vinylgauntlet/assets
type-two 8e967407c1 Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes
- Digging: hold E (or DIG touch button) by a crate wall, 2s rooted channel, once
  per tile. Loot: 70% +200 vibe, 25% gold record, 4% grail (full vibe), 1%
  bootleg (every bin on the level erupts).
- Treasure rooms: every 3rd level, 20s bonus room strewn with gold, no enemies,
  booth exits instantly, "CLOSING TIME" when the timer dies.
- THE ARCHIVE (4th theme): FLUX-generated dark tileset, real darkness via
  RenderTexture with radial glow holes at player + lamps, dust mites spawn in
  packs of 3, Mite Queen miniboss (12 HP, broods mites every 5s, airhorn-immune,
  drops 3 gold + 1000 pts). Archive tune pool: 195 dnb/hardcore/breakbeat/
  electro 12"s (718 total tunes now).
- Infinite: levels past the 4 authored maps are deterministic seeded mazes
  (recursive backtracker + loops + rooms), difficulty scales with depth.

All verified in-browser via engine stepping.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 17:35:42 +10:00
..
collect.py Step 7: wire FLUX sprites into the game 2026-07-14 23:39:40 +10:00
enqueue.py Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes 2026-07-16 17:35:42 +10:00
extract_tunes.py Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes 2026-07-16 17:35:42 +10:00
process_sprites.py Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes 2026-07-16 17:35:42 +10:00
queue2.json Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes 2026-07-16 17:35:42 +10:00
queue.json Vinyl Gauntlet: core game (Gauntlet II re-skin) + FLUX asset queue 2026-07-14 23:17:19 +10:00