Commit Graph

2 Commits

Author SHA1 Message Date
type-two
8e967407c1 Tier 2 complete: digging, treasure rooms, the Archive, infinite mazes
- Digging: hold E (or DIG touch button) by a crate wall, 2s rooted channel, once
  per tile. Loot: 70% +200 vibe, 25% gold record, 4% grail (full vibe), 1%
  bootleg (every bin on the level erupts).
- Treasure rooms: every 3rd level, 20s bonus room strewn with gold, no enemies,
  booth exits instantly, "CLOSING TIME" when the timer dies.
- THE ARCHIVE (4th theme): FLUX-generated dark tileset, real darkness via
  RenderTexture with radial glow holes at player + lamps, dust mites spawn in
  packs of 3, Mite Queen miniboss (12 HP, broods mites every 5s, airhorn-immune,
  drops 3 gold + 1000 pts). Archive tune pool: 195 dnb/hardcore/breakbeat/
  electro 12"s (718 total tunes now).
- Infinite: levels past the 4 authored maps are deterministic seeded mazes
  (recursive backtracker + loops + rooms), difficulty scales with depth.

All verified in-browser via engine stepping.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 17:35:42 +10:00
type-two
0a71e07078 Vinyl Gauntlet: core game (Gauntlet II re-skin) + FLUX asset queue
Top-down arcade maze shooter in Phaser 3. Steps 1-6 of plan.md complete and
verified: vibe drain, generators/swarm, pooling, combat, Sound Guy, airhorn,
trainspot exit, level flow, announcer. assets/ holds the FLUX prompt manifest
+ MODELBEAST enqueuer for the Step 7 sprite pass.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 23:17:19 +10:00