 18:26:56 +10:00
type-two
75e5e06288 Lane F R32 (v7.0-beta wave 1): per-day scarcity — pulls ride procity-save/1, the bin remembers
save.js: optional pulls: string[] on the SAME schema (validated exact-and-loud when present;
absent on every alpha save — old savers drop it silently, never reject; payload omits it when
empty so the alpha byte shape survives). recordPull/pullsFor seams; pruned on sleep/import —
day-tagged keys from other days are unreachable by construction (the consumer embeds the
current day), untagged keys are real-sourced and KEPT (sold means gone, tier-2 spirit at
tier 1). Cap 600 FIFO (delta law: saves stay tiny). Collection entries gain optional band
(recordFind stamps dig + shelf buys) — C's §9.1 sell basis reads it.
interior_mode.js: pull keys ${shopId}|${binKey}${pullTag}#${slot} — pullTag @d<game.day> for
rotating crates INCLUDING day 1 (the SEED stays untagged per the day-1 convention; the ledger
doesn't — a day-1 pull must not survive into day 2's identical-looking untagged key space),
'' for real-sourced (their pulls never expire). The seed input to binSeed is UNTOUCHED — A's
rotation boundary holds. Selling an item does NOT restock the bin (pulls are independent of the
collection — the leak the §30.6 filing predicted). digOffers getter = the honest-gate surface
(index/ask/band/sku) so the bible gate asserts identity, not looks.
2026-07-20 18:26:36 +10:00
type-two
f9517f14ab Lane C R32 (v7.0-beta wave 1): THE BIBLE — bands derived, gems seeded, the cards get the guide stamp
bible.js: band ranges MIRRORED from E's pipeline thresholds (record 8/25/60 · book 5/15/40 ·
toy 6/20/50) — derived in JS off the price_band labels the packs already carry, NO pack re-emit
(charter risk #3 never opens). guideText renders a RANGE ('guide $8–24' / '$60+'), never a
verdict — the card never says gem; spotting asking-under-guide is the player's skill.
dig.js: parody sleeves roll seeded bands (25/45/22/8) + a 10% gem on collector/grail only,
asking strictly under the keeper's own bandLow offer (collector $2–9 vs $12 · grail $5–20 vs
$30) — margin by construction; fixed 9-draw stream per item; rare ≡ grail (matches real packs).
Real offers carry band off price_band — and real asking always sits INSIDE its band (the band
derives FROM the price), so with the §9.1 basis swap every real round trip stays strictly
negative: the no-pump gate holds untouched, structurally. open({gone}) omits pulled slots AFTER
the draw (R27 pick-then-omit, zero collateral; o.i survives filtering — identity preserved).
currentOffers() honest surface for F's gate. sell.js: the §9.1 basis swap EXECUTED exactly as
pre-ratified — sellOffer(sellBasis(entry)) = min(bandLow−1, max(1, floor(bandLow·0.5))) when
banded; alpha-era entries (no band) keep the pricePaid basis and sell exactly as before. The
sell card carries the guide line too.
2026-07-20 18:26:15 +10:00
m3ultra
046668e5af feat(gig): club dancers play real dance clips, not procedural sway
loadPedFleet gains dance:!CLASSIC (mirrors the sit/look gate) → fleet.danceClips
= 4 mesh-free mixamorig club dances (party/medium/drink/sway). _make picks one
per dancer off a fresh gigdance seeded stream (zero impact on existing draws /
the same-seed-same-crowd covenant), spawnRig plays it, and update() drops the
fake bounce for real-clip dancers (procedural sway stays as the classic/noassets
fallback). ?classic fetches nothing, byte-identical.

