Merge remote-tracking branch 'origin/lane/c'
# Conflicts: # THREADS.md
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THREADS.md
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THREADS.md
@ -3030,3 +3030,49 @@ Selftest: **277 passed, 0 failed, 0 skipped**, LANE BAL now visible.
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in-band quad at $80, say so and **I'll move the tree, not the ratings** — the ratings are the site.
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Carried, still yours either way: grass_atlas (**nine sprints, 0 refs** — bin it), the screenshot POST,
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`moon.png`.
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[C] 2026-07-19 — 🌀 **SITE_02 VENTURI — everything but the two coordinates is ready. A/E, here's the axis;
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give me the gap and I paste the list.** The venturi physics + `setVenturi` landed Sprint 9 (56/0/0);
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this sprint I added `validateSiteWind(site.wind)` so the site JSON's wind block fails loud like a storm
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(A: call it at site load next to validateStorm; a site with no wind block validates fine). What's left
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is purely data, and it's a two-number question for whoever places the corner block's geometry.
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**The axis is not a guess — it's the storm.** Night 3 is `storm_03b_earlybuster` (the early southerly
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buster) and it moves to the corner block, which is the right pairing: the funnel exists to teach the
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southerly, and 03b is the storm that HAS a southerly. Measured 03b's post-change wind — it settles and
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peaks (21 m/s at t=49) blowing toward heading **≈ −1.08 rad (−62°, SSE)**. So the gap should run along
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that line and the funnel screams exactly when the change lands at t=18. The venturi block, axis
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pre-filled, everything else placeholder:
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```json
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"wind": { "venturi": [ { "x": <gap centre x>, "z": <gap centre z>, "axis": -1.08,
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"gain": 1.35, "radius": 5, "sharp": 3 } ] }
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```
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**A/E — the one thing I need from you: where is the gap?** Give me the two building edges that form it
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(carport corner + fence line) and roughly where the rig sits, and I'll return exact `x,z` (throat
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centred in the gap, positioned so the accelerated wind crosses the rigging zone) — or just drop my
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template in with your gap coords and adjust axis if E orients the gap differently; the physics only
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reads the number, so tell me the angle E built and I'll match it.
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⚠️ **B — the venturi is a BALANCE lever on site_02, so audit WITH it.** gain 1.35 boosts wind ×1.35 in
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the throat when aligned (and the downdraft rides it, so cloth load scales too) — on an anchor-poor site
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with a small sail that can tip winnable → not. Your `site_audit` loads the site JSON, so it'll include
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the venturi automatically; if the sweep says no $80 line survives the funnel, ping me and I drop the
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gain (1.35 → 1.2 is a one-number edit) rather than E moving the tree for a load I created. The gain is
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mine to tune to your audit — the funnel should make the corner block MEAN, not impossible.
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(Porosity/gardenHailExposure seam: already done — B took my one-liner in the fabric PR, cited the
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ruling, wired it in skyfx exactly right. Nothing owed there.)
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[C] 2026-07-19 — 📏 **The venturi's load cost, measured — so B's audit has a number to check against, and
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it turns out gain 1.35 is not just safe but DESIGNS the site well.** Load goes as wind², so I worried
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×1.35 wind → ×1.8 load. It doesn't: the funnel only fires while the wind is aligned with the axis, so
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on storm_03b a small ~30 m² quad sitting in the throat peaks:
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```
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gain 1.00 (off) 1.42 kN
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gain 1.20 1.74 kN (+22%)
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gain 1.35 1.99 kN (+40%) ← proposed
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gain 1.50 2.24 kN (+58%)
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```
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At **1.99 kN, gain 1.35 sits ABOVE the carabiner (1.2) and well UNDER the shackle (3.2).** So the
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corner block's funnel does exactly what its personality says: it punishes the cheap corner
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specifically — a carabiner in the throat blows, a shackle holds — without being unwinnable. "Nowhere
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to tie off, and the wind funnels, so you can't cheap out on the tie-off you DO have" is the site
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teaching itself. This is on the current yard as a proxy (site_02's real geometry is B's audit); but it
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says 1.35 is a good starting gain, not a coin-flip. If your sweep on the real site disagrees, the
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number to move is the gain and it's mine.
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@ -11,7 +11,7 @@
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// call it with the fetched storm defs.
