The piece the 0.2/0.3/2 pass explicitly deferred. Pins E's corroded tier
through the card's own pricing surfaces, off E's real resolver (not a
hand-typed 0.55):
- STEEL half (rigging.selftest): factoryExtras('corroded_post') -> hint 0.55
+ collateral key; _effRating on a corroded corner is rating x 0.55, so the
same load a carabiner holds on a sound post is over a carabiner on a
corroded one. The rust costs a tier.
- COLLATERAL half (gardenfly.selftest, real dressed world): a node-less
corroded placement -> collateralFor = 'the corroded post', summed by
collateralExposure -- through the resolver, not the baked GLB value direct
(the carport-to-null shortcut).
Cross-lane seam: the tier lives on lane/e, so both pins skip-with-disclosure
on bare lane/b (SKIPPED, visible in the report) and go live at integration.
Measured GREEN on a scratch merge of lane/a + lane/e (hint 0.55, collateral
). Browser 485/3/0, node sail 47/47 rigging 29/29.
Test-only + THREADS; adopted the landed 0.2/0.3/2 unchanged rather than
overwrite pushed work.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Ladder: gentle, southerly, earlybuster×site_02, southerly×swing_lawn,
WILDNIGHT×backyard, icenight×backyard (beyondSaving rides the night),
soaker×site_02. Icenight brief reverts to 'less wind than last night'
(true again); new Hendersons brief sells the pyrrhic stake. Law pins
retitled + one new ruling pin (wildnight in, known yard, before the
icenight); a.test re-pinned to the seven-shape; gradeFor clean bar
derived (held >= savable) per the S16 same-commit demand. Selftest
474/0/0; verified live on :8827.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Gate 3.1 pins (c.test): the soaker over site_02 through gardenfly, porosity
the only variable — bare <30 (17.5), best cloth line <50 (42.3, still >bare:
the leak is partial), same $75 ring on membrane >90 FULL (96.5) with lost<2
and cost<=80, $60 membrane ring wins too (68.8), separation >40 (54.2). The
inverse guard: membrane on carabiners reads WORSE than cloth (19.1/3 lost vs
24.5/2) — the F key is a bet, not an upgrade. Gate 3.3: forecastLines grows
stones + rainRate (worded, banded); stormStats.hailSize + forecastFor
hail.size band, spread 0.30, nesting/truth-holding pinned in the resolving
loop; existing card fields byte-identical (new band draws last). storm_06 in
STORM_KEYS + suite STORMS (sync assert is the tripwire). Envelope tool flown:
throat 21.55 @ 59.2, q1 17.78 (rated slot), q2 wind-coldest yet cloth-side
second-hottest — the pond's signature isolated between harnesses. Mutations,
separate runs, red-then-green: gardenfly seam hardcoded -> both 3.1 pins red;
STORM_KEYS drop -> list-sync red with diff; stormgen rng -> byte-equal red.
Browser selftest 438/0/0 (418 + 4 storm honesty + 12 stormgen + 4 gate-3).
THREADS: gate entries + D pairing receipt + B seam/finding notes.
editor_stormsel.js -> editor_storm.js (B's name); globalThis.EDITOR_STORM
(B's name); setStorm/setTime carry B's source tag in the payload; default
becomes B's storm_03_southerly at my receipted t=40 (the pin stays pinned
in c.test — it never needed to be the default, and the c.test assert now
pins the CONVERGED pair instead so a private default cannot regrow).
Zero-delta second harness: envelope.html week mode, both shipped yards,
all five nights vs my S13 tables — byte-identical everywhere (site_02 x
earlybuster all 11 rows; backyard h1-h3 Pa/hint 266/946-1037/2093-2505/
1844-1933; branch ladder 0.88/0.76; t1 southerly 15.45). Measured on
lane/c @ gate-2.2 commit atop main c182fc1, pre-E-re-bake; zero expected
under the 1.00 ruling, zero measured, nothing to flag.
Selftest 413/0/0; mutations 6 (default drift) and 7 (source dropped)
red-then-green on top of the five in the previous commit.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Gate 1.1 RULED in THREADS: the honest post is 1.00 — the shipped value
becomes canon, E re-bakes to match, and the adoption mechanism must make
a baked hint reach JSON-declared anchors (same integration, no 0.90
window). B's re-measure becomes a zero-delta verification.
