glytch/fktry/lanes/LANE-DATA.md
type-two f015a66283 [data] full codex catalog + data validator
Transcribe the §2-§6 codex into machine-readable canon and add the validator
that keeps five parallel lanes from drowning in dangling ids.

- validator (28 tests): recipes point back at their machine, every item/tech/
  commission reference resolves, ids unique + kebab-case, colors hex, footprints
  >=1x1, plus a reachability pass proving MELT is craftable from raw ore.
- items 9->36, machines 7->21, recipes 4->35, tech 0->17, commissions 1->10.
- mosh rewired to canon (gop-crate -> melt + reclaimed anchor slab); all seed
  recipe ids preserved so nothing dangles mid-round.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:04:27 +10:00

8.6 KiB
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LANE-DATA — content, recipes, balance, and canon-keeping

You are an Opus 4.8 executor on the DATA lane of FKTRY. Read ../MASTERPLAN.md and ../CONTRACTS.md first. Your bible is ../../docs/FKTRY_LORE.md — you are its transcriber into machine-readable canon. When the codex and convenience disagree, the codex wins; when the codex is silent, invent IN ITS VOICE and note what you invented.

Mission: every item, machine, recipe, tech, and commission as clean JSON, plus the validator that keeps five parallel lanes from drowning in dangling ids. Content should light up in-game with zero code changes from other lanes.

Owned paths: data/**, src/sim/data-validate.test.ts — EXCEPTION: this one test file in sim's directory is yours; it validates data, not sim. Nothing else in src/sim/. Never touch: contracts, main.ts, other lanes' code. Schema changes are CONTRACT REQUESTs.

Standing rules (all rounds):

  • Ids: kebab-case matching codex names (chroma-slurry, mosh-reactor). codex field points at the lore doc section ("3:melt" = §3, MELT entry).
  • Balance philosophy: absurd flavor, honest math. Ratios should create real routing pressure (byproducts you must deal with, not vent). Steal shamelessly from the doc's real numbers (era efficiency multipliers, 4:2:0 = half the chroma, GOP cadences).
  • Never delete an id other lanes may reference mid-round — deprecate in NOTES first.

CURRENT ORDERS — Round 1 (goal: milestone M1 "FLOW" + M2 prep)

The seed JSONs in data/ are orchestrator placeholders — correct them, then grow:

  1. Validator first (src/sim/data-validate.test.ts, vitest): every recipe's machine + items exist; every machine's recipes exist and point back at it; every tech unlock exists; commission wants exist; ids unique + kebab-case; colors valid hex; footprints ≥1×1. This test is the lane's handshake — it must fail loudly on any dangling reference.
  2. Items → full §2 + §3 catalog: all raw resources, refined intermediates, frames, the five science packs, and tier-2 products (melt, bloom-concentrate, macroblock-bricks, ringing-halos, static-canister, moire-crystal, false-color- speckle, judder-cams, explosive-hits, gamut paints ×3). Colors from codex vibes.
  3. Machines → full §4 catalog (demosaicer, dct-press, subsampler, mv-extractor, p-caster, gop-assembler, bloom-duplicator, field-loom, telecine-puller, hex-splicer, software-decoder, buffer-tank...). Machines beyond M1's seven should exist in data even though sim/render only generically support crafter/power kinds — that's fine, they'll work as generic crafters until given bespoke mechanics.
  4. Recipes → wire the economy: ore → luma/chroma/mv-flux (demux), luma → coeff packs + hf-dust (quantize, generates bandwidth), mv-flux → delta-wafers, slab + wafers → gop-crate, gop-crate → melt + reclaimed slab (mosh), coeff overdrive → macroblock-bricks + double hf-dust, hf-dust → static-canister, science pack assembly ×3 (analog/spatial/temporal). Include at least two genuinely absurd ratios for comedy that still balance.
  5. Tech tree v1disc and stream era nodes: unlock quantizer tiers, mosh reactor, bloom duplicator, subsampler grades. Costs in science packs.
  6. Commissions → 8-10 in full fax voice (§6 has three exemplars). Escalating absurdity and quantity; at least one demanding a live hazard product you know isn't shippable yet (mark it "wants": {"mosquito-swarm": 3} — forward canon; the validator should allow items that exist in data even if no recipe makes them).

Definition of done: npm test green including your validator; dev server still boots with expanded data (placeholders render for everything); every entry traceable to a codex section. NOTES list what you invented beyond the codex.


