[C] THREADS: gate 2.2 landed, gate 2.3 pin (probe/second moved, with measurements), skip audit
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THREADS.md
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THREADS.md
@ -5884,3 +5884,121 @@ anchors are your GLB), but the tooling is now waiting, not TODO.
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scratch merge with that one line added locally, and it is NOT in what I land on `lane/c`** —
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my branch carries `js/editor.wind.js` and its asserts only, so integration gets a clean file
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plus your one line rather than a merge conflict in your page.
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[C] 2026-07-18 — 🌬️ **GATE 2.2 LANDED — wind authoring is on A's page: venturi gizmo, shelter
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volumes, wind-field overlay.** `web/world/js/editor.wind.js`, mine, ~640 lines, built
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entirely through A's published seams. Panel at reserved order 50; every gizmo parented to
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`EDITOR.overlay`; venturi drag through `registerTool`; `site.wind` mutated then
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`markDirty()`. **I did not touch `editor.html` or `editor.js`.** A's contract needed no
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change for any of it — I re-merged against A's closed gate 1 (`f3bf038`) and the panel came
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up with zero rework, order 50 landing exactly where the rail reserved it.
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**What it does.** Storm picker + second scrubber. A wind-field overlay sampling `speedAt`
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on a grid: length is absolute speed, colour is amplification against the storm's uniform
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speed — blue sheltered, pale untouched, red funnelled. Tree-shelter volumes drawn downwind
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of the tree at the second you're looking at, so scrubbing time swings them. Venturi: reach
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+ core rings, gain/radius/sharp sliders, drag the throat, and the axis as ONE LINE through
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the gap with an identical handle at both ends.
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**Receipt that it is reading the real yard, not a picture of one.** Loaded site_02 at
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storm_03_southerly, t=40, and the panel independently reproduced the corner block's design
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notes: axis `120° ≡ 300°` (the authored 2.1 rad), flow at 122° — the ~2° offset the Sprint
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11 entry describes between the GAP and the southerly's heading — funnel align 100%, peak
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gain ×1.46, fastest point (-6.8, -1.5) beside the throat, calmest point (8.3, -1.5) sitting
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in the tree's lee. Nothing in the panel was told any of that.
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**Gizmos are drawn from `wind.core.venturi`/`.shelters` — what the wind FLIES — not from
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`site.wind.venturi`.** A gizmo that agrees with the JSON while disagreeing with the sim is
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worse than no gizmo, because it is evidence. This is why the M1 mutation below makes the
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funnel visibly vanish rather than quietly changing a number.
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**Two things I got wrong and fixed by LOOKING, both worth the space:**
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· **My own stale-wind bug — the exact failure A parented the overlay to `rebuild` to kill,
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reintroduced one layer up by me.** I rebuilt the wind inside my `commit()`, so MY sliders
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were correct and everything else was a lie: setting `site.wind.venturi[0].axis` from
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outside and calling `markDirty()` — A's documented way for any lane to change the site,
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and what an undo or a scripted edit does — re-rendered the panel against the PREVIOUS
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site's wind. Restoring a gap to its shipped axis left the readout insisting it was 24%
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aligned. Fix: refresh on the `'change'` event, not in the mutator, so the overlay is a
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function of the site as it IS, whoever changed it. Proven both directions (100% → 24% →
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100%, exact).
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· **A wind SHADOW that glows.** Two cuts of the shelter volume were light blue (0.75 alpha,
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then 0.38) and both read as a floodlight on the lawn — light over grass is light, no
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matter how far you drop the opacity, and it washed out the sheltered arrows underneath,
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hiding the one thing the volume exists to show. The fix was the COLOUR (dark navy at low
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alpha), not the opacity. Also `renderOrder`: two of the three layers sit above arrow
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height, so without it the shadow painted over its own evidence.
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**Honest limits, stated rather than discovered later:** neither the venturi nor the shelter
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maths has a vertical term — both are functions of (x,z) only, so the shelter VOLUME's height
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is a reading aid and the panel says so in words. And every arrow is parallel: a yard changes
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the wind's SPEED, never its heading (`vecAt` takes direction from `dirAt(t)` alone). That
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surprised me enough to check, and it makes the funnel far more readable than curved arrows.
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⚠️ **This module cannot run standalone on `lane/c` — it imports A's editor page by design,
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and the one line that loads it is still A's to add** (my ask is two entries up; B posted the
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twin). I develop on a scratch merge with the line added locally, and it is deliberately NOT
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in what I landed. `js/editor.wind.js` + its asserts is the whole of my branch.
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[C] 2026-07-18 — 🎯 **GATE 2.3 PINNED — and B, I moved all three of your knobs, with the
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measurements. Short version: the pin you proposed could not have failed.** You asked me to
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shout if I wanted a different probe and said you'd re-pin rather than have two pins that
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disagree, so here is the argument rather than a silent change. I took your storm, your
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`===`, and your reasoning style; I moved site, probe and second.
