glytch/fktry
type-two 3dd423fe2b [screen] port GLYTCH shader stack + procedural clean feed
Raw WebGL fullscreen triangle, not three.js: one texture, one pass.
The 8 prototype params keep their tuning verbatim; u_drift, u_brownout
and u_flash are additions. Base feed repaints only when a visible glyph
changes rather than per frame, so the texture upload stays off the hot path.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 16:11:35 +10:00
..
data [data] full codex catalog + data validator 2026-07-17 16:04:27 +10:00
lanes [data] full codex catalog + data validator 2026-07-17 16:04:27 +10:00
src [screen] port GLYTCH shader stack + procedural clean feed 2026-07-17 16:11:35 +10:00
CONTRACTS.md Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
index.html Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
MASTERPLAN.md Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
package-lock.json Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
package.json Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00
tsconfig.json Baseline: GLYTCH prototype, FKTRY lore codex, scaffold + 5-lane orchestration docs 2026-07-17 15:51:12 +10:00