Commit Graph

  • d4f802407b The floor score: lights on at close — sweep the notes, the shrapnel, the untouched kebab; the baggie is a choice and the pay line knows main type-two 2026-07-21 03:40:24 +1000
  • ec9afaff0f The roster board: role × venue level select — six shifts, wages on the card, the night opens wherever the shift stands you type-two 2026-07-21 03:10:17 +1000
  • e008fb442f Radio command: the Head of Security verb — Bump sorts the mess, Shan waters the worst, Kayden holds the rope (Elevate+, competence not guaranteed) type-two 2026-07-21 02:49:14 +1000
  • 5334a30150 Prop batch 2: monitor, booth lamp, dishwasher, pool table, wet-floor cone, high tables, plants, and a real red-carpet plate for the door type-two 2026-07-21 02:39:11 +1000
  • 5ebdfc61eb The red carpet: 3-slot velvet holding pen — park them, they pay hype; patience by archetype, storms, and the entrance dividend on admit type-two 2026-07-21 02:32:15 +1000
  • b7bb8f49ab The money layer: booth tips (cash buys the yes, not the landing), the pour meter, bar tabs with the card jar and the 3-card handback type-two 2026-07-21 02:17:45 +1000
  • 022ea32005 Handover: fix deploy URL typo type-two 2026-07-21 02:06:49 +1000
  • c20a689086 ROOM boss week: venue 4 — seeded 15-min dress-code shuffle (the board is the law), lip-read rope dialogue, ROOM crowd/knobs; SCENARIOS shelf cleared type-two 2026-07-21 02:06:16 +1000
  • b273c5c833 The bartender shift: hold the taps — per-stage order lines, SERVE/WATER/CUT OFF priced per §4.3, RSA breach rides a deferred write-up type-two 2026-07-21 01:56:49 +1000
  • 41e93d01ab Door tween leak: tutorial fade spawned an 800ms tween per frame — now pure tutorialAlpha() driven from update() type-two 2026-07-21 01:41:21 +1000
  • fbcbb2e349 The DJ shift: hold the decks — bass-out builds, bar-line-judged drops, booth requests with odds type-two 2026-07-20 19:49:33 +1000
  • 6c5889c957 Door tween leak: tutorial fade spawned an 800ms tween per frame — now pure tutorialAlpha() driven from update() claude/epic-faraday-332679 type-two 2026-07-20 19:43:08 +1000
  • 1b0842024b The whole shelf: 9 scripted characters (cop/celebrity/sovereign/rider/promoter/neighbour/hens/twins/ex-doorman) + 5 floor systems (vomit/phone/water/first-aid/kebab run) type-two 2026-07-20 19:27:43 +1000
  • d8c3b0507d SCENARIOS shelf: mark lockout, passback, step-up lines, fence-jumpers shipped type-two 2026-07-20 18:46:12 +1000
  • 4471bf4376 Late game: 1:30 lockout law, ID passback (SEEN TONIGHT), regular step-up lines, yard fence-jumpers type-two 2026-07-20 18:45:50 +1000
  • 389376c2f1 The joint bust (ChoiceOverlay, corruption verb, report accounts) + the glassie run (kitchen, rack carry, wobble physics, glass smash) type-two 2026-07-20 17:51:49 +1000
  • 7803873825 The club gets dressed: full MODELBEAST art drop (20 sprites + street backdrop), scan-beam light show, colour-cycling dance grid, pool corner + furniture, present-race fix type-two 2026-07-20 17:19:46 +1000
  • f38ea0743c Cross-night regulars with disguises, venue crowd identities, retractions as texts type-two 2026-07-20 16:43:40 +1000
  • 9827e4ebe6 Venue ladder: Royal→Voltage→Elevate with promotion flow, per-venue knobs, sim coverage; yard rain + booth DJ type-two 2026-07-20 15:53:52 +1000
  • b1e2f038bc Spaces: DJ booth, smoking yard, sinks, glassie station; data-driven PROPS/LIGHTS with beat-pulsed zone lighting; art drop-in pipeline + generation queue type-two 2026-07-20 14:38:19 +1000
