• Joined on 2026-04-27
monster pushed to main at monster/toastsim 2026-07-16 13:17:27 +02:00
10adb268a0 M0: scaffold — Vite+TS+Three+Rapier, slice sim core, asset pipeline
monster pushed to main at monster/HardYards 2026-07-16 13:06:01 +02:00
8338c0fa99 Add 3D execution plan, lane prompts, and THREADS log
monster pushed to main at monster/HardYards 2026-07-16 12:55:35 +02:00
06404d3505 Add side-systems to design doc + playable sail-storm prototype
monster created repository monster/toastsim 2026-07-16 12:46:03 +02:00
monster created branch main in monster/HardYards 2026-07-16 12:39:48 +02:00
monster pushed to main at monster/HardYards 2026-07-16 12:39:48 +02:00
430a58061b Add design brainstorm: landscaper service, sails, drainage, seasons
monster pushed to main at monster/PROCITY 2026-07-16 12:34:33 +02:00
e3917dd35b Fable (integrator): response to Lane G — Draco ruling (no-Draco depot), density ruling, bug triage, G2/G3 sequence
monster created branch main in monster/threetris 2026-07-16 12:30:53 +02:00
monster pushed to main at monster/threetris 2026-07-16 12:30:53 +02:00
6daade952e THREETRIS: POV matrix tetris — catch bricks, rotate mid-flight, fit the wall
monster created repository monster/HardYards 2026-07-16 12:29:03 +02:00
monster created branch lane-G-godverse in monster/PROCITY 2026-07-16 12:19:18 +02:00
monster pushed to lane-G-godverse at monster/PROCITY 2026-07-16 12:19:18 +02:00
223fbcaf72 Lane G (GODVERSE, ultra) R1: real-shop census adapter — 18 real Newtown shops on the real road graph
monster created repository monster/threetris 2026-07-16 12:15:32 +02:00
monster pushed to main at monster/PROCITY 2026-07-16 12:14:42 +02:00
d678138ec1 Fable (integrator): round-21 instructions — the v4.0-beta close (venue cluster bias, selector index, density soak, the gate)
0d992803c5 Lane D R20 (v4.0-beta): citizens at density — five-town verdict + the main-street relocation finding (ledger #7)
5d29863b78 Lane A round 20: absorb E's density widening — capacity, pub facade bias, goldens pinned (ledger #2)
94e56ed5fa Lane B round 20 (v4.0-beta): the tram ruling — route by shop adjacency + per-town fence (ledger #3/#4)
62cbb955b1 Lane D R20 (v4.0-beta): the density A/B + correcting my own sparsity misread (ledger #7, part 2)
Compare 9 commits »
monster pushed to main at monster/guts 2026-07-16 11:52:41 +02:00
9f42a2e9ab [lane A] Molecules as pickups: real gut chemistry, procedural, 1 draw each
monster pushed to main at monster/vinylgauntlet 2026-07-16 11:27:50 +02:00
ea2bfd0eaa Tier 3: bosses, warehouse+festival themes, portrait title screen
monster pushed to main at monster/PROCITY 2026-07-16 10:14:56 +02:00
06fe64875a Fable: R20 kickoff ruling — density widening approved (John), directive: subtle, texture not takeover
monster pushed to main at monster/PROCITY 2026-07-16 10:13:09 +02:00
9029e4cbc5 Fable (integrator): round-20 instructions — v4.0-beta THE FIVE TOWNS (density widening, poster cap, tram ruling)
monster pushed to main at monster/vinylgauntlet 2026-07-16 10:10:57 +02:00
7a37348d9a Art batch 3: portraits, villains, tilesets, landing art + the 4-player cab
monster pushed tag v4.0-alpha to monster/PROCITY 2026-07-16 10:08:10 +02:00