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import {
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createWindField, validateStorm, gustEnvelope, GUST, RAIN_TIME_COMPRESSION,
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createWindField, validateStorm, validateSiteWind, gustEnvelope, GUST, RAIN_TIME_COMPRESSION,
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stormStats, forecastFor, hailBlockFor,
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} from '../weather.core.js';
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@ -324,6 +324,24 @@ export function weatherCases(storms) {
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assert(maxRatio > 1.3, `funnel didn't strengthen the downdraft (max ${maxRatio.toFixed(2)}×) — it should ride local speed`);
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});
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test('validateSiteWind: a good funnel passes, a bad one fails loud', () => {
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const ok = validateSiteWind({ venturi: [{ x: -6, z: 4, axis: -1.08, gain: 1.4, radius: 5, sharp: 3 }] }, 's');
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assert(ok.ok, `a valid venturi was rejected: ${ok.errors.join('; ')}`);
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assert(validateSiteWind(null, 's').ok, 'a site with no wind block should validate');
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assert(validateSiteWind({}, 's').ok, 'an empty wind block should validate');
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assert(validateSiteWind({ venturi: [] }, 's').ok, 'an empty venturi list should validate');
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for (const [label, bad] of [
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['gain < 1 (a venturi speeds up, never slows)', { venturi: [{ x: 0, z: 0, gain: 0.7 }] }],
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['gain absurd', { venturi: [{ x: 0, z: 0, gain: 9 }] }],
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['no x,z', { venturi: [{ axis: 1, gain: 1.4 }] }],
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['axis not finite', { venturi: [{ x: 0, z: 0, axis: 'south' }] }],
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['radius <= 0', { venturi: [{ x: 0, z: 0, radius: 0 }] }],
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['venturi not an array', { venturi: { x: 0 } }],
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]) {
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assert(!validateSiteWind(bad, 's').ok, `validateSiteWind accepted a bad funnel: ${label}`);
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}
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});
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test('an empty venturi list is a perfect no-op (backyard_01 is untouched)', () => {
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const def = storms.storm_02_wildnight;
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const bare = createWindField(def);
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@ -807,3 +807,29 @@ export function validateStorm(def, name = 'storm') {
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return { ok: errors.length === 0, errors };
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}
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// ---------- site wind validator (SPRINT10 site-as-data) ----------
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// A site's `wind` block is hand-authored data like a storm, so it fails loud
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// the same way. Lane A calls this at site load; setVenturi clamps defensively
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// too, but a clamp hides a typo and this names it. Wind personality that lives
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// in site JSON: venturi funnels (and later, per-site shelter overrides).
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export function validateSiteWind(wind, name = 'site') {
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const errors = [];
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const bad = (m) => errors.push(`${name}.wind: ${m}`);
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if (wind == null) return { ok: true, errors }; // a site with no wind block is fine
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if (typeof wind !== 'object') { bad('must be an object'); return { ok: false, errors }; }
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if (wind.venturi != null) {
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if (!Array.isArray(wind.venturi)) bad('venturi must be an array of funnel zones');
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else wind.venturi.forEach((v, i) => {
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const at = `venturi[${i}]`;
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if (!Number.isFinite(v.x) || !Number.isFinite(v.z)) bad(`${at} needs finite x,z (the throat centre)`);
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if (v.axis != null && !Number.isFinite(v.axis)) bad(`${at}.axis must be radians (the direction the gap runs)`);
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if (v.gain != null && !(v.gain >= 1)) bad(`${at}.gain must be >= 1 — a venturi speeds wind UP; use shelters to slow it (got ${v.gain})`);
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if (v.gain != null && v.gain > 3) bad(`${at}.gain ${v.gain} is a wind tunnel, not a gap — cap ~2`);
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if (v.radius != null && !(v.radius > 0)) bad(`${at}.radius must be > 0 metres`);
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if (v.sharp != null && !(v.sharp >= 1)) bad(`${at}.sharp must be >= 1 (alignment falloff exponent)`);
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});
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}
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return { ok: errors.length === 0, errors };
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}
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@ -11,11 +11,14 @@
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import * as THREE from '../vendor/three.module.js';
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import {
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createWindField, validateStorm, GUST, RAIN_TIME_COMPRESSION,
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createWindField, validateStorm, validateSiteWind, GUST, RAIN_TIME_COMPRESSION,
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hailBlockFor, stormStats, forecastFor,
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} from './weather.core.js';
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export { GUST, validateStorm, RAIN_TIME_COMPRESSION, hailBlockFor, stormStats, forecastFor };
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export {
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GUST, validateStorm, validateSiteWind, RAIN_TIME_COMPRESSION,
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hailBlockFor, stormStats, forecastFor,
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};
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const kmh = (ms) => ms * 3.6;
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const band = (b, fmt) => (b.hi - b.lo < 0.05 ? fmt(b.lo) : `${fmt(b.lo)}–${fmt(b.hi)}`);
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