Ranarama x Paradroid hybrid. Bare signal invisible to hardware, hunted by static; touch a machine for a picture-in-picture tune-to-lock duel while the world stays live; possessed bodies decay and double as ammo and disguise; gain=damage=noise aggro economy; eject leaves re-enterable husks; floor clear resolves the dissonant drone to a major chord. Vanilla JS + Canvas + Web Audio, no build step. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1.6 KiB
1.6 KiB
PARADRAMORAMA
Ranarama × Paradroid, finished properly this time.
You are a rogue Signal loose in a haunted studio complex. The hardware can't see you — you're just noise on the line. Static gremlins CAN see you, and they hunt signals. Touch a machine to invade it in a live pitch-matching duel (the world does not pause), wear its body while it decays, burn its weapons, and bail before it blows. Purge every amp and every machine on the floor and the drone resolves to a chord.
Run it
Any static server from the repo root (ES modules won't load off file://):
python3 -m http.server 8474
then open http://localhost:8474
Controls
| Key | Action |
|---|---|
| WASD / arrows | move |
| touch hardware | start possession duel |
| W / S (in duel) | tune your oscillator to the target tone, hold the lock |
| SPACE | fire — hold to ride the gain (more damage, more noise) |
| E | eject from the body (leaves a husk you can re-enter, no duel) |
| P | pause · M |
The loop
- Bare signal — fast, invisible to hardware, helpless. Static hunts you.
- Duel — bump a machine → picture-in-picture pitch-match under a timer while the room stays live. Static hits you mid-duel, you lose the duel.
- Possessed — the body is your health, ammo and disguise, and it is always draining. Firing drains it faster. Gain = damage = noise = every machine on the floor hears you.
- Bail — eject before it blows or eat coherence damage. Hide. Hunt the next host.
Full design: DESIGN.md
Prototype is vanilla JS + Canvas + Web Audio. No dependencies, no build step.