glytch/fktry/MASTERPLAN.md
type-two 83e3ad2107 [orchestrator] round 3 review + contracts v4 + composite seam codex + round 4 orders
Review: 5/5 lanes pass, 238/238, tsc clean. Verified live: scram duty-cycling with
tanks covering (zero brownout), shipment stamps, strain fever 0.824. Found 1 real bug
in review: UI BROWNOUT banner fires on covered deficit (topstrip.ts:66) - ordered.

Contracts v4: research (lab kind, setResearch, ResearchState, researched event),
SelectionState protocol (kills __remove sentinel, main.ts owns remove dispatch),
accent?, coolRadius? (spatial cooling), bandwidth.capacity?, save/load hardened,
heat ruled GROSS (net = heat - cool). tsconfig now typechecks data/ (DATA's proof).
Orchestrator patched lab entries into exhaustive kind maps (my breakage, my fix).

Rulings: pathspec-commit rule after 3 shared-index collisions (worktrees = named
escalation); bloom escalator reading accepted; UI ?uidemo + SCREEN boredom approved.

Codex: docs/FKTRY_LORE.md grew §10 THE COMPOSITE SEAM - keying/transparency artifact
family from the Corridor Crew compositing history + our corridorkey-mrp-mlx (which
doubles as a PYXLFK ground-truth artifact factory). DATA transcribes it round 4.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 19:43:48 +10:00

94 lines
5.5 KiB
Markdown

# FKTRY MASTERPLAN — orchestration doc
**Read this first, every round, whoever you are.**
FKTRY is a Factorio-style glitch-production factory game set inside a dying video file.
The full world bible is [`../docs/FKTRY_LORE.md`](../docs/FKTRY_LORE.md) — machines,
resources, enemies, eras, and the visual style guide all live there. Read it once,
fully, before your first round. It is canon; when in doubt about tone or naming, the
codex wins.
## Cast
- **ORCHESTRATOR** (Fable session with John): owns this file, `CONTRACTS.md`,
`src/contracts.ts`, `src/main.ts`, and the CURRENT ORDERS section of every lane doc.
Reviews each round, writes the next round's orders.
- **FIVE LANES** (Opus 4.8 executor sessions, run in parallel): SIM, RENDER, UI,
SCREEN, DATA. Each lane has a doc in `lanes/` and an exclusive set of owned paths.
- **MODELBEAST** (asset factory on the m3ultra): generated GLB/sprite assets arrive
asynchronously into `public/assets/` — LANE-RENDER hot-swaps them in, nobody waits
for them.
## The round protocol (every lane, every round)
1. `git pull` first. Read YOUR lane doc (`lanes/LANE-<X>.md`): the **CURRENT ORDERS**
section is your task list for this round. Read `CONTRACTS.md` + `src/contracts.ts`.
2. Do the work. Stay inside your **owned paths** (listed in your lane doc). You may
READ anything in the repo; you WRITE only in your lane.
3. Verify before reporting — all three, every round:
- `npm run check` (tsc clean)
- `npm test` (all green; SIM lane especially)
- `npm run dev` → open http://localhost:8150 → confirm the app boots and YOUR
surface behaves; check the browser console for errors. "Should work" ≠ verified.
4. Append a round entry to the **NOTES** section at the bottom of your lane doc
(template is there). Be honest: broken/unfinished things get written down, not
hidden. Questions and contract-change requests go here too — the orchestrator
reads every note.
5. Commit with your lane prefix: `[sim] belt merge logic + tests`. One or a few
focused commits, not one mega-commit. Push.
**COMMIT HYGIENE (ruled after three round-3 collisions):** five sessions share ONE
working tree and ONE git index. `git add -A`, `git add .`, and `git commit -a` are
BANNED — they commit whatever other lanes have staged at that instant. Every commit
uses an explicit pathspec so the index state of other lanes cannot leak in:
`git commit -m "[sim] ..." -- fktry/src/sim fktry/lanes/LANE-SIM.md`
(a pathspec commit ignores the staging area for everything outside the paths).
Before pushing, `git show --stat HEAD` — if it lists files outside your lane,
`git reset --soft HEAD~1` and recommit correctly. If collisions still happen,
the next escalation is a git worktree per lane.
## Hard rules
- **Never edit**: `MASTERPLAN.md`, `CONTRACTS.md`, `src/contracts.ts`, `src/main.ts`,
root config (`package.json`, `tsconfig.json`, `index.html`), other lanes' paths,
other lanes' docs. Need a dependency added or a contract changed? Write it in NOTES
with rationale; the orchestrator handles it next round.
- **Never redesign the architecture.** You are an executor on a lane. Brilliant ideas
belong in NOTES ("PROPOSAL:"), not in the diff.
- **Determinism (SIM)**: no `Date.now()`, no unseeded `Math.random()` inside the sim.
Same seed + same command sequence = identical state, forever. Everything else may be
as flashy as it likes.
- **Placeholders are honorable.** Do not block on assets, other lanes' features, or
missing data. Build to the contract, stub the rest, note the stub.
- If the app won't boot because of someone else's in-flight work, note it, build
against the contracts anyway, and verify with `npm test`/`check` this round.
- **Dev server ports are assigned per lane** so five parallel sessions never collide:
`npm run dev -- --port <yours>` — SIM 8151, RENDER 8152, UI 8153, SCREEN 8154,
DATA 8155. 8150 belongs to the orchestrator. Do not create or edit
`.claude/launch.json` (orchestrator-owned, lives outside the repo).
## Milestones (orchestrator's map — lanes don't self-assign ahead)
- **M1 — FLOW** ✅ COMPLETE (round 2; verified live round-2 review: reference factory
ships melt, commission queue advances, SCREEN corrupts item-specifically): the full
canon melt chain — ore → demuxer →
{quantizer, subsampler, p-caster, dct-press} → gop-assembler → mosh reactor →
shipper. RULING (round 1): LANE-DATA's codex-faithful chain replaces the original
6-machine sketch; the ~50-entity build IS the fantasy. A deadlock-free reference
factory ships as the official demo (SIM round 2). Items visibly ride belts; MELT
ships; THE SCREEN corrupts item-specifically.
- **M2 — PRESSURE**: bandwidth economy + brownouts, heat/throttling, HF dust piles,
first wildlife (mosquito swarms), commissions via fax UI.
- **M3 — DEPTH**: tech tree + eras, bloom loops, subsampler bleed, moiré growth,
save/load, The Correction (parity mites).
- **M4 — AWESOME**: megaglitch muxer, strata/biomes, remaster prestige, audio,
The Fortress. Real MODELBEAST assets throughout.
## Orchestrator review checklist (per round)
Pull, read all five NOTES entries, then: `npm run check && npm test`, play the build,
diff each lane against its owned paths (ownership violations get reverted), verify
claimed features actually work, reconcile cross-lane questions, update CONTRACTS if
(and only if) two lanes need it, write next CURRENT ORDERS in each lane doc, commit
`[orchestrator] round N orders`.