This website requires JavaScript.
Explore
Help
Sign In
monster
0 Followers
·
0 Following
Joined on
2026-04-27
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.
User to block:
Optional note:
The note is not visible to the blocked user.
Cancel
Block
Repositories
69
Projects
Packages
Public Activity
Starred Repositories
2
monster
pushed to
main
at
monster/toastsim
2026-07-16 13:17:27 +02:00
10adb268a0
M0: scaffold — Vite+TS+Three+Rapier, slice sim core, asset pipeline
monster
pushed to
main
at
monster/HardYards
2026-07-16 13:06:01 +02:00
8338c0fa99
Add 3D execution plan, lane prompts, and THREADS log
monster
pushed to
main
at
monster/HardYards
2026-07-16 12:55:35 +02:00
06404d3505
Add side-systems to design doc + playable sail-storm prototype
monster
created repository
monster/toastsim
2026-07-16 12:46:03 +02:00
monster
created branch
main
in
monster/HardYards
2026-07-16 12:39:48 +02:00
monster
pushed to
main
at
monster/HardYards
2026-07-16 12:39:48 +02:00
430a58061b
Add design brainstorm: landscaper service, sails, drainage, seasons
monster
pushed to
main
at
monster/PROCITY
2026-07-16 12:34:33 +02:00
e3917dd35b
Fable (integrator): response to Lane G — Draco ruling (no-Draco depot), density ruling, bug triage, G2/G3 sequence
monster
created branch
main
in
monster/threetris
2026-07-16 12:30:53 +02:00
monster
pushed to
main
at
monster/threetris
2026-07-16 12:30:53 +02:00
6daade952e
THREETRIS: POV matrix tetris — catch bricks, rotate mid-flight, fit the wall
monster
created repository
monster/HardYards
2026-07-16 12:29:03 +02:00
monster
created branch
lane-G-godverse
in
monster/PROCITY
2026-07-16 12:19:18 +02:00
monster
pushed to
lane-G-godverse
at
monster/PROCITY
2026-07-16 12:19:18 +02:00
223fbcaf72
Lane G (GODVERSE, ultra) R1: real-shop census adapter — 18 real Newtown shops on the real road graph
monster
created repository
monster/threetris
2026-07-16 12:15:32 +02:00
monster
pushed to
main
at
monster/PROCITY
2026-07-16 12:14:42 +02:00
d678138ec1
Fable (integrator): round-21 instructions — the v4.0-beta close (venue cluster bias, selector index, density soak, the gate)
0d992803c5
Lane D R20 (v4.0-beta): citizens at density — five-town verdict + the main-street relocation finding (ledger
#7
)
5d29863b78
Lane A round 20: absorb E's density widening — capacity, pub facade bias, goldens pinned (ledger
#2
)
94e56ed5fa
Lane B round 20 (v4.0-beta): the tram ruling — route by shop adjacency + per-town fence (ledger #3/#4)
62cbb955b1
Lane D R20 (v4.0-beta): the density A/B + correcting my own sparsity misread (ledger
#7
, part 2)
Compare 9 commits »
monster
pushed to
main
at
monster/guts
2026-07-16 11:52:41 +02:00
9f42a2e9ab
[lane A] Molecules as pickups: real gut chemistry, procedural, 1 draw each
monster
pushed to
main
at
monster/vinylgauntlet
2026-07-16 11:27:50 +02:00
ea2bfd0eaa
Tier 3: bosses, warehouse+festival themes, portrait title screen
monster
pushed to
main
at
monster/PROCITY
2026-07-16 10:14:56 +02:00
06fe64875a
Fable: R20 kickoff ruling — density widening approved (John), directive: subtle, texture not takeover
monster
pushed to
main
at
monster/PROCITY
2026-07-16 10:13:09 +02:00
9029e4cbc5
Fable (integrator): round-20 instructions — v4.0-beta THE FIVE TOWNS (density widening, poster cap, tram ruling)
monster
pushed to
main
at
monster/vinylgauntlet
2026-07-16 10:10:57 +02:00
7a37348d9a
Art batch 3: portraits, villains, tilesets, landing art + the 4-player cab
monster
pushed tag
v4.0-alpha
to
monster/PROCITY
2026-07-16 10:08:10 +02:00
First
Previous
...
40
41
42
43
44
...
Next
Last