Every windchange event gets an in-world tell: a dark bank standing on the
horizon in the quarter the new wind comes FROM, rising across the 12 s
before the change and clearing after the swing, plus a low distant rumble
layer in the audio. Soft-edged via vertex alpha (the hard band read as a
floating rectangle on the bench). Deterministic off (dt, t): progress is a
pure function of t, azimuth comes from dirAt at a fixed post-change
instant. Night 2 teaches the tell at ~18 s; night 3 shows the same wall at
t=6, which is 'looks like night 2 and isn't' made visible.
dev_skyfx.html: the skyfx bench — one storm, bare ground, scrubbable
clock, so the tell can be judged by eye without playing to night 3.
Two new asserts in c.test.js (window, monotonic rise, direction, mesh
orientation, changeless storm stays clear, bit-exact determinism).
Selftest 322/0/0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Second harness on B's post-ratingHint audit: measures what the STORM
delivers at every dressed anchor — peak speedAt, tPeak, dynamic pressure
(downdraft folded back in), dose, and Pa/hint (the wind-side failure-order
prediction under load > rating x ratingHint). No cloth, no rig, no tension:
independent by construction.
Browser front-end dresses the yard the way the game does (createWorld +
dress) and wires venturi + tree shelters exactly as main.js:446-447 does.
envelope.selftest.js wired into c.test.js, every assert written to fail if
a wiring line is deleted (sweep.selftest's pattern). Selftest 320/0/0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
C AND D BOTH LANDED WHILE I WAS IN GATE 2, AND BOTH CORRECT ME.
VENTURI — reverted to axis 2.1 / gain 1.5. C reached the same physics I did,
independently (|dot| means an axis is a line, mod PI), and then went one step
further and caught my reasoning: -1.08 was never a proposed AXIS. It's
dirAt(40), the southerly's HEADING once the change settles. 2.1 is the GAP'S
ORIENTATION — site geometry, which doesn't move when the wind does. They're
different quantities that sit a hair over PI apart only because the gap was
BUILT along the southerly.
So "measured beats authored" was the wrong rule for this question: I'd have
swapped a geometry fact for a weather fact because they nearly coincide, and
the site's axis would silently mean the wrong thing the day someone authors a
storm from another quarter. "A number gathered from the wrong harness" caught
both of us on the same question from opposite sides in one sprint.
Gain reverted too, and that one I simply jumped: it's a balance lever, B's audit
calls it, and C's standing offer is to drop to 1.35 only if no $80 line survives.
B hasn't run. D then measured the site winnable off honest anchors at 98% — so
the funnel isn't killing the line and the gain stays.
D's LANDMINES, both mine, both in gate 2's path:
· CALM_STORM loaded only because night one HAPPENED to be storm_01_gentle.
Gate 2 rewrote every night entry. Drop gentle and windTime() throws every
non-storm frame on "Cannot read properties of undefined (reading 'duration')"
— naming neither storms, nor calm, nor the week. Now explicit in the preload,
and the assert calls stormsToPreload() with a gentle-free ladder, because
asserting it against the shipped NIGHTS passes either way. That's how it hid.
· boot({site}) was a documented lie that failed INVERSELY — markers on the
requested yard, world on the week's. Honoured through the week now (seek to
that site's night), because a site without its night is half a game: no
client, no brief, no storm, no bank. Plus opts.bank, so D can boot the corner
block at the $237 they measured instead of night one's $80 and OFF THE JOB.
RATINGHINT — D is right that nothing reads it, and the naive fix is worse than
the bug: honest posts are built from site JSON, never touch adoptAnchor, so
their ratingHint was undefined — and `load > hw.rating * undefined` is
`load > NaN`, always false. The strongest anchors would have become UNBREAKABLE
while the carport became the only thing that can fail: the trap would look like
it works, for the wrong reason, and read as a successful playtest. Every anchor
carries a real number now (DEFAULT_RATING_HINT), pinned, so the wire is safe
before it's made. The wire itself is sail.js — B's — and the ruling is in THREADS.
selftest 306/0/0 (was 304).
site_audit's headless false-negative is fixed by the browser front-end
(A's loadSite/createWorld landed in main — that was all it waited on), and
fixing it surfaced a worse bug underneath: the sweep built its wind from the
STORM def alone and never called setVenturi, which main.js:424 does at every
site load. The venturi is SITE data, so every site_02 audit ever run — including
the numbers quoted at C in SPRINT10 — was of a corner block with no gap. The
SPRINT6 p1=7.4kN failure inverted: there the tool called a good site unriggable,
here it called a mean site cheap.