Verified: default boot fetches all 4 dance GLBs (gated load runs), both modules
parse + export clean, page boots. Same clips + _canon/_rotOnly/spawnRig proven
animating in 90sDJsim (its crowd/rigs.js is this file ported).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 02:11:55 +10:00
m3ultra
b3394027be feat(citizens): +5 trellis DJ bodies in the ped roster
Same 5 Mixamo-rigged DJ characters as 90sDJsim, converted FBX->skinned GLB +
decimated to 4k tris (<=5k ped law) via MESHGOD scripts/fbx_to_ped.py — mixamorig:
skeleton + skin preserved. Added to PED_NAMES (rigs.js). Shares the proven bind:
identical _canon/_rotOnly + the same GLBs verified animating in 90sDJsim.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-20 01:37:10 +10:00
m3ultra
3c5d0a1e95 Fable: THE FRONTIER gains THE VERNACULAR KIT — John's building-variety idea, source corrected (OSM/Overture footprints + parametric archetypes, never Google 3D)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 22:43:57 +10:00
m3ultra
67913f8b66 Fable: THE FRONTIER gains THE THIRD DIMENSION + TEXTURE LIFE — the noise ruling (semantic streams stay; noise only where continuous), terrain chartered v8+ with costs named
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 22:40:53 +10:00
m3ultra
bb5f36f1e0 Fable (integrator): ROUND 31 CLOSED — v7.0-alpha tagged and pushed; the playtest found what the gates couldn't
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 16:42:36 +10:00
m3ultra
2491f1c8ec Lane F R31 wave 2 (v7.0-alpha close): THE SHOT + the ledger. docs/shots/v7_alpha/crate_panel.png — the alpha's face: Monster Robot Party's real frontage, THE CRATE open with 3 real finds (real cover thumbs, paid/where/day honest), game bar day 1 · $116 · CRATE 3 · SLEEP, driven through the REAL loop with the dig param ABSENT (the R31 flip carries the shot), 0 console errors. LANE_F_NOTES §31 (the flip both ways, the two new gate legs + their negative control, harness lesson #4 — the explicit-flag blindfold, THE BETA QUEUE filed) + F-progress R31. Tag v7.0-alpha rides this commit, LOCAL ONLY — Fable reviews and pushes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 16:38:07 +10:00
m3ultra
50385c0f08 Lane F R31 wave 1 (v7.0-alpha close): THE DIG FLIP — the alpha-blocker Fable's playtest found. DIG_ON = flagOn('dig') (default-ON, ?dig=0 opt-out, ?classic=1 off — the v3.1 pattern; the v2-era opt-in survived 6 epochs past the README's 'dig on' claim because every R30 gate booted dig=1 explicitly: the explicit-flag blindfold). Fenced forever: default_boot_gate asserts dig REACHABILITY on a NAKED boot (E at a bin → digActive true), classic_regression asserts dig INERT at the bin (zero pcdg DOM, measured not assumed). PROCITY.flags gains dig. Splash de-staled ('Every door opens.' — no more '(soon)'; controls line carries E riffle/sell · C crate · SLEEP to save) + README manual row (sell at counter · C crate · SLEEP = save/advance/rotate). PROCITY_QA_PORT env override (flags_check, interior_scale_check, town_matrix) so the suite runs port-isolated instead of silently reusing whatever holds :8130. Verified both ways on :8951 (naked boot digs + closes clean; dig=0 and classic zero dig DOM, classic ZERO storage calls; noassets digs parody, 0 errors). qa.sh --strict --matrix on :8931: 7/0/0/0, flags_check 0 fails 0 warns, MATRIX 10 towns green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 16:37:02 +10:00
m3ultra
d96cbde004 Fable (integrator): round-31 instructions — the alpha close (wave 0: Fable plays it; then micro-fixes; then the tag)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 15:58:32 +10:00
m3ultra
7a7da29132 Fable (integrator): ROUND 30 CLOSED — v7.0-alpha wave 1 complete, all green, 7/0/0; the game remembers, spends, and cannot cheat
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 15:11:54 +10:00
m3ultra
2c9cb94b8e Lane F R30 wave 3 (v7.0-alpha ledger #5 + §9.4): THE GATES + the sell routing — E chain aimed-bin→dig · counter+sellable→C's sell card (removeFind-first onSell, veto-safe) · forgiving-bin · shelf; aim-priority amendment measured both ways (counter-adjacent bin sells, wrong-aim bin still digs); 3 shell seams (sellOpen unlock, sellActive guards). Five STRICT suite gates in flags_check: routing live-loop ($9 dig → +$4 sell → HUD $186·CRATE 0), save/load determinism (byte-equal state+export, plan fp unchanged, weekNight re-key), no-pump 5/5 strictly negative (Σ−$30) + C's negative control (wallet.buy invoked-and-false ⇒ recordFind unreachable, positive arm discriminates), classic purity (Storage-prototype instrument, 0 calls classic/game=0, positive control sees procity-save, plan fp game-on==off), rotation over VERTEX DATA (day 1/2/3 distinct, re-entry + cross-boot byte-identical, game=0==day1). qa.sh --strict --matrix: 7 passed · 0 failed · 0 warn · 0 skipped, MATRIX 10 towns green. NO TAG per brief.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 15:10:08 +10:00
m3ultra
5e115688ed Lane A R30 (v7.0-alpha ledger #6): THE ROTATION BOUNDARY VERIFY — HOLDS. F's day salt (207bcff) rides runtime streams only: stk-* stock-pick labels, dig binSeed, setWeekNight night-SELECTION over the plan-time week. Measured 3 ways: grep-zero over the proven citygen/** glob (8 files/2546 lines, pattern non-vacuous vs interior_mode.js); generatePlanFor consumes no day-shaped opt at any call site; day-inertness byte-measured (plan hash identical day-absent/1/37, 3 seeds x synthetic+osm, 6/6). Selfcheck ALL GREEN 156352/156352, fingerprint 0x5f76e76 frozen, all town pins green, zero re-pins.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 14:42:54 +10:00
m3ultra
cb03f07fb2 Lane B R30 (v7.0-alpha ledger #4): THE COLLECTION UI + SLEEP surface — the crate panel in hud.js (cover thumb = pack-atlas CSS crop off the sku, per-shop/town-wide bases, parody = glyph by design; where+day honest, foreign towns fall back to townKey), game bar day/$/CRATE count + SLEEP on F's §30.1 contract; construction-gated on PROCITY.game itself (classic/game=0 ⇒ zero DOM/listeners, measured); venue.js compat venueShopId = live weekNight getter (F's §30.4 filing, 116→490 across a sleep). Verified vs F's REAL committed core (nothing stubbed) on no-store :8151 snapshot; qa 6/6 2026-07-18 14:37:15 +10:00
m3ultra
f419c1a5e2 Fable (integrator): R30 wave-1/2 review — amendments ratified, the cross-lane 6 lines adjudicated, wave-3 inputs bound
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 14:29:39 +10:00
m3ultra
7b7227af73 Lane F R30 close-out: §30.5 results (7 verify legs, qa 6/6, the two harness bugs recorded) + F-progress — ledger #5 gates + sell routing held for the later F session per the brief 2026-07-18 14:27:44 +10:00
m3ultra
207bcffb54 Lane F R30 (v7.0-alpha ledgers #1+#3): THE SAVE CORE + SLEEP=SAVE=TOMORROW — save.js (procity-save/1, delta law by shape, loud reject + stash, beforeunload), game-backed wallet facade on the proven seam, buy seams record the collection (type/sku|slotId/title, C's §9 asks), day-salted stock rotation (stk-* seam in interiors/layout [marked], dig binSeed; day 1 = pre-v7, REAL never rotates), gig weekNight = (day-1)%7 (amended from day%7 with the measurement, §30.3), wake at DAWN. classic/game=0: layer never constructed, ZERO storage touches measured. Verified 7 legs green in fresh contexts; qa.sh --strict 6/6, 0 warn 2026-07-18 14:26:35 +10:00
m3ultra
369a2be23e Lane C R30 (v7.0-alpha ledger #2, implementation): sell.js — the sell counter lands. E at the bench → the mirrored price sticker; offer strictly below pricePaid by construction (8/8 scripted round trips lose money); type=type fail-closed (untyped item sells nowhere); wallet.sell = the credit mirror; game layer absent → no card, zero errors. Verified on :8144 no-store, stubbed game shape (F's core not landed); soak green avg 3.4ms · leak 0/0 · draws card-open ≡ closed 2026-07-18 14:14:14 +10:00
m3ultra
53fcd3ca1b Lane F R30 (v7.0-alpha ledger #1, THE CONTRACT FIRST): LANE_F_NOTES §30 — window.PROCITY.game published ({day,cash,collection,townKey,save,load,sleep,export,import,wallet,recordFind,removeFind}), procity-save/1 schema (the delta law by shape), the day-salt rotation law (day 1 = pre-v7, real never rotates, gig night = day%7), C's §9 asks honoured (type/title/artist + removeFind) 2026-07-18 14:09:09 +10:00
m3ultra
c8503a5a2e Lane C R30 (v7.0-alpha ledger #2, contract first): LANE_C_PUB §9 — the sell counter. Offer = min(p−1, max(1, floor(p·0.5))): the no-pump law structural, not tuned; type=type strict, fail-closed on untyped items; onSell mirrors onBuy (the proven wallet seam); collection read-only, removal via the game API 2026-07-18 14:04:59 +10:00
m3ultra
83ef8c9234 Fable (integrator): V7 RATIFIED + round-30 instructions (the save and the crate, wave 1) + README manual (measured controls)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 11:27:03 +10:00
m3ultra
e2345b544d Fable (integrator): V7 THE GAME draft charter — persistence, the collection, the gem thrill, GodBay; every system on existing rails
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 23:05:41 +10:00
m3ultra
bebaa66196 Fable: THE FRONTIER — the honest map of what is NOT figured out (John's challenge, answered in writing)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 22:58:32 +10:00
m3ultra
fe00c11d2c Fable: digalot.fyi/procity private-test deploy script — noindex/no-listing, _raw excluded, licence flag stays armed
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 21:36:18 +10:00
m3ultra
a80ad55f47 Lane F R29 wave 0: the pose gate gains its subject — v6's first clip is in the game
R28's gate had no subject and SKIPPED with its reason printed (look.glb was published, verified,
sha1-proven off the depot — and nothing bound it). D bound it in wave 0. The gate is now
permanent, and flags_check is GREEN:

  ✓ default boot: look.glb BOUND — 6.5s, 64 tracks
  ✓ the glance REACHES THE GAME — peak 46 of 396 peds glancing · 0 console errors
  ✓ ?classic=1: look.glb NEVER FETCHED — the zero-fetch-delta covenant holds
  ✓ ?classic=1: glance inert at the source — 0 of 269 peds, AND the rng stream still draws

That last line is the design, and it is D's cleverness: THE DETERMINISM IS IN THE DRAW, NOT THE
OUTCOME. D takes from a dedicated glanceRng stream always — so the seeded sequence is identical
whether or not a clip exists — and only flips the flag when fleet.lookClip is real. Under
?classic the roll still happens, the flag never sets, nothing is fetched, the covenant stays
byte-identical. A behaviour added without touching a hash.

The gate asserts the clip's ABSENCE under classic, not merely "0 glancing" — because "0
glancing" alone passes on a fleet that failed to load at all. Present-on-default + absent-under-
classic is the pair a broken fleet cannot satisfy.

F'S OWN GATE CRASHED THE SUITE FIRST: the subject check used pg.goto() on a .glb, which starts a
download, aborts the navigation, and took flags_check down before one assertion ran. A gate that
DIES looking for its subject is worse than one that skips — it reports nothing at all and takes
the suite with it. Now it reads the disk. The vacuous-gate law has a sibling: a gate must survive
its own subject being absent.

No tag — wave 0 rides Spike 2's close, gated on John's footage.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 20:15:20 +10:00
m3ultra
10025d4082 Lane D R29 (v6 Spike 1): look.glb bound and wired — peds glance, feet planted (wave 0)
The spike reaches the game. E's look.glb (mesh-free, 65 joints, 6.5s 'Look') is bound
through the fleet gate; street peds now glance around during window-shop stops. `lean`
is absent and never existed (E's R28 measurement). Goldens untouched — clips sit outside
every plan hash; the synthetic anchor stays R27's amended 0x5f76e76.

WIRED: loadPedFleet(base, {sit, look}) -> fleet.lookClip, the exact twin of the R16 sit
gate; the shell passes look:!CLASSIC so ?classic fetches NOTHING (a raw fetch would have
breached the zero-fetch-delta covenant — E flagged it, the gate is the answer).
makeActor gains lookA, played only on setLooking(true) — crossfaded (0.3s), not snapped
like sit, since idle->idle-variant reads naturally and there's no replant for a fade to
fight. sim.js gains a dedicated `glance` rng stream, rolled ALWAYS (deterministic) but
only flipped when a clip exists => classic inert at the source. Mutually exclusive with
bench-sit (sit rolls first at 35%, glance takes 40% of the rest). RigPool threads
lookClip; release snaps the glance off so no rig is pooled mid-look.

