10 new CF Flux textures: reactor (Heliotrope red/black armored + ember
grate + gauge greeble), hydroponics (VerdantCo algae-stained enamel +
drainage deck + vine pipes), comms (blue cable panels + radio rack
greeble), bridge (executive padded leather + navy retro carpet).
bridge_wall and comms_wall crop-salvaged from scene renders (originals
kept as *_src). Not yet wired into the game — zones don't exist yet.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
5 textures from Cloudflare Flux (free tier) in assets/textures: wall
panels, deck floor, bulkhead, blast door face, machinery greeble.
Runtime mirror-fold makes them seamless; triplanar surface materials
with grid fallback when files missing. Doors use the cropped face.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Portal-style triplanar grid on all structure, omni lighting per segment,
emissive glow on every interactable, floating look-target marker, socket
gets a visible empty-ring slot, HUD gains an OBJECTIVE tracker line.
Integration playthrough still 19/19.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>