Commit Graph

2 Commits

Author SHA1 Message Date
jing
dade036f69 [lane D] Round 1: pipeline scripts + assets.js loader
Ports PROCITY's pipeline shapes to GUTS (dry-run first, idempotent, resumable):
- gen_textures.py: flux_local wall/matcap pack, ART_BIBLE prompts, provenance JSON
- derive_maps.py: exact-tiling (4-way cosine partition-of-unity) + Sobel normals + WebP
- build_manifest.py / validate_manifest.py: catalogue-what-exists + qa hook
- gen_audio.py: procedural numpy synth, seamless loops, ogg+m4a dual-ship
- js/core/assets.js: manifest loader, null-on-miss, ?localassets=0 empty boot

Generation runs next on the m3ultra box.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 01:45:12 +10:00
jing
34f84ab162 [lane F] Round 0 scaffold: docs, contracts, lane charters, bootable stub world
GDD v1 (flow-locked hybrid movement, 5 biomes + secret, boss roster),
TECH contracts (world API, level schema v0, bus events, manifest law),
ART_BIBLE (synthetic scanner look), PIPELINE (MODELBEAST-first, fal gated),
PROCESS (PROCITY lane/round law), charters A-F + ROUND1 instructions.
Seed code: shell + boot + core (rng/bus/flags) + stub world (peristalsis
shader tube, 1 draw / 102k tris, contract-complete) + qa.sh (GREEN).
Verified in-browser; evidence docs/shots/laneF/round0_stub_tube.png.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 01:28:35 +10:00