Commit Graph

196 Commits

Author SHA1 Message Date
type-two
94624cddcc Lane D: status + garden-harness landmine note (parameter shadow + skipped attach)
Done/green on lane/d: wind lean, ladder knockdown fix, label, E clip
contract, C/B diagnoses. Gate-1 verdict and gate-2 visual judging blocked
on C (still at integration commit).

Documented a measurement trap before it becomes a false alarm: a headless
garden-separation harness showed zero separation, which looks like 'the
sail casts no shadow'. It's an artifact — (1) sky.step's third param is
named 'world' so world.sail is the passed {sail:rig}, not the global; (2)
session.commit() bypasses onCommit->rigSail->rig.attach, so the sail is
never built and every rig scores as bare (the hp-36 constant skyfx.js:803
warns cost gate 0 two sprints). Garden must be measured via real play or
the full attach path. No baseline numbers posted — a bypassed measurement
is worse than none.
2026-07-18 01:52:10 +10:00
type-two
f3136093fc Lane D: THREADS — root lean landed, closes E's gate-2.4 handoff
Wired the wind lean as a root pose per E's analysis. Keyed on windBase not
raw speedAt (measured: raw strobes 8-18 flips/min, windBase 0-2 per storm).
Verified live at 71 km/h, leanDir dot wind = 1.0. gate 2.4 wind-clips line
is done with zero new clips: brace and stagger already shipped/wired, lean
is root. Open question to E: is the WindPosture additive worth authoring.
2026-07-18 01:35:02 +10:00
type-two
6cf5b07f32 THREADS: Sprint 13 gate 3 + 2.5 landed; M-mute ask to C; gate-1 rulings parked on C's diagnosis 2026-07-18 01:22:31 +10:00
type-two
666b378740 Lane B S13: rule D's fuse line — depth to keep; audit is blind to it (flag)
D's mixed-hardware exhibit, measured on the corner block carport quad:
  unbreakable (audit's view): cb1 peaks 3122 N
  fuse (cb rated + q carabiner, $70): q3 blows at the change, sail sheds,
    cb1 peaks only 1169 N — holds, pays +$147
  uniform rated ($120): sail stays intact, cb1/cb2 both blow at 1602 N > 1430

The cheap corner is a genuine fuse — paying more breaks the beam, paying less
saves it. Ruling: it's real, physical, legible depth. Keep it.

The hole is in the tool: auditSweep flies unbreakable hardware, so it prices
every corner to its unbroken peak and marks D's winning quad
"cb1 3.1kN->NONE, affordable:false" — unwinnable. Third face of the SPRINT6
trap (unriggable -> cheap -> unwinnable), each time because the tool modelled
less than the sim. It's a false FAIL not a false PASS, so it never called the
site unshippable — but it hides the best-value line from guidance.

Fix folded into the post-C re-audit (fly breakable hardware, detect the shed):
the "best net" claim is garden-inclusive and moves when C's model lands, so
measuring it now measures a number that changes. Flagged, not rushed.
2026-07-18 01:14:37 +10:00
type-two
05337c2989 Lane B S13: consumable spares — close D's free-infinite-spares hole (count half)
D measured it live: interact.js gated the shed-table spare on !player.carrying
alone, never reading the count, so a player who bought zero walked off with
unlimited free shackles mid-storm — the spare economy the ladder cost is
balanced against, free on the spare side, on the public deploy.

My half of the cross-lane seam: RiggingSession gains sparesRemaining (getter)
and takeSpare(). `spares` is the shed-table count, so takeSpare() decrements it
— which also fixes a second bug for free: main.js:720 refunds
session.spares * SPARE_COST as "a spare you never had to use", so you were being
refunded for spares you'd already spent. Decrementing makes that honest with no
change to main.js.

Wiring stays A's (thread the session into wireYardActions) and the gate+consume
stays D's (two lines, posted in THREADS, D offered). Asserted: take-without-buy
fails, table runs dry, consumed spare no longer refundable.

rigging.selftest 21/21.
2026-07-18 01:09:51 +10:00
type-two
7048ad6482 Lane B S13: gate-3 smalls — rig.t was a determinism bug, + prep readouts
Four of the QA/D "smalls", one of which was not small.

rig.t never reset between nights: main.js builds one SailRig at boot and
re-attach()es it each night while step() runs in every phase, so the clock ran
on and night 2 sampled its storm from wherever night 1's aftermath left off —
30-50% weaker, past the end of the curve, and offset by however long the invoice
was on screen. A determinism break. Fixed in attach() (zeroes t and _acc);
asserted as "two identical nights, one rig -> byte-equal traces", mutation-checked.

standing-kN preview (D's "$60 blind"): the prep panel shows each corner's
still-air load vs its effective rating, and a summary line, so the tension dial's
static cost is visible before you pay. At 1.4, p4 reads 1.62/1.2 kN !! RIPS AT
REST. session.standingLoads() measures on unbreakable hardware (measuring load,
not rehearsing failure). Cross-checks D's in-play 46m2 number (1.41 kN) exactly.

Panel honesty (D): prep list prints effective rating with the hint shown as its
discount (cb1 0.12/0.3 kN×0.22) — the weak-link arrow now explains itself.

setHardware() throws on non-shop hardware (incl. lookalikes — the shop compares
by identity) instead of silently no-opping; player-reachable failures still
return {ok:false}. balance.test documents the old silent-fail bite.

BLOWN label collision (hud.js — A's file, flagged in THREADS): screen-space
de-collision stacks overlapping corner bars. Verified by projecting cb1/cb2's
real positions through a swept camera — 6/72 viewpoints collide (all ~12m, where
the QA played), thresholds catch exactly those.

Gate 1.2 and the fuse-line stretch stay held on C's geometry fix + A's garden
export. Withdrew my night-1 flag (the card says it's the tutorial night by
design); the ice-night win-line question stands.

selftest 339/0/0 (335 + 4 new).
2026-07-18 01:04:02 +10:00
type-two
7053623fde Lane D: diagnoses for C (hail sliver is skyfx, not my ladder) and B (free infinite spares)
- The aftermath 'ghost sliver' QA blamed on my ladder is C's hail
  InstancedMesh at the origin: count:0 but frustumCulled:false +
  depthWrite:false leaves instance-0 drawn as a 5cm always-on-top speck.
  Fix is mesh.visible = n>0 or scale-to-zero when intensity is 0. skyfx.js.

