vinylgauntlet/public/sprites
type-two ea2bfd0eaa Tier 3: bosses, warehouse+festival themes, portrait title screen
- Title: FLUX marquee logo + 4 portrait class-select cards (keys 1-4 or tap)
- Themes 4-5: WAREHOUSE RAVE (shazam zombie turrets firing slow requests,
  gatekeeper tanks) and FESTIVAL GROUNDS (wobbling warped records); tune pools
  extracted for both (acid/tech-house/minimal, trance/big-beat/prog) -> 1008 tunes
- Spectral Conductor boss (level 8 of each 12-cycle): 20 HP, teleports to a
  corner every 5 hits, doubles generator rate + 1.5x enemy speed while alive
- The Monstrous 78 RPM (level 12): 30 HP, bounces Pong-style, spits warped
  shards, only vulnerable while "changing sides" (dimmed); killing it reveals
  THE WHITE LABEL (??? - ???) in the notebook and starts NG+ density
- Boss arenas have no exit until the boss falls - the booth appears where it died
- Fix: makeGlow crashes on scene restart (createCanvas returns null if key exists)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 19:27:34 +10:00
..
airhorn.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
conductor.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
door.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
espresso.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
exit.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
floor_archive.png Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes 2026-07-16 17:35:42 +10:00
floor_carpet.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
floor_checker.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
floor_festival.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
floor_warehouse.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
floor.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
gatekeeper.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
generator.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
ghoul.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
gold.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
lamp.png Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes 2026-07-16 17:35:42 +10:00
lanyard.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
logo.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
mite.png Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes 2026-07-16 17:35:42 +10:00
nerd.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
pirate.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
player.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
port_digger.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
port_promoter.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
port_selector.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
port_soundtech.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
poser.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
queen.png Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes 2026-07-16 17:35:42 +10:00
rpm78.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
shazam.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
soundguy.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
vinyl.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
wall_archive.png Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes 2026-07-16 17:35:42 +10:00
wall_festival.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
wall_poster.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
wall_shelf.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
wall_warehouse.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00
wall.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
warped.png Tier 3: bosses, warehouse+festival themes, portrait title screen 2026-07-16 19:27:34 +10:00