From d0cbe7267deba13ee67f4d9edd78770b8ca95e04 Mon Sep 17 00:00:00 2001 From: Monster Robot Party Date: Tue, 14 Jul 2026 18:13:48 +1000 Subject: [PATCH] Fix stale dig.js path in LANE3 spec (lives in thriftgod/web, not game/scripts) Co-Authored-By: Claude Fable 5 --- LANES/LANE3-web-smash-toy.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/LANES/LANE3-web-smash-toy.md b/LANES/LANE3-web-smash-toy.md index dbbe1c9..1d7a773 100644 --- a/LANES/LANE3-web-smash-toy.md +++ b/LANES/LANE3-web-smash-toy.md @@ -19,8 +19,8 @@ live from the 3GOD depot. This is the streamer-bait / "try it in one click" fron kind `'glb'`). This is your movement + loading foundation. - `web/dig.js`, `web/cards.js` — interaction + item UI patterns. - Three.js r0.175 via unpkg importmap, no build step (keep this — zero-tooling is a feature). -- `~/Documents/Destroyulater/game/scripts/dig.js` reference (recordgod) — procedural Web Audio - "fwip/thunk"; reuse the synth approach for smash SFX (mirror Godot's `Juice.gd` material voices). +- `~/Documents/thriftgod/web/dig.js` — procedural Web Audio "fwip/thunk"; reuse the synth + approach for smash SFX (mirror Godot's `Juice.gd` material voices). - 3GOD depot: `https://digalot.fyi/3god`, `GET /api/list` → shelf JSON; GLBs by slug. **Read-only.** ## Deliverables (all under `web/`)