Commit Graph

55 Commits

Author SHA1 Message Date
type-two
e11ec402ff Terrain overhaul: 52-tile atlas from 5 generated surfaces, tone-harmonized so they read as one material family
Replaces the single flat grey tile. Adds tools/build_tiles.py (atlas builder
with edge-blending + tone matching), paint_terrain.py (surgical tile-plane
repaint: asphalt base, concrete pads, dirt blobs, groove patches near wax,
rubble clumps), jitter_wax.py, render_map.py (offline map preview), and
check_assets.py.

Also fixes the arena harness being rigged: both wax fields sat ~12 cells from
BotA and ~18 from BotB, so BotB starved for map reasons, not balance reasons.
Arena wax is now mirrored (7.1/18/18/19.8 from both starts). Seep interval
90 -> 20 after telemetry showed the slower rate still drained both economies.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 22:37:38 +10:00
type-two
bffe4e088a Fix two runtime-only bugs found on first live run: missing sidebar icons for the 4 facing-sheet units, and waxseed needing QuantizeFacingsFromSequence
Adds tools/check_assets.py — check-yaml does NOT resolve sprite file paths, so a
missing PNG only crashes at map load. This catches it statically.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 22:20:38 +10:00
type-two
93ad888c32 Round 5b: SIDE A campaign — mission 01 FIRST PRESSING with scripted objectives, briefing, timed Stream probe; shared campaign.lua, campaign rules, objectives panel, missions registry
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 19:12:35 +10:00
type-two
5255aeeb1f Round 5a: heroes (The Selector, The Curator), air (45 Flyer, Compression Drone) with pads + Aircraft queue/tab, scouts (Boom Bike, Crawler), 5 weapons, wax seep regrowth on all maps
Wax seeps fix the economy flatline the arena telemetry exposed: both bots hit
cash=0/stored=0 from tick 6250 with no way to recover.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 19:08:13 +10:00
type-two
1939f868b0 Fix AutoTarget null crash: add FrozenActorLayer to player, FrozenUnderFog on buildings
AttackMoveActivity scanned for frozen actors on a player with no
FrozenActorLayer -> NullReferenceException mid-match. Verified by a full
AI-vs-AI arena match running to completion (BotA won at tick ~10500).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-25 18:42:50 +10:00
type-two
975f305fa1 Round 4: balance-arena harness with lua telemetry, minimap radar, damage smoke, harvester-attack warning, Needle Drop + Compression maps
Fixes a critical bug: undeployed MCV vans now count for short-game survival —
previously every match ended at tick 1 (all players 'defeated', local player
'won'). The bot-vs-bot shellmap claim from earlier rounds was invalid for the
same reason: shellmaps stall with Bot: players and matches insta-ended. The
arena map + tools/balance_report.py is the real, verified harness.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 02:09:20 +10:00
type-two
4761245c61 Unit voices: MRP and Stream acknowledgment lines on all units
Some checks failed
Continuous Integration / Linux (.NET 6.0) (push) Has been cancelled
Continuous Integration / Linux (mono) (push) Has been cancelled
Continuous Integration / Windows (.NET 6.0) (push) Has been cancelled
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 17:24:09 +10:00
type-two
33826f0755 Weapon SFX (procedural synth), VINYLGOD README for the fresh repo
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 17:20:42 +10:00
type-two
20c83ee3f0 Round 3: superweapons — THE DROP (mastering) and THE SHUFFLE (Algorithm obelisk), support power palette, charge bars, announcer lines, AI fires them
Some checks are pending
Continuous Integration / Linux (.NET 6.0) (push) Waiting to run
Continuous Integration / Linux (mono) (push) Waiting to run
Continuous Integration / Windows (.NET 6.0) (push) Waiting to run
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 17:07:00 +10:00
type-two
a870c4a2a6 Defense turrets: Horn Pit (MRP) and Ad Tower (Stream), AI builds them
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 16:51:19 +10:00
type-two
7a02ca19fd Round 2: 16-facing rotating vehicles, projectile/explosion effects, death booms, real terrain + wax crystal art, Pressing District 4-player map
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 16:48:13 +10:00
type-two
2362a04605 Phase D+F: real MODELBEAST art for all 23 actors + icons, MC 8-TRACK announcer, 3-track ACE-Step soundtrack, emblem branding
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 04:51:31 +10:00
type-two
7bb6e649f7 Phase E: The Stream faction (9 actors), Wax AI bot for both factions, bot-vs-bot shellmap battle
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 04:40:06 +10:00
type-two
19fcb7c525 Phase C: weapons, combat units (spinner/stacktank/basscannon/roadie), mastering studio, conquest victory
