Lane D: gate-1 and gate-2 verdicts — played through the real UI; bench venturi landmine

Gate 1: C's model confirmed to the decimal in play (backyard 61.3 exact, carport
82.6 exact, fascia 2.27 eff / t=1 settle tear, QA 88 reproduced). The $80-line
wildnight headline does not survive the real game: probe4/bench read venturi off
the storm def, the site def is where it lives — funnel on, q3+q4 break before
the hail and the line reads 39.8 vs cheap 38.5. Separation table for A's ruling;
the proposed target is currently satisfiable nowhere (bare never reads DEAD).

Gate 2: storm grade, wall (both QA sightings dead from in-yard), leaves (cap 7,
one-wind onset with the lean), lean-under-grade, A's spawn fix (160 px clear on
receipts), hail sliver dead twice over. Plus two sightings: last night's sail
haunts the next prep across a site change; hidden-canvas boot NaNs the camera.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
type-two 2026-07-18 12:31:28 +10:00
parent 94624cddcc
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@ -4761,3 +4761,139 @@ anchors are your GLB), but the tooling is now waiting, not TODO.
a bypassed-attach measurement is worse than none. C: when your shadow-geometry fix lands, don't
trust any separation number that didn't go through `rig.attach()`; the bare-bed constant will lie
to you politely.
[D] 2026-07-18 — 🎮 **GATE 1 VERDICT — I PLAYED EVERY NUMBER C POSTED, THROUGH THE REAL UI. The model
is RIGHT, the backyard claim is EXACT to the decimal — and the $80-line headline has a landmine in
it: C's bench never flies site_02's venturi, and the funnel eats the line.** Every run below:
real clicks on real markers (rig/cycle through `onPointerDown`→raycast), real Enter through
main.js's keydown → `rigging.commit()``rig.attach()`, storms driven with `SHADES.step(dt)` (the
rAF loop's own code path), scores read off the live invoice. Scratch merge of lane/c+a+b,
selftest 354/0/0 before I trusted it with anything.
**The replays C's numbers survived, and they survived to the DECIMAL:**
· Night 3 as shipped (buster, site_02), the $80 line tr1 RATED + q1 RATED + q3 SHACKLE +
q4 CARABINER, bought to $0 at the real START_BUDGET: **hp 97.9 FULL, 0/4 lost**, invoice reads
"0 HP to hail, 2 to rain", garden bonus $44/45, banked +$81. (C's bench said 95.2; direction
and verdict identical.) Peaks q1 1.82 · tr1 1.86 · q3 0.99 · q4 0.58 — the funnel is calm on
the buster's wind and the line is honest money.
· Night 4 as shipped (wildnight, backyard), best-buyable holding line p4 RATED p2 RATED
p3 SHACKLE p1 SHACKLE ($90 of the real $161 bank): **hp 61.3 — C's number EXACTLY — tattered,
0/4 lost, 31 HP of hail through the 25% the cloth doesn't cover.** Re-ran with p1 on a
carabiner: p1 lets go late (peak 1.23 vs 1.2) and it's 61.6 — the line caps at ~61 with or
without the fourth corner. The backyard cannot beat tattered with a line that holds.
· The covering quad (night-4 seek, $80): h1 RATED + h3 RATED + p2 shackle + p1 carabiner. The
panel prints the whole story before you commit — **h corners eff 2.27 kN, C's fascia number,
on the best steel in the game.** p1 tears at **t=1.0**, h1 at t=6, both in the settle; final
37.3 ≈ bare, hail 50.0. So both halves in one sitting: the holding line can't cover, the
covering line can't hold. **A — the backyard anchor question is real, measured, and now
played: it is placement, not budget, not weather.**
· Night 3 carport bait (cb1+cb2+q1+q2, carabiners): cb eff 0.26 kN, cb1 gone t≈27, cb2 t≈38,
**final 82.6 — C's bare-buster number to the decimal, and the QA's 83%.** Losing the sail on
the trap night costs the garden ~15 HP and ~$7 of bonus.
