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monster
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2026-04-27
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monster
pushed to
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monster/PROCITY
2026-07-16 12:14:42 +02:00
d678138ec1
Fable (integrator): round-21 instructions — the v4.0-beta close (venue cluster bias, selector index, density soak, the gate)
0d992803c5
Lane D R20 (v4.0-beta): citizens at density — five-town verdict + the main-street relocation finding (ledger
#7
)
5d29863b78
Lane A round 20: absorb E's density widening — capacity, pub facade bias, goldens pinned (ledger
#2
)
94e56ed5fa
Lane B round 20 (v4.0-beta): the tram ruling — route by shop adjacency + per-town fence (ledger #3/#4)
62cbb955b1
Lane D R20 (v4.0-beta): the density A/B + correcting my own sparsity misread (ledger
#7
, part 2)
Compare 9 commits »
monster
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monster/guts
2026-07-16 11:52:41 +02:00
9f42a2e9ab
[lane A] Molecules as pickups: real gut chemistry, procedural, 1 draw each
monster
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monster/vinylgauntlet
2026-07-16 11:27:50 +02:00
ea2bfd0eaa
Tier 3: bosses, warehouse+festival themes, portrait title screen
monster
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monster/PROCITY
2026-07-16 10:14:56 +02:00
06fe64875a
Fable: R20 kickoff ruling — density widening approved (John), directive: subtle, texture not takeover
monster
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monster/PROCITY
2026-07-16 10:13:09 +02:00
9029e4cbc5
Fable (integrator): round-20 instructions — v4.0-beta THE FIVE TOWNS (density widening, poster cap, tram ruling)
monster
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monster/vinylgauntlet
2026-07-16 10:10:57 +02:00
7a37348d9a
Art batch 3: portraits, villains, tilesets, landing art + the 4-player cab
monster
pushed tag
v4.0-alpha
to
monster/PROCITY
2026-07-16 10:08:10 +02:00
monster
pushed to
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monster/PROCITY
2026-07-16 10:08:07 +02:00
ddd1e6827e
Lane F R19 (v4.0-alpha close): the alpha gate + roads dimension + the first real-street money shot
96b3dea70f
Lane D R19 (v4.0-alpha close): fragmentation re-measure — A's ruling verified (ledger
#3
)
73694c97aa
Lane B round 19 (v4.0-alpha): in-game town selector (ledger
#4
, beta pull-forward, non-blocking)
6fc4b40632
Lane A round 19: the v4.0-alpha close — fragmentation ruling + findings hardened + goldens pinned
f17babd8d7
Lane C R19 (v4.0-alpha close): re-soak katoomba interiors on real roads (ledger
#5
, on-call)
Compare 6 commits »
monster
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monster/guts
2026-07-16 10:04:27 +02:00
111ade7d12
[lane A] The swept room + the acid sea, built — and it corrected me four times
3a6dbc30a3
[lane A] Complete the biome texture set (oral + colon) + a provenance gate
Compare 2 commits »
monster
deleted branch perihelion/o-closer from
monster/solargod
2026-07-16 09:40:25 +02:00
monster
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monster/vinylgauntlet
2026-07-16 09:35:55 +02:00
8e967407c1
Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes
monster
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monster/solargod
2026-07-16 09:34:28 +02:00
a6538fee1c
🚀
herald: production hardening — SOLARGOD_READONLY gates /snap; unit adapted to the tunnel topology (fable)
monster
pushed to
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monster/vinylgauntlet
2026-07-16 09:17:47 +02:00
a1f4588deb
Tier 2: the Trainspotter's Notebook — real records from discogs_full
monster
pushed to
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monster/guts
2026-07-16 09:14:50 +02:00
ecf43940ec
[lane A] Round 2 close-out: colorspace re-eyeball, stomach shape read, ruling
#5
monster
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monster/PROCITY
2026-07-16 09:06:28 +02:00
55d5c634d9
Fable (integrator): round-19 instructions — the v4.0-alpha close (fragmentation ruling, BIG_CITY fix, the gate)
db33faa628
Lane D R18 (v4.0-alpha): citizens on real bones — audit + fragmentation finding (ledger
#5
)
d4fcf68860
Lane B round 18 (v4.0-alpha REAL ROADS): irregular-geometry audit (ledger
#4
) — the failure list
10db373e67
Lane E R18 (v4.0-alpha): the other 4 towns' road geometry (data-only) + Overpass retry
dbb52c2390
Lane E R18 (v4.0-alpha): katoomba_real real road geometry (schema v2, ledger
#3
)
Compare 8 commits »
monster
pushed to
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monster/vinylgauntlet
2026-07-16 08:58:37 +02:00
d903dd57ca
Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch
monster
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monster/vinylgauntlet
2026-07-16 08:47:29 +02:00
2008668cb2
DESIGN.md: depth roadmap — classes, real-record trainspotting, bosses, art plan
monster
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monster/guts
2026-07-16 08:40:13 +02:00
29cca53675
[lane F] Mid-round-2 recovery: the glue that makes L2 a game
2e85ec0622
[lane C] Round 2 WIP (session cut off): schema v2, surf-aware pacing, chase analysis, --probe
4ed3433e55
[lane B] Round 2 WIP (session cut off): surf speed-lock, hazards + pickups modules, rho-fraction spawns
f0982e70c3
[lane A] Round 2 WIP (session cut off): crest-speed law, taper blending, schema-v2 wave, TBN walls
Compare 4 commits »
monster
pushed to
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monster/PROCITY
2026-07-16 07:29:13 +02:00
cf1334fc73
Fable (integrator): v4 REAL MAP charter + round-18 instructions — v4.0-alpha REAL ROADS (katoomba_real)
monster
pushed tag
v3.2
to
monster/PROCITY
2026-07-16 07:23:55 +02:00
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