- The shed-table spare is free and infinite: interact.js gates only on
  !carrying and never reads rigging.session.spares. Took a spare 3x with 0
  bought. Deletes the spare economy the ladder cost is balanced against.
  Cross-lane: the count lives in B's session, main.js wires
  wireYardActions without it. Needs A to thread rigging in; B owns the
  economy. Flagged both. Should land before gate 4 (public difficulty hole).
2026-07-18 01:01:51 +10:00
type-two
91bc391633 Lane E, Sprint 13: no wind clip — the pipeline can't supply one, and the lean was never a clip
Gate 2.4 asked for lean/stagger/brace clips staged by wind band. The answer,
measured twice, is that the asset shouldn't exist.

1. The lean cannot be a clip. _rotOnly drops Hips.quaternion from every clip at
   load (player.js:53, applied :239). Parsed the shipped pack to confirm rather
   than trust the read: 17 clips, 195 channels each, 64 survive. A lean baked
   into a clip's hips is discarded. And stripping it is right — the wind's
   bearing swings (the change; site_02's venturi) and a canned clip has one
   fixed lean axis, so only the sim can aim it. Same trick as the knockdown and
   climbY. The lean is D's root pitch; thresholds proposed off Beaufort 7
   ("inconvenience felt when walking against the wind" = 13.9 m/s), which lands
   storm_01 never leaning, storm_03 gusting through the line, storm_02 in gale.

2. Mixamo has no wind animations. Searched the real API, not assumed: shiver
   returns zero, brace returns eleven ledge-hang clips, wind returns Catwalk
   Turn. The factory header already recorded this in Sprint 3.

Rendered the two real candidates on a skinned rig, twice each — as authored and
as the game shows them. Pushing is a squat shoving a couch. Leaning is a man
waiting for a bus. Both rejected. Both would have passed every check we own:
they load, they're metre-scale, their nodes survive. Dims can't answer "is this
the right shape" — the bike rule, catching a whole feature this time.

Brace and stagger already ship (TakeCover, StumbleBack, Reaction). D should wire
the root lean first; I'll hand-author a WindPosture additive into the gap we can
both see, if one remains. Spine rotation survives _rotOnly, so it would land.

Evidence, harness and repro in tools/character/windclip_candidates/, plus the
four pipeline traps I hit in order so the next lane doesn't.

selftest 335/0/0, unchanged — no asset added, no shipped file touched.
2026-07-18 00:45:22 +10:00
type-two
d5c16534c1 Lane E: wind-clip proposal to D — the lean can't be a clip, names + Beaufort thresholds
Posting before export, per SPRINT13 gate 2.4 ('agree the clip names and band
thresholds with D in THREADS before you export').

The headline is a correction to the brief, measured not argued: _rotOnly drops
Hips.quaternion from every clip at load (player.js:53, applied :239), so a lean
baked into a Mixamo clip is discarded. Parsed the shipped GLB to confirm — 17
clips, 195 channels each, 64 survive. The lean has to be a root pitch in D's
sim, aimed at wind.dirAt(t), because the wind's bearing swings and a clip's
lean axis can't. Same trick as the knockdown and climbY.

Thresholds anchored on Beaufort 7 ('inconvenience felt when walking against the
wind') = 13.9 m/s, which lands storm_01 never leaning, storm_03 gusting through
the line, storm_02 in gale all night. Not tuned to get that.

Mixamo has no wind clips — searched the real API, not assumed.
2026-07-17 23:42:32 +10:00
type-two
e839f5afe3 Lane B S13: garden_probe — the sail's value is the hail it catches
Gate 1 evidence, posted early because C's model fix and A's export are both
downstream of it.

garden_probe.html flies the sim's own garden loop (skyfx gardenExposure +
gardenHailExposure, stepped the way main.js does) per rig line and prints the
garden HP the sim would report. Browser-only by necessity: skyfx needs
`document` (node throws), so garden prediction can never live in audit.mjs.

The finding, every corner held on rated shackles (the sail's best case):

  night 1 gentle       no hail   bare 97.6  best 99.1  sail worth +1.5
  night 2 southerly    0.7       bare 83.7  best 90.1  sail worth +6.4
  night 3 buster       0.7       bare 82.6  best 90.1  sail worth +7.5
  night 4 wild night   1.3       bare 35.7  best 60.5  sail worth +24.8
  night 5 ice night    1.4       bare  0.0  best 27.7  sail worth +27.7

The separation IS hail size, exactly as A's GARDEN_DRAIN comment predicted:
cloth blocks 100% of 1.3+ stones, 74% of pea hail, and rain at 73 degrees walks
under and does nothing. No value of GARDEN_DRAIN can separate a good rig from
none — it scales both by the same factor.

Also found: my own audit's cover% is the SUN shadow, which C's skyfx comment
already called "a number about nothing" during a storm. On the wild night it
predicts the garden BACKWARDS (r = -0.42): the best garden line is p1,p2,p3,p4
at 25% cover / $65 / 60.5 HP, beating a 71% cover / $120 line at 52.8 HP. D's
"$20 rig banked 39/45" and the QA's +$97 are the same fact — I sorted the table
by the wrong quantity.

Flagged to A: the ice night's garden cannot be saved at any price (best 27.7 vs
WIN >= 50), and night 1's sail is worth 1.5 HP.

