- Digging: hold E (or DIG touch button) by a crate wall, 2s rooted channel, once per tile. Loot: 70% +200 vibe, 25% gold record, 4% grail (full vibe), 1% bootleg (every bin on the level erupts). - Treasure rooms: every 3rd level, 20s bonus room strewn with gold, no enemies, booth exits instantly, "CLOSING TIME" when the timer dies. - THE ARCHIVE (4th theme): FLUX-generated dark tileset, real darkness via RenderTexture with radial glow holes at player + lamps, dust mites spawn in packs of 3, Mite Queen miniboss (12 HP, broods mites every 5s, airhorn-immune, drops 3 gold + 1000 pts). Archive tune pool: 195 dnb/hardcore/breakbeat/ electro 12"s (718 total tunes now). - Infinite: levels past the 4 authored maps are deterministic seeded mazes (recursive backtracker + loops + rooms), difficulty scales with depth. All verified in-browser via engine stepping. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
17 KiB
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17 KiB
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