NOTES (append-only log, newest at bottom)

### Round N — YYYY-MM-DD — [your model]
SHIPPED: / DECISIONS: / INVENTED: / BLOCKED/BROKEN: / CONTRACT REQUEST: / NEXT:

Round 1 — 2026-07-17 — Opus 4.8

SHIPPED:

  • Validator src/sim/data-validate.test.ts, 28 tests. Fault-injected a recipe with a dangling item + a machine that doesn't list it — both caught by id and named. It is not a test that only knows how to pass.
  • items 9 → 36, machines 7 → 21, recipes 4 → 35, tech 0 → 17, commissions 1 → 10.
  • Verified: tsc clean, vitest run 52/52 green (LANE-SCREEN's 24 included), and the live dev build boots with no console errors. All 21 machines appear in LANE-UI's build bar with zero code changes from them.

DECISIONS:

  • All four seed recipe ids kept alive (extract-mdat, demux-ore, quantize, mosh) so nothing dangles for a lane mid-round. mosh keeps its id but is rewired to canon: gop-crate 1 → melt 3 + anchor-slab 1. The winched-out I-frame is recovered (§4 mosh reactor: "recoverable — sell it!"), so slabs circulate and delta wafers are what actually burns. Net economy: 6 wafers → 3 melt.
  • quantize left at the seed's exact ratio so the M1 chain stays easy to build.
  • M1 chain is longer than the masterplan says — please rule on this. My orders spell out slab + wafers → gop-crate and gop-crate → mosh, but MASTERPLAN M1 describes extractor → belts → demuxer → quantizer → mosh → shipper (seven machines). Those can't both be true: reaching a crate needs dct-press (slab), p-caster (wafers) and gop-assembler in between. I followed the orders since they're the more specific and more recent instruction, and all three run fine as generic crafters. If M1 must stay at seven machines, say so and I'll add a shortcut mosh-raw recipe next round rather than weaken the canon path.
  • Machine params that the codex describes as dials (quantizer Q, subsampler grade taps, GOP cadence templates) are modelled as separate recipes per setting, not as a per-entity parameter. Cheapest thing that works against the current contract; if SIM ever wants a real dial, that's a contract change, not a data change.
  • Two absurd-but-honest ratios, as ordered: assemble-gop-i-only burns 8 premium slabs for 1 crate (I-only genuinely is the worst cadence — the joke balances itself, nobody sane builds it), and pan-speckle takes 40 HF DUST for 1 speckle (§3 says "panned like gold", so it's priced like gold panning). Both give hf-dust real sinks.

INVENTED (codex is silent; written in its voice — kill any of these if you disagree):

  • press-anchor-slab on the DCT PRESS — the press run in reverse is an IDCT, i.e. a complete picture. Consistent with the field loom and telecine puller, which the codex explicitly runs backwards. This is where I-frames come from.
  • Items color-plate (the demosaicer's "full-color sheet", §4) and v-hold-roll (bottled from the §1 Broadcast Shelf v-hold faults, so the ANALOG PACK's "combing + v-hold roll + static" triptych maps to three real items).
  • Machines artifact-bottler (§2 calls the packs "a bottled artifact triptych" but names no bottling plant) and lane-splitter (contract has kind: 'splitter' and belts need routing; the codex only ever calls the DEMUXER "the first splitter").

BLOCKED/BROKEN: nothing blocked. Known-incomplete, deliberately:

  • Bloom is one grade, not the graded 1-5 line §3 sells by intensity.
  • container-pack / cinema-pack / mosquito-swarm / gibbs-wraith exist as items with no recipe — forward canon, per orders. The validator's reachability test has an explicit FORWARD_CANON allowlist so these four can't hide a real dangling id; delete entries from it as recipes land.
  • stream-hex-splicing costs container-packs nothing currently produces. Intentional dead-end until the moov/container line exists (§6 heists).

CONTRACT REQUEST: MachineDef.heatPerTick?: number — the SOFTWARE DECODER is kind: 'power', and power machines carry no recipes, but RecipeDef.heat is the only heat hook in the contract. So the one machine the codex defines by its heat (§4: "decodes ANYTHING, at any temperature") has no way to declare it. It's shipped as a plain 45-gen power machine and is currently strictly better than the ASIC, which is backwards. Alternative if you prefer no contract churn: let power machines run a recipe with empty outputs — but I'd rather not put outputs: {} in the data, and my validator rejects it today.

NEXT (Round 2 candidates, not self-assigned): bloom grades 1-5 as real items; the container line (moov shard / offset ribbon / sync key → CONTAINER PACK) which unblocks the hex splicer; mosquito traps so vaporwave-sunset becomes shippable; buffer-tank and muxer data; reel + broadcast era tech nodes.