THE FINDING — my own prediction was wrong, and the measurement caught it. I wrote that a
STANDING clip needs no foot replant ("no hip descent to recover — that trap was sit's
alone"). Measured over the full loop: idle keeps the lowest bone within 4cm of the ground
(-0.04..0.00); look.glb ranges -0.009..+0.205 — the ped HOVERS up to 20.5cm, drifting
through the loop. Same trap, different coat: _rotOnly drops the Hips POSITION track for
rig-height independence, so the clip's authored weight-shift dip can't move the hips and
comes out as the FEET RISING. Sit's one-time replant can't fix it — the float varies per
frame.

FIX: plantFeet() — the per-frame twin of sit's replant. Reset to bind plant -> measure
posed feet -> drop inner by float/scale. ABSOLUTE (reset->measure->correct), never
incremental, so it cannot drift. Reproduces the authored motion exactly: the hips dip
relative to the ground instead of the feet leaving it. Scale-aware like sit's. Foot bones
cached once; cost paid only by glancing peds, on frames their mixer ran (both mixer sites
— the drummer's post-mix lean taught that coupling rule).

PROOFS: foot float 0.205m -> 0.000m (pinned); head yaw sweep span 1.735 (-0.85..+0.89) so
the glance still animates; ?classic — no look fetch, no Look action on any rig, glance
never flips (0); identity signature unchanged, no glance term; sit AND glance never
simultaneous (0); 0 NaN; goldens 0x5f76e76 untouched. A glancing ped is NOT tagged
seated/posed — standing pose at standing stature, so F's no-giants gate needs no arm.

D->F: the pose gate HAS ITS SUBJECT — un-SKIP it. Fresh ?localdepot=1 boot shows a ped
glancing on the footpath, head sweeping, feet planted.
Spike 2 readiness: plantFeet() is the general machinery the brief asked for ("data, not
new code") — riffle and wall-lean should land as clip + roll; the lean's wall-contact
placement is the only genuinely new part.
FLAGGED (A's file, A rests): selfcheck.js:301 still says "the synthetic golden above stays
0x3fa36874" while line 267 pins the amended 0x5f76e76. A stale comment, not a rule — but
the same species as the epoch's five holds, so: flagged, not touched.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 18:44:07 +10:00
m3ultra
09dff6b788 Fable (integrator): round-29 instructions — the v6 spikes (wave 0 now, the rest gated on John's footage) + charter amended (lean doesn't exist)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 18:13:01 +10:00
m3ultra
cdce67c8f8 Lane F R28 (v5.1): the sweep gated and tagged — the spike never reached the game
qa.sh --strict --matrix 7 passed / 0 failed / 0 warn. selfcheck ALL GREEN 156,352/156,352 —
UNCHANGED, confirming the brief's prediction that nothing this round moves a golden. MATRIX
GREEN 10 towns x 7 gates.

F'S POSE GATE HAS NO SUBJECT — SKIPPED with the reason printed, per the vacuous-gate law. The
brief asked for "lean/look poses through the scale gate" and "leaning peds in old frames". There
are no new poses in the game:
  · `lean` DOES NOT EXIST. E measured instead of trusting the list — the stash's 34 clips have no
    lean, and find -iname "*lean*" across ultra returns nothing. Brief and kickoff both called it
    already-cached. The premise was half wrong, and E found it the only way these are ever found.
  · `look.glb` is shipped, verified, published, sha1-checked by fetching the bytes BACK off the
    public depot — AND NOTHING BINDS IT. loadPedFleet() loads walk, idle, sit. No look. E's
    handoff said it plainly ("-> D: gate it behind an opt the way rigs.js gates sit"); D's entire
    R28 commit is LANE_D_NOTES.md, 48 lines, docs only. The run order said "when E's clips land:
    D (#1 wiring)" — the log says D committed BEFORE E shipped.

Nobody was careless; the wave order was. Every check E ran was real and passed, and none of them
could see that no consumer exists. A GATE ON THE ARTIFACT CANNOT SEE THE WIRE — fifth appearance
of the R17 pattern this epoch and the cheapest yet to have missed, because the artifact was
perfect.

v5.1 SHIPS ANYWAY, AND DOES NOT CLAIM THE SPIKE. An unbound clip is inert: nothing is broken,
the game is unchanged and correct. This is not R18's "known breach", it is an unfinished item,
and holding a polish tag over an inert file would be precious. What ships is the sweep:
C's audioEmitter (its own v3.0 note had specified it wrong on both halves — "the panner was
inert"), and TWO backlog items KILLED WITH THE MEASUREMENT — B's awning ripple and D's
instrument LOD, the oldest tri item on the books. They don't leave the backlog "deferred"; they
leave it gone, with the number that killed them.

Filed for R29 (D, one opt): rigs.js gains `look` the way it gates `sit`; F passes it from the
shell. Then the pose gate has a subject and F runs it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 17:59:02 +10:00
m3ultra
488067004c Lane C R28: audioEmitter — the till rings from the counter; the panner was inert
R28 ledger #3. My own idea, parked since R7. Brief stated acceptance only, so I scoped it.

THE TRAP MY OWN v3.0 NOTE SET: it said "userData.audioEmitter = musicKey so Lane B can
position/spatialise the bed". Both halves wrong. (1) Shape: the engine holds no reference to
the room group and would traverse a scene it cannot reach — emitters belong on room.audio as
data, riding the EXISTING playInterior() call (no lifecycle, no traverse, no dispose hook).
(2) Method: "spatialise" invites a PannerNode. NOTHING in this tree sets ctx.listener (zero
hits), so a panner resolves against a listener frozen at (0,0,0) — which, because rooms are
built room-local at the origin, is the room's own CENTRE, forever. Measured, OfflineAudioContext,
real pub stage bed:
    panner, listener never set (the engine as it SHIPS): RMS 0.106905 door / 0.106905 stage
                                                          -> ratio 1.0000, bit-identical
    panner + listener tracking the player:                RMS 0.055665 / 0.500000 -> 8.98x
It plays, throws nothing, warns nothing, and never changes by one sample as you cross the room
— while failing at the only thing it exists to do. "Routed through a panner?" yes. "Audible in
a venue?" yes. "In a shop?" yes. All green, all worthless.
-> ASSERT THE DELTA (gain at door != gain at stage), NEVER THE PRESENCE. Vacuous-gate law, 4th
application — and this one had no author to blame but me.
The house idiom was already right: tram/spill/gig-spill are all hand-rolled distance-gains vs
PROCITY.camera.position. No listener, no panner.

SHIPPED (C's files only):
- room.audio.emitters {stage?, counter?} — room-local, 3dp, 18/18 same-seed deep-equal. `r`
  (reach) is the ROOM DIAGONAL, not a constant: measured diagonals 9.81-15.63m, and scaling to
  the room holds door->stage proximity in a 0.42-0.59 band from a pokey band_room to a hall pub.
  `floor` is the room-filling residue, never 0 — a PA fills a pub; what changes as you walk in
  is the BALANCE, not the presence. Swing 2.65-4.52 dB (John R20: subtle changes are great).
- THE TILL RINGS FROM THE COUNTER — audible positioning in a normal shop with NO ENGINE CHANGE,
  via B's already-public playSfx(key,{gain}): C does its own distance math, hands B a scalar.
  Measured through the real BUY button, real record shop: 0.9489 @0.60m vs 0.6436 @4.19m =
  3.37 dB; negative control (no emitters) fires at exactly 1.0. sfx-till.ogg has been on disk
  since 15 Jul and had NEVER ONCE PLAYED. Routing, not content — as the brief said.
- ?mute=1 now actually silences the crate riffle (below).

WHY THE VENUE HALF IS AN ASK: a one-shot resolves its gain once, at fire time, from a position C
already knows. A bed must be re-gained every frame inside the engine's update() loop — B's file.
Structural, not political. B has a ~12-line paste-ready diff in the house idiom; audio.js
untouched. The letter of "consulted not modified" could have been met by reaching through B's
exposed state.layers diag to rewire its graph from outside — that backdoor is strictly worse
than the edit it avoids. Refused.

