^baseworld: Inherits: ^palettes ActorMap: AlwaysVisible: ControlGroups: Faction@Random: InternalName: Random Name: faction-random.name RandomFactionMembers: example Description: faction-random.description Faction@example: InternalName: example Name: faction-example.name Description: faction-example.description LoadWidgetAtGameStart: MusicPlaylist: ScreenMap: Selection: TerrainRenderer: world: Inherits: ^baseworld PathFinder: BuildingInfluence: ResourceLayer: ResourceTypes: Records: ResourceIndex: 1 TerrainType: Records AllowedTerrainTypes: Clear MaxDensity: 4 ResourceRenderer: ResourceTypes: Records: Image: records Sequences: idle Palette: effect Name: Records Locomotor@foot: Name: foot TerrainSpeeds: Clear: 100 Rough: 90 Road: 125 Records: 80 Locomotor@wheels: Name: wheels TerrainSpeeds: Clear: 100 Rough: 85 Road: 150 Records: 70 ColorPickerManager: PreviewActor: example.colorpicker CreateMapPlayers: CustomTerrainDebugOverlay: DebugVisualizations: MapStartingLocations: SpawnMapActors: SpawnStartingUnits: StartingUnits@Example: BaseActor: example SupportActors: swat, swat, swat InnerSupportRadius: 3 OuterSupportRadius: 5 Factions: example ClassName: options-starting-units.unlabeled editorworld: Inherits: ^baseworld Locomotor@foot: Name: foot TerrainSpeeds: Clear: 100 Rough: 90 Road: 125 Records: 80 Locomotor@wheels: Name: wheels TerrainSpeeds: Clear: 100 Rough: 85 Road: 150 Records: 70 BuildableTerrainOverlay: AllowedTerrainTypes: Palette: EditorActionManager: EditorActorLayer: EditorCursorLayer: MarkerLayerOverlay: TerrainGeometryOverlay: