vinylgauntlet/public/sprites
type-two 8e967407c1 Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes
- Digging: hold E (or DIG touch button) by a crate wall, 2s rooted channel, once
  per tile. Loot: 70% +200 vibe, 25% gold record, 4% grail (full vibe), 1%
  bootleg (every bin on the level erupts).
- Treasure rooms: every 3rd level, 20s bonus room strewn with gold, no enemies,
  booth exits instantly, "CLOSING TIME" when the timer dies.
- THE ARCHIVE (4th theme): FLUX-generated dark tileset, real darkness via
  RenderTexture with radial glow holes at player + lamps, dust mites spawn in
  packs of 3, Mite Queen miniboss (12 HP, broods mites every 5s, airhorn-immune,
  drops 3 gold + 1000 pts). Archive tune pool: 195 dnb/hardcore/breakbeat/
  electro 12"s (718 total tunes now).
- Infinite: levels past the 4 authored maps are deterministic seeded mazes
  (recursive backtracker + loops + rooms), difficulty scales with depth.

All verified in-browser via engine stepping.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 17:35:42 +10:00
..
airhorn.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
door.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
espresso.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
exit.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
floor_archive.png Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes 2026-07-16 17:35:42 +10:00
floor_carpet.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
floor_checker.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
floor.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
generator.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
ghoul.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
gold.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
lamp.png Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes 2026-07-16 17:35:42 +10:00
lanyard.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
mite.png Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes 2026-07-16 17:35:42 +10:00
nerd.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
pirate.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
player.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
poser.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
queen.png Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes 2026-07-16 17:35:42 +10:00
soundguy.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
vinyl.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00
wall_archive.png Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes 2026-07-16 17:35:42 +10:00
wall_poster.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
wall_shelf.png Tier 1: classes, themes, pirates/ghouls, score, vibe states, touch 2026-07-16 16:58:25 +10:00
wall.png Sharpen sprites: TILE 32->48, higher-res textures + unsharp pass 2026-07-14 23:52:08 +10:00