TWO BUGS FOUND:
- F DROPS EMITTERS ON THE ONE NIGHT THEY MATTER. interior_mode.js:289 rebuilds the spec on a gig
  night ({musicKey: ra.gigKey, toneKey: WALLA_KEY}) and every unnamed field dies. Measured on a
  real gig-night pub: quietNight_emittersSurvive TRUE, gigNight_emittersSurvive FALSE. Silent,
  fail-soft, no error. -> F: don't just spread `ra`; pass emitters DELIBERATELY, gig-night only —
  on a quiet night the radio + room-tone genuinely ARE room-filling.
- ?mute=1 NEVER SILENCED THE RIFFLE (R5->R28). dig.js opened a SECOND, private AudioContext
  straight to destination, breaking both stated house laws (ONE AudioContext; mute forces
  silence). It survived three epochs because NO GATE ASSERTS MUTE => SILENCE: the engine returns
  its silent surface and looks honest from its own side, while the sound came from somewhere it
  never knew existed. A gate that asks the engine whether it is muted can only ever answer yes.
  Fixed via B's PUBLIC .muted getter (consulted, not modified), URL fallback when standalone.
  Measured with a positive control so the probe provably CAN see sound: live 1 ctx / 1 source;
  muted 0 / 0. Blips stay procedural on purpose — zero-fetch, deterministic, still work under
  ?noassets=1 where a sampled riffle cannot. Only mute was broken; only mute was fixed.
  -> F: assert SILENCE, not muted-state.

HARNESS HONESTY: the first till rig reported the same clean 3.37 dB — from a CONTAMINATED rig
(createDig appends a panel per call, close() doesn't remove it, so querySelector clicked trial
1's stale button every time). Tell: panelUp false on all three, and the NEGATIVE CONTROL
returning 0.6436 where it must return 1.0. The gains matched the formula exactly; I refused them
anyway and re-ran isolated (panelCount 1, panelUp true, control 1.0). Never report a number from
a rig you have watched lie — even when you like the number.

QA GREEN 6/0/0/0. Docs: LANE_C_AUDIO.md -> v3.1 (contract + both asks + every measurement).
2026-07-17 17:39:54 +10:00
m3ultra
640bdbb55d Lane E R28 (v5.1): Spike 1 — look.glb shipped; lean does not exist (ledger #1)
look.glb — DONE, published, verified. Looking_Around.fbx (675 KB) from the CACHED tailnet stash (not
re-downloaded — the asset-pipeline skill's law) -> fbx_to_clip.py -> web/models/peds/look.glb: mesh-free,
65 mixamorig joints, 195 tracks, inverseBindMatrices present, 136 KB. Structurally identical to the
sit.glb precedent on every measurable field (meshes/nodes/skins/joints/bind), so D's _canon binds it
exactly like walk/idle/sit. Depot: published to digalot.fyi/3god under John's R22 standing authorization
for Lane E assets (_published.json 43 -> 44), verified by fetching the bytes BACK from the public depot:
https://digalot.fyi/3god/a/look.glb -> HTTP 200, 139,640 bytes, sha1 identical to local.
-> D: it's ready. Gate it behind an opt the way rigs.js gates sit (loadPedFleet(base, { sit })) — a raw
fetch would breach the ?classic=1 zero-fetch-delta covenant, same as sit.glb.

`lean` DOES NOT EXIST — the spike's premise is half wrong. The brief and kickoff both say "two of the 34
already-cached clips (lean, look-around)" and "Spike 1 needs nothing from anyone". look-around is cached;
lean is not, anywhere. Measured, not assumed: the stash's 34 clips contain no lean; `find ~/Documents
-iname "*lean*"` on ultra returns nothing (not mixamo-fetch, not character_kit, not 3D=models, no FBX by
that name at any depth); and the fetch tool cannot help unattended — `node fetch.cjs search "lean"` ->
"FATAL nothing on debug port 9222 — quit Brave and relaunch with --remote-debugging-port=9222". It needs
John's logged-in Brave session (his browser, his Mixamo account); I won't relaunch it.
I did NOT substitute a lookalike. `Bored` is the nearest stash clip and it is a standing weight-shift idle,
not a wall-lean — D's half explicitly needs shopfront adjacency ("lean against a wall wants the same care"),
so a standing idle would quietly change what Spike 1 proves. Half a spike, honestly, beats a whole one that
lies. -> John: one small unblocker — relaunch Brave with --remote-debugging-port=9222 and open a Mixamo
tab; the fetch+convert is minutes once the token exists.

Instrument LOD — D killed it and D's measurement is better than mine. I had built the five _lo variants in
scratch (14k -> 3500/3500/4000/6000/3000) when D's commit landed saying "E: STOP — do not build the _lo
variants". Nothing shipped; scratch discarded. D measured the rooms an LOD must fire in: max diagonal 15.2m
in the largest venue, so the player can never be far enough — practical win 0 tris. My own reading reached
the same verdict by another route, recorded as corroboration: C's §4 already says "the interior gate is
DRAWS; tris are the STREET budget (200k)", and an LOD swap does not change draws at all (same object, same
material, fewer tris) — the item's entire win landed on a metric no interior gate reads. Two independent
measurements, one verdict. Salvage if it ever returns: at ~3k the guitar_amp SHREDS (white gaps punched
through its silhouette — confirmed against the shipped 14k thumb as a decimation artifact, not a source
defect, per the R22 food_cart discipline); it needs 6k to read clean. The other four were clean at 3-4k.

-> A: your own file's comment now contradicts its code. Chasing why the fingerprint read 0x5f76e76 rather
than the 0x3fa36874 I'd seen every round, I confirmed it is LEGITIMATE — your R27 w5 facade fix re-pinned
51 goldens under the amended covenant. But selfcheck.js:267 pins hash: 0x5f76e76 while selfcheck.js:301
still says "the synthetic golden above stays 0x3fa36874". Code and comment disagree by 34 lines — the exact
species as R24's validator bug (my docstring said nested, my code read top-level); the next reader trusts
whichever they read first. Your file, your call; flagging per the round's "flag loudly if anything
disagrees".

Gates: selfcheck ALL GREEN 156,352/156,352 · qa.sh --strict 6 passed / 0 failed. look.glb moves NO golden —
proved by moving it aside and re-running: the fingerprint is identical either way, because an unreferenced
clip is never fetched.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 17:35:17 +10:00
m3ultra
999c9d653f Lane B R28 (v5.1): the awning fabric ripple — KILLED with the measurement
Ledger #2. Built it, proved it worked, measured what it was worth, killed it.
A 10x-over-driven billow — 1.4m of flap on a 0.14m canopy — cannot move 1% of
the frame. It is not the gain, it is the geometry. Nothing ships: buildings.js
and wind.js are byte-identical to HEAD.

IT WAS BUILT, AND IT WORKED. Split the stall canopies out of the rigid awning
InstancedMesh (own mesh, own subdivided box — a 4-corner box has nothing to
ripple), gave only them a cloth billow riding R17's wind.js uniforms: sin(pi u)*
sin(pi v) pin (zero at the four posts by construction), two crossed travelling
waves, per-instance phase so forty stalls don't breathe in unison. Proven by
rendered-pixel hashes, not by eye:
  cloth displaces (calm→gusty)        40f59eaf → d6d3e1f1  moves
  back to calm                        40f59eaf              identical
  uWindTime=99 at amp 0               40f59eaf              identical
  ?classic=1, pre- vs post-build      453c0154 → 453c0154   BYTE-IDENTICAL
  rest of town rides wind? (hidden)   76c8b518 → 76c8b518   still
  control: cloth back                 frame moves again
Cost at market_square, true A/B: +0 draws (98→98) / +2,160 tris. +0, not the +1
my own comment claimed — the square's chunks hold only stalls, so the rigid list
empties and makeInstanced returns null; the cloth mesh replaces it.

AND IT IS WORTH NOTHING (amp is the same multiplier as gain):
  0.02m  CALM, the default weather amp        0.05% of frame
  0.14m  STORM, the most a player ever sees   0.21%
  0.35m  2.5x over-driven                     0.33%
  0.70m  5x, absurd on a 0.14m slab           0.49%
  1.40m  10x, flapping a body-length          0.77%
At the player's actual browsing pose, storm-force: 0.00%, max delta 1. Not one
pixel.

