- Digging: hold E (or DIG touch button) by a crate wall, 2s rooted channel, once
per tile. Loot: 70% +200 vibe, 25% gold record, 4% grail (full vibe), 1%
bootleg (every bin on the level erupts).
- Treasure rooms: every 3rd level, 20s bonus room strewn with gold, no enemies,
booth exits instantly, "CLOSING TIME" when the timer dies.
- THE ARCHIVE (4th theme): FLUX-generated dark tileset, real darkness via
RenderTexture with radial glow holes at player + lamps, dust mites spawn in
packs of 3, Mite Queen miniboss (12 HP, broods mites every 5s, airhorn-immune,
drops 3 gold + 1000 pts). Archive tune pool: 195 dnb/hardcore/breakbeat/
electro 12"s (718 total tunes now).
- Infinite: levels past the 4 authored maps are deterministic seeded mazes
(recursive backtracker + loops + rooms), difficulty scales with depth.
All verified in-browser via engine stepping.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>