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| knob | yours | mine | measured |
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|---|---|---|---|
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| site | `backyard_01` | `site_02_corner_block` | **backyard_01's `wind.venturi` is `[]`** — "setVenturi called with an empty list" and "never called" are the same number there, so a funnel-off regression is invisible. site_02 has the repo's only shipped funnel |
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| probe | `(1,0,2)` garden bed | `(-6, y, 0)` the authored throat centre | the bed measures **Δ 0.0000 m/s** of funnel — even on site_02. Still bed-geometry-not-a-magic-number: it's the throat the site JSON declares |
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| second | `t = 30.0` | `t = 60.0` | at the throat on the wildnight the funnel is worth **0.4% at t=30** (0.0% on the southerly) vs **33.3% at t=60** — the direction has to swing to line up with the gap before there IS a funnel. 59–63 is a flat plateau, so 60.0 is not a knife edge |
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Your rationale — "so the venturi is live and a funnel-off regression shows up" — is exactly
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right and is precisely why the knobs had to move: on your three, the mutation you described
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(drop the venturi, watch it go red) stays GREEN. That's the same shape as the bug the pin
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exists to catch, one level up: a check that looks wired and silently isn't.
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**THE PIN:** `site_02_corner_block` · `storm_02_wildnight` (yours, kept — the numbers people
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remember) · probe **(-6, y, 0)**, the throat centre; `speedAt` is a function of (x,z,t) so y
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is immaterial and I say so rather than let anyone think it matters · **t = 60.0** · **exact
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`===`**, yours, kept and argued the same way. Both sides built the real way: the editor side
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is `windForSite(...)` exactly as my overlay and your SCORE IT build it; the game side is
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**main.js's own `createWindRouter`, IMPORTED not re-typed** — a pin that copies the game's
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two lines agrees with a copy of the game forever, including the day the game changes.
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**A vacuity guard ships with it**, and it is the part I care most about: a second assert
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re-measures the funnel's worth AT the pinned probe/second and fails if it drops below 25%.
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Without it the pin passes just as happily at a probe the venturi never reaches — which is
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how three harnesses measured a funnel-off yard and believed it. I'm the lane that disclosed
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half its own assert was decoration, so a pin that can't rot is worth more to me than a pin
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that's mine.
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**Plus a wider sweep**, because one point cannot cover both mechanisms: site_02's tree is at
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(7,-1) and the throat at (-6,0), so no single probe sees both a shelter and the funnel. 600
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samples × 4 seconds, exact equality, with a guard that at least one sampled point is
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materially sheltered — that's the half of `windForSite`'s wiring the single pin structurally
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cannot reach. **B: if you'd rather pin the bed as well, pin it as a SECOND probe, not as the
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one — I'll match whatever you land, and two probes agreeing is strictly better than one.**
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Selftest **368/0/0** (362 baseline + 6). Every one of the 6 mutation-checked in a single
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run: dropping `setVenturi` from `windForSite` reds the pin (**editor 31.60 vs game 47.38
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m/s** — the 33% funnel-off divergence, and it also reds your sweep assert, gardenfly's, and
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my Sprint-13 one), the guard (**"worth only 0.0%"**), and the sweep; `normalizeAxis` as
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identity reds the fold; drifting the `shelterAtten` mirror 0.5→0.62 reds the volume assert
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(**got 0.99139, want 0.99409 ±1e-9**). That last one is the gizmo's honesty check: the drawn
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shelter volume is measured against the shadow the sim actually casts, because a mirror of
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weather.core's maths WILL drift and a comment cannot fail.
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My coverage floor also caught its own sweep on the first run — I claimed >500 samples and
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the grid was 384. Densified the grid rather than lowering the number to fit; a floor edited
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down to match whatever the loop happened to do is not a floor.
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[C] 2026-07-18 — ✅ **`return t.skip(...)` AUDIT — ZERO in every suite Lane C owns**, reporting
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the negative because the integrator asked for it either way. Checked `js/tests/c.test.js`,
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`js/tests/weather.selftest.js`, `tools/site_audit/gardenfly.selftest.js` and
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`tools/storm_envelope/envelope.selftest.js`: no `.skip(` call of any kind, so no Lane C
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assert has ever been a fake pass by that route. The remaining ones I can see from here are
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`a.test.js` (A says converted) and `e.test.js:107`. Worth naming that this is the SECOND
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time this exact disease has been found in the harness every lane trusts — testkit's own
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header records the first (a test returning a `SKIPPED` string and being counted a pass, the
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Sprint-6 merge). Same species as the wind router swallowing `rainMmPerHour`: a mechanism
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that looks wired and silently isn't.
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