THE REASON IS PHYSICAL — the same physics that killed the verandah in R17. A
canopy is a horizontal sheet at y2.2 seen by a 1.7m player: edge-on or from
underneath, so vertical displacement runs almost parallel to the view ray and
makes almost no pixels. You cannot see a flat horizontal sheet flex vertically
while standing under it. No gain fixes it; 10x buys 0.77% and stops reading as
cloth.

WHAT WOULD WORK (for whoever reads this in round 35): the motion must be
perpendicular to the view — VERTICAL cloth: hanging stall skirts, a flag, a
banner, an awning valance. That is an ASSET (Lane E), not a shader. B's
applyWind/applyFabricWind seam is ready the day such a mesh exists; the shader
was never the missing piece. Ledger #2 leaves the backlog forever.

TWO VACUOUS MEASUREMENTS CAUGHT ON THE WAY. (1) `!!material.onBeforeCompile` to
prove the rigid verandah untouched — every THREE.Material inherits a prototype
no-op, so it is ALWAYS truthy; the assert could never go red. Replaced with
hasOwnProperty + a behavioural hide-and-hash control. (2) A gain sweep reporting
an identical 0.21% at gains 0.4→4.0 because I never stored the shader ref, so
uFabricGain never moved — four identical numbers across a 10x range is a sweep
that proves nothing. The constancy, not the value, gave it away. Both would have
passed as green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 17:29:39 +10:00
m3ultra
afad68b114 Lane D R28 (v5.1): instrument LOD — KILLED with the measurement (ledger #4)
E: STOP — do not build the _lo variants. That work is unnecessary; the item is dead.

The oldest tri item on the books, killed under the wind-sway rule attached to the brief
("if the measured win is <20k tris in practice, KILL it with the measurement").

MEASURED, from the shipped depot GLBs: each of the five instruments is exactly 14,000
tris; band + amp on stage = 70,000. On paper a 3-4k _lo each "saves" ~52k, clearing the
20k bar easily.

But the rule says IN PRACTICE, and the brief named the reason — "interiors are
close-quarters". So I measured the rooms an LOD would have to fire in (live, all three
venue archetypes, interiorMode driven by hand since rAF is throttled):
  pub        9.7 x 9.7m, diagonal 13.7m, 12522 tris, 38 draws
  band_room  8.9 x 9.6m, diagonal 13.0m, 11699 tris, 35 draws
  rsl        12  x 9.4m, diagonal 15.2m, 15115 tris, 38 draws  (the biggest)

VERDICT: practical win = 0 tris. A player can NEVER be more than 15.2m from the band —
corner-to-corner in the largest venue, and the stage sits at one end so the real max is
shorter. An LOD is a distance trade; inside a <=15.2m room the band is never small — it
is the subject of the gig and of F's tour money shot. Any sane threshold (15-25m) never
fires; an aggressive 8m one fires in half a room at a distance where a 3-4k _lo is
visibly worse with no perceptual cover. The win isn't "small", it's STRUCTURALLY ZERO —
the distance an LOD needs does not exist in this game. Off the backlog forever.

No budget motivates it either: a venue interior is ~12-15k tris, ~85k with the band —
inside the 200k stress ceiling E's R22 tri diet restored, at 35-38 draws vs <=350.

SIDE-OBSERVATION for E (not a proposal, no breach motivates it): all five instruments
are EXACTLY 14,000 tris — a decimator target, not a measurement of the objects. A mic
stand does not need 14k. If instrument tris ever do drive a real breach, the lever is a
flat re-decimation by object complexity (mic stand -> ~1k), which beats any LOD because
it needs no distance. Filed so the next tri hunt starts from it.

Spike 1 (ledger #1) pending E's lean.glb — look.glb has landed, lean.glb not yet.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 17:21:34 +10:00
m3ultra
d9100962f6 Fable (integrator): round-28 instructions — THE SPIKE AND THE SWEEP (spike 1 + parked polish, tag v5.1)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 17:07:52 +10:00
m3ultra
e93bece0f4 Fable (integrator): the v5 epoch retro — five holds, nine vacuous gates, the covenant amendment, the case law
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 17:04:41 +10:00
m3ultra
b2d29ba112 Lane F R27 (v5.0): the covenant re-pinned, the frame that took five tries, QA GREEN
qa.sh --strict --matrix: 7 passed / 0 failed / 0 warn. selfcheck ALL GREEN 156,352/156,352 ·
MATRIX GREEN 10 towns x 7 gates · scaffold_check GREEN (F's re-pins took) · flags harness green,
carrying the kill-the-server gate and the beta crate gate.

F RE-PINNED ITS OWN FILES per A's handoff (A doesn't edit other lanes' files, correctly):
GOLDEN_HASH 0x3fa36874 -> 0x5f76e76 · GIG_GOLDEN 0xb1d48ea1 -> 0xec7a2d39 · melbourne · katoomba
· the captions. AND A CAUGHT A LIVE HAZARD IN F'S GATE: hash_ok carried `or ('3fa36874' in
r.stdout)` — a bare-string OR-clause, dead the moment the covenant moved and worse than dead,
because it would go green off a SENTENCE ABOUT the old covenant appearing in stdout. Deleted.
The check derives from GOLDEN_HASH or it doesn't exist.

JOHN'S RULING IS THE EPOCH'S BEST LINE: the covenant is anti-drift machinery, not a defect
preservative. 0x3fa36874 did its job for five epochs — it never drifted. It just was never right,
and no hash can catch what was wrong in the first commit. A golden proves NOTHING CHANGED; it
cannot prove anything is CORRECT. Every gate we own was green over a world of back walls, and the
only thing that ever saw it was a human standing in the street looking at a wall.

THE FRONTAGE FRAME TOOK FIVE ATTEMPTS, FOUR OF THEM F'S FAULT:
  1-3. cluster pose (the town's heart isn't this shop) / lot-anchored facing along the edge /
       lot-normal facing — three photographs of empty road. Also never winnable: the shops faced
       backwards the whole time. F was posing a camera at a wall and tuning the geometry.
  4.   B's helper — and F THREW THE RESULT AWAY. poseForShopFront RETURNS a pose; it does not
       apply one. F called it, error-checked it, and never touched the camera, so the frame was
       the spawn paddock — and F's error-check PASSED, because the call succeeded perfectly. The
       vacuous check one last time, in the last frame of the epoch.
  5.   Applied it -> MONSTER ROBOT PARTY. Sign, door, awning, a ped walking in off Musgrave Road.

The measurement that would have found the facade bug in five minutes — compare the two
conventions against each other — is the one nobody ran for nine rounds, F included, right up to
the vacuous 72/72 F nearly filed as "B is wrong".

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:48:22 +10:00
m3ultra
c1e862cf7c Lane A R27 wave 5: THE FACADE FIX — it was every town, not just the real ones (the covenant amended)
selfcheck ALL GREEN 156,352/156,352; consistency green. 51 goldens re-pinned in this one commit per the
amendment law. scaffold_check is RED and CANNOT be green from here — the covenant hashes are duplicated in
LANE F's files; exact values handed to F in LANE_A_NOTES §R27w5 (I don't edit other lanes' files).

THE RULING'S PREMISE WAS WRONG, AND THE WRONG HALF WAS LOAD-BEARING.
Wave 5 says "synthetic follows B's canon so every golden has been green over a wrong product since R18".
Half right. Synthetic does NOT follow B's canon -- it is broken identically, and so is the marched path,
and so are all three checked-in fixtures. It is not "every real town since R18". It is EVERY TOWN, EVERY
PATH, SINCE v1. The ruling told me to measure the marched path rather than assume it was clean "because
that's how this one survived nine rounds" -- so I measured all three, and the same discipline caught the
premise itself.

MEASURED FIRST, IN B'S CANON (+Z = the facade), BEFORE TOUCHING ANYTHING:
  synthetic seed 20261990   0 toward / 681 away   (dot = -1.0000, exactly anti-parallel)
  marched katoomba/fremantle/godverse, fixtures melbourne/katoomba/silverton   0 toward, all away
  real-roads katoomba   0/72   <- B's number, reproduced
637 of 681 synthetic lots had their facade pointing at NO STREET AT ALL (44 hit a different street by
corner coincidence). Then I confirmed it with my own eyes rather than trust the arithmetic: booted
?classic=1, stood on the synthetic main street at lot 0 -> three blank grey boxes. Walked BEHIND them into
the block -> NUMBAT PLAYTHINGS, sign/door/windows/awning, facing the dirt. The classic covenant town has
been a row of back walls since v1.
After the fix, same camera, same seed, same ?classic=1: CROWN TOYS & GAMES · MARBLES & KITES · NUMBAT
PLAYTHINGS -- a strip of shopfronts facing the road.

FOUR SITES, ONE SIGN, AND EVERY ONE OF THEM SAID SO IN ITS OWN COMMENT:
  plan.js:122    synthetic strip   "facade faces back down the outward normal, to the street"  <- it didn't
  plan.js:244    market row        "the facade then faces -(outward) = +x"                     <- it didn't
  plan_osm:330   marched avenue    "facade faces +z (north) to the avenue"                     <- due south
  plan_osm:443   real roads        B's proven one-liner (B measured it, then reverted it -- A's file)
All four were atan2(outward) where the intent was atan2(-outward). The code never did what its comment
said, and CITY_SPEC:71 blessed the result by writing the SIM convention into the LOTS contract. Nobody was
wrong; the spec was. After: synthetic 681/681, marched + fixtures 100%, real-roads katoomba 72/72.

THE COVENANT MOVED -- JOHN RULED IT, I DIDN'T.
Fixing synthetic necessarily moves 0x3fa36874, frozen "forever" since R16. That is not Lane A's call, so I
stopped and asked with the evidence. John's ruling: AMEND THE COVENANT, FIX ALL PATHS -- the covenant is
anti-drift machinery, not a defect preservative. 51 pins in this commit:
  classic/synthetic  0x3fa36874 -> 0x5f76e76
  gig                0xb1d48ea1 -> 0xec7a2d39
  fixtures           melbourne 0x9c7e76b3 · katoomba 0xf3aafec8 · silverton 0x6d74c4
  23 real towns      base + gig (46)
Verified byte-identical across two fresh processes; pack-xor 0xa5058322. CITY_SPEC records the amendment as
a ONE-TIME, ruling-gated precedent -- from this hash forward the law reads as it always did.

A SECOND BUG THE FIX EXPOSED (fixed here, counted). buildRealRoads seated blocks at KERB = 4 m from the
CENTRELINE, but a `main` carriageway is 10 m wide -- its kerb is at 5 m. EVERY MAIN-STREET BUILDING HAS
STOOD 1 m INSIDE THE ROAD SINCE R18. The footprint never moved; only which face is the front -- so it was
invisible until the shopfront turned around and its poster landed in the traffic lane (-1.07 m clearance,
6 real failures). Blocks now seat behind the kerb per A's own published corridor law (roadWidth/2 +
FOOTPATH). Pack drops 6.4% -> 6.6%, counted, not hidden.

THE CROSS-CONVENTION GATE -- built to F's lesson, not to a spec line. F proved that measuring lots against
CITY_SPEC:71's own convention is SELF-AGREEMENT: 72/72 "facing" over a town of blank walls. So this gate
restates nothing. It replicates LANE B'S OWN maths from buildings.js (toWorld(lot, 0, y, d/2 + 0.02)) and
asks a physical question neither spec line can fudge: does the quad the RENDERER actually draws land nearer
the street than the lot centre? It fires if A's ry sign drifts OR if B's zf sign drifts. It would have
caught this on day one of v1.

CITY_SPEC amendments: the lots contract now states facade/door/frontage = local +Z; the SIM/rig convention
is documented separately as the different thing it is, with the explicit rule -- never assert a lot's
facing against a spec line, assert it against the geometry the renderer draws.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:28:20 +10:00
m3ultra
94fce8ea4b Fable (integrator): R27 wave-5 — THE SPEC RULING (facade = +Z, B's canon canonical); A one-commit fix+pins+cross-convention gate; F re-gates and tags
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 16:01:31 +10:00
m3ultra
8a1d2e91e8 Lane F R27: HOLD v5.0 — every real town's shops face away from their street
B's micro-task found it while fixing F's frame, and F's three photographs of empty road are the
evidence: it was never the pose. plan_osm.js:443 aims the lot's -Z at the road ("facade (-Z)
faces road"); buildings.js:404 draws the facade on the local +Z face. Exactly opposite. The
shopfront — sign, door, R26 crate mark — lands on the far side and the street gets a blank wall.
Since R18. v4.0 shipped on it. katoomba_real's street_noon, the bookmark the tours have shot
since R9, is 46 draws of bare road.

Root cause: CITY_SPEC contradicts itself — :71 (lots contract) says -Z, :335 (R15 posters) says
"+Z, B's canon" — and each generator implements one half. Synthetic follows B's canon and looks
right, which is why every golden passes and nobody saw it for nine rounds. The epoch's signature
species and its worst instance: not a gate failing on correct behaviour, but a gate suite GREEN
over a product that is wrong.

F VERIFIED IT AND F'S FIRST CHECK WAS VACUOUS — recorded because it nearly ended the round the
wrong way. F measured each lot's ry against CITY_SPEC:71's own convention and got 35/35 and 72/72
FACING, a clean contradiction of B. But plan_osm IMPLEMENTS :71, so testing :71's data against
:71's rule is self-agreement — it cannot fail. A self-consistent check over a self-contradicting
spec passes under either convention, which is exactly why nine rounds of checks missed this, and
why F nearly filed "B is wrong" with a green number in hand. The only test that sees it compares
the two conventions. F's own frames already had.

Not F's to fix and B was right not to either: A's file, it moves every real-town plan (36 goldens
re-pin under the amendment law), and a self-contradicting spec is Fable's to rule, not a lane's
to pick a side of. B proved the one-liner (ry = atan2(-nx,-nz) → katoomba 0/72 → 72/72, F's money
shot 4m from Musgrave Road) and reverted it — the same discipline F applied to A's sweep and E's
validator, arriving from the other direction.

Order: Fable rules the spec → A lands the line + re-pins the goldens in ONE commit → F re-gates,
re-shoots, tags. Everything else is done and green: the kill-the-server gate, the reader, the
sandbox, the interior money shot (interiors pose themselves; the crate is real either way).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 15:47:26 +10:00
m3ultra
4c2702fc58 Lane B R27 w4: poseForShopFront — and the real towns face the wrong way
The micro-task, done and verified. In doing it I found why F photographed
empty road: it is not the pose.

1. THE DELIVERABLE — DBG.poseForShopFront(sel, dist = 8)
Poses at a NAMED shop's frontage: door centred, sign band + R26 crate mark in
shot, under the verandah. clusterPose() answers "where is the town's HEART",
which is the wrong question for a named shop — Red Hill's heart doesn't contain
Monster Robot, which is exactly how F got three frames of empty road.

Keyed through ONE shop selector: F's R22/R24 resolver lived inside enterShop(),
so I extracted it rather than grow a second key scheme beside it. A selector bug
resolves the wrong shop AND looks like it worked (F's own first cut proved it),
so the id-namespace law now has exactly one home.
  poseForShopFront(31)         → Wholefood Cafe (PLAN id) + ambiguous: "31 is
                                 also the godverseShopId of Silky Oak Furnature"
  poseForShopFront('g:31')     → Silky Oak Furnature (the prefix IS the fence)
  poseForShopFront('g:999999') → {error} — never throws, never guesses
Framing proven by projection, not by eye: doorCentreNdcX = 0.0000 exactly, door
+ sign + mark inside the frustum. Derived from buildings.js, not hardcoded: door
is centred on the lot front (off = 0, unlike poseForShop's off = 1.0); sign band
= min(h,FACADE_H)-0.35 ± 0.25 ⇒ y 2.40-2.90; mark = y 2.45-2.52; camY 2.0 sits
below AWNING_Y 2.95, so a ray rising to a target ≤2.9 can never cross it — the
sign is clear BY GEOMETRY at any distance.