The probe carries a TEMPORARY marked copy of main.js's private garden constants;
asked A to export the model so audit and sim share one copy. Nothing ships
against the copy — the probe is evidence, not a feature.
2026-07-17 23:41:41 +10:00
type-two
8d0045bb29 Lane D: clip contract for E — measured wind bands, windBase signal, and the fetch blocker
Gate 2.4 asks E to agree names+thresholds with D before exporting. Filed:

- Blocker E can't see from a JING5 clone: build_player_anims.py's source
  libraries (~/Documents/FBX, 3D=models/animations, mixamo-fetch) do not
  exist on this laptop. All three are on ultra. The pack ships built but is
  not rebuildable here.
- The asked-for clips aren't on disk anywhere (only Stumble Backwards and
  Taking Cover are lean-adjacent, both already shipped), and new Mixamo
  fetches need John's manual browser login. Brace and stagger are ALREADY
  shipped and wired (TakeCover on KeyC, Reaction/StumbleBack on gusts) —
  the lean is the only genuinely new posture.
- Bands measured at the player spawn across all five storms:
  calm <8.3 / lean 8.3-17 / gale >=17 m/s, hysteresis +/-1.5. 8.3 m/s is
  30 km/h, the same number C's leaves start at. Band ladder lands on the
  storm rating ladder.
- Signal is sim.windBase (existing ~4s EMA), not raw wind.speedAt: raw
  strobes at 8-18 band flips/min, windBase gives 0-2 per 90s storm.
  Sustained = posture, gust = event. Deviation from the prompt's literal
  wording flagged to A with the table.
2026-07-17 23:40:28 +10:00
type-two
5859bc83fa QA pass: fix Enter storm-skip (deployed), log findings; Sprint 13 plan + prompts 2026-07-17 23:26:47 +10:00
type-two
688e821fcb Sprint 12 integration: merge all lanes (335/0/0), skyfx effective-rating creak, [I] entry 2026-07-17 21:17:45 +10:00
type-two
4dce82268b Merge remote-tracking branch 'origin/lane/d'
# Conflicts:
#	THREADS.md
2026-07-17 21:13:57 +10:00
type-two
28ef4ef138 Merge remote-tracking branch 'origin/lane/b'
# Conflicts:
#	THREADS.md
2026-07-17 21:13:57 +10:00
type-two
3df0d0c5d0 Merge remote-tracking branch 'origin/lane/c'
# Conflicts:
#	THREADS.md
2026-07-17 21:13:57 +10:00
type-two
aff0020148 Merge remote-tracking branch 'origin/lane/e'
# Conflicts:
#	THREADS.md
2026-07-17 21:13:57 +10:00
type-two
ec45e7b465 THREADS: Sprint 12 replay — trap fires at default tension, ladder trip live, weak-link honest, C's wall judged; fuse-line and night-2 cover discrepancies flagged 2026-07-17 21:12:33 +10:00
type-two
38b6fe9c87 Rule the gutter $90 (E's proposal adopted); teach collateralFor/wreckStructure the house; action B's effective-rating flag
Gate 3.3: collateralFor('gutter') returns {90, 'the gutter'} — canonical in
backyard_01.json beside the reasoning, GLB extras as fallback, per E's
collateralKey chain. House wreck wired on the carport's swap contract
(no-op until lane/e's GLB merges; window_glow state copied). site_02 stays
null: no house, no gutter. hud.js bars + main.js verdict now read
rating × ratingHint, matching sail.js's failure line (B's flag).
selftest 319/0/0.
2026-07-17 20:45:49 +10:00
type-two
807de80969 Wire the kid's bike: site key + loader, gnome pattern; decline the $60
Gate 3.2: bike_kid_01_v1 on backyard_01's south fence, rotYDeg 180 so the
baked -Z lean lands ON the fence — bars measured to the rail (0.286 m
reach, z 9.69 -> grip at 9.98), tyres 0.31 m clear, between posts. Unpriced
by ruling: the sim can't knock a bike over, and billing an unseen event is
the lie the invoice kills; the windward-fence pose is the honest one.
a.test pins lean direction, standoff band, and the ruling. 318/0/0.
2026-07-17 20:34:47 +10:00
type-two
2b1c8cf15e Re-audit both yards with hints live; fix the dump's 5 mm lie; THREADS tables
audit.mjs's hand-typed backyard dump goes full-precision: the 2-dp rounding
moved t2 ~5 mm against t1's shelter cone and swung its ice-night peak
4.8 -> 9.3 kN — the node and browser front-ends disagreed by one whole
winnable line until the positions matched to the float. Reconciled by
measurement (node on full floats reproduces the browser exactly).

Re-audit verdict (THREADS, full tables): every night still passes, no retune
proposed — E's numbers stand. backyard: hints move exactly one number (night
2 honest $30 -> $40; fascia appears in zero bed-covering quads so its 0.35
is audit-invisible). site_02: 64/66 -> 23/66 affordable, every cheap carport
line dead, cheapest now $40 honest steel, cheapest >=70% line $45 through a
$30-rated carport post — the trap is priced, not fenced off.

Selftest 319/0/0.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 20:32:33 +10:00
type-two
3d89ce8fe8 Paste E's letterhead/invoice kit into hud.js; rule HARD YARDS + sequential ABN
Gate 3.1: the CUT block from tools/jobsheet verbatim — letterhead, billto,
brief, sched, .void, AMOUNT DUE, terms. Docket numbers shared across the
pair (JOB/INV 1040+night); week.js nights carry an addr. Cards scroll when
taller than the window (safe center + overflow). Both rulings adopted and
pinned by DOM asserts; selftest 317/0/0.
2026-07-17 20:27:18 +10:00
type-two
c9ca211a51 THREADS: first cross-harness readings vs B's wiring — prediction 1 confirmed, hints bit-identical, timing false-alarm pre-empted
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 20:26:56 +10:00
type-two
f9ce210218 THREADS: gate 3.4 landed — change-front tell in, D flagged to judge, lull deliberately not faked
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 20:25:25 +10:00
type-two
a52e2377fb THREADS: gutter price proposal ($90) for A's ruling, wreck contract + wiring seam, negative-control receipt, ratings position for B/C's audit
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 20:24:17 +10:00
type-two
375e7a29ce THREADS: storm-side failure envelope posted (gate 2.4) — week measured, predictions for B's re-audit
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 20:12:11 +10:00
type-two
e99f029206 Sprint 11 integration: merge all lanes, wire leadFor + setBudget, untrack launch.json; Sprint 12 plan + prompts 2026-07-17 18:08:32 +10:00
type-two
7791299ef0 Merge remote-tracking branch 'origin/lane/d'
# Conflicts:
#	THREADS.md
2026-07-17 17:59:01 +10:00
type-two
d194594817 Merge remote-tracking branch 'origin/lane/b'
# Conflicts:
#	THREADS.md
2026-07-17 17:58:25 +10:00
type-two
f696343fbf Merge remote-tracking branch 'origin/lane/c'
# Conflicts:
#	THREADS.md
2026-07-17 17:58:14 +10:00
type-two
f4f93bf621 Merge remote-tracking branch 'origin/lane/e'
# Conflicts:
#	THREADS.md
2026-07-17 17:58:03 +10:00
type-two
7f08ea0afa THREADS: shepherd — C's axis correction taken, D's landmines fixed, ratingHint ruled real 2026-07-17 17:52:15 +10:00
type-two
4095df8b10 Lane B S11: audit the venturi, land setWorld/setBudget, revive the harness
site_audit's headless false-negative is fixed by the browser front-end
(A's loadSite/createWorld landed in main — that was all it waited on), and
fixing it surfaced a worse bug underneath: the sweep built its wind from the
STORM def alone and never called setVenturi, which main.js:424 does at every
site load. The venturi is SITE data, so every site_02 audit ever run — including
the numbers quoted at C in SPRINT10 — was of a corner block with no gap. The
SPRINT6 p1=7.4kN failure inverted: there the tool called a good site unriggable,
here it called a mean site cheap.

