Fix stale dig.js path in LANE3 spec (lives in thriftgod/web, not game/scripts)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Monster Robot Party 2026-07-14 18:13:48 +10:00
parent c03bb85c9f
commit d0cbe7267d

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@ -19,8 +19,8 @@ live from the 3GOD depot. This is the streamer-bait / "try it in one click" fron
kind `'glb'`). This is your movement + loading foundation.
- `web/dig.js`, `web/cards.js` — interaction + item UI patterns.
- Three.js r0.175 via unpkg importmap, no build step (keep this — zero-tooling is a feature).
- `~/Documents/Destroyulater/game/scripts/dig.js` reference (recordgod) — procedural Web Audio
"fwip/thunk"; reuse the synth approach for smash SFX (mirror Godot's `Juice.gd` material voices).
- `~/Documents/thriftgod/web/dig.js` — procedural Web Audio "fwip/thunk"; reuse the synth
approach for smash SFX (mirror Godot's `Juice.gd` material voices).
- 3GOD depot: `https://digalot.fyi/3god`, `GET /api/list` → shelf JSON; GLBs by slug. **Read-only.**
## Deliverables (all under `web/`)