Review: 5/5 lanes pass, 446/446, verified live end-to-end: fax ladder opens the game, floor + seam glints render (RENDER's colorspace find), fossil excavates at the seeded position, tuner dock slides in, radio locks 88.1 FKTRY FM and AM 640 THE STANDARD. The pipe is real. Integration fixes (the cross-lane seams no lane owned): - audio: radio handle exposed outside the DEV gate — the dock was silent in PROD (UI probed __fktrySpeaker, SCREEN's getRadio read a DEV-only object; both halves correct, handshake unowned). main.ts now publishes __fktrySpeaker on first gesture. - contracts v7: GameData.seams (SeamDef/SeamMap lifted from SIM) + main.ts imports seams.json — seams were inert in the real game (SIM's request). - index.html RULING: #screen stays interactive (UI's click-to-enlarge landed after RENDER's dead-zone probe — overtaken by events); cursor:pointer added. - main.ts: ghost refreshes every frame (stale demolition tint on Esc — UI finding); __fktryDemo uses the grantResearch command (testkit retired). - relic.test.ts Seamed type vs the new contract field (my breakage, my fix). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
27 lines
1.2 KiB
HTML
27 lines
1.2 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<title>WIMVEE FKTRY</title>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<style>
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html, body { margin:0; padding:0; height:100%; background:#0a0812; overflow:hidden;
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font-family:"Courier New", ui-monospace, monospace; }
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#game { position:fixed; inset:0; } /* LANE-RENDER mounts here */
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#screen { position:fixed; top:10px; left:50%; transform:translateX(-50%);
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width:320px; height:180px; border:1px solid #2a2440; z-index:5;
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cursor:pointer; } /* LANE-SCREEN canvas. RULING (round 5 review): as of UI's
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click-to-enlarge this is a legitimate interactive surface, not a dead zone —
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RENDER's pointer-events request is overtaken by events. World tiles under it
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are occluded like any panel; don't build under the sky. */
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#ui { position:fixed; inset:0; pointer-events:none; z-index:10; } /* LANE-UI root (children re-enable pointer-events) */
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</style>
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</head>
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<body>
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<div id="game"></div>
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<canvas id="screen" width="640" height="360"></canvas>
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<div id="ui"></div>
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<script type="module" src="/src/main.ts"></script>
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</body>
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</html>
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