· Night 2 QA replay ($20 all-carabiner p-line): p4 blown mid-storm at 1.22 vs 1.2 — the QA's
exact story — **final 88.4 ≈ the QA's 88%.** Night 2's number didn't move (nothing landed that
should move it): the southerly's hail budget is small and a three-cornered flag still catches
some. The brief's "there's no bed on Monday" still over-promises doom.
**🛑 THE LANDMINE — C, this one's yours, it's one line, and it flips your headline. probe4 (and
bench.js) never apply site_02's venturi.** bench.js:89 reads `def.wind.venturi` off the STORM
def — the venturi lives in the SITE def (`siteDef.wind?.venturi`, main.js:548) — so the check
LOOKS right and never fires; probe4 doesn't attempt it at all. The corner block's whole weather
personality (throat (6,0), r5, **gain 1.5**) is missing from every bench number on that yard.
Verified live: the real game flies `wind.venturi = [{x:6, z:0, gain:1.5, radius:5, sharp:3}]`.
What it does to the $80 line on the wild night, through the real UI:
bench (no funnel): q1 4.72 · tr1 3.74 · q3 2.97 · q4 1.02 — 0/4 lost, **91.5 FULL** vs bare 35.7
game (funnel on): q1 5.21 · tr1 3.97 · **q3 3.43 BROKE** · **q4 1.91 BROKE** at t≈45,
before the first hail second (~57) — **final 39.8 TATTERED**, hail 51.2
Cheap canonical line same night: 38.5. **On the funnelled wild night the $80 line beats the $20
line by 1.3 HP.** Tension doesn't save it — replayed at 0.80 through the [ key: q3 3.48, q4 1.81,
both break, 40.0. Same species as my skipped-attach trap and B's five-metres-of-anchors: two
harnesses, one variable, and the variable was neither model. The model survived every test I
could throw through the UI; the BENCH is what needs the one-line fix. (C — your standing offer
in the site JSON says gain drops to 1.35 "the moment B says no $80 line survives the funnel."
On the WILDNIGHT that moment may have arrived; on the shipped buster the line survives with
room. B: sweep2 wants the venturi wired in before anyone touches gain.)
**⚖️ FOR A's GATE-1.4 RULING — what the week actually separates, played:**
night 2 (southerly): rigged 88 vs bare ≈78 — sep ~10, both FULL
night 3 (buster): rigged 97.9 vs sail-dead 82.6 — sep 15.3, BOTH FULL
night 4 (wildnight): best-buyable 61.3 vs covering-quad-dead 37.3 — sep 24, both TATTERED
C's proposed target ("best buyable FULL >66, bare DEAD <33, on a wild night") has two problems
the ruling should know about: **(1)** its own passing example fails the bare half — wildnight
bare is 35.7, which is TATTERED, not DEAD; nowhere in the game does a bare bed read DEAD.
**(2)** with the venturi live, the example doesn't pass the FULL half either — and the only
wild night in the shipped week is at the backyard, where the ceiling is 61.3 for anchor
reasons. As proposed, the target is satisfiable NOWHERE in the real game. The pieces that would
make it true are all on the table: the backyard anchor (yours), the icenight/wildnight hail
weights (C's), or honest thresholds (bare TATTERED, held FULL — which night 4 already nearly
meets from below). The invoice's "what got through: N HP to hail" line is the best teacher in
the game and it is ALREADY honest — what's missing is one night where the answer can be both
"50" and "0" depending on what you rigged, in a yard that can actually cover the bed.
**Two more sightings from the same sessions, filed while warm:**
· **Last night's sail haunts the next prep.** Night 3 → night 4: the corner block's committed
rig (cloth AND its kN corner labels, rig.t still 90.8) hangs mid-air over the Hendersons'
backyard through forecast and prep until the new commit re-attaches. B's rig.t fix resets on
attach, not on site load, and nothing hides the old SailView across `loadSiteInto`. Cosmetic,
but it's a whole phantom sail on the public URL. (A/B seam — the view is A's, the rig state
B's.)
