RECORDANDRONCO/mods/example
type-two 1334eb8344 terrain palette alias — placement preview clean, zero yaml errors
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-31 19:46:13 +10:00
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audio JUNKTOWN: the map lives — DOOMSDAY tileset (48 tiles from eldamar materials), 5 monster types sliced from Doomsday Horrors 21x21 sheets (stand/run/attack/die, 8 facings), 2 16-facing vehicles from Apocalyptic Autos, doodads, records-as-resource layer with procedural vinyl sprites, machine-gun combat with FX pack audio, generated 50x50 map with roads/plazas/record fields/mutant camps 2026-08-31 13:20:57 +10:00
chrome PRODUCTION + TECH TREE: player-side ClassicProductionQueues (Base/Units), sidebar with ClassicProductionLogic palette + type buttons, buildable swat/$250 hauler/$700 warcar/$900 (workshop prereq = first tech edge), Workshop building $1200 with placement preview, depot produces both queues with exits, build icons generated from sprites, $2000 starting cash 2026-08-31 19:45:35 +10:00
cursors RECORDS ECONOMY + UX: hauler is a Harvester (Records, cap 20), Record Depot refinery building at spawn, cash counter HUD (IngameCashCounterLogic in PLAYER_WIDGETS), fog of war (RevealsShroud on player units, HiddenUnderFog monsters), unit tooltips via fluent, win/lose (MissionObjectives + ConquestVictoryConditions) 2026-08-31 19:22:42 +10:00
fluent PRODUCTION + TECH TREE: player-side ClassicProductionQueues (Base/Units), sidebar with ClassicProductionLogic palette + type buttons, buildable swat/$250 hauler/$700 warcar/$900 (workshop prereq = first tech edge), Workshop building $1200 with placement preview, depot produces both queues with exits, build icons generated from sprites, $2000 starting cash 2026-08-31 19:45:35 +10:00
maps RECORDS ECONOMY + UX: hauler is a Harvester (Records, cap 20), Record Depot refinery building at spawn, cash counter HUD (IngameCashCounterLogic in PLAYER_WIDGETS), fog of war (RevealsShroud on player units, HiddenUnderFog monsters), unit tooltips via fluent, win/lose (MissionObjectives + ConquestVictoryConditions) 2026-08-31 19:22:42 +10:00
missions Modernized the SDK. 2023-03-27 20:24:23 +02:00
music Modernized the SDK. 2023-03-27 20:24:23 +02:00
notifications Modernized the SDK. 2023-03-27 20:24:23 +02:00
rules terrain palette alias — placement preview clean, zero yaml errors 2026-08-31 19:46:13 +10:00
sequences PRODUCTION + TECH TREE: player-side ClassicProductionQueues (Base/Units), sidebar with ClassicProductionLogic palette + type buttons, buildable swat/$250 hauler/$700 warcar/$900 (workshop prereq = first tech edge), Workshop building $1200 with placement preview, depot produces both queues with exits, build icons generated from sprites, $2000 starting cash 2026-08-31 19:45:35 +10:00
tilesets JUNKTOWN: the map lives — DOOMSDAY tileset (48 tiles from eldamar materials), 5 monster types sliced from Doomsday Horrors 21x21 sheets (stand/run/attack/die, 8 facings), 2 16-facing vehicles from Apocalyptic Autos, doodads, records-as-resource layer with procedural vinyl sprites, machine-gun combat with FX pack audio, generated 50x50 map with roads/plazas/record fields/mutant camps 2026-08-31 13:20:57 +10:00
voices Modernized the SDK. 2023-03-27 20:24:23 +02:00
weapons JUNKTOWN: the map lives — DOOMSDAY tileset (48 tiles from eldamar materials), 5 monster types sliced from Doomsday Horrors 21x21 sheets (stand/run/attack/die, 8 facings), 2 16-facing vehicles from Apocalyptic Autos, doodads, records-as-resource layer with procedural vinyl sprites, machine-gun combat with FX pack audio, generated 50x50 map with roads/plazas/record fields/mutant camps 2026-08-31 13:20:57 +10:00
mod.chrome.yaml Sweep unused translation key warnings under the rug 2025-04-22 19:24:09 +02:00
mod.content.yaml JUNKTOWN: the map lives — DOOMSDAY tileset (48 tiles from eldamar materials), 5 monster types sliced from Doomsday Horrors 21x21 sheets (stand/run/attack/die, 8 facings), 2 16-facing vehicles from Apocalyptic Autos, doodads, records-as-resource layer with procedural vinyl sprites, machine-gun combat with FX pack audio, generated 50x50 map with roads/plazas/record fields/mutant camps 2026-08-31 13:20:57 +10:00
mod.yaml Misc mod.yaml updates 2025-04-22 19:24:09 +02:00