- sweep.js: setVenturi on both winds (the gap doesn't switch off for the settle);
both front-ends pass the site's funnel and print it, so a funnelled run is
legible as one.
- sweep.selftest.js (new, wired into b.test.js): the auditor gets an auditor.
Funnel must strictly raise every corner; a funnel-less site must be
byte-identical. Verified it fails when the setVenturi calls are deleted.
- rigging.js: setWorld(world) + session.setBudget(n)/setAnchors() — A's two asks.
Markers are rebuilt (the anchor set changes across sites) and disposed; stale
picks die with the old yard. Deletes A's "one private touch" into this module.
- dev_rigging.html: dead since SPRINT10 (called createWorld without a site, which
now throws) and nothing noticed, because a dev page has no selftest to go red.
Fixed, dressed, and given the site switch it should have had (N = next yard).
Verdict for C/A, in THREADS: site_02 PASSES with the funnel on — 64 of 66 lines
affordable, cheapest $20. The funnel kills nothing, so the gain does NOT need
dropping and E's tree stays put. It's a reach problem, not a gain problem: the
throat's radius is 5 m and the bed centre is 6.08 m away, so the gap screams over
the carport at +50% and reaches the garden at +0.0%.
selftest 300/0/0 (296 + 4 new).
The letterhead is the point: one business, two documents, same masthead, so
the job sheet and the invoice read as a pair of papers off the same outfit's
printer rather than two game screens. DESIGN.md has opened with "you run a
small landscaping outfit" since day one and it has never been on the glass.
tools/jobsheet/ — paste-ready for Lane A between CUT markers, purely additive
(.card/.row/.ledger untouched), rendered to four PNGs before handover, each
state addressable as ?v=. The ledger already WAS an invoice; it just never
said so. The line worth keeping is .void: a bonus that was on the job sheet
and didn't survive the night, struck through in the same column as the money
that did — a bonus you never watch fail is one you never learn to protect.
Two design calls left as A's with the reasoning beside them, same as the
carport's $180: the business name (proposal: HARD YARDS) and the ABN
(sequential digits on purpose — a plausible one could be a real business's).
bike_kid_01.glb — 1.15 x 0.33 x 0.74 m, 700 tris, lean baked in because a
bike doesn't stand up on its own. Two bugs caught by LOOKING at the render,
neither catchable by the existing suite: a comment claiming a step-through
above a diamond frame, and a fork with negative rake that drew head tube and
fork as one pole through the front wheel. Both passed the Blender verify —
a bounding box can't answer "is this the right shape".
The lean is an export-time axis fact (+Y in Blender is -Z in three.js), so
e.test.js now pins it in browser coords. Proved the assert fails: rebuilt at
lean=0 and Blender still said PASS while the selftest went red.
selftest 299/0/0. 32/32 GLBs byte-identical across three full factory runs.
DESIGN.md has opened with this since line 3 — "every callout is a different
site, a different client" — and the game had the site and not the client. The
forecast card is a job sheet now and the aftermath is an invoice.
THE WEEK, once it was asked to name a client, mostly wrote itself: four nights
are the same yard, so they're one client on retainer while they're away (the
Hendersons, in Cairns from Friday — SPRINT11's own line). Night 3 is a
different SITE, so it is necessarily a different CLIENT: a short-notice callout
to a corner block you've never rigged, on the night the change comes early.
That isn't flavour bolted on, it's what `site: site_02_corner_block` already
meant, finally said out loud.
BUDGET Y IS THE FEATURE, not the letterhead. DESIGN.md's brief is "client wants
X, budget Y, forecast Z" and this card had Z alone. The fee has existed since
Sprint 8 and the player has never seen it until the money was already spent —
you chose what to rig without knowing what the job was worth, which is a reveal,
not a decision. The sheet quotes base + garden + clean up front, and a test pins
that a perfect night pays exactly what the sheet advertised: a job sheet that
over-promises is the game lying on paper.
THE CLEAN BONUS is the new money, and it's the one number in week.js that isn't
measured. It gives the invoice three axes that mean three different things —
you turned up, their garden lived, you didn't wreck the place — and it's NOT
gated on winning, because a lost night where you broke nothing of theirs is a
different fact and deserves its own row. It also makes the carport bite twice:
180 + 20 = 200, inside E's own "over ~250 is a silent game over" ceiling.
Measured: it adds ~$100 to a competent week (385 -> 485), which makes
BROKE_BELOW's known runaway worse. I did NOT pay for it by quietly trimming
feeFor or gardenBonusMax — those carry measured evidence, and re-tuning someone
else's evidence to fund my own feature is the move this repo keeps catching. If
gate 3 says the bank runs away, this is the lever to cut first and it's data.
TWO BUGS, BOTH CAUGHT BY LOOKING AT THE CARD, neither by a test:
· "THE HENDERSONS" over "The Backyard — Your own place". The blurb and the
letterhead called each other liars on screen. The blurb gave way: "your own
backyard" is a leftover from when the game had one yard, and DESIGN.md never
wanted it. The line's job survives — night 1 is the tutorial because you know
this yard, now from having worked it for years rather than owning it.
· C's `lead` is a 0..1 haze dial (confidence = 1 − lead), not "nights out". I
read it as nights, passed 1, and the sheet advertised "forecast confidence
0%". Now 0.6, because C's own hail rule calls L > 0.55 too distant to promise
ice, and tomorrow is exactly that. C: the slot is mine, the number is yours.
Lane C's forecastLines(def, lead) finally has a caller above 0 — two sprints
after they built it. Lane E: .letterhead / .brief / .jobsheet / .tomorrow are
structure only and yours to style.
selftest 304/0/0 (was 300).
Played lane/a 0f288be. Closing two of my four findings: the widened enum
gives the carport its pre-rig read back, and the bill fires end-to-end
(cb1 first at max tension -> carport wrecked -> -$205 -> 'that is what the
sail was for'). Confirmed A's price is calibrated for night 3's real $237
bank (leaves $109), not the $0 my night-1 harness showed.
Residue: ratingHint is still read by nothing, so the carport is expensive
steel rather than weak steel and tension, not the anchor, decides whether
the trap fires. Needs a ruling since E's tests pin those ratings.
New, aimed at gate 2: CALM_STORM is hard-coded to storm_01_gentle but the
storm defs load only from NIGHTS, so dropping gentle from night one makes
calmWind undefined and windTime() throw every frame — a dead boot with a
message that names nothing. A is about to rewrite every night entry.
Night 3 remains soft-locked; lane/b has not moved.
Gate 1.3, four sprints owed. Played the real path (nights 1-2-3, mouse).
The corner block is a good yard; two gate-1 blockers stand in front of it,
both measured rather than reasoned:
- Night 3 is unplayable. rigging.setWorld is undefined, so main.js:450's
optional call is a no-op and createRiggingUI's markers (rigging.js:254)
stay bound to the boot-time backyard. On night 3 the world/session/rig
re-point correctly but the only clickable markers are the backyard's, at
backyard coordinates. Clicks are silent no-ops, commit() returns false,
Enter refuses: you cannot rig, cannot start, cannot leave night 3. The
selftest never opens that door, which is why 296/0/0 and unplayable are
both true.
- The carport trap has no teeth. anchor.ratingHint and anchor.collateral are
written by world.js:556-557 and read by nothing; sail.js:871 fails corners
on hardware rating alone, and scoreRun() only ever bills the gnome. 46 m2
hung off the carport through the funnel pays +$82 at garden 83%.
Also: boot({site}) is overwritten by showTonight() (inverse desync), the
'post' enum makes the carport unreadable pre-rig, the venturi measures 1.5-1.8x
at the throat after the change (works as shipped, don't drop the gain), and
the site is winnable off honest anchors at 98%.
THREADS-only; no code touched on lane/d this sprint.
The corner block's seams, all of them A's to close.
ENUM (D's flag). Anchor.type was a closed JSDoc enum 'house'|'tree'|'post',
so site_02 typed its carport 'post' to fit — quietly enrolling it in the
sail-post family that C's venturi and B's audit both read. Widened to E's own
asset strings (carport, carport_post) and, more to the point, CHECKED: it was
documentation for ten sprints, and documentation cannot fail. validateSite now
rejects an unknown type by name. The ladder is untouched either way — D keyed
it on `work`, the mechanism, which is exactly why that was right.
CARPORT (E's proposal, adopted). $180, with E's reasoning intact: gnome 25, a
night's budget 80, so 180 is 2.25 nights — a good week turned broke and felt
for the rest of the run, without ending a strong one outright. Under ~120 it's
a shrug, over ~250 a silent game over that teaches nothing.
The number lives in site JSON, not the GLB: sites are data, and what a carport
COSTS is this site's economy, not a property of the mesh. E's baked value stays
as the fallback and the proposal.
And it BILLS now. E shipped the trap and said it plainly — the anchors said
collateral "carport" and nothing said what one cost, so nothing scored it. You
could lose the worst steel in the game and pay for a $15 shackle. One broken
corner is enough (the gnome needs two: it needs the sail to land on it; the
carport doesn't need the sail at all), priced per structure so two beams is one
carport gone, not $360. The wreck swaps on the same event — E built it to the
same origin for exactly this.
VENTURI (C's question). There was no disagreement to settle. weather.core
aligns on |dot(wind, axis)| because a gap funnels either way through it, so an
axis is a LINE: -1.08 + PI = 2.0616, and my shipped 2.1 was the same gap read
from the other end. Took C's number because C MEASURED it off storm_03b and I
eyeballed mine at authoring time; the 2.2 deg of my eyeballing was worth
0.44 m/s. gain left at C's 1.35 — that's a balance lever, theirs with B's audit.
Also wired validateSiteWind at site load, C's ask from Sprint 10.
selftest 300/0/0 (was 296).
Answer to A's blocking gate 1 question, by measurement. venturiFactor
aligns on |dot|, so an axis is a line defined mod pi. 2.1 - (-1.08) =
3.1800 vs pi = 3.1416: the two are 2.2 degrees apart, the same gap read
from opposite ends. Measured at the throat through all of storm_03b,
axis 2.1 peaks 33.5061 m/s and axis -1.08 peaks 33.5329 — 0.08% apart,
same gust, same second. Ship 2.1 as it stands.
The error was mine and it is the repo's own lesson again: -1.08 was
dirAt(40), a wind DIRECTION, never a proposed axis. I compared it to a
gap ORIENTATION and called it a conflict. A number gathered from the
wrong harness, fourth time.
Also posted for B: gain 1.35 vs 1.5 measured at the throat (30.16 vs
33.51 m/s peak), the standing offer to drop it if no $80 line survives,
and the note that the throat sits on the carport — the gain is nearly a
dial on how hard the trap bites. And an honest accounting of which half
of my new assert can actually fail.
forecastLines(def, lead) always took the param; what was missing was the
map from "this night is N nights away" to a lead. leadFor(nightsOut,
weekNights) is that map, linear onto forecastFor's documented 0..1 domain
so tonight is exact and the week's far end is lead 1. Tomorrow at a
five-night week reads 0.25 — 75% confidence, sustained band ~±8%.
hud.js is Lane A's; this only exports the argument.
The new assert pins the property that makes a band safe to print: it
RESOLVES. lo rises and hi falls monotonically onto the truth as the night
approaches, because the centre-wander is the same seeded draw at every
lead — so tomorrow's band always contains tonight's and the card never
jumps. Verified against a mutation that reseeds per lead (caught).
Its containment half is honestly decoration today and is labelled as
such in the test: 0.6-of-half-width wander means c±w never crosses v, so
deleting the clamps does not make it fail. Kept as a contract guard for a
future rewrite of band(), not counted as coverage of today's code.
Selftest 298/0/0.
Gate 2's actual deliverable. The node tool cannot dress, so it can only audit
the built-in snapshot or a resolved export and REFUSES A's dress-source site
JSON. This is the honest audit: audit.html builds the site the way the game does
— createWorld(await loadSite(name)) then dress() — and reads world.anchors, the
single source of DRESSED positions (GLB fascia + branch anchors, 8°-raked posts,
all of it), then runs the SAME sweep. It is the only way to audit a site with a
carport (site_02) before it ships.
tools/site_audit/audit.html?site=backyard_01
tools/site_audit/audit.html?site=site_02_corner_block&storm=storm_03_southerly
The winnability math now lives in ONE place, sweep.js, imported by both
front-ends — a tool built to catch reimplemented-formula drift doesn't get to
keep two copies of its own sweep. audit.mjs is refactored onto it (output
byte-identical); the node refusal message now hands you the exact audit.html URL.
Validated in-browser against backyard_01: dressed 12/12 anchors (GLBs loaded),
PASS, best line p1,p2,p3,p4 $65+$15 spare — identical to the node snapshot
verdict and to balance.test, off A's real data with no snapshot. That
cross-agreement also re-proves A's extraction is byte-identical.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Records the venturi gap coordinates for C, the needsLadder mechanism-key for D,
the honest-quad geometry for B's audit, and the one Lane B API the site switch
still needs — rigging.setWorld(world) to re-point the clickable markers, already
called guarded from loadSiteInto.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
SPRINT10 gate 1b. A night is now {storm, site}; the week hands over a yard per
night and night three is the corner block. Nights 1/2/4/5 are the backyard; the
plain-string night form still works and defaults to backyard_01.
site_02_corner_block.json: a smaller 24x16 yard with E's carport as the trap it
was built to be — beam anchors rating_hint 0.22, posts 0.30, both below the
house fascia's 0.35, collateral "carport". The site IS winnable off the honest
anchors (one tree east, four ground posts): I enumerated the honest quads at
authoring time and there are four in-band ones covering the bed, so the carport
is temptation not necessity. Full load audit is Lane B's tools/site_audit.
The carport's beams are keyed work:"bracket" — D's field, the MECHANISM not the
type. A bracket up a bare beam is the one anchor you can't fake from the ground,
so it needs the ladder; keyed on type it would fail open (a carport isn't a
house) and the ladder mechanic would silently vanish, which is exactly the audit
D ran. C's venturi list is in the JSON with two gap coordinates they asked for.
The world is rebuilt on a site change, not re-pointed: createPlayer captures the
world into its ground clamp, collider, ladder and broom (Lane D's modules, no
setters), so a clean rebuild is honest — and a site change only happens at a
forecast, never mid-storm. world.dispose() frees the old yard so nothing leaks.
The re-point of rig + session lives inside loadSiteInto, keyed on the rebuild
itself, after a caller-side version proved fragile.
Verified end to end through real phase transitions: play night 1, hit the
aftermath, and the forecast into night 3 rebuilds into the corner block —
carport present, 10 anchors (cb/cp/q/tr, not h/t/p), smaller bed, player rebuilt,
no scene leak. Then back to the backyard, 12 anchors restored. Selftest 289/0/0.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A's gate-1 merge made createWorld REQUIRE a site (throws without one), which
crashed this tool's post cross-check: it called createWorld(scene, {wind}) with
no site. Fixed by reading the shipped data/sites/backyard_01.json and passing it
(loadSite fetch()es, so it can't run in node — read the file directly). The
cross-check is now BETTER: it verifies the dressed-snapshot posts against the
actual shipped site data, raked in createWorld, rather than against code.
Built-in audit green again; dress-source refusal (exit 2) and resolved-export
(exit 0) paths unchanged.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A's committed site schema (SPRINT10 world.js loadSite/createWorld) is
dress-source, and my loadSite assumed resolved positions. Run head-on against
A's real data/sites/backyard_01.json the tool reported:
✗ FAIL — no quad in the band shades the bed at all. The site cannot be rigged.
That is a lie, and the dangerous kind: the site is fine; the TOOL couldn't read
it. It is the SPRINT6 unwinnable-site trap in reverse — a false negative that,
in a "every site runs the audit before it ships" workflow, condemns a good site.
Two things make the schema unreadable headless, both real:
· posts are pre-rake. JSON carries {id,x,z,h}; world.js:361 leans each post 8°
off centre. p4's spec (-3.2,-1.2) dresses to (-3.72,-1.40) — the exact 0.56 m
error this tool's own snapshot shipped in SPRINT9. Reading x/z raw re-makes it.
· house/tree anchors have no coordinates — only `node`, a GLB empty's name.
Their position exists only after dress() reads matrixWorld, and dress() needs
GLTFLoader + fetch, neither of which runs in node. Branch anchors are exactly
where the dangerous quads live (t2b at 10 kN), so dropping them silently is
the worst possible failure.
The correct source of dressed positions is createWorld(site).anchors, which is
browser-only. That path lands once A's data-driven createWorld is in main; until
then loadSite REFUSES dress-source JSON with the reason and the plan, and exits 2
(distinct from the winnability FAIL's exit 1). The built-in DRESSED snapshot and
a resolved { anchors:[{id,type,pos}] } export both still audit. Raised to A in
THREADS: audit in-browser off createWorld(site).anchors, or export resolved anchors.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
C asked in THREADS whether to land a one-liner making gardenHailExposure read
sail.porosity. Answer: it is already wired, in merged main — I did it in SPRINT9
(e576f5c): skyfx.step refreshes sailPorosity from world.sail.porosity, and
gardenHailExposure folds hailBlockFor(size, sailPorosity) into what it returns.
No one-liner needed.
But "already wired" was untested end-to-end. The only test of the hail leak,
weather.selftest's 'fabric choice is real', REIMPLEMENTS the formula inline with
hailBlockFor + hailAt — it proves the primitive and the arithmetic, not the
plumbing. A regression in the plumbing (the :738 refresh dropped, the
wind.def.hail.size lookup resolving wrong, hailBlockFor no longer folded in)
would leave that test green while the game quietly stopped leaking hail. That is
the measure-a-copy pattern this whole browser suite exists to avoid.
New assert 'porous cloth leaks pea hail into the garden, membrane blocks it'
drives the real sky.gardenHailExposure. The isolation is exact: ONE settled,
intact rig, sampled at ONE hail instant, porosity flipped 0.30<->0 between reads.
sky.step(0, t, {sail}) refreshes sailPorosity and rebuilds the shadow grid at the
same instant without advancing physics, so shadow geometry is identical across
the two reads and `block` is the only thing that moved. Measured:
pea (size 0.7): cloth 0.346 vs membrane 0.292 -> porous leaks +18%
ice (size 1.4): cloth 0.458 vs membrane 0.458 -> identical, the no-op
No storm flight, no second rig — deliberately. Two rigs whose corners diverge
share no shadow, and that difference is a cascade not a fabric: membrane cascades
on the ice night, so a naive two-flight version reads a FALSE ice-night
difference. The same-rig swap removes it.
And it can fail: if porosity stops reaching the exposure, both reads collapse to
the membrane value (measured: 0.2917 == 0.2917), cloth > membrane*1.05 is false,
red. The ice check is exact equality — if porous ever starts leaking big ice,
that goes red too.
Selftest 288 passed, 0 failed, 0 skipped.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
SPRINT10 gate 1a, carried since Sprint 8. Everything that was a module constant
— bed rect, house line, tree and post placements, shed, gnome, sun angle, fence
sides — is now data/sites/backyard_01.json, and world.js is a builder.
The extraction is byte-identical, and that's checkable rather than claimable:
E's branch-anchor tripwires pin five positions to 6 dp, a.test's quad-band
asserts pin the whole rigging geometry (>=3 quads in 18-45 m2, full coverage
still >45 m2), D's ladder field and B's balance lines all pass unchanged.
287/0/0.
It's byte-identical by construction, not by luck: the site-derived values keep
the builder's original local names, so ~500 lines of geometry that was already
correct is untouched and only its SOURCE changed.
