glytch/fktry/lanes
LANE-SIM e9661dd772 [sim] round 5 NOTES
The relic works end to end (seed-derived, honours DATA's relicReserve,
digs up, persists). Wildlife's design point holds: sink your dust and
nothing hatches. Reference v5 researches a tech at tick 1235 with melt
and the zero-brownout regression untouched.

For the orchestrator:
- ONE contract change needed: GameData.seams + main.ts importing
  data/seams.json. DATA shipped the file mid-round with a good schema
  (and reserved a relic corner for me), but nothing reaches sim.init, so
  seams are inert in the running game. I mirrored their shape as
  SeamDef/SeamMap, exported, ready to lift
- still no trap machine in data, so swarms can't be cleared in the real
  game. Suggested machine + recipe in NOTES; the sim spots traps by recipe
  shape so it needs no code
- swarms slow crafting but NOT powerGen -- my call, flag it if wrong
- save format v3 -> v4 (wildlife, relics, lab timers)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-18 14:07:22 +10:00
..
LANE-DATA.md [data] the ladder, the ground, and the broadcast schedule 2026-07-18 13:47:08 +10:00
LANE-RENDER.md [orchestrator] MEGA round 5: the paint and the pipe 2026-07-18 12:56:09 +10:00
LANE-SCREEN.md [screen] round 5 notes: both organs, and what I could not verify 2026-07-18 13:51:24 +10:00
LANE-SIM.md [sim] round 5 NOTES 2026-07-18 14:07:22 +10:00
LANE-UI.md [orchestrator] MEGA round 5: the paint and the pipe 2026-07-18 12:56:09 +10:00