Gate 3: numInput/textInput commit on Enter (idempotent — a no-op commit
pays no rebuild); boundsFaults() rides the validation cache so header,
panel and export read one measurement, export leads with _OUT_OF_BOUNDS
(not _INVALID — that key's sentence would lie); the yard rectangle draws
as an amber line where fence-off sides hid it; +/- zoom on the wheel's
own curve; separation ruled a measured pin with the SITE panel saying so.
New a.test mutation-checked both ways in the browser harness. 410/0/0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two same-day integrations reconciled: their SPRINT15 (post ruling, editor
iterative, honest edges) stands and runs first because it re-measures the
numbers TEETH pins; the TEETH plan moves to SPRINT16 with a fires-after-15
banner, its D gate rewired to the landed swing lawn. ROADMAP arc 0 records
the fork. THREADS keeps both sides chronologically.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
main.js said panel:false in the comment and passed panel:true for two
sprints — the call was right (B's panel is the only prep UI), the
comment now says so. README retitled HARD YARDS with the SHADES codename
noted. THREADS carries the fresh-eyes review receipts.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Headline for A: editor.js palette entries 239/243/257/260 omit the _v1 suffix every
other entry carries, so swing_set_01 and tree_jacaranda_01 404, never draw, and
adopt at ratingHint 1.00 instead of E's designed 0.45 and 0.95/0.52/0.40.
adoptAnchor's `rating_hint ?? 1` turns a missing model into the best steel in the
game, and the palette writes the bad name into the exported site JSON. Negative-
controlled both directions on a local patch; editor.js untouched on lane/d.
Also: site_03 candidate authored, scored (82.5 s, winnable at $80, 11 clean of 81)
and played (trap bites: t1c breaks, 83.9 vs a bare 83.7). Phantom sail verified
dead across a live site transition. Friction filed by owner; three candidate
findings checked and withdrawn.
Selftest 406/0/0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Gate 1.5 -- the round trip. a.test drives the editor's OWN placement function
(placeEntry, exported for exactly this) through
template -> place -> export -> parse -> validateSite -> createWorld -> dress,
then asserts the GLB-backed anchors ADOPTED and the carport's 0.22/0.30 came
out the far side. Mutation-checked with five deliberate breakages; four went
red and ONE DID NOT -- the key-order test shuffled only root keys, every one
of which is in KEY_ORDER, so the alphabetical fallback it claimed to protect
was never reached. Rewritten around unknown keys, re-mutated, red in both
halves. A determinism test that passed while testing nothing.
Picking bug, found by dispatching real PointerEvents rather than reading the
code: clicking an object's FOOT selected nothing, because the pick handle is a
cylinder centred 1.7 m up and from a raised camera the ray has already run
~2 m horizontally by the time it climbs there. pickRef now falls back to
nearest-placed-thing within 1.3 m of the ground hit -- camera-angle
independent, so it can't rot when the pitch changes.
Phantom sail (pool, filed unlanded in S13) -- LANDED and negative-controlled.
Teardown factored into disposeSailView() and called from loadSiteInto before
refreshCameraSolids (which reads sailView and would re-register a disposed
mesh as a camera collider). Rig state goes with the view. Verified through the
real game both ways: with the fix removed the cloth still hangs over the
corner block, screenshotted.
Dev-line (pool) -- two findings, both landed. The line counted `pieces` only,
so it read "debris 0" while seven leaves flew; now reports both populations
off C's leafCount. And index.html's boot-failure handler wrote into #dev,
which is display:none off localhost -- so a failed boot on partly.party showed
a stranger a blank page. It has its own visible #fatal element now.
E's gap 2, runtime half -- and it was worse than "one click away": nextId
namespaces structures s1, s2..., so the FIRST carport the editor places was
already free. collateralFor/wreckStructure/isWrecked now resolve through
structKey (site collateralKey, then GLB collateral_key, then id last so every
existing site is untouched). Negative-controlled: id-equality prices an
editor carport to null. E's tie_off:false honoured at both ends. E's swing set
and jacaranda are in the palette behind a `requires` gate, so they switch
themselves on when the ANCHOR_TYPE widening merges.
Also: `return t.skip(msg)` is a fake pass -- Suite.skip pushes a new result and
lets the current test record as pass. a.test had six; all converted to the
documented 'SKIPPED --' idiom.
Selftest 373/0/0, no skips.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
web/world/editor.html + js/editor.js. Loads any existing site or an empty
template and renders the REAL dressed world through the same
loadSite/createWorld/dress path the game boots -- not a diagram, and no
second renderer to keep in sync. Place/drag/delete on the ground plane by
raycast, writing the SAME named-key site-JSON shapes world.js already reads
(the gnome pattern; there is deliberately no generic props[] and the editor
does not invent one). Live validateSite into a panel, canonical
stable-key-order export with a loud _INVALID key, visible _design/_why
authoring fields, and an export panel that says export != shipped.