Two things earned their place:
Anchors carry D's `work: "cloth" | "bracket"` — the MECHANISM, not the type. A
post is tensioned from a cleat at its base and a tree strop is thrown, but a
bracket bolted up a bare wall is the one you cannot fake. Keyed on mechanism
because `type` is a closed enum ('house'|'tree'|'post') that site_02's carport
doesn't fit, and needsLadder keyed on type FAILS OPEN there — the ladder
silently vanishes and you re-rig a 2.6 m bracket standing on the grass.
p4's swept position table moved INTO the JSON's `_why`, beside the coordinate it
justifies. That table is the only thing stopping someone nudging the post toward
the bed and collapsing DESIGN.md's central tension; it belongs with the number,
not in a file the number left.
validateSite() fails loud: sites are content, and a missing bed silently becomes
NaN coverage while a missing anchor list silently becomes an unriggable site.
createWorld now requires a site and says so.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Load goes as wind^2 but the funnel only fires while aligned, so gain 1.35 adds
+40% not +82% — a small quad in the throat peaks 1.99 kN, above a carabiner
(1.2) and under a shackle (3.2). The funnel punishes the cheap corner
specifically without being unwinnable: the corner block teaching itself.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Night 3 = corner block + storm_03b is the right pairing (the funnel teaches the
southerly, 03b is the southerly). Its post-change wind blows toward -1.08 rad,
so that's the venturi axis. Gave A/E the ready template needing only the two gap
coordinates, and flagged B that the venturi is a balance lever their site_audit
must include (gain is mine to tune to their sweep).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The carport anchors have said collateral="carport" since Sprint 9, but the root
carried no collateral_value — so main.js, which reads world.gnome.collateralValue
for the gnome, had no number to reach for. A trap with no price is a warning
label. The root now carries it in the same shape and place, pinned above the
gnome's 25, with the proposed 180 and its reasoning as a named constant so Lane A
can argue with the number rather than the asset.
carport_01_wrecked is the payoff, on the intact one's origin for a mesh-for-mesh
swap: the pads stay (they were never the weak part), the frame racks over like a
parallelogram, the roof peels off downwind in one piece.
Two bugs found by measuring rather than reasoning, both now comments where the
numbers are: the beams were rotated when a beam spans the axis the frame racks
in, so it rides level — tilting it made the wreck taller than the carport; and
the roof sheets dipped below ground, which is what inflated the height. Asserts
now pin the wreck shorter than its twin and sitting on the grass.
291/0/0, Lane E 64 asserts, 40/40 output files byte-identical.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
A builds world.js FROM DATA this sprint, and a site's `wind` block (venturi
funnels, later per-site shelter overrides) is hand-authored data like a storm —
so it validates like one. setVenturi already clamps defensively, but a clamp
hides a typo where the repo's ethos is to name it: a gain < 1 (someone reaching
for a shelter), a funnel with no throat coordinates, an axis typed "south". A
calls this at site load next to validateStorm. A site with no wind block, an
empty block, or an empty venturi list all validate — the funnel is opt-in.
Node 56/0/0.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
SPRINT10 gate 1. Adopts SPRINT10's spelling — `work: 'bracket' | 'cloth'` — as
canonical over the boolean I proposed in Sprint 9: naming the mechanism
positively beats a negation, and it's the field A is emitting. Sprint 9's
`worksAtBracket` is still honoured so nothing that already sets it breaks, and
`type === 'house'` remains the fallback, so site_01 is a no-op (verified live:
no anchor there carries either field, and fascia/post/tree verdicts are
unchanged).
Keyed to E's SHIPPED carport_01_v1.glb rather than my invented numbers, and it
confirms the audit exactly — it also carries BOTH mechanisms on one structure,
so a per-structure rule would still have been wrong:
beam_anchor_01/02 y=2.36 anchor_type "carport" rating_hint 0.22
post_anchor_01/02 y=1.75 anchor_type "carport_post" rating_hint 0.30
The beam sits over a 1.72 m person's 2.20 m reach and needs the ladder; the post
doesn't. Neither is typed 'house', so un-declared they BOTH fall back to "ground
work" and canReach waves a 2.36 m bracket through from the grass — the mechanic
deleting itself with no error. That regression is now pinned by a test.
E: the beam is the double trap — your worst rating in the game AND the one that
costs a ladder trip. That reads as a rule, not a bug, which is what §Lane D asks
for. A: the mapping you want is beam→bracket, post→cloth.
63 Lane D asserts headless, 288/0/0 in the browser.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>