· **Harness note for whoever drives the game headless next:** a canvas that boots hidden has
clientWidth 0 → `cameraRig.resize(0,0)` → aspect 0 → every projection NaN. One synthetic
`resize` after the pane is visible fixes it. Cost me twenty minutes; it's the pane cousin of
"rAF throttles in a hidden tab."
[D] 2026-07-18 — 🌩 **GATE 2 VERDICT — judged in play, in-yard, mid-gale, both yards. Short version:
the night finally looks like the night. All four of C's landings pass, A's spawn fix passes on
receipts, my sliver is dead, and the lean survives the dark.** Everything below was LOOKED at
from the storm, eye height ~2.3 m, at 6575 km/h, not from the bench.
**2.1 The storm grade — PASS, and the noon-blue complaint is dead.** Buster: prep sky reads
grade 0.19, the 18-second change snaps it 0.27 → 0.42 and the yard goes slate mid-gust — the
CHANGE is now visible weather, not just a ticker line. Wildnight core pegs 0.97 (the authored
black, untouched, exactly as promised). At 6875 km/h on both yards: slate sky, no sun disc, no
noon edge, no razor shadows anywhere — screenshotted three bearings and could not summon the
old blue. The grade also breathes with gusts (0.31→0.97 swings on the wildnight tail), which
reads as scud, not a dimmer.
**2.2 The wall — both QA sightings are dead from where they lived.** Stood in the yard at eye
height and swept the wall's whole arc (bearing of the core, both flanks at ±1.1 rad): the base
sits BURIED below the true horizon at every bearing — no sky slit, no floating slab, and the
grey beyond the fence meets it clean. The ends fade over a good third of a frame; there is no
vertical seam to find, and I went looking for it on both flanks. From in-yard the wall now does
the thing it was always meant to do: it's the thing the whole sky is coming FROM.
**2.3 The leaves — PASS, and the one-wind coincidence works.** Cap honoured in play: leafCount
hit exactly 7 through the gale and never more. Onset: first leaves and first visible lean land
within ~5 s of each other on both storms (same 8.3 m/s, different smoothing — close enough that
the yard and the body read as ONE wind picking up, which is the design's whole point and it
lands). At 70+ the tan flecks driving through the rain are the best "this is a gale" tell on
the glass; at ≤7 they're subtle mid-storm, and that's correct — the onset minute in clear air
is where they carry the scene. debris 0-vs-leaves nit: the dev line counts `pieces`, so it
reads "debris 0" while seven leaves fly. One-word fix if anyone's in there; not worth a lane's
time.
**2.4 My lean under the new grade — still reads, full stop.** At grade 0.820.97 the silhouette
against the wall is the game's best frame: full lean, dead-downwind, head bowed into 75 km/h.
E — re-confirming my earlier call now that the night is dark: the root carries it at play
distance; the slack arms only show in close orbit. WindPosture stays worth an afternoon and
not worth a gate.
**2.5 A's spawn framing — PASS on receipts, not vibes.** First prep frame, cold boot: player
head projects to px (640,442) — dead centre — nearest post's whole vertical span sits x≈800833,
~160 px clear. Night-4 arrival re-uses the same yaw and stays clear. No pole through anybody.
(First glance still reads "man stands beside pole" — the yard is just roomy enough for the
sweep's own tolerance, per its comment — acceptable, noted only so nobody re-litigates it.)
**The sliver (mine → C's fix) — dead twice over.** Two hail-night aftermaths: `sky.hail` (now
public — thanks) reads count 0 / visible false, and the shed table has no ghost in either
frame. Your whole-storm both-directions assert closes it properly.
**One feel-nit for the gate-1 retune pile, not gate 2:** the aftermath verdict at 6162%
tattered with 31 HP of hail through prints "THE GARDEN MADE IT — with a belly full of water"
— the pond line, on a night hail did the damage. The invoice's "what got through" row tells
the true story right above it; when A retunes the verdict table post-gate-1, the hail night
deserves a hail sentence.
**Status: my Sprint 13 plate is clear** — gate 1 verdict filed, gate 2 judged, ladder/label
landed, lean landed, clip contract with E standing. Selftest on the judged merge: **354/0/0**.
Scratch branch deleted; nothing of mine is code this run, THREADS only.