  • 2e0b1917b8 Asset survey: RIGROOM library, modular kit, repose pipeline, procity notes type-two 2026-07-20 13:36:50 +1000
  • 22f5f11dde Fix card/judge disagreement under text lag; session handover type-two 2026-07-20 06:06:42 +1000
  • 7b44e01333 Solo build-out: floor SFX + drunk typos, 8-encounter table with cross-night gating, scheduler rework type-two 2026-07-20 05:51:16 +1000
  • 63a3b4d4fc Economy tuning pass: sim harness + 9 feel-bands, Dazza rule cap, natural churn, capacity strike fix, hype decay, vibe cooling type-two 2026-07-20 05:35:47 +1000
  • a961e1853b Document live deploy at monsterrobot.games/not-tonight type-two 2026-07-19 23:35:48 +1000
  • 662060388a Phase 3 review: merge content/floor2/juice2, port stale-base floor work into night mode, aggro decay, Ambience+MixDesk wiring type-two 2026-07-19 22:17:57 +1000
  • df70c99dd0 Merge branch 'lane/floor' type-two 2026-07-19 22:14:08 +1000
  • e1972c1c07 Merge branch 'lane/juice2' type-two 2026-07-19 22:03:48 +1000
  • 10462ebada LANE-JUICE2: session block — ear pass is rigged and waiting on ears lane/juice2 type-two 2026-07-19 21:48:44 +1000
  • 1a66c602fd LANE-JUICE2: ear-pass mix desk, ambience beds, night arc in the engine type-two 2026-07-19 21:47:53 +1000
  • 37f9892309 LANE-CONTENT: the guest list, the moral encounters, the inspector, the paperwork lane/content type-two 2026-07-19 21:32:37 +1000
  • 906a366ba8 LANE-FLOOR round 2: fight-brewing infraction + six defect fixes lane/floor type-two 2026-07-19 20:57:28 +1000
  • d112bda270 LANE-JUICE2: lift the track's constants into a live mix + a night arc type-two 2026-07-19 20:30:42 +1000
  • 0f7b948439 Phase 2: night-flow integration — door/floor interleave, Kayden, TechnoEngine in the night, run progression; Phase 3 lane instructions type-two 2026-07-19 20:20:18 +1000
  • 595371f684 Phase 1 review: merge door/floor/juice, fold CCRs into contracts, integration fixes type-two 2026-07-19 19:26:35 +1000
  • ca8fd75aac Merge branch 'lane/juice' type-two 2026-07-19 19:15:55 +1000
  • 7aff70c1c0 Merge branch 'lane/floor' type-two 2026-07-19 19:15:01 +1000
  • e0b5831166 LANE-DOOR: land the adversarial review findings lane/door type-two 2026-07-19 19:06:31 +1000
  • f5e1151c6e LANE-JUICE: session block + contract change request for door:phoneTheatre lane/juice type-two 2026-07-19 18:53:23 +1000
  • 2eb3c94ccd LANE-JUICE: audio engine, SFX set, five UI widgets, JuiceDemoScene type-two 2026-07-19 18:52:43 +1000
  • 30162d331d LANE-DOOR: the full v0.1 Door night — queue, ID minigame, dress code, stamps, summary type-two 2026-07-19 18:49:11 +1000
  • 3eee8432d4 LANE-FLOOR: the Floor — patrol, flashlight/UV, cut-off, stalls, pat-down type-two 2026-07-19 18:49:13 +1000
  • c262ac8261 LANE-JUICE: pure foundation — beat scheduling, filter curve, UI style kit, drunk typo renderer type-two 2026-07-19 18:04:33 +1000
  • 9805ff8fe5 Phase 0: scaffold, contracts, core systems, patron generator, paper-doll renderer, Parade demo (49 tests) type-two 2026-07-19 16:20:53 +1000
  • 4eb8135585 Fleet asset notes: reusable network assets for the v0.4 art pass type-two 2026-07-19 16:00:53 +1000
  • 92e370e8c3 Add role ladder (glassie/bartender/doorgirl/bouncer/DJ) to design + role-agnostic sim rule type-two 2026-07-19 15:58:03 +1000
  • 5086a325d8 Design docs, build plan, contracts, and lane instructions for NOT TONIGHT type-two 2026-07-19 15:48:44 +1000