Fix stale dig.js path in LANE3 spec (lives in thriftgod/web, not game/scripts)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@ -19,8 +19,8 @@ live from the 3GOD depot. This is the streamer-bait / "try it in one click" fron
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kind `'glb'`). This is your movement + loading foundation.
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- `web/dig.js`, `web/cards.js` — interaction + item UI patterns.
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- Three.js r0.175 via unpkg importmap, no build step (keep this — zero-tooling is a feature).
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- `~/Documents/Destroyulater/game/scripts/dig.js` reference (recordgod) — procedural Web Audio
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"fwip/thunk"; reuse the synth approach for smash SFX (mirror Godot's `Juice.gd` material voices).
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- `~/Documents/thriftgod/web/dig.js` — procedural Web Audio "fwip/thunk"; reuse the synth
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approach for smash SFX (mirror Godot's `Juice.gd` material voices).
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- 3GOD depot: `https://digalot.fyi/3god`, `GET /api/list` → shelf JSON; GLBs by slug. **Read-only.**
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## Deliverables (all under `web/`)
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