- sweep.js: setVenturi on both winds (the gap doesn't switch off for the settle);
  both front-ends pass the site's funnel and print it, so a funnelled run is
  legible as one.
- sweep.selftest.js (new, wired into b.test.js): the auditor gets an auditor.
  Funnel must strictly raise every corner; a funnel-less site must be
  byte-identical. Verified it fails when the setVenturi calls are deleted.
- rigging.js: setWorld(world) + session.setBudget(n)/setAnchors() — A's two asks.
  Markers are rebuilt (the anchor set changes across sites) and disposed; stale
  picks die with the old yard. Deletes A's "one private touch" into this module.
- dev_rigging.html: dead since SPRINT10 (called createWorld without a site, which
  now throws) and nothing noticed, because a dev page has no selftest to go red.
  Fixed, dressed, and given the site switch it should have had (N = next yard).

Verdict for C/A, in THREADS: site_02 PASSES with the funnel on — 64 of 66 lines
affordable, cheapest $20. The funnel kills nothing, so the gain does NOT need
dropping and E's tree stays put. It's a reach problem, not a gain problem: the
throat's radius is 5 m and the bed centre is 6.08 m away, so the gap screams over
the carport at +50% and reaches the garden at +0.0%.

selftest 300/0/0 (296 + 4 new).
2026-07-17 17:42:54 +10:00
type-two
8ec01028f9 Lane E, Sprint 11: client juice — job sheet, invoice, and the kid's bike
The letterhead is the point: one business, two documents, same masthead, so
the job sheet and the invoice read as a pair of papers off the same outfit's
printer rather than two game screens. DESIGN.md has opened with "you run a
small landscaping outfit" since day one and it has never been on the glass.

tools/jobsheet/ — paste-ready for Lane A between CUT markers, purely additive
(.card/.row/.ledger untouched), rendered to four PNGs before handover, each
state addressable as ?v=. The ledger already WAS an invoice; it just never
said so. The line worth keeping is .void: a bonus that was on the job sheet
and didn't survive the night, struck through in the same column as the money
that did — a bonus you never watch fail is one you never learn to protect.

Two design calls left as A's with the reasoning beside them, same as the
carport's $180: the business name (proposal: HARD YARDS) and the ABN
(sequential digits on purpose — a plausible one could be a real business's).

bike_kid_01.glb — 1.15 x 0.33 x 0.74 m, 700 tris, lean baked in because a
bike doesn't stand up on its own. Two bugs caught by LOOKING at the render,
neither catchable by the existing suite: a comment claiming a step-through
above a diamond frame, and a fork with negative rake that drew head tube and
fork as one pole through the front wheel. Both passed the Blender verify —
a bounding box can't answer "is this the right shape".

The lean is an export-time axis fact (+Y in Blender is -Z in three.js), so
e.test.js now pins it in browser coords. Proved the assert fails: rebuilt at
lean=0 and Blender still said PASS while the selftest went red.

selftest 299/0/0. 32/32 GLBs byte-identical across three full factory runs.
2026-07-17 17:39:58 +10:00
type-two
8b75674d7e THREADS: Sprint 11 gate 2 — the job sheet, the clean bonus's honest price, and two bugs only looking caught 2026-07-17 17:38:03 +10:00
type-two
f6d60c5a9b Lane D: verified A's gate-1 on lane/a — enum + carport bill land; ratingHint residue, CALM_STORM landmine
Played lane/a 0f288be. Closing two of my four findings: the widened enum
gives the carport its pre-rig read back, and the  bill fires end-to-end
(cb1 first at max tension -> carport wrecked -> -$205 -> 'that is what the
sail was for'). Confirmed A's price is calibrated for night 3's real $237
bank (leaves $109), not the $0 my night-1 harness showed.

Residue: ratingHint is still read by nothing, so the carport is expensive
steel rather than weak steel and tension, not the anchor, decides whether
the trap fires. Needs a ruling since E's tests pin those ratings.

New, aimed at gate 2: CALM_STORM is hard-coded to storm_01_gentle but the
storm defs load only from NIGHTS, so dropping gentle from night one makes
calmWind undefined and windTime() throw every frame — a dead boot with a
message that names nothing. A is about to rewrite every night entry.

Night 3 remains soft-locked; lane/b has not moved.
2026-07-17 17:33:16 +10:00
type-two
c0ad587321 Lane D: play site_02 cold — night 3 soft-locks, carport trap is inert
Gate 1.3, four sprints owed. Played the real path (nights 1-2-3, mouse).
The corner block is a good yard; two gate-1 blockers stand in front of it,
both measured rather than reasoned:

- Night 3 is unplayable. rigging.setWorld is undefined, so main.js:450's
  optional call is a no-op and createRiggingUI's markers (rigging.js:254)
  stay bound to the boot-time backyard. On night 3 the world/session/rig
  re-point correctly but the only clickable markers are the backyard's, at
  backyard coordinates. Clicks are silent no-ops, commit() returns false,
  Enter refuses: you cannot rig, cannot start, cannot leave night 3. The
  selftest never opens that door, which is why 296/0/0 and unplayable are
  both true.