Published the DOM seam contract in editor.html's header so B's SCORE IT and
C's wind authoring can start against it immediately -- mountPanel + a class
kit, the way E's .letterhead kit worked in Sprint 12.
Two rendering bugs in world.js that the editor surfaced in its first ten
minutes, both verified by looking at the yard rather than by reasoning:
- the graybox house was built unconditionally and dress() only retires it
when a house GLB loads, so site_02_corner_block -- which declares no house
-- has been shipping a 16x3x6 m grey slab across night 3's whole north
horizon, in solids, on the public URL.
- SHED alone was bound raw while SHED_TABLE/GNOME/BIKE all get their degrees
converted, so SHED.rotY was undefined, the shed's quaternion was all NaN,
and three.js silently declines to draw a NaN world matrix. The Hendersons'
shed has never rendered; ladder.js has been leaning the ladder on thin air.
Also: createWorld threw on a site with no shedTable (unreachable for both
shipped sites, reached by the editor template on its first frame). Now null,
which every consumer already guards and which CONTRACT.world permits.
Selftest 362/0/0. Asserts for the two fixes land with the round-trip test in
the next commit -- pushing now because B and C are blocked on the seam.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Played night 4 on the pinned line through the real UI (D's protocol):
hp 55.7 WIN, 2/4 lost, pyrrhic verdict — the ~8 gap to the sim chain is the
t=38 crate + ponding landing on p2's 4% margin. Ruled deliberate: the wild
night sells no clean line; the pyrrhic win is the intended reading.
- Site block records _playedReference; a.test pin re-labeled as the
deterministic sim-chain tripwire whose margin is what keeps the PLAYED
night over the win line. Band 18-45 ruled an availability floor (B's 1c).
- THREADS: full second ruling, night-5 canon, Sprint-14 notes.
D's live replay caught landmine 1: bench.js read def.wind.venturi off the
STORM def where a venturi never lives (it is SITE data, main.js:453), and the
probes never attempted it — every site_02 bench number was funnel-off, the
third harness to make B's Sprint-11 mistake. Verifying the fix exposed
landmine 2: the tools remapped anchors to a static sway:()=>pos, freezing the
gum tree whose sway is the dynamic load a tr1 rig eats (ablation on the $80
line's q4: 1.02 funnel-off/static, 1.03 funnel-on/static, 1.24 funnel-on/real
anchors). Backyard numbers matched D's UI to the decimal precisely because
p1..p4 are posts — both landmines are no-ops there.
Fix: windForSite(stormDef, siteDef, anchors) in weather.js is the one shared
wind builder (venturi + shelters, exactly main.js's wiring); all garden_bench
tools build wind through it, fly world.anchors themselves via a re-pointable
wind proxy, print the venturi in their headers, and drop the phantom 12 s
settle (commit->attach->storm is one keypress, and the settle skewed storm
sampling via SailRig's internal clock). c.test.js pins the helper with B's
strictly-raises assert against the real shipped funnel (mutation-checked).
Corrected numbers: $80 line wildnight 91.9 with q4 at 1.24-vs-1.2 rating - a
knife edge the real game falls off (D UI: q3+q4 break, 39.8 TATTERED; D's UI
is canonical there, and a corner over its rating is not a safe line either
way). Buster verdict stands (95.2 bench / 97.9 D live). Icenight 9 DEAD 2/4.
Bench still under-reads UI peaks ~5-15% on site_02 - residual in the pool,
stated in THREADS. Separation-target site_02 example withdrawn to A.
Selftest 341/0/0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Gate 1: C's model confirmed to the decimal in play (backyard 61.3 exact, carport
82.6 exact, fascia 2.27 eff / t=1 settle tear, QA 88 reproduced). The $80-line
wildnight headline does not survive the real game: probe4/bench read venturi off
the storm def, the site def is where it lives — funnel on, q3+q4 break before
the hail and the line reads 39.8 vs cheap 38.5. Separation table for A's ruling;
the proposed target is currently satisfiable nowhere (bare never reads DEAD).
Gate 2: storm grade, wall (both QA sightings dead from in-yard), leaves (cap 7,
one-wind onset with the lean), lean-under-grade, A's spawn fix (160 px clear on
receipts), hail sliver dead twice over. Plus two sightings: last night's sail
haunts the next prep across a site change; hidden-canvas boot NaNs the camera.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>