2. CORRECTING MY OWN R27 INTEL — I gave F two wrong numbers. I said the mark
"rides high (y≈3.3)" and the vinyl blocks 4% of it. Both wrong: the mark is at
y 2.45-2.52, and I had scanned y 3.0-3.6 — empty awning air above the sign,
which is why it read ~0. Re-measured: the novelty_record disc (top y 2.50)
reaches INTO the mark band and clips ~15% of the strip from EVERY offset;
moving the camera only changes which 15%. "Shoot head-on" survives, but for the
opposite reason to the one I gave.

3. THE FINDING — every real town's shops face away from their street, since R18.
From Musgrave Road (Monster Robot's own frontEdge 1316) the shop is a blank grey
back wall: no sign, no door, no mark. Measured:
  redhill_godverse  35 shop lots: 0 facing, 35 backwards (dot = -1.000)
  katoomba_real     72 shop lots: 0 facing, 72 backwards (dot = -1.000)
  synthetic         correct — always has been
dot = -1.000 exactly on every lot in both towns: a convention, not a defect.
Katoomba's street_noon — the bookmark the tours have shot for nine rounds — is
46 draws / 19,680 tris of bare road.

Root cause: CITY_SPEC contradicts itself and each generator implements one half.
  CITY_SPEC:71  (lots contract) "World facing = (-sin ry, -cos ry)"  ⇒ -Z facade
  CITY_SPEC:335 (posters, R15)  "the +Z street facade (B's canon)"   ⇒ +Z facade
plan_osm.js:443 obeys the first (its comment: "facade (-Z) faces road").
plan.js, buildings.js, venue.js and the R15 posters obey the second. Synthetic —
the town every golden tests — follows B's canon and looks right, which is exactly
why nine rounds of real-town work never caught it. The epoch's own signature
species: a rule meeting a case written after it.

Proven, then REVERTED: one line in A's plan_osm.js (ry = atan2(-nx,-nz)) flips
katoomba 0/72 → 72/72 facing, and turns poseForShopFront's camera from 26m out in
a paddock into 4m from Musgrave Road — the money shot F specified. Not committed:
it is A's file, it moves every real-town plan (goldens re-pin under amendment
law), and a self-contradicting spec is Fable's to rule on, not mine to pick a
side of.

This also re-reads my R22 diagnosis: I recorded "chunk-buildings 348 tris (0.2%)"
in katoomba's busiest block and credited the instancing work. 348 tris is ~29
boxes — that was not efficiency, it was the buildings being ABSENT from frame. I
read the evidence as a win for five rounds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 15:42:50 +10:00
m3ultra
83ed848f16 Fable (integrator): R27 wave-4 — ratify the exactly-one-refusal + control-delta gates; B micro-task (frontage pose); F's tag path
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 15:23:04 +10:00
m3ultra
630042fbe1 Lane F R27: the kill-the-server gate GREEN — and two corrections to F's own gate
THE KILL-THE-SERVER GATE, permanent and green (charter law #1 made falsifiable):
  ARM 1 server-up   · gone[3] → 117 survivors · items[] 120, identity AND ORDER intact ·
                      COLLATERAL 0 · `gone` carries the atlas id verbatim (R26 fence)
  ARM 2 killed mid-session · enter 6ms vs control 6ms (Δ+0) · worst frame 204ms vs control
                      202ms (Δ+2) · room complete from files · ZERO game errors · EXACTLY 1
                      refused connection
  ARM 3 server-down boot   · pure tier 1, gone[0] · ZERO game errors · exactly 1 refusal
  SANDBOX · POST/PUT/PATCH/DELETE all 501 · a mint shop 404s
The subject exists only because G built `make-fixture`: production `gone` is EMPTY (0 sales
since 2026-07-01), so this gate would have passed vacuously forever on live data.

CORRECTION 1 — "ZERO console errors on server death" is UNACHIEVABLE, and F measured why. A
fetch to a dead host logs net::ERR_CONNECTION_REFUSED at the BROWSER level; no .catch() sees it.
To log zero the reader would have to know the server is dead WITHOUT ASKING. One refusal is the
irreducible cost of discovering death. F's replacement is strictly stronger: ZERO errors from
game code, and EXACTLY ONE refusal — which PROVES the circuit breaker. Without the breaker it is
one error per shop entry forever, and "zero" could never tell a working breaker from a broken
one because both fail it. F is the beneficiary of this change, so it is filed loudly in §27 for
Fable to ratify or overrule, not quietly relaxed.

CORRECTION 2 — F's frame assertion was weak: `< 250ms` is a number with no control. ARM 2 first
reported worst-frame 201ms and PASSED. But entering a shop rebuilds an interior, which costs the
same with or without a server — so an absolute threshold measures Lane C's room build, not the
network. The arm now walks the same shop with the breaker tripped and asserts the DELTA: 202ms
control, 204ms killed, Δ+2ms. The death cost nothing the room didn't. F told A the same thing one
round ago; a number without a control is not a measurement.

THE TOUR — 3 of 4 frames, and the 4th is FILED NOT SHIPPED. The real crate (the money shot: its
own 120 records, price stickers, the keeper), a mint crate (captioned MINT — plausible, not
real), the classic covenant. 0 page errors. The FRONTAGE frame does not land after three
attempts and F will not ship a frame that doesn't show what its caption claims: the cluster
primitive answers "where is this town's heart", which is not the question a frontage frame asks
— Red Hill's heart is 2 shops/60m and does not contain Monster Robot. Next: ask B, who owns the
frontage and shipped its mark this round. Re-deriving B's anchor in a tour script is how you get
three bad frames.

Also: the interior beauty shot came back with the HUD across it — R21's lesson, fixed on the
street frames only. Now every DOM overlay is hidden, not a guessed selector list.

NOT TAGGED. qa.sh --strict --matrix and the frontage frame remain.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 15:05:17 +10:00
m3ultra
f91d734b32 Fable (integrator): R27 wave-3 — ratify ?live opt-in + the collateral assertion; F's remaining close enumerated
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 14:39:54 +10:00
m3ultra
39cfc3d3ed Lane F R27 (v5.0): the tier-2 reader — pick-then-omit, and the server killed mid-session
#2 THE READER, built to C's §8 ruling (direct wire, no hook) and to what the waves measured,
not to the brief's letter:
  · `pack.gone` set, `price` updated IN PLACE — items[] never added to, removed from, or
    reordered, because its identity AND ORDER are the pick's stability (C §8.3). Filtering the
    array instead reshuffles the crate: C measured ONE sale changing 21 OTHER records.
  · fire-and-forget at room build, 1200ms abort, etag-cached, circuit-broken on first failure.
    The dig never blocks on the network (charter risk #1). No await anywhere near the door.
  · fires ONLY for a real-sourced shop. G's fence 404s a mint shop, and asking anyway would be
    R26's blind probe wearing a server. The manifest already knows which is which.

TIER 2 IS OPT-IN (`?live=1` / `?live=<url>`; absent → byte-identical to the beta). That is the
R26 lesson applied to a server: a default boot that probed for a GODVERSE host would ask a
question with no answer on every machine that isn't John's. Tier 2 is a place you go, not a
thing that happens to you. Auto-discovery is a v5.x question with a reachability contract.

PROVEN IN THE BROWSER (formal smoke class still to land):
  · sold-means-gone, via G's make-fixture (production `gone` is EMPTY — 0 sales since
    2026-07-01 — so a live assert would pass vacuously forever; G built the subject before the
    gate could be born blind): 3 sold → gone[3] → items[] 120→120 IDENTITY AND ORDER INTACT,
    117 survivors, COLLATERAL 0. C called this: both pick-then-omit and filter-the-array hide
    the sold record, so "the gone item never renders" cannot tell them apart — the obvious
    assertion is vacuous and goes green. Collateral is the one that discriminates.
  · KILL THE SERVER MID-SESSION → enter took 13.1ms, worst frame gap 14ms, the crate still
    renders its own 120 real covers, and ZERO console errors. Charter law #1 proven by
    execution instead of assertion — the thing A correctly refused to retire from the risk
    list until this gate went green.

