• Joined on 2026-04-27
monster pushed to main at monster/PROCITY 2026-07-16 12:14:42 +02:00
d678138ec1 Fable (integrator): round-21 instructions — the v4.0-beta close (venue cluster bias, selector index, density soak, the gate)
0d992803c5 Lane D R20 (v4.0-beta): citizens at density — five-town verdict + the main-street relocation finding (ledger #7)
5d29863b78 Lane A round 20: absorb E's density widening — capacity, pub facade bias, goldens pinned (ledger #2)
94e56ed5fa Lane B round 20 (v4.0-beta): the tram ruling — route by shop adjacency + per-town fence (ledger #3/#4)
62cbb955b1 Lane D R20 (v4.0-beta): the density A/B + correcting my own sparsity misread (ledger #7, part 2)
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monster pushed to main at monster/guts 2026-07-16 11:52:41 +02:00
9f42a2e9ab [lane A] Molecules as pickups: real gut chemistry, procedural, 1 draw each
monster pushed to main at monster/vinylgauntlet 2026-07-16 11:27:50 +02:00
ea2bfd0eaa Tier 3: bosses, warehouse+festival themes, portrait title screen
monster pushed to main at monster/PROCITY 2026-07-16 10:14:56 +02:00
06fe64875a Fable: R20 kickoff ruling — density widening approved (John), directive: subtle, texture not takeover
monster pushed to main at monster/PROCITY 2026-07-16 10:13:09 +02:00
9029e4cbc5 Fable (integrator): round-20 instructions — v4.0-beta THE FIVE TOWNS (density widening, poster cap, tram ruling)
monster pushed to main at monster/vinylgauntlet 2026-07-16 10:10:57 +02:00
7a37348d9a Art batch 3: portraits, villains, tilesets, landing art + the 4-player cab
monster pushed tag v4.0-alpha to monster/PROCITY 2026-07-16 10:08:10 +02:00
monster pushed to main at monster/PROCITY 2026-07-16 10:08:07 +02:00
ddd1e6827e Lane F R19 (v4.0-alpha close): the alpha gate + roads dimension + the first real-street money shot
96b3dea70f Lane D R19 (v4.0-alpha close): fragmentation re-measure — A's ruling verified (ledger #3)
73694c97aa Lane B round 19 (v4.0-alpha): in-game town selector (ledger #4, beta pull-forward, non-blocking)
6fc4b40632 Lane A round 19: the v4.0-alpha close — fragmentation ruling + findings hardened + goldens pinned
f17babd8d7 Lane C R19 (v4.0-alpha close): re-soak katoomba interiors on real roads (ledger #5, on-call)
Compare 6 commits »
monster pushed to main at monster/guts 2026-07-16 10:04:27 +02:00
111ade7d12 [lane A] The swept room + the acid sea, built — and it corrected me four times
3a6dbc30a3 [lane A] Complete the biome texture set (oral + colon) + a provenance gate
Compare 2 commits »
monster deleted branch perihelion/o-closer from monster/solargod 2026-07-16 09:40:25 +02:00
monster pushed to main at monster/vinylgauntlet 2026-07-16 09:35:55 +02:00
8e967407c1 Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes
monster pushed to main at monster/solargod 2026-07-16 09:34:28 +02:00
a6538fee1c 🚀 herald: production hardening — SOLARGOD_READONLY gates /snap; unit adapted to the tunnel topology (fable)
monster pushed to main at monster/vinylgauntlet 2026-07-16 09:17:47 +02:00
a1f4588deb Tier 2: the Trainspotter's Notebook — real records from discogs_full
monster pushed to main at monster/guts 2026-07-16 09:14:50 +02:00
ecf43940ec [lane A] Round 2 close-out: colorspace re-eyeball, stomach shape read, ruling #5
monster pushed to main at monster/PROCITY 2026-07-16 09:06:28 +02:00
55d5c634d9 Fable (integrator): round-19 instructions — the v4.0-alpha close (fragmentation ruling, BIG_CITY fix, the gate)
db33faa628 Lane D R18 (v4.0-alpha): citizens on real bones — audit + fragmentation finding (ledger #5)
d4fcf68860 Lane B round 18 (v4.0-alpha REAL ROADS): irregular-geometry audit (ledger #4) — the failure list
10db373e67 Lane E R18 (v4.0-alpha): the other 4 towns' road geometry (data-only) + Overpass retry
dbb52c2390 Lane E R18 (v4.0-alpha): katoomba_real real road geometry (schema v2, ledger #3)
Compare 8 commits »
monster pushed to main at monster/vinylgauntlet 2026-07-16 08:58:37 +02:00
d903dd57ca Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch
monster pushed to main at monster/vinylgauntlet 2026-07-16 08:47:29 +02:00
2008668cb2 DESIGN.md: depth roadmap — classes, real-record trainspotting, bosses, art plan
monster pushed to main at monster/guts 2026-07-16 08:40:13 +02:00
29cca53675 [lane F] Mid-round-2 recovery: the glue that makes L2 a game
2e85ec0622 [lane C] Round 2 WIP (session cut off): schema v2, surf-aware pacing, chase analysis, --probe
4ed3433e55 [lane B] Round 2 WIP (session cut off): surf speed-lock, hazards + pickups modules, rho-fraction spawns
f0982e70c3 [lane A] Round 2 WIP (session cut off): crest-speed law, taper blending, schema-v2 wave, TBN walls
Compare 4 commits »
monster pushed to main at monster/PROCITY 2026-07-16 07:29:13 +02:00
cf1334fc73 Fable (integrator): v4 REAL MAP charter + round-18 instructions — v4.0-alpha REAL ROADS (katoomba_real)
monster pushed tag v3.2 to monster/PROCITY 2026-07-16 07:23:55 +02:00