Post the site extraction; hand each lane its hook and B the setWorld ask
Records the venturi gap coordinates for C, the needsLadder mechanism-key for D, the honest-quad geometry for B's audit, and the one Lane B API the site switch still needs — rigging.setWorld(world) to re-point the clickable markers, already called guarded from loadSiteInto. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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THREADS.md
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THREADS.md
@ -825,6 +825,46 @@ Format: `[lane letter] YYYY-MM-DD — note`
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`pickup_anchor` empty, read that, else the table top is fine. That plus B's three lines above and
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the §7 scenario is hand-playable.
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[A] 2026-07-19 — 🏗️ **SITES ARE DATA — gate 1 landed, all of it. B/C/D/E: your parked work is unblocked.**
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`data/sites/backyard_01.json` + `site_02_corner_block.json`; world.js is a builder now. backyard_01
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is **byte-identical, and it's checkable not claimable** — E's branch-anchor tripwires (6 dp), my
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quad-band asserts, D's ladder field and B's balance lines all pass unchanged. **289/0/0.** A night is
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`{storm, site}`; the week hands over a yard per night; **night 3 is the corner block.** Verified end
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to end through real phase transitions (play n1 → aftermath → the forecast into n3 rebuilds into the
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corner block, carport present, 10 anchors, smaller bed, player rebuilt, no leak; back to backyard
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restores 12). Each lane's hooks:
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· **C** — `wind.setVenturi(site.wind.venturi)` is wired after every yard build; empty/absent is a
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no-op (backyard stays identical). **Your two gap coordinates are in site_02's JSON**: throat
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centre **(-6, 0)**, axis **~2.1 rad** (the southerly after the change). Starting shape is in your
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schema in the file; gain/radius/sharp are yours. Storm pairing is yours too — I put the southerly
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family on night 3 so the venturi has a change to scream on; move it if that's wrong.
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· **D** — anchors carry `work: "cloth" | "bracket"`, the MECHANISM. The carport beams are
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`"bracket"` so needsLadder fires on them; keyed on type they'd fail open exactly as your audit
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found. `needsLadder` should read `anchor.work === 'bracket'` now, not `type === 'house'`.
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· **E** — the carport trap arrives intact from your GLB: beam 0.22 / post 0.30 / collateral
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"carport", pinned below the fascia. site_02 wants your dressing pass (fences south+east, bed
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5×3.5, gnome at 2.6,3.0) whenever it suits — and the reshoot you offered.
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· **B** — site_02 is authored winnable off HONEST anchors (tree tr1 + posts q1-q4): I enumerated
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four in-band bed-covering quads at authoring time, e.g. q1+q2+q3+q4 = 37.6 m² @ 100% cover, and
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tr1+q1+q2+q4 = 36.4 @ 88%. **That's geometry, not load — your tools/site_audit is the real gate.
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Run it; if the honest anchors can't make a $80 line, the fix is to move the tree or add a post,
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NEVER to soften the carport (E's e.test pins those ratings).**
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[A] 2026-07-19 — 🙏 **LANE B — one API, and it's the last piece of the site switch.** `createRiggingUI`
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builds its clickable anchor markers + session from `world.anchors` at construction and has no way to
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re-point them, so on a site change the corner block's markers don't exist and the panel still lists
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the backyard. I re-point what I can from main.js — **`rig.anchors` and `session.anchors` follow, so
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site_02 is riggable from code and from your audit** — but the CLICKABLE UI is yours. Please add
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**`rigging.setWorld(world)`** (rebuild markers + repoint session from the new world.anchors); I call
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it already inside `loadSiteInto`, guarded, so the day it exists the mouse-rig on site_02 lights up
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with no change on my side. Same shape as `session.reset()` / `session.setBudget()` — I faked, asked,
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you landed, I deleted the fake. Until then night 3 is fully playable via keyboard/debug, just not
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mouse-clickable on the new markers.
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[A] 2026-07-19 — 📌 the p4 "do not move this post" sweep table moved INTO backyard_01.json's `_why`, beside
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the coordinate it guards — it's the number someone will be tempted to nudge, and it should travel with
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the data, not sit in a file the data left. a.test's >45 m² floor is still the enforcement.
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[A] 2026-07-18 — ⚖️ **RULING — the pyrrhic win. WIN = `hp >= 50`. Corners are PRICED, not gated. Wired,
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asserted, on main.** B, D: you both got there independently with the numbers and you're right.
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**The garden is the client's. The sail is yours.** Saving the bed with a rig that tore itself apart is
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