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 04:34:17 +10:00
type-two
71879139c2 Phase B: production loop — MCV pop-up van, conyard, classic queues, sidebar palette, buildable roster
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 04:27:37 +10:00
type-two
86ca71b9a2 Phase A: Black Wax economy — resource layer, digger harvester, pressing plant, amp stack, vault, seeded maps, cash HUD, placeholder sprites
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 01:30:20 +10:00
type-two
030b3f2698 VINYLGOD baseline: rename SDK example mod to vinylgod, add lore, megaplan, MODELBEAST asset pipeline + first concepts
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 00:38:52 +10:00
Pavel Penev
0059e22e0e Updated glyphs.png
OpenRA PRs 20226, 21317, 21318 and 21489.
2025-04-22 19:24:09 +02:00
Pavel Penev
6d86579a29 Adjusted Fluent files to 4-space indentation
OpenRA PR 21750.
2025-04-22 19:24:09 +02:00
Pavel Penev
47d98e5a53 Sweep unused translation key warnings under the rug 2025-04-22 19:24:09 +02:00
Pavel Penev
edc53225c6 Updated map editor - Part 2
OpenRA PRs 20226, 21317 and 21318, but only partially.
2025-04-22 19:24:09 +02:00
Pavel Penev
effdb94c25 Misc mod.yaml updates
These should be the final changes to mod.yaml.
2025-04-22 19:24:09 +02:00
Pavel Penev
d03f43b435 Ran the Utility's update-mod command
utility example --update-mod release-20231010 --detailed --apply
2025-04-22 19:24:09 +02:00
Pavel Penev
9f1ba7d7b1 Misc translation fixes 2025-04-22 19:24:09 +02:00
Pavel Penev
6090194745 Added mod metadata translations
OpenRA PR 21601.
2025-04-22 19:24:09 +02:00
Pavel Penev
65115cd013 Added faction dropdown translations
OpenRA PR 21484.
2025-04-22 19:24:09 +02:00
Pavel Penev
5969789ad3 Ran automatic extraction of chrome strings
OpenRA PR 21134.
Run utility command --extract-chrome-strings. NOTE: This expects that there is a /fluent folder with a /chrome.ftl file in your mod!
2025-04-22 19:24:09 +02:00
Pavel Penev
0909e4400a Updated map editor - Part 1
OpenRA PR 20226.
2025-04-22 19:24:09 +02:00
Pavel Penev
98dbe86780 Reworked Fluent file path and yaml references
OpenRA PR 21622.
2025-04-22 19:24:09 +02:00
Pavel Penev
b8814a6475 Turn ModelRenderer and VoxelCache into traits
OpenRA PR 21066.
2025-04-22 19:24:09 +02:00
Pavel Penev
e68a2cf79e Replace hardcoded mod.yaml Packages list with a mod-defined filesystem loader
OpenRA PR 21598.
2025-04-22 19:24:09 +02:00
penev92
639dbbbe8b Resaved maps to update them
Because of OpenRA PR 19891.
2023-11-03 16:54:35 +02:00
penev92
dad744fc91 Fixed translation warnings
By updating game speed settings, copying over translations from `common|languages/rules/en.ftl` for missing translations and defining a translation key for `StartingUnits.ClassName`.
2023-11-03 16:54:35 +02:00
penev92
77b77d1c76 Added an ingame-observer.yaml file
OpenRA PR 20436 removed the common file that none of the default mods use, so adding a copy of the one from TS here.
Removed redundant (and crashing) references to HPF and statistics widgets - the world actor doesn't have the necessary traits because it doesn't need them, so the widgets crash.
2023-11-03 16:54:35 +02:00
penev92
b6f4adc3e4 Ran the update rules on the example mod
Running a second time actually fixed a duplucate Filename: on the sequences that the first run created!
2023-11-03 16:54:35 +02:00
IceReaper
98eec41578 Modernized the SDK. 2023-03-27 20:24:23 +02:00
penev92
2b8e5175de Updated the example mod 2023-01-15 21:44:53 +01:00
Paul Chote
71bbf8c13c Update scripts, packaging, and example mod for playtest-20201213. 2021-01-30 15:50:04 +01:00
Taryn Hill
c4fd6c708d chore: empty out whitespace-only example music.yaml 2020-12-17 13:47:30 +01:00
Taryn Hill
5ce5a71528 chore: add final newline to mods/example/cursor.yaml 2020-08-23 13:37:36 +01:00
Paul Chote
eba6e0a5c1 Update engine to playtest-20200303. 2020-03-03 23:25:45 +01:00
Matthias Mailänder
22d147391d
Fix regressions introduced in #133 2020-01-18 12:42:47 +01:00
Matthias Mailänder
a53a4df6de Add placeholder audio and speech.
Avoids crashes when loading standard menu, map editor and lobby.
2019-12-30 23:32:25 +01:00
Matthias Mailänder
4a2d71df12 This field is a hard requirement for the map editor 2019-12-29 22:28:11 +01:00
Matthias Mailänder
4c8d5957ac This was renamed to the plural form 2019-12-29 22:28:11 +01:00
Paul Chote
5e1de7189d Update scripts to work with the new engine toolchain. 2019-08-25 17:21:23 +01:00
Paul Chote
c6e865082f Update engine to playtest-20190106. 2019-01-06 09:45:47 +00:00
Paul Chote
966466eb64 Update engine version to playtest-20180729. 2018-07-29 12:20:04 +01:00
Paul Chote
6b5c5bcd23 Update for release-20180218. 2018-02-18 16:16:43 +00:00
Paul Chote
1b7f42a6dd Update engine to f75115a. 2017-06-29 19:00:57 +01:00