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LANE-SIM e9661dd772 [sim] round 5 NOTES
The relic works end to end (seed-derived, honours DATA's relicReserve,
digs up, persists). Wildlife's design point holds: sink your dust and
nothing hatches. Reference v5 researches a tech at tick 1235 with melt
and the zero-brownout regression untouched.

For the orchestrator:
- ONE contract change needed: GameData.seams + main.ts importing
  data/seams.json. DATA shipped the file mid-round with a good schema
  (and reserved a relic corner for me), but nothing reaches sim.init, so
  seams are inert in the running game. I mirrored their shape as
  SeamDef/SeamMap, exported, ready to lift
- still no trap machine in data, so swarms can't be cleared in the real
  game. Suggested machine + recipe in NOTES; the sim spots traps by recipe
  shape so it needs no code
- swarms slow crafting but NOT powerGen -- my call, flag it if wrong
- save format v3 -> v4 (wildlife, relics, lab timers)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-18 14:07:22 +10:00
docs [orchestrator] round 3 review + contracts v4 + composite seam codex + round 4 orders 2026-07-17 19:43:48 +10:00
fktry [sim] round 5 NOTES 2026-07-18 14:07:22 +10:00
.gitignore Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
deploy.sh deploy.sh: ship FKTRY + match.html prototype to partly.party/glytch 2026-07-17 21:39:00 +10:00
index.html Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
package-lock.json [orchestrator] round 1 review + contracts v2 + round 2 orders 2026-07-17 16:42:58 +10:00
package.json [orchestrator] round 1 review + contracts v2 + round 2 orders 2026-07-17 16:42:58 +10:00