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m3ultra 21dd748e8e Vertical slice: possess/decay/bail loop, live pitch-duel, full floor
Ranarama x Paradroid hybrid. Bare signal invisible to hardware, hunted
by static; touch a machine for a picture-in-picture tune-to-lock duel
while the world stays live; possessed bodies decay and double as ammo
and disguise; gain=damage=noise aggro economy; eject leaves re-enterable
husks; floor clear resolves the dissonant drone to a major chord.
Vanilla JS + Canvas + Web Audio, no build step.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-26 00:27:47 +10:00
src Vertical slice: possess/decay/bail loop, live pitch-duel, full floor 2026-07-26 00:27:47 +10:00
.gitignore Vertical slice: possess/decay/bail loop, live pitch-duel, full floor 2026-07-26 00:27:47 +10:00
DESIGN.md Vertical slice: possess/decay/bail loop, live pitch-duel, full floor 2026-07-26 00:27:47 +10:00
index.html Vertical slice: possess/decay/bail loop, live pitch-duel, full floor 2026-07-26 00:27:47 +10:00
README.md Vertical slice: possess/decay/bail loop, live pitch-duel, full floor 2026-07-26 00:27:47 +10:00

PARADRAMORAMA

Ranarama × Paradroid, finished properly this time.

You are a rogue Signal loose in a haunted studio complex. The hardware can't see you — you're just noise on the line. Static gremlins CAN see you, and they hunt signals. Touch a machine to invade it in a live pitch-matching duel (the world does not pause), wear its body while it decays, burn its weapons, and bail before it blows. Purge every amp and every machine on the floor and the drone resolves to a chord.

Run it

Any static server from the repo root (ES modules won't load off file://):

python3 -m http.server 8474

then open http://localhost:8474

Controls

Key Action
WASD / arrows move
touch hardware start possession duel
W / S (in duel) tune your oscillator to the target tone, hold the lock
SPACE fire — hold to ride the gain (more damage, more noise)
E eject from the body (leaves a husk you can re-enter, no duel)
P pause · M

The loop

  1. Bare signal — fast, invisible to hardware, helpless. Static hunts you.
  2. Duel — bump a machine → picture-in-picture pitch-match under a timer while the room stays live. Static hits you mid-duel, you lose the duel.
  3. Possessed — the body is your health, ammo and disguise, and it is always draining. Firing drains it faster. Gain = damage = noise = every machine on the floor hears you.
  4. Bail — eject before it blows or eat coherence damage. Hide. Hunt the next host.

Full design: DESIGN.md

Prototype is vanilla JS + Canvas + Web Audio. No dependencies, no build step.