RECORDANDRONCO/mods/example/sequences
2026-08-31 19:45:35 +10:00
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assets PRODUCTION + TECH TREE: player-side ClassicProductionQueues (Base/Units), sidebar with ClassicProductionLogic palette + type buttons, buildable swat/$250 hauler/$700 warcar/$900 (workshop prereq = first tech edge), Workshop building $1200 with placement preview, depot produces both queues with exits, build icons generated from sprites, $2000 starting cash 2026-08-31 19:45:35 +10:00
doomsday.yaml PRODUCTION + TECH TREE: player-side ClassicProductionQueues (Base/Units), sidebar with ClassicProductionLogic palette + type buttons, buildable swat/$250 hauler/$700 warcar/$900 (workshop prereq = first tech edge), Workshop building $1200 with placement preview, depot produces both queues with exits, build icons generated from sprites, $2000 starting cash 2026-08-31 19:45:35 +10:00
example.yaml PRODUCTION + TECH TREE: player-side ClassicProductionQueues (Base/Units), sidebar with ClassicProductionLogic palette + type buttons, buildable swat/$250 hauler/$700 warcar/$900 (workshop prereq = first tech edge), Workshop building $1200 with placement preview, depot produces both queues with exits, build icons generated from sprites, $2000 starting cash 2026-08-31 19:45:35 +10:00
mapeditor.yaml Ran the update rules on the example mod 2023-11-03 16:54:35 +02:00
mpspawn.yaml Ran the update rules on the example mod 2023-11-03 16:54:35 +02:00