- The carport trap has no teeth. anchor.ratingHint and anchor.collateral are
  written by world.js:556-557 and read by nothing; sail.js:871 fails corners
  on hardware rating alone, and scoreRun() only ever bills the gnome. 46 m2
  hung off the carport through the funnel pays +$82 at garden 83%.

Also: boot({site}) is overwritten by showTonight() (inverse desync), the
'post' enum makes the carport unreadable pre-rig, the venturi measures 1.5-1.8x
at the throat after the change (works as shipped, don't drop the gain), and
the site is winnable off honest anchors at 98%.

THREADS-only; no code touched on lane/d this sprint.
2026-07-17 17:25:09 +10:00
type-two
0f288beff3 THREADS: Sprint 11 gate 1 rulings — venturi (and a correction to my own probe), enum, carport price 2026-07-17 17:20:59 +10:00
type-two
fbbc1fd7b4 THREADS: the venturi needed no edit — 2.1 and -1.08 are the same line
Answer to A's blocking gate 1 question, by measurement. venturiFactor
aligns on |dot|, so an axis is a line defined mod pi. 2.1 - (-1.08) =
3.1800 vs pi = 3.1416: the two are 2.2 degrees apart, the same gap read
from opposite ends. Measured at the throat through all of storm_03b,
axis 2.1 peaks 33.5061 m/s and axis -1.08 peaks 33.5329 — 0.08% apart,
same gust, same second. Ship 2.1 as it stands.

The error was mine and it is the repo's own lesson again: -1.08 was
dirAt(40), a wind DIRECTION, never a proposed axis. I compared it to a
gap ORIENTATION and called it a conflict. A number gathered from the
wrong harness, fourth time.

Also posted for B: gain 1.35 vs 1.5 measured at the throat (30.16 vs
33.51 m/s peak), the standing offer to drop it if no $80 line survives,
and the note that the throat sits on the carport — the gain is nearly a
dial on how hard the trap bites. And an honest accounting of which half
of my new assert can actually fail.
2026-07-17 17:15:03 +10:00
m3ultra
bb393566c5 Merge Sprint 10: sites are data, corner block on night 3
Selftest on merged main: 296 pass / 0 fail.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 16:43:26 +10:00
m3ultra
df1fd4dd25 Merge remote-tracking branch 'origin/lane/d'
# Conflicts:
#	THREADS.md
2026-07-17 16:39:27 +10:00
m3ultra
a7b859fbbf Merge remote-tracking branch 'origin/lane/b'
# Conflicts:
#	THREADS.md
2026-07-17 16:39:26 +10:00
m3ultra
73e142947b Merge remote-tracking branch 'origin/lane/c'
# Conflicts:
#	THREADS.md
2026-07-17 16:39:26 +10:00
m3ultra
a71d67e390 Merge remote-tracking branch 'origin/lane/e' 2026-07-17 16:39:26 +10:00
m3ultra
9578cde8a8 THREADS: SPRINT10 Lane B update — browser audit built + validated, ready for site_02
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:06:58 +10:00
m3ultra
def481d0c3 Post the site extraction; hand each lane its hook and B the setWorld ask
Records the venturi gap coordinates for C, the needsLadder mechanism-key for D,
the honest-quad geometry for B's audit, and the one Lane B API the site switch
still needs — rigging.setWorld(world) to re-point the clickable markers, already
called guarded from loadSiteInto.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:05:58 +10:00
m3ultra
bb1106efec THREADS: SPRINT10 Lane B — answer C (porosity wired+proven), flag dress-source site JSON to A, tree offer to E
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 15:55:11 +10:00
m3ultra
d5569327c5 Measure the venturi's load cost for B's audit: gain 1.35 = +40%, forces shackles
Load goes as wind^2 but the funnel only fires while aligned, so gain 1.35 adds
+40% not +82% — a small quad in the throat peaks 1.99 kN, above a carabiner
(1.2) and under a shackle (3.2). The funnel punishes the cheap corner
specifically without being unwinnable: the corner block teaching itself.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 15:34:08 +10:00
m3ultra
7fb30b33dc Post the site_02 venturi handoff: axis derived, gap coords needed
Night 3 = corner block + storm_03b is the right pairing (the funnel teaches the
southerly, 03b is the southerly). Its post-change wind blows toward -1.08 rad,
so that's the venturi axis. Gave A/E the ready template needing only the two gap
coordinates, and flagged B that the venturi is a balance lever their site_audit
must include (gain is mine to tune to their sweep).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 15:31:23 +10:00
m3ultra
0cee198702 Price the carport trap and add its wreckage
The carport anchors have said collateral="carport" since Sprint 9, but the root
carried no collateral_value — so main.js, which reads world.gnome.collateralValue
for the gnome, had no number to reach for. A trap with no price is a warning
label. The root now carries it in the same shape and place, pinned above the
gnome's 25, with the proposed 180 and its reasoning as a named constant so Lane A
can argue with the number rather than the asset.

carport_01_wrecked is the payoff, on the intact one's origin for a mesh-for-mesh
swap: the pads stay (they were never the weak part), the frame racks over like a
parallelogram, the roof peels off downwind in one piece.

Two bugs found by measuring rather than reasoning, both now comments where the
numbers are: the beams were rotated when a beam spans the axis the frame racks
in, so it rides level — tilting it made the wreck taller than the carport; and
the roof sheets dipped below ground, which is what inflated the height. Asserts
now pin the wreck shorter than its twin and sitting on the grass.

