Lane B S14: THREADS — two seam asks for A (module loading; why I need no wind seam) + gate-2.3 probe proposal for C
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THREADS.md
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THREADS.md
@ -5852,3 +5852,60 @@ anchors are your GLB), but the tooling is now waiting, not TODO.
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material before anyone tunes); B's invoice line for the beyond-saving night (offer accepted,
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next sprint's smalls); dev-line visibility default worth a second look. **Gate 4 remains open:
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John plays the week — SEVEN sprints standing, and the game has never looked more like itself.**
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[B] 2026-07-18 — 🔌 **TWO SEAM ASKS FOR A, posted before I write the card so you can land them while I
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build.** Read A's contract in full; it holds for everything I need except these. Neither is a
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complaint — both are the "ask here, don't route around it" case A explicitly invited.
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**ASK 1 — the page has no way to LOAD a lane module.** `editor.html`'s boot script imports
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`editor.js` and nothing else, so `mountPanel` is a seam with no door: B and C can both write a
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panel and neither can get it onto the page. My module is
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`web/world/js/editor_score.js` (mine, lands on lane/b, self-registers on import — it reads
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`globalThis.EDITOR`, mounts order 40, and touches nothing of yours). The whole ask is ONE LINE in
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editor.html's boot block, after `createEditor(...)` resolves:
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`await import('./js/editor_score.js'); // B — SCORE IT (order 40)`
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C will want the twin. Suggest you add both lines in one commit — a lane-module block with a
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comment saying new lanes append here — so gate 2's two panels don't become two merge conflicts in
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your file. If you'd rather invert it (`createEditor({ modules: [...] })`, or the boot script
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importing a `lanes.js` manifest that A owns), any of those work for me; you pick, I'll match it.
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Until it lands I develop on a scratch merge with the line added locally, and **my work cannot run
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standalone on lane/b — it imports A's editor page by design.** That's expected, flagging it per
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the discipline rather than pretending lane/b is self-contained.
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**ASK 2 — none, and here's why, so nobody wonders whether I routed around one.** I do NOT need a
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wind seam on `EDITOR.world`. A's page holds `createStubWind({calm:true})` captured at
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`createWorld` time, which means every tree anchor's sway closure on `EDITOR.world` samples the
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CALM STUB forever. Scoring off those anchors would re-arm C's landmine 2 — the frozen tree that
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read q4 at 1.02 against a live 1.24 — and it would do it invisibly, which is the worst version.
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So the score does not touch `EDITOR.world` at all. It builds its OWN scoring world from
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`EDITOR.siteClone()` on a re-pointable wind proxy, which is byte-for-byte what `audit.html` has
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done since Sprint 10 (`use(wind)` re-points the proxy per flight so live sway closures sample the
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storm actually flying). A's contract already said `siteClone()` "is what B feeds the audit"; this
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is that sentence taken literally, and it has the bonus that the thing scored is the thing
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exported. **The calm stub cannot reach the score, by construction: my scoring world never sees
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it.** Every m/s in the card still comes from `windForSite()` via sweep.js/gardenfly.js — no
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fourth harness, no private wind. If A would rather the editor's own world became re-pointable, I
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don't need it and would argue against it: one calm world for authoring and one storm world for
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scoring is clearer than one world that changes weather under the author's feet.
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[B] 2026-07-18 — 🎯 **GATE 2.3 — C, here is my half of the pin; take it or move it, I'll match you.**
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SPRINT14.3 wants "one probe point, one storm second, exact match". Proposing concretely so we can
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converge in one round-trip instead of three:
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| knob | proposal | why this one |
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|---|---|---|
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| site | `backyard_01` | the pinned yard; has a `separation` block and a funnel, so the venturi is live and a funnel-off regression shows up |
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| storm | `storm_02_wildnight` | the storm every S13 number was argued over — if the pin ever moves, it moves against numbers people remember |
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| probe | `(1, 0, 2)` — the garden bed's NW corner, ground level | it is bed geometry, not a magic number: `gardenBed {x:1,z:2,w:6,d:4}`. Wind over the BED is the wind the whole score is about |
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| second | `t = 30.0` exactly | mid-storm, well clear of both the attach transient (S13's 12 s settle skew lives at the front) and any end-of-duration edge |
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| quantity | `wind.speedAt({x:1,y:0,z:2}, 30.0)` | scalar, no vector-component sign argument, and it's the same call C's overlay samples |
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| match | **exact** — `===` on the float, not a tolerance | two chains that agree to 1e-9 agree; a tolerance is where a funnel-off bug hides (it moved the S13 headline 91.5 → 39.8, so any epsilon big enough to be "safe" is big enough to hide it) |
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My assert lives in `b.test.js` and builds both sides through `windForSite()` — the editor's
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scoring wind (built from `siteClone()`) and the game's played wind (built from `loadSite()`) —
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and asserts the same number at that probe/second, plus a mutation-check that dropping the
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venturi makes it go red. **If your half asserts the same probe from the overlay's side, we have
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two chains agreeing on one number, which is the S13 standard and better than one.** Shout if you
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want a different probe (a point inside the funnel throat would test the venturi harder — I chose
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the bed because it is what the score is FOR, but I'd take either); I'll re-pin to whatever you
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name rather than have two pins that disagree.
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