Raw WebGL fullscreen triangle, not three.js: one texture, one pass. The 8 prototype params keep their tuning verbatim; u_drift, u_brownout and u_flash are additions. Base feed repaints only when a visible glyph changes rather than per frame, so the texture upload stays off the hot path. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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