- 4 Gauntlet classes (stat tweaks + tint) with title-screen select (keys 1-4 or tap)
- Level themes cycle shop/fair/club: per-theme tilesets (9 idle sprites wired) and
weighted enemy spawn tables
- Record Pirate (steals pickups, flees to its bin; kill = loot back + gold bonus)
and Crate Ghoul (3 HP tank)
- Gold records ('R' tiles + pirate drops), score (kills/gold/clears), local top-5
high-score table with initials on the title screen
- Vibe states: peak time = faster vinyl, burning out = slower + red vignette
- "Selector shot the espresso" (vinyl destroys food) + new announcer lines
- Mobile: Scale.FIT canvas, twin-stick touch (left = move, right = fire), HORN button
All mechanics regression-tested in browser via engine stepping.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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| .claude | ||
| assets | ||
| public/sprites | ||
| src | ||
| .gitignore | ||
| deploy.sh | ||
| DESIGN.md | ||
| index.html | ||
| package-lock.json | ||
| package.json | ||
| plan.md | ||
| vite.config.js | ||