[orchestrator] v9.2: CorrectionUnit.remaining (UI countdown chips get truth)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -176,6 +176,9 @@ export interface CorrectionUnit {
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progress: number; // 0..1 of current phase
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progress: number; // 0..1 of current phase
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target?: number; // warden: audited entity; gunship: the PARITY ANCHOR
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target?: number; // warden: audited entity; gunship: the PARITY ANCHOR
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rect?: { x: number; y: number; w: number; h: number }; // gunship sector / auditor stasis
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rect?: { x: number; y: number; w: number; h: number }; // gunship sector / auditor stasis
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remaining?: number; // v9.2 (UI request): ticks left in the current phase,
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// so countdown chips are exact from frame one and
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// survive save/load instead of deriving from progress
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}
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}
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export interface RelicState {
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export interface RelicState {
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