Commit Graph

  • 1233a9effe [lane F] The stale-edge fix, prepared but not applied main type-two 2026-07-26 22:35:05 +1000
  • bc891527ed [lane F] The deploy stops checking a URL nobody visits, and the frame rate gets a switch type-two 2026-07-26 22:29:59 +1000
  • 426bf3f33d [lane B] Hits land on the thing you hit, and the reticle finally says so type-two 2026-07-26 22:25:50 +1000
  • 975e1a4ec3 [lane B+C] The combo meter starts paying, allies stop counting as kills, and par stops meaning "miss nothing" type-two 2026-07-26 22:19:34 +1000
  • 9482b8a2bf [lane E+B] The pause card stops fighting the player, and a refused pointer lock stops faking a crash type-two 2026-07-26 22:11:29 +1000
  • 4e4311b568 [lane E+F] The game remembers you: a save file, a level select and an ending type-two 2026-07-26 22:02:58 +1000
  • 628ee150ca [lane F+E] The run gets a lifecycle, and failure gets a face type-two 2026-07-26 21:46:41 +1000
  • caa5f95339 [lane E] The boss banner: five fights stop being guesswork type-two 2026-07-26 19:51:04 +1000
  • b9d9d816ad [lane B+E] Stop the game lying: the death sting at living players, the stuck hiss, and a crew naming the wrong organ type-two 2026-07-26 19:45:29 +1000
  • 9bd42dccc5 [lane D] The last two pathogens: the seeker and the turret get meshes type-two 2026-07-26 19:39:19 +1000
  • 7455c03ae3 [lane B+C+E+F] Playtest blockers: the game never taught its controls, deleted bosses on death, and shipped an unwinnable tutorial type-two 2026-07-26 19:04:25 +1000
  • 5a891107e2 [lane B+F] The enemies were never wearing their meshes: boot forgot to pass assets to combat type-two 2026-07-26 18:31:14 +1000
  • 6d3bac8d41 [lane D] Real pathogens: Giardia and H. pylori get Trellis meshes type-two 2026-07-26 13:53:11 +1000
  • ade419839f [lane B] Playtest fix: the ship was sluggish, and it measurably was type-two 2026-07-26 13:15:50 +1000
  • 9f6e91fd8f [lane B+C] The Tapeworm and the churn: both deferrals closed, campaign ready for playtest type-two 2026-07-26 12:48:06 +1000
  • a3784c0371 [lane B+C] L5 Large Intestine: the dark, the gas, and The Blockage — the campaign is complete type-two 2026-07-26 11:35:28 +1000
  • 87a4803bde [lane A+B+C] L3 Stomach: the acid sea, and pH as a resource you can see type-two 2026-07-26 00:26:31 +1000
  • f9aeaf259f [lane B+C] L1 Oral Cavity: the tutorial, and the Mast Cell — the boss you win by not shooting type-two 2026-07-26 00:13:52 +1000
  • d39c0b9358 [lane A] Procedural epithelium: a Voronoi cell pavement in the wall shader type-two 2026-07-25 23:53:26 +1000
  • a318cf09f7 [lane B+C+F] The Appendix Sovereign: the secret boss, and a reputation you cannot fake type-two 2026-07-25 23:25:36 +1000
  • 02e2387906 [chore] Drop the throwaway preview ports type-two 2026-07-25 22:52:08 +1000
  • 7709484ea7 [lane B] The Pyloric Guardian: the first boss, built to C's spec type-two 2026-07-25 22:50:56 +1000
  • 4ee6ae49a1 [lane B+E+F] Arena mode: in a room, you own the forward axis type-two 2026-07-25 22:39:06 +1000
  • 1e4775ab12 [lane C] L4 Small Intestine: the long maze — the campaign doubles in length type-two 2026-07-25 22:27:41 +1000
  • fb08d7895b [lane F] Chain the campaign: CONTINUE now loads the next segment type-two 2026-07-25 22:19:14 +1000
  • 3c059f20db [lane B+C+F] The biofilm gate: the reputation cash-out, "it helps you in level 5" made real type-two 2026-07-20 00:16:12 +1000
  • fce26abfab [lane B+C] Three more microbes: the swarm, the driller, and the reward beacon type-two 2026-07-20 00:03:34 +1000
  • 8706387ff6 [lane B] The phage gets its wings: an iconic capsid-tail-legs silhouette, built from primitives type-two 2026-07-19 22:07:28 +1000