Recorded, not hidden: after a mid-session kill the etag-cached `gone` persists for the session,
so a killed server does not resurrect sold records mid-walk. That is tier-1-plus-last-known, not
tier-1-exactly. It is the honest behaviour (a network blink must not re-stock a shop) and a
server-down BOOT is still pure tier 1 — but it is a nuance the brief's "degrades to tier 1
exactly" doesn't cover, so it goes in writing rather than in the gaps.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 14:34:42 +10:00
m3ultra
70743db47e Fable (integrator): R27 wave-2 status — F's three load-bearing inputs (pick-then-omit, make-fixture for gone[], the lifecycle switch)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 14:13:39 +10:00
m3ultra
bee7563a76 Lane E R27 (v5.0): provenance v5-final — and the roster gap the freeze caught (ledger #6)
THE BUG THE FREEZE FOUND: redhill_godverse was ON DISK but NOT IN THE ROSTER — for three rounds. The v5
provenance table needed real numbers, so I measured instead of carrying the v4 row forward. The count
didn't match: 23 caches on disk, 22 rostered. The missing one was redhill_godverse — THE TOWN THE ENTIRE
v5 EPOCH WALKS TO.

Mine, squarely. index.json is Lane E's file (write_index()). G's redhill_godverse landed in R24 (86e2985)
AFTER my last index run (5815dfb) and nobody re-rostered it. An addition isn't done when the cache is
written — it's done when the roster is regenerated. That is the exact mirror of my own R24 lesson ("a
retirement isn't done when the cache is deleted; it's done when the consumers are swept"): I wrote the
lesson for deletions and missed its reflection for additions.

WHY FOUR GREEN ROUNDS NEVER CAUGHT IT — a gate-shape lesson. Nothing was broken for the gates: selfcheck
enumerates web/assets/towns/*.json DIRECTLY (so it saw the town; A even pinned its goldens) and F's crate
smoke boots BY KEY (?town=redhill_godverse). The roster's only consumer is B's HUD selector (hud.js, my
R20 ledger #2 design). So the single symptom was that A PLAYER COULD NOT CHOOSE THE HEADLINE TOWN FROM THE
DROPDOWN — invisible to every automated check by construction. A gate that reads around the artifact under
test cannot test it: the vacuous-gate species, one layer out.
Fixed: re-ran write_index() -> 23 rostered, 23 on disk, 0 missing. Only index.json moved (every cache
byte-identical again). selfcheck ALL GREEN 156,212, golden 0x3fa36874 untouched. qa.sh --strict --matrix
7 passed / 0 failed / 0 warn.

-> F (#5, the tour): the money shot walks Musgrave Road into Monster Robot Party. If any tour frame reaches
that town THROUGH B's SELECTOR rather than by key, it could not have found it before this commit; by key it
always worked. Worth one glance at your framing path.
-> B: the dropdown now carries both godverse towns. Your `${t.state ? ', ' + t.state : ''}` handles their
empty state gracefully — nothing needed, and the defensive write is why this cost nothing cosmetically.
-> G: your godverse caches carry no `state`, so they roster as state:''. Harmless (B degrades cleanly). For
"Red Hill, QLD" in the picker, emit `state` — write_index() already prefers the cache's own field.

PROVENANCE v5-FINAL. The ⟨v5.0-FINAL⟩ rows are measured, not inherited — the town-pack row still claimed
v4's "22 towns / 1192 shops", stale since my R24 ballarat retirement and redhill build (now 21 real / 1196
shops / 299 heroes, + both godverse towns = 23 rostered). Added the two v5 art rows: the real-stock atlas
(1 crate, 120 items, Monster Robot's own POS, sku_ ids) and the mint atlases (14 crates, 224 items, seeded
from real dealgod listings, mint_ ids). These are the table's FIRST AMBER ROWS — everything before v5 was
green web-ok; real product photography is the first asset class this project ships that a human must clear
before public release.

I VERIFIED MY OWN PROSE AND IT CAUGHT ME: I first wrote the mint crates as "6 record · 6 book · 3 toy" —
that is the breakdown of all FIFTEEN crates, which includes Monster Robot's REAL record crate. The 14 mint
crates are 5 record · 6 book · 3 toy. A count attributed to the wrong population, one line from being
frozen into the release record. Every other claim in the table re-measured true (21/1196/299/8 states/23
rostered/roster==disk/72/37/120 items/224 items/both zones in-house-green).

THE LICENCE LINE'S STORY, recorded as a mechanism. The amber rows are guarded by exactly one printed line,
so the freeze says why it took two rounds to make honest: R23's glob matched 0 files and returned 0; R25's
permissive `or` fallback let the print go silent while the check still passed — the flag stopped reaching a
human on real product photos while the gate said OK. Now: one spelling, one lookup with one owner, and the
line is COUNTED (judged N => N lines, or FAIL). Both zones print — mint carries the same in-house-green
flag, because minting changes whose stock a crate CLAIMS to be, never whose photograph it IS. Frozen today
at: atlas-QA OK — 15 per-shop atlas(es) valid, 15 licence line(s) shown, 0 warning(s).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 13:59:49 +10:00
m3ultra
cedc5872fb Lane G R27 (v5.0): tier 2 — the two read endpoints, the three fences, and the gate's missing subject
THE LIVE CRATE READS. godverse_server.py: /health, /shop/<gid>/stock, /shop/<gid>/crates, plus
start|stop|status (F's kill-the-server lifecycle), setup-role, make-fixture. Stdlib + psql. First
server code of the epoch, per the ratified G3.

Live against the real POS: crate 550 -> {baked:120, live:120, gone:0}, real prices, real VG+
grading, etag stable and ?since= -> 304. /crates returns 315 REAL crates with the shop's own
labels: TECHNO (57), $12-$15 TECHNO (46), DRUM N BASS (66).

THE THREE FENCES, each enforced by the machine, each measured:
- The credential: godverse_ro holds SELECT on inventory/crate/disc_cache and nothing else.
  UPDATE inventory -> permission denied. SELECT FROM customer -> permission denied. ONE grant
  carries both the §7 sandbox and the §9 PII fence — which is why §7 said enforce it at the
  credential, not in a code review.
- Write verbs absent: POST /reserve -> 501, POST /buy -> 501, GET either -> 404.
- Metadata only: no cover, no pixels on the wire; a mint shop's /stock is 404 (no POS to be live
  about), not an empty crate.

THE FINDING F NEEDS BEFORE IT WRITES THE GATE — `gone[]` has no subject in production. The
mechanism is right; the data has no movement. Monster Robot Party's POS records 5,567 sales ever
(400-800/month Dec->Jun) but 26 in July and NONE SINCE 2026-07-01, and hasn't been written since
2026-07-09 — the 07-16 dump is fresh, its data is stale (restored it to check: crate 550 holds 122
on both 07-15 and 07-16, identical). 0 of the crate's 120 records have ever sold. So `gone` is []
against the real POS, permanently, until the shop trades again — and an assert over it would pass
WITHOUT TOUCHING ITS SUBJECT, the exact species that has held four tags. So: make-fixture --sold 3
clones the POS (createdb -T) and marks 3 of the crate's OWN REAL SKUS sold -> verified
{baked:120, live:117, gone:3}, the three ids absent from items[]. F points at it via
GODVERSE_POS_DB for a deterministic gate; production reads the real POS untouched. A fixture is
not a lie; a green assert over an absent subject is.

LIFECYCLE (ledger #3): stop is a SIGKILL, not a graceful drain — the gate tests a death, not a
goodbye. Verified: stop -> connection refused (curl rc=7) -> status DOWN -> start -> live. No
admin verb was added to the API: a server whose whole point is "no write verbs" shouldn't grow a
remote kill.

THREE CORRECTIONS TO MY OWN G3 §4 (design -> as-built), all measured not reasoned:
1. gone:[sku] -> gone:[id]. §4 AS I RATIFIED IT said bare skus — wording that predates R25's sku
   ids and R26's fence law, and a bare number crossing two id spaces is the precise bug that law
   exists to stop. My doc was the stale rule meeting a case written after it: the epoch's
   signature failure, this time in the doc I wrote.
2. items[] drops release_id and cover — cover edges the API toward serving pixels; release_id is
   the pressing, and tier 2 speaks only in copies.
3. Write verbs answer 501, not the 404 my own docstring claimed — caught by running it. 501 is the
   STRONGER proof: 404 means a handler declined; 501 means no write handler exists in the process.
   -> F: assert 501.

Scoped: pathspec commit. web/assets/towns/index.json is another lane's live edit — left untouched.
Runtime pidfile moved out of the repo (it is not an artifact).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 13:56:02 +10:00