9b6bc6355cFurnish the empty rooms: the dunnies get fittings, the bar gets fridges, the yard gets a heater
type-two
2026-07-27 13:29:55 +1000
9bc7dd1bfdThree jobs: sweep out of the god object, story beats per role, and dolls that breathe
type-two
2026-07-26 20:49:42 +1000
195325f8f1Role permissions: the glassie can see everything and touch nothing
type-two
2026-07-26 20:02:54 +1000
700bd48bcbThe bar sells the room, and the inspector makes one bad pour matter
type-two
2026-07-26 19:53:25 +1000
fbc959fde8The report catches up: frequency-aware interest weights and eleven banks for the floor's own paperwork
type-two
2026-07-26 19:43:06 +1000
3dd61fef36Sim harness: state the bar sim's coverage limits (it would not have caught the escalation-seam bug)
type-two
2026-07-25 21:05:02 +1000
754f2b4767Floor-economy sim: bot nights for the carpet and the bar — caught the carpet's uncapped hype ratchet (vibe-pin 0.27 to 0.71) and capped the trickle
type-two
2026-07-25 21:02:27 +1000
7af3732f39Fix build break in the shoe tests: freshNightState takes (venueId, nightIndex, licensed)
type-two
2026-07-22 03:18:49 +1000
4118a60aeaReview sweep: close the softlock class with data+tests, un-deadlock the door, and make the booth shoe real money
type-two
2026-07-22 03:17:39 +1000
0d3ce80c6bSix defects from the adversarial review: two softlocks, a dead door, and a bar that punished the right call
type-two
2026-07-22 03:13:09 +1000
bcc06c104aHandover: record the taps softlock fix
type-two
2026-07-22 02:32:44 +1000
3b8682dd40Fix the run-ending softlock: handing the taps back stranded you on a stool tile
type-two
2026-07-22 02:32:11 +1000
6d2fc56bfbHandover: FABLE-SOLO-12 — three lifecycle fixes and a soak against the roster wave
type-two
2026-07-22 02:28:48 +1000
164b4480c5Fix floor-start shifts booting inert, and the floor carrying last night into this one
type-two
2026-07-22 02:24:22 +1000
79cd80dc01Fix the dev route killing the door: N mid-night left a live Night driving a dead Door
type-two
2026-07-22 02:09:26 +1000
d4f802407bThe floor score: lights on at close — sweep the notes, the shrapnel, the untouched kebab; the baggie is a choice and the pay line knows
type-two
2026-07-21 03:40:24 +1000
ec9afaff0fThe roster board: role × venue level select — six shifts, wages on the card, the night opens wherever the shift stands you
type-two
2026-07-21 03:10:17 +1000
e008fb442fRadio command: the Head of Security verb — Bump sorts the mess, Shan waters the worst, Kayden holds the rope (Elevate+, competence not guaranteed)
type-two
2026-07-21 02:49:14 +1000
5334a30150Prop batch 2: monitor, booth lamp, dishwasher, pool table, wet-floor cone, high tables, plants, and a real red-carpet plate for the door
type-two
2026-07-21 02:39:11 +1000
5ebdfc61ebThe red carpet: 3-slot velvet holding pen — park them, they pay hype; patience by archetype, storms, and the entrance dividend on admit
type-two
2026-07-21 02:32:15 +1000
b7bb8f49abThe money layer: booth tips (cash buys the yes, not the landing), the pour meter, bar tabs with the card jar and the 3-card handback
type-two
2026-07-21 02:17:45 +1000
c20a689086ROOM boss week: venue 4 — seeded 15-min dress-code shuffle (the board is the law), lip-read rope dialogue, ROOM crowd/knobs; SCENARIOS shelf cleared
type-two
2026-07-21 02:06:16 +1000
b273c5c833The bartender shift: hold the taps — per-stage order lines, SERVE/WATER/CUT OFF priced per §4.3, RSA breach rides a deferred write-up
type-two
2026-07-21 01:56:49 +1000
41e93d01abDoor tween leak: tutorial fade spawned an 800ms tween per frame — now pure tutorialAlpha() driven from update()
type-two
2026-07-21 01:41:21 +1000
fbcbb2e349The DJ shift: hold the decks — bass-out builds, bar-line-judged drops, booth requests with odds
type-two
2026-07-20 19:49:33 +1000
6c5889c957Door tween leak: tutorial fade spawned an 800ms tween per frame — now pure tutorialAlpha() driven from update()
claude/epic-faraday-332679
type-two
2026-07-20 19:43:08 +1000
7803873825The club gets dressed: full MODELBEAST art drop (20 sprites + street backdrop), scan-beam light show, colour-cycling dance grid, pool corner + furniture, present-race fix
type-two
2026-07-20 17:19:46 +1000
f38ea0743cCross-night regulars with disguises, venue crowd identities, retractions as texts
type-two
2026-07-20 16:43:40 +1000
9827e4ebe6Venue ladder: Royal→Voltage→Elevate with promotion flow, per-venue knobs, sim coverage; yard rain + booth DJ
type-two
2026-07-20 15:53:52 +1000
b1e2f038bcSpaces: DJ booth, smoking yard, sinks, glassie station; data-driven PROPS/LIGHTS with beat-pulsed zone lighting; art drop-in pipeline + generation queue
type-two
2026-07-20 14:38:19 +1000
a961e1853bDocument live deploy at monsterrobot.games/not-tonight
type-two
2026-07-19 23:35:48 +1000
662060388aPhase 3 review: merge content/floor2/juice2, port stale-base floor work into night mode, aggro decay, Ambience+MixDesk wiring
type-two
2026-07-19 22:17:57 +1000