  • b2d9b46c30 [lane B+C] Giardia: the latch, and boost becomes a dodge type-two 2026-07-19 20:45:21 +1000
  • b0abbaf76b [lane B+C] C. difficile: the kill that isn't clean type-two 2026-07-19 20:38:15 +1000
  • aae1ebdcfd [lane B+C] Akkermansia: spend coat to summon allies sooner type-two 2026-07-19 20:30:17 +1000
  • 4bcb942312 [lane E] The biome meter: the reputation you're building, made visible type-two 2026-07-19 18:05:44 +1000
  • 71b0663b77 [lane B+C] The phage ally: tend the flora and the biome fights for you type-two 2026-07-19 16:36:03 +1000
  • 5b076aef54 [lane D] Skin the yeast: the first Trellis mesh in GUTS, through the freshly-wired GLB loader type-two 2026-07-19 15:53:30 +1000
  • 0ac11ae040 [lane B+C+D] Microbes, friend and foe: the GLB loader, a friendly commensal, and a distinct-mesh yeast type-two 2026-07-19 15:13:30 +1000
  • 464f5c8a18 [lane E] The game finds its voice: procedural synth bank, the WebAudio graph, the damage feed, and the medal/title/pause cards type-two 2026-07-19 13:57:38 +1000
  • 0e2b5c10fe [infra] Stamp the deploy: curl /gutsy/VERSION to see what is actually live type-two 2026-07-17 23:04:05 +1000
  • 31cedb2f60 [lane A] Adopt an orphaned evidence shot: the player view, flying into black type-two 2026-07-17 23:02:22 +1000
  • 77ddf88c31 [infra] GUTS is live at partly.party/gutsy — deploy wired, ship-check clean type-two 2026-07-17 23:02:04 +1000
  • 83c30bf344 [lane E] The instrument exists: a HUD, and a surgical team who talk to you type-two 2026-07-17 23:01:40 +1000
  • a99f733452 [lane A] MODELBEAST dresses the molecules: 5 matcaps, and the canal picks space-filling jing 2026-07-16 21:31:24 +1000
  • 9f42a2e9ab [lane A] Molecules as pickups: real gut chemistry, procedural, 1 draw each jing 2026-07-16 19:52:33 +1000
  • 111ade7d12 [lane A] The swept room + the acid sea, built — and it corrected me four times jing 2026-07-16 18:04:16 +1000
  • 3a6dbc30a3 [lane A] Complete the biome texture set (oral + colon) + a provenance gate jing 2026-07-16 17:44:58 +1000
  • ecf43940ec [lane A] Round 2 close-out: colorspace re-eyeball, stomach shape read, ruling #5 jing 2026-07-16 17:14:30 +1000
  • 29cca53675 [lane F] Mid-round-2 recovery: the glue that makes L2 a game jing 2026-07-16 16:39:44 +1000
  • 2e85ec0622 [lane C] Round 2 WIP (session cut off): schema v2, surf-aware pacing, chase analysis, --probe jing 2026-07-16 16:26:42 +1000
  • 4ed3433e55 [lane B] Round 2 WIP (session cut off): surf speed-lock, hazards + pickups modules, rho-fraction spawns jing 2026-07-16 16:26:15 +1000
  • f0982e70c3 [lane A] Round 2 WIP (session cut off): crest-speed law, taper blending, schema-v2 wave, TBN walls jing 2026-07-16 16:26:01 +1000
  • 4ccf5edcc0 [lane F] Round 1 integration + ROUND2 instructions: the game is a game jing 2026-07-16 14:39:02 +1000
  • efea7d98f3 [lane D] Round 1: first texture pack + audio proof, exact-tiling pipeline jing 2026-07-16 14:17:17 +1000
  • 689c478a7f [lane A] Round 1: the canal v0 — spline, streaming tube, scanner wall, arenas jing 2026-07-16 08:59:19 +1000
  • 0a038582a7 [lane B] Round 1: flight controller, cannon, enemy framework on the stub jing 2026-07-16 08:56:32 +1000
  • 1b5ec767cd [lane C] Round 1: schema v1, levels registry + selfcheck + pacing sim, L2 vertical slice jing 2026-07-16 08:53:34 +1000
  • dade036f69 [lane D] Round 1: pipeline scripts + assets.js loader jing 2026-07-16 01:45:12 +1000
  • 34f84ab162 [lane F] Round 0 scaffold: docs, contracts, lane charters, bootable stub world jing 2026-07-16 01:28:35 +1000