vinylgauntlet/public/sprites
type-two d903dd57ca Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch
- 4 Gauntlet classes (stat tweaks + tint) with title-screen select (keys 1-4 or tap)
- Level themes cycle shop/fair/club: per-theme tilesets (9 idle sprites wired) and
  weighted enemy spawn tables
- Record Pirate (steals pickups, flees to its bin; kill = loot back + gold bonus)
  and Crate Ghoul (3 HP tank)
- Gold records ('R' tiles + pirate drops), score (kills/gold/clears), local top-5
  high-score table with initials on the title screen
- Vibe states: peak time = faster vinyl, burning out = slower + red vignette
- "Selector shot the espresso" (vinyl destroys food) + new announcer lines
- Mobile: Scale.FIT canvas, twin-stick touch (left = move, right = fire), HORN button

All mechanics regression-tested in browser via engine stepping.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 16:58:25 +10:00
..
airhorn.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
door.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
espresso.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
exit.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
floor_carpet.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
floor_checker.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
floor.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
generator.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
ghoul.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
gold.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
lanyard.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
nerd.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
pirate.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
player.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
poser.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
soundguy.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
vinyl.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
wall_poster.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
wall_shelf.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
wall.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00