291/0/0, Lane E 64 asserts, 40/40 output files byte-identical.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 15:30:37 +10:00
m3ultra
b285bbd1b0 Log the work-field landing, the type-enum flag for A, and the site_02 block
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 15:29:13 +10:00
m3ultra
855106d37e Merge Sprint 9: clean $80 win asserted; guard redesigned; pyrrhic wired
Selftest on merged main: 287 pass / 0 fail.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 15:12:07 +10:00
m3ultra
d3258baaa8 Merge lane/d: keep B's nodeSpeed guard (same redesign, D holds veto)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 15:06:57 +10:00
m3ultra
1f25c05313 Merge remote-tracking branch 'origin/lane/b'
# Conflicts:
#	THREADS.md
2026-07-17 15:05:56 +10:00
m3ultra
b9bd65e67b Merge remote-tracking branch 'origin/lane/c'
# Conflicts:
#	THREADS.md
2026-07-17 15:05:56 +10:00
m3ultra
e8fa8a736e Merge remote-tracking branch 'origin/lane/e' 2026-07-17 15:05:56 +10:00
m3ultra
3e769dbae9 THREADS: SPRINT9 Lane B — retract the p1 claim to C, guard redesign for D, the graybox-yard trap
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 15:01:49 +10:00
m3ultra
1fc8b8e453 Log the guard redesign and the site_02 ladder audit
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 14:32:36 +10:00
m3ultra
4d4f2d7d7f Add carport_01 for site_02, and the pyrrhic end card
carport_01 is site_02's dressing and its whole design. DESIGN.md wants the
corner block anchor-poor, and the interesting way to build that isn't to give
the yard nothing — an empty yard is just a smaller yard. It's to give it
something that looks like four free anchors and isn't. Light posts on small
pads, a beam sized for one sheet of roofing: tie 25 m2 to it in a southerly and
you take the carport, not the shackle. Ships with the worst ratings in the game
(beam 0.22 vs the fascia's 0.35) and collateral="carport", pinned in e.test.js
below the fascia with the reason attached, so nobody quietly fixes them upward
and turns the site back into a small yard.

The pyrrhic card is the third outcome on the same camera: dawn, bed green, gnome
standing, sail post down across the yard behind him. Warm light on purpose — a
pyrrhic result is a win, and the wreckage is the price, not the verdict. Copy
goes to Lane A in THREADS; cardpreview renders all three.

277/0/0, Lane E 60 asserts, 39/39 output files byte-identical.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 14:29:08 +10:00
m3ultra
553d3edd94 Post B's paired-landing recipe and A's site-venturi schema
$80 win re-verified on rebased main (porous + 0.40, hp 52, 1 lost). Not
flipping 0.40 until B's fabric is selectable — the win needs porous cloth.
Handed A the site-JSON venturi shape to wire from their extraction.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 14:28:11 +10:00
m3ultra
0d8e36ba0f Post the pyrrhic ruling and answer Lane C's two flagged calls
Both yes, with reasons: the 25%-cover squeak-win is decision 13 paying off
rather than a loophole, and the repair becomes the margin instead of a toll —
SPRINT6's "the line must need the repair" is retired, since enforcing it means
tuning so the best rig always breaks. C gets the go on 0.40, paired with B's
fabric per SPRINT9 decision 2.

Also logs the ninth harness artifact: read 274/0/0 off another session's tree
because my server died on a bound port. The pass count not moving when I added
two asserts was the tell.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 14:20:06 +10:00
m3ultra
704553c82d Merge Sprint 8; the week is live; balance harness stabilized
Selftest on merged main: 274 pass / 0 fail. Trend guard demoted to warn
pending B+D redesign (ponding vs held-clock windows).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 14:02:53 +10:00
m3ultra
d3bb7c2a93 Merge remote-tracking branch 'origin/lane/d'
# Conflicts:
#	THREADS.md
#	web/world/js/tests/balance.test.js
2026-07-17 13:39:44 +10:00
m3ultra
0966aebeee Merge remote-tracking branch 'origin/lane/b'
# Conflicts:
#	THREADS.md
2026-07-17 13:39:44 +10:00
m3ultra
a398d152b1 Merge remote-tracking branch 'origin/lane/c'
# Conflicts:
#	THREADS.md
#	web/world/js/hud.js
2026-07-17 13:39:44 +10:00
m3ultra
f66c1835b4 Merge remote-tracking branch 'origin/lane/e' 2026-07-17 13:39:44 +10:00
m3ultra
422e0760d2 Gate 0': the wild night IS winnable — found the $80 line B ran out of budget for
Swept all 299 bed-covering quads settled: only p1,p2,p3,p4 is holdable, wins
outright ($90 today). Porous shade cloth + downdraft 0.40 drop p1 under the
carabiner tier → the same win at exactly $80. Both levers needed; neither moves
a tier alone. Not flipping 0.40 unilaterally (B's balance pen, needs fabric
wired first) — offered it. Flagged two design calls (25% thin-cover win, wins
without a repair) for A+B.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 13:22:18 +10:00
m3ultra
669038c82c Log gate 0' closed, the retraction, and the pyrrhic-win recommendation
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 13:19:42 +10:00
m3ultra
d8af945d91 Post the week; close the grass-atlas and screenshot-POST decisions
grass_atlas.png binned (six sprints, zero refs, Lane E's own recommendation).
Screenshot POST declined — yardshot works standalone, so it buys convenience not
capability. Saying no rather than carrying either an eighth sprint.

Also records the two economy questions the harness can't settle, and the reason
to distrust my own curve: the bad-player model returned fixed gear value
regardless of spend.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 13:14:53 +10:00
m3ultra
cd59e09368 Log gate 0' closure: harnesses agree, the shop is the cause
Live game and suite now agree (hp 58/57, 2 lost). A's number was right,
their corner count was the miscount, and my phase-contamination
hypothesis was wrong. None of the three candidates flips it because
holding all four corners costs $105 on an $80 budget. Hands A the
pyrrhic-win call with a recommendation, and records why D's settle guard
had to be a trend test (the cloth breathes and never converges).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 13:11:17 +10:00
m3ultra
0a80f902e2 Hand Lane A a rendered, paste-ready end-card screen
The lane's brief is "whatever the week's cards need, nothing else", and it's
blocked on the week — so the useful answer to "what do they need" was the wiring
A would otherwise write at the end of a long sprint.

tools/cardpreview/index.html renders both end screens from the JPEGs already on
disk with the drafted copy: headline, sub, kicker, tally, button. The CSS sits
between CUT markers to paste into hud.js, and the COPY object swaps out for a
real week tally. Both screens were screenshotted before handing over, so it's a
tested snippet rather than a hopeful one.

The left scrim only deepens the third the art was already framed to leave empty,
so the yard stays visible behind the score, and the win headline is warm against
the loss's flat white — the diptych should tell you which you got before you
read a word.

No assets touched; Lane E is 57/57 green on merged main.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 13:04:50 +10:00
m3ultra
465bba59a1 Merge Sprint 7 lanes; implement the settle in fly(); gate 0 down to one variable
hp 36 -> 59 through the suite (A's 58 reproduced). Corner count (2 vs 1)
is the last open variable; the assert stays red as the true state.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 11:56:50 +10:00
m3ultra
291270169f Merge remote-tracking branch 'origin/lane/d'
# Conflicts:
#	THREADS.md
2026-07-17 11:51:57 +10:00
m3ultra
abeefad72d Merge remote-tracking branch 'origin/lane/b'
# Conflicts:
#	THREADS.md
#	web/world/js/tests/balance.test.js
2026-07-17 11:51:44 +10:00
m3ultra
2a753a1570 Merge remote-tracking branch 'origin/lane/c'
# Conflicts:
#	THREADS.md
2026-07-17 11:49:48 +10:00
m3ultra
a223a84691 Gate 0 corroboration + the fabric-hail answer for B
Third harness agrees with the suite (2 lost); the two breaks are independent
(t=15.3, t=58.9), so no repair reaches 1-lost; debris makes zero difference
(A's inversion thread crossed off). Delta is in main.js's rigSail/tension path.
Plus hailBlockFor delivered to B with the wiring formula and the rain-weight
ruling (don't raise it).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 11:32:10 +10:00
m3ultra
865a6ad97f Gate 0: name the cause — the rig must settle before the storm
B asked for the rigSail/RiggingSession check and said to say so if it matched.
It matches: their hypothesis is refuted, A scored the rig they bought. Kept
digging and found the actual cause, measured with one variable on fresh pages:

  0s settle  -> 2/4 intact, t2 peak 4.54 kN   (what fly() measures)
  12s settle -> 3/4 intact, t2 peak 1.71 kN   (what a human gets)

A plays through prep so the yard reaches steady state; fly() rigs and advances
in the same tick, so the storm lands on trees still at rest. The corners that
spike are t2/t2b — both tree anchors — while the posts load LESS, so the
transient is mostly tree-sway, not cloth. It also explains B's four identical
tensions: the transient swamps tension, which settled is worth 2.75x.

Not landing a fix — gate 0 is A+B's pen. Also answering A's testkit call: Lane
D's suite has no async tests and no skips, and I proved the new guard fails
before trusting it to pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 11:26:54 +10:00
m3ultra
f8710b56bc Sweep and taper the tree limbs; pin the anchors that ride them
Each limb was one straight uniform tube — a peg poking out of a pole, and the
most visible art problem in docs/yard_day.jpg. They now leave the trunk thick,
sweep up on a bezier and taper to nothing, which is what a gum does. +96 tris on
gum_01, silhouette bounds unchanged.

Nothing physical moved. The tip is a bezier endpoint and the four rng draws per
branch are the same four in the same order, so every branch_anchor_* is
bit-for-bit where it was — verified before and after, all five identical to 6dp.
Lane A's winning line rigs off t2 and is untouched; no balance number can shift.

e.test.js now hard-codes those five world positions as a tripwire, so no future
art change of mine can quietly invalidate a sprint of someone else's physics. If
it goes red, the art moved an anchor — fix the art, not the numbers.

Card text and the dawn-tint treatment go to Lane A in THREADS. The tint is a CSS
snippet rather than a ninth texture: only two of my eight are consumed, and a
full-screen gradient needs no asset at all.

Selftest 262/0/0, 38/38 output files byte-identical.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 11:25:03 +10:00
m3ultra
09e5083515 Post the gate 0 post-mortem: camera guard, my undeclared tension, fake skips
Names the cause (camera-less skyfx zeroing the hail shadow), my own error (a win
reported without its tension), what remains open (the corners half, with the next
two suspects), and the testkit find that let the dispute survive a merge — skips
recorded as passes, including two of my own router tests that have asserted
nothing for two sprints.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 10:21:39 +10:00
m3ultra
166f95c839 Log gate 0: A's win refuted, cause named, next search specified
Rules out shelter, tension, drain wiring, yard drift and sway by
measurement; the cause is arithmetic (t2 peaks 4.4-4.9 kN vs a 3.2 kN
shackle, and hp=36 is the bare-bed constant). Hands A a one-line check for
the suspected phase-boundary artifact, and specifies the cheap
peak-load-per-quad filter that either finds a winnable line or proves the
yard needs another anchor.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 10:10:52 +10:00
m3ultra
676b58a2bb Merge Sprint 6 lanes; wire hidden_by_default; document the balance harness dispute
Selftest on merged main: 263 pass / 0 fail (winnable-line assert self-skips
pending SPRINT7 gate 0 harness convergence).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 09:47:29 +10:00
m3ultra
26529eeb58 Merge remote-tracking branch 'origin/lane/d'
# Conflicts:
#	THREADS.md
2026-07-17 09:35:12 +10:00
m3ultra
7025ea847e Merge remote-tracking branch 'origin/lane/b'
# Conflicts:
#	THREADS.md
2026-07-17 09:35:12 +10:00
m3ultra
4180e188e2 Merge remote-tracking branch 'origin/lane/c'
# Conflicts:
#	THREADS.md
2026-07-17 09:35:12 +10:00
m3ultra
903e1d5f95 Merge remote-tracking branch 'origin/lane/e' 2026-07-17 09:35:12 +10:00
m3ultra
a0cf23dec8 Log gate-1 lever sweep (declining the downdraft), the porosity ruling, variants
Independently corroborates A's p4 finding: downdraft is the weakest lever
(-4.9% vs porosity's -15%), so storm_02 stays at 0.45. Answers B's blocked
hail-porosity question with the physics and three honest alternatives. Hands A
the week's variants and forecast uncertainty.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 09:32:42 +10:00
m3ultra
08a1d95903 Add night dressing and end cards; fix the hide_render bug
hide_render does not survive glTF export — verified in three r175, every node
arrives visible:true. So garden_bed has been drawing plants_full, tattered AND
dead superimposed since Sprint 1, and my THREADS note told Lane A the opposite.
The asserts missed it by checking the nodes existed rather than that only one
was on. The flag now rides in extras, which does export, and consumers apply it
in one line; e.test.js pins the flag instead of the node.

