glytch/fktry
type-two b5c4923a87 [screen] jammed-rot: stuck work spoils faster than resting work
A clean idle decays at the round-4 rate untouched. A factory jammed solid
shortens its own grace and steepens its decay, because the work is not resting,
it is spoiling. Rot is the ratio of jammed machines, so one stuck belt in a big
base barely registers.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-18 13:51:03 +10:00
..
data [data] the ladder, the ground, and the broadcast schedule 2026-07-18 13:47:08 +10:00
lanes [data] the ladder, the ground, and the broadcast schedule 2026-07-18 13:47:08 +10:00
src [screen] jammed-rot: stuck work spoils faster than resting work 2026-07-18 13:51:03 +10:00
CONTRACTS.md [orchestrator] MEGA round 5: the paint and the pipe 2026-07-18 12:56:09 +10:00
index.html Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
MASTERPLAN.md [orchestrator] MEGA round 5: the paint and the pipe 2026-07-18 12:56:09 +10:00
package-lock.json [orchestrator] round 2 review + contracts v3 + round 3 orders 2026-07-17 18:05:53 +10:00
package.json [orchestrator] round 2 review + contracts v3 + round 3 orders 2026-07-17 18:05:53 +10:00
tsconfig.json [orchestrator] round 3 review + contracts v4 + composite seam codex + round 4 orders 2026-07-17 19:43:48 +10:00