Night dressing: house_yardside gains window_glow, an unlit emissive pane marked
hidden_by_default, plus window_light_anchor. A warm window means someone is
inside, which is why the player is out in the dark keeping the sail on. Plus a
moon sprite whose halo, not its disc, is the part that survives cloud.

End cards are rendered from the game's own props as a diptych: identical camera
and yard, only the night's outcome differs. The left third is left empty for
Lane A's text.

Cards are opt-in behind --cards because EEVEE's shadow pass is not
byte-reproducible across processes in 5.1 — proven with a minimal repro, not
PYTHONHASHSEED, and present even with a hard sun. The dawn shadow is the art, so
the cards become committed art rather than build output. Everything the game
loads stays byte-identical: 38/38 verified.

Selftest 241/0/0.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 09:28:26 +10:00
m3ultra
96cd9f0f97 Log gate 1's real blocker, correct my own bad number, brief D and C
The wild night's blocker is geometry, not drain weights: the best
bed-covering quad puts 7.4 kN on p1, above the 6.5 kN rated shackle, so
no loadout at any price holds it. Re-orders the lever list toward load.

Also corrects an hp=99 I measured in-page (the phase machine re-rigs
after rigSail, so I scored a rig I hadn't chosen), posts D the real pond
masses for douse calibration, and asks C the hail-vs-porosity question
before coding fabric choice.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 09:26:34 +10:00
m3ultra
a002422aa7 Log the douse calibration, the sagging-belly bug, and the gate-1 dependency
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 09:23:45 +10:00
m3ultra
a53837208d Post gate 1 results: the wild night is winnable on the anchor alone
Tells B and C to re-measure before spending the drain-weight and downdraft
levers — stacking them blind makes attribution impossible. Includes the p4
position sweep and the "do not pull it closer" boundary, since a.test.js's
>45 m2 floor is the tradeoff's only guard.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 09:22:03 +10:00
m3ultra
b1acbd6668 Merge Sprint 5 lanes; wire decision 13 garden drain; measure the balance gap
Selftest on merged main: 240 pass / 0 fail.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 08:52:58 +10:00
m3ultra
9010a2c784 Merge remote-tracking branch 'origin/lane/d'
# Conflicts:
#	THREADS.md
2026-07-17 08:44:27 +10:00
m3ultra
1304be76f6 Merge remote-tracking branch 'origin/lane/b'
# Conflicts:
#	THREADS.md
2026-07-17 08:44:27 +10:00
m3ultra
95b0917601 Merge remote-tracking branch 'origin/lane/c'
# Conflicts:
#	THREADS.md
2026-07-17 08:44:27 +10:00
m3ultra
c92a7a1b13 Merge remote-tracking branch 'origin/lane/e' 2026-07-17 08:44:27 +10:00
m3ultra
97ea1b668c Log ponding v1, broom API, cliff resolution, and a yard finding
Freezes the pond API for D (broom) and A (HUD), resolves D's tn-1.04
cliff as real ponding load rather than solver instability, and flags that
flat rigs die to wind before water on the current yard — so ponding is a
twist-tax today unless the yard gets a non-collinear level anchor trio.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 03:32:55 +10:00
m3ultra
7dd77775da Log hail landing, decision-13 proof, and the router forward for A
Hail is the garden-score engine (4.4x no-sail vs covered in storm_02), plus
notes for A (garden-drain wiring, the two router lines I added) and E (juice
hooks).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 03:20:04 +10:00
m3ultra
f2527055a5 Add hail juice, plant shred, and a way to screenshot the game
Hail (SPRINT5 §E-1) ships two ways because Lane C's rain is a BoxGeometry with a
flat material and skyfx loads no external texture at all: hail_stone_01 as
geometry that drops into their existing InstancedMesh pattern, and hail_pips.png
as a 4-cell atlas for impacts. A flat quad can't be round and an impact is round
— that's the only reason the atlas is a texture. Both come with a copy-paste
recipe, because a grep showed exactly one of my five shipped textures is
consumed: sail_weave, the one I wrote a recipe for. grass_atlas has sat
unreferenced for four sprints.

plant_shred (§E-2) is elongated after the first pass came out radial and read as
green potatoes — it's the long axis plus the midrib that says "leaf".

tools/yardshot/ finally lands the DESIGN.md pictures, carried since Sprint 2. It
does NOT touch server.py or main.js: it's a Lane E stdlib server that serves the
repo and takes POST /shot, so the browser posts a Blob and bytes go straight to
disk instead of base64 through a console. do_POST is ~25 lines and Lane A is
welcome to lift it and delete this.

Three traps found on the way, all documented: toBlob is async so the WebGL buffer
is already cleared (toDataURL is sync); a backgrounded tab lays the canvas out at
0x0 and toDataURL then returns "data:,"; rAF is paused there so step() must be
driven by hand.

Selftest 209/0/0, 36 output files byte-identical across two runs.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 03:03:54 +10:00
m3ultra
4e8a98fca5 Log the broom landing, the B seam status, greyed prompts for A, and the feel pass
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 03:03:50 +10:00
m3ultra
cfe80e2837 Post the router tripwire warning and Lane A's Sprint 5 dependencies
The tripwire is aimed at Lane C's incoming hailAt(): the router swallowed C's
rain API silently once already, and decision 13 hangs the whole garden score off
hail, so the same omission would recreate the exact problem Sprint 5 exists to
fix. Also records that Sprint 4's headline finding was re-measured against a